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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

Tadale

Member
It seems to me that the game gives you one shot at a puzzle before shutting you down and giving you a too-obvious hint. Usually, I'll take a quick crack at something before I realize that it's even a puzzle, and when I get it wrong, I've already come to understand what I need to do, but then Fi chimes in to tell me what I already know or am in the process of figuring out.
 

cajunator

Banned
Just finished up the 2nd dungeon. Man that was fun. I loved the boss design although there was a safe spot so it's really just a matter of sticking with it. But man, the dungeon designs and the settings leading up to them are just incredible so far.

At this point, the game has made me very happy, so right now I'd rank my favorites:

WW > SS >>>MM >> TP >OOT> LTTP >>> older Zeldas

Wind Waker is in very real danger of being surpassed. This is just gaming nirvana for me. I have a stupid shit eating grin on my face the whole time.
 
Combat motion is a failure 40% of the time, just slows the pacing down and so far has done little to nothing to actually amplify the quality of non-boss encounters. So maybe they should have done motion+ for bosses only, and reverted to a more standard button combat system or something for general encounters. I hate having to hope a motion is correctly interpreted, else suffer the game's shitty wrath.

Oh my gosh, I thought I was the only one! People are saying, "Motion controls work 99% of the time", which is BS for me at least. A lot of times, I'll do a slash from left to right, and the game will interprete it as a slash from right to left, because I have to move my hand over to go from left to right!
 

Varion

Member
Did they ever even release a full TP soundtrack?
Nope. I'd be really surprised if this didn't get one like the Galaxy games did though considering the music must've cost them a bit more to record because of the orchestral tracks. TP seems to have been an odd one out anyway considering the other 3D Zelda games got soundtracks.
 

cajunator

Banned
Oh my gosh, I thought I was the only one! People are saying, "Motion controls work 99% of the time", which is BS for me at least. A lot of times, I'll do a slash from left to right, and the game will interprete it as a slash from right to left, because I have to move my hand over to go from left to right!

This is more a product of the limited motion technology not the fault of the game. The game registers about as well as any motion sensing game could. I have had veryl ittle trouble dispatching enemies I come across ever since I got used to the control quirks. It hasn't been difficult at all. It feels really awesome to me to just swing the sword around fucking shit up.
 
I thought the Ghirahim boss fights were the best battles in the game. But then again I'm a sucker for faster reflex-driven boss fights anyway, especially when their actually somwhat fast to react which isn't a norm in Zelda. If anything I don't think they pushed the Ghirahim fights to enough of a extreme.
 

Hero

Member
Oh my gosh, I thought I was the only one! People are saying, "Motion controls work 99% of the time", which is BS for me at least. A lot of times, I'll do a slash from left to right, and the game will interprete it as a slash from right to left, because I have to move my hand over to go from left to right!

Then you're doing it wrong, the horizontal slashes are by far the easiest slashes to pull off quickly and accurately.

I swear, I would really like to see videos of all these people complaining about the motion controls not working more than 1% of the time because while there is the occasional hiccup it's still very reliable and some of you act like Nintendo worked on this for years just to release a game centered around broken motion play.
 

Prinny

Member
It took me around 35 hours to finish it.
My ranking of the 3d Zelda would be SS>=TP>OoT>MM>WW.
Easily the best game released this year.
 

KrawlMan

Member
Disagree; I tried 3 times and can't get past 14. Do I have to get a longer sword, as he says?

Do you have any tips? I basically just swing horizontally really quickly.

Using the first sword and just doing back and forth horizontal swings i ended up getting 31 I think. The only problem I had with the horizontal swings is sometimes the tree would move off to the side after one of my strikes and would sit too far away to hit from then on. Once I made sure I was hitting left-right-left-right in a steady sequence I had no issues.
 

jonno394

Member
My horizontal slashes are often interpreted as diagonal. Same goes for vertical slashes.

Some of my horizontal do as well tbh, but I blame that more on my slouched relaxed positioning 9 times out of 10. If I sit up straight and do everything while properly thinking about it everything works perfectly for me.
 
Wow, this game is beautiful in every sense. Couldn't believe it when it first started showing rendered scenes and everything looked like a water color painting! Such an amazing look. The lighting on the characters is similar to the wind waker method too, where it's soft on the characters, but they have dramatic lighting angles and rendering to make it more rich.

This game shines on all levels in my eyes. The haters will probably be here in droves as usual, but for my money, this is precisely why I play games in a single package. I can boil