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Granblue Fantasy: Relink demo available January 12 (JST) on PlayStation

Hero_Select

Member
mEKYhVz.jpg



The visuals look very simplistic, like a 1080p PS3 game, especially in Performance mode, but at least the performance itself seems rock solid.

Not my usual cup of tea but may rent it or something later.
Gaur Plains is that you?

Xenoblade-Chronicles-Definitive-Edition-Gaur-Plains.jpg

This game gives me so much Xenoblade vibes that I'm already sold on it.
 
This man Grand Blues.

Anthony Anderson Abc GIF by HULU


My TLDR version is: I like it and I'll buy it, but Performance mode resolution feels bad.
I'll probably pre order it for the Early Access. Solid game from the looks of it.

I didn't really notice a poor performance mode resolution myself but you're probabnly right.
 
Personally, I think the game looks nice, runs smoothly. Matchmaking is quick and efficient and there are little to no problems with the netcode. I have only played the quests so I cannot speak for the first portion of the story.

Regarding the combat. I like that each character plays somewhat different to each other with their little perks(Gran's Class Arts, Rackam's heat gauge etc) and the cooldowns can be fun to use at the right time. The combat loop where you build up the stun meter to perform a link attack and raise the gauge is satisfying enough, even if link attacks feel weak in terms of damage output. What I really appreciate knowing now having played the demo is that it actually seems optimal a lot of the time to split the SBA gauge rather than just spam full bursts which is what I feared the most when I was watching all of the footage shown beforehand. As FB damage is only about 2% which usually isn't a good tradeoff for more opportunities to keep the boss stunned whenever the boss is going apeshit and knocking out all the party members unless you are confident that your team would be able to handle the overdrive phase without needing it. SBA is a balanced risk/reward mechanic. You can just spam them together to get full bursts during break phases(when the boss takes more damage) but on the flipside, you wont have them available to keep the boss frozen in place during the overdrive phase when it actually poses a threat and allies are knocked out left, right and center which can cost you the game if the critical bar fills up as a result of that. I also really like the link time mechanic as well, it makes ytou think what is the optimal way to extend its duration as much as possible and maximise damage output whilst it is active. And it's just pure hype, it feels liek such a relieving payoff after gradually building up that gauge.

There were aspects of the combat I weren't so keen on however. I think there could have been more impact on certain attacks. Even for platinum game standards it feels like the attacks are too soft, like hitting with a foam sword. In Bayonetta your basic punches and kicks were light but the weaves had a satisfying impact. In MGR your heavy attacks and combo finishers felt strong. Perfect dodges feel satisfying but the reward feels negligable in most scenarios, at least against the boss in the demo. The benefit is you get invincibility frames for a few seconds but the thing is, the bosses in this game are giant enemies which attack slowly so after each attack, they almost always dont attack for another half a dozen seconds anyway which ultimately makes those invincibility frames pointless. It also seems like the game is just mashing the attack button most of the time. You only have four cooldowns, 1 or 2 which usually tend to last very long, like anywhere from 30 secs to over a minute. And even those cooldowns are very simplistic and don't require you to think too hard about when the right time to use it is. They're usually just either an attack with no sort of perk, an attack with a basic perk like(10% defense debuff) or a support skill like reducing damage taken for nearby allies. There are a few interesting abilities like charlottas which starts with a moderate attack buff of like 10%(cant remember) and slowly goes up and up until 140% but if you get hit you lose it. But those are few and far in between. I know it's a demo so maybe we will see more complex abilities in the full game however. But nonetheless, it feels like most of the game just boils down to mashing attack. You get your occasional link attack but there's no reason not to use it so you dont need to think, just tap circle and then get back to mashing attack. It gets very repetitive.

Outside of combat, you have weapons and sigils which augment your character stats. I really like the way sigils work where you can customise each character to your preferred build you see fit. I think health upgrades seem to overshadow everything else however. Like for example, I could equip health upgrade III and almost double my characters HP from 1200 to 2100 or equip a cooldown III buff which merely shortens cooldowns by about 7%. Which makes me concerned that there wont be much of a balance when it comes to sigil traits.

I think the game is still very fun to play however. It seems like one of those games you can just switch your brain off, chill out for hours and have fun slaying bosses whilst grinding for high tier loot or trying to maximise your rank on a quest. Sort of like the Xenoverse games. I can totally get behind that, I loved playing those games in 2010s.
 
It's fun, but not even close when Platinum released some gameplay
videos. Combat looks MUCH better than now. You can feel Platinum fully invested...

I'll buy it, but not day 1.




The current build isnt perfect but I dont like how the old platinum build was so combo-centric personally. Too many JRPGs nowadays focus on flashy combos over strategy. I could always just play Tales if I want flashy combos.
 

Nankatsu

Member
Lancelot is really cool to play.

Also removed the blur like a user here suggested and game does looks a bit better yeah.

Still, I hope they managed to make a 1440p 60fps mode at least.
 
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NT80

Member
It's fun, but not even close when Platinum released some gameplay
videos. Combat looks MUCH better than now. You can feel Platinum fully invested...

I'll buy it, but not day 1.




This is the footage with Platinum doing the combat that really sold me on this game. Looks fantastic here and in some of the other old trailers. I don't have access to the demo but the most recent trailers have looked nowhere near as impressive. What a shame Platinum are no longer involved.
 
I got it added and will try it this weekend. It looks good, but I don't know if I can deal with the constant character banter (the dragon seems most annoying). And am concerned with OLED burn-in on the bright UI elements that seem very static.
We shall see though, combat looks fun.

Burn in isn't a real concern these days.
 
OLED burn-in is mythical horseshit. I’ve played hundreds of hours of Destiny 2 and CP2077 among other games on my C8 OLED and don’t have anything even closely resembling burn-in.

“But rtings.com showed it happens to them!” Yes because their test was to watch nothing but CNN for 16 hours a day for months on end. They also found out that the pixel refresher (anti-burn tech) weren’t working on their sets because it requires the TV to be off/dormant for several hours and it wasn’t running since they were on basically all the time.



Default is 1080p/60. There is also a 4K/30 quality mode on PS5.

I don’t think you were supposed to grasp the story from this demo, just the general structure. This is the same story segment YouTubers got to play a month ago, and they said the entire actual beginning was NDA’d and they couldn’t talk about or show it.

100% agree about OLEDs burn in not being a thing.

Ps- no game with this aesthetic should ever be only 1080p/60 on ps5...that's a joke. Ni no Kuni 2 was 1440p/60 on ps4 pro for christ sake.

I'm so sick of half assed performance this gen on ps5
 

Hestar69

Member
Totally buy this game day one.

I still have some feedback for them, specially about the camera lock-on feature. But everything overall is pretty damn solid.
thats my biggest gripe too the lock on is pretttyyyyy awfullll

that and if you want the color packs you gotta spend 100 ( I dont want the art book and other stuff I just want the color packs!)
 
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thats my biggest gripe too the lock on is pretttyyyyy awfullll

that and if you want the color packs you gotta spend 100 ( I dont want the art book and other stuff I just want the color packs!)
What’s the gripe with the lock on? Only problem I saw is the tracking on the locked enemy was kind of slow. Both of you said the lock on is bad but didn’t explain?
 
thats my biggest gripe too the lock on is pretttyyyyy awfullll

that and if you want the color packs you gotta spend 100 ( I dont want the art book and other stuff I just want the color packs!)
Like most lock-on action games, I ended up just changing my attack button assignments to the bumpers/triggers so that I didn't need to let go of the right stick to fight.
 
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Northeastmonk

Gold Member
I went with Japanese dubbing and English text. I’m wondering if the English dubbing will be good in the final product. I tried the tutorial. While it wasn’t much. I’d rather see the towns and stuff with the full version.
 
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Miyazaki’s Slave

Gold Member
Love the co-op quests so far. The quest mode in the demo feels like monster hunter without the whole "track down the monster" stuff. Maybe this will change in the full version but I had a blast playing last night.

Been looking forward to this for years....LET'S GO JAN. 29th!!
 
My thoughts on the demo:

+This game nails the aesthetic it's going for, runs very smooth on performance and has a grand look to it.
+The combat feels nice(good gameplay feel) and once I learned more of the specials/chain attacks, perfect parries, and dodge system, I saw more of the Platinum influence.
+You are not locked into attacks and can block and dodge out of most of them aside from some of the larger specials(but enemies can't really attack you during these anyway)
+In the usual Platinum gameplay influence, there is a playable character with a Vergil-esque moveset.
+Online mode has potential but I need to see more.

-The story in the demo was lackluster and I also worry about the sidequests during story mode. If people are wondering why soulslikes have been preferred lately when it comes to storytelling style, what I see here is why. That genre usually cuts the fat and doesn't try to feed you meaningless typical dialogue like 'save the villagers from goblins' masked as important quests.
-The free roam camera had a habit of focusing downwards more than it should have, making me have to adjust it to take in the environment and vistas.
-The amount of visual noise far exceeds most games to the point where there are multiple times when the screen is covered in flashy effects and I barely have a sense of placement. Because of this, it made it way harder for me to parry and instead I simply chose to do more dodges. Someone should tell this studio that you don't need to cover the screen in flashy effects to look cool.
-The boss fight in story mode felt a bit too MMO-like in terms of it's padded health bar. If they're going to do this, I need to see more varied attacks and feel more at danger (like the inclusion of boss moves that remove half of a bar of player health or something).
 

Hestar69

Member
What’s the gripe with the lock on? Only problem I saw is the tracking on the locked enemy was kind of slow. Both of you said the lock on is bad but didn’t explain?
sometimes it would not lock on to what I wanted to but lock on to the arm of the boss instead of the head
Like most lock-on action games, I ended up just changing my attack button assignments to the bumpers/triggers so that I didn't need to let go of the right stick to fight.
ill have to try that
 
The current build isnt perfect but I dont like how the old platinum build was so combo-centric personally. Too many JRPGs nowadays focus on flashy combos over strategy. I could always just play Tales if I want flashy combos.
Well its an action rpg...
There's tons of other types of rpg around.

Strategy is a word that can be used in a challenging gameplay, no matter the genre. Its up to the talent of development team.

I can't even see metroidvanias and souls-like games anymore, but what i can do ? I can buy games that's fits my taste.
 
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Well its an action rpg...
There's tons of other types of rpg around.

Strategy is a word that can be used in a challenging gameplay, no matter the genre. Its up to the talent of development team.

I can't even see metroidvanias and souls-like games anymore, but what i can do ? I can buy games that's fits my taste.
Action games don't just have to be about juggle combos.

To each our own I guess.
 
What's the verdict so far on the demo?

I have never played a Granblue game before, but this looks cool. What are the first impressions of folks here?
For me this went from 'day 1' to 'wait for reviews and final copy impressions'. For the most part, I like what I played of the demo(especially the gameplay feel and multiplayer), but I need to see more info about the rest of the game from other sources to know how much more it offers and how varied the gameplay experience becomes further in.

I think that will determine if I pick this up soon or later on when it's 19.99 or something.
 

Spyxos

Member
I really like it so far. The surroundings are beautiful. The characters are so-so. I will probably buy it.
 

SkylineRKR

Member
At first I was kind of impressed, it looks nice and reminded me a bit of a Skies of Arcadia action RPG. I first did the online quests which are essentially horde modes and boss fights. Its fun.

But then I did the story and it seems you go from killing wave of mobs to killing more waves of mobs with AI helpers. So not sure yet.
 

jm89

Member
Combat is really fun, but the characters and story are looking meh so far.

Will probably pick up later, unless final reviews reveal the story is much better beyond the demo.
 

Exentryk

Member
Spent some time with the demo. Thoughts below:

Pros:
- Combat is fun
- High number of characters
- Variety and Uniqueness of each character in terms of gameplay
- Nice art-style
- Well designed enemies with good telegraphing

Cons:
- Game structure (hub town and missions). No "journey" experience on a connected map.
- Visual noise (effects) during combat is a little excessive
- UI is too busy. It also doesn't need to be there all the time (like when exploring).
- Dialogue and storytelling seems poor/basic/young.
- No option to Restart Quest. Have to quit quest, return to town, re-accept the quest and try again.

This seems like a Monster Hunter type experience and I don't play those types of games. But there is a little bit of hope that the story might be more meaty than that. The combat however is pretty good and am really surprised by the uniqueness of how each character plays. It's crazy how many characters they've been able to add. There is a good learning experience and skill ceiling with each character, and honestly, this might be enough to carry the game.

Spent some time on the Golem fight in single player and got the S++. It was pretty fun. Bring on the release on PC!

 
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GrouchyGamer

Neo Member
It is on my B6. But I'm either going to jump on the 2023 42 C series or get the 32 QD-Oled Dell released
100% the B6 series (first gen LG OLEDs for those who aren't aware) were very susceptible to burn in. Mine got burn in several spots, from youtube logos, subtitles, all kinds of shit just wore out the pixels. Even though I was careful with it. Same thing happened to a friend of mine who also had a B6 series. Since I got a CX OLED and have been careful with it, no burn in but I'm extremely cautions and always keep it on max energy saving mode (which dims the hell out of the picture) when watching casual TV or anything with a static element.

So apparently the problem has been largely solved with newer models but burn in on OLED is far from a myth.
 
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dang that’s impressive, I’ve only fought it once and it took me 7+ minutes

I really had fun controlling Zeta the lance user
Me and some randoms crushed the Golem in about 3:00-3:30. I have never once played with co-op randoms that all understood the assignment at once without any kind of verbal communication at all. I’m not huge on co-op any more, but if the community stays the way this one is so far, I could see this one having legs.
 
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Stamps1646

Member
This game is on my radar.

As a PC and Switch user, I was hoping a Steam demo would be available, but if it ends up reviewing well, I'm sure I'll pick it up.
 

Quantum253

Member
100% the B6 series (first gen LG OLEDs for those who aren't aware) were very susceptible to burn in. Mine got burn in several spots, from youtube logos, subtitles, all kinds of shit just wore out the pixels. Even though I was careful with it. Same thing happened to a friend of mine who also had a B6 series. Since I got a CX OLED and have been careful with it, no burn in but I'm extremely cautions and always keep it on max energy saving mode (which dims the hell out of the picture) when watching casual TV or anything with a static element.

So apparently the problem has been largely solved with newer models but burn in on OLED is far from a myth.
That's good to know. I try to keep the panel brightness panel down. I think on the game setting its close to 100 though.
 
I want to like this game, but it looks like hot garbage on performance mode (like bad. Way bad. Like it’s not just resolution the quality is turned way down)

And it runs like hot garbage on the quality mode. Doesn’t feel locked at 30fps.. but even if it is there’s just way too much going on for it to feel good at low framerate.

I hate how much this is ruining the experience for me, but it feels like a beautiful game that the ps5 simply can’t handle. I’m hoping the PC port is decent otherwise this is a skip for me.
 
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Boss Mog

Member
It's alright. Everything seems way worse than the Platinum build though. Probably a mistake to release the same day as P3R and same month as FF7 Rebirth but I guess they don't care. For me, if I buy it, it'll be from the bargain bin 6 months+ from now.
 

STARSBarry

Gold Member
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As someone who wants to get this on PC... uhhhhh, no crossplay, no demo, no preorder (or associated bonuses) you would think in the 7+ years they had this in the oven they could of at least figured out crossplay being a good idea, and parity between versions unless you are actually paid by Sony not too, they decided to screw over PC for free.

As someone who play GBFVR on PC (which does indeed have crossplay) I am looking forward to this still however.

I want to like this game, but it looks like hot garbage on performance mode (like bad. Way bad. Like it’s not just resolution the quality is turned way down)

This is the exact same issue Tales of Arise had on PlayStation and one of the main reasons I'm playing on PC, while it suffered some "console port issues" the PC could easily brute force to get much better performance and much better graphics compared to the PS5 version, you 100% need a controller to play though, thank god for demo's.
 
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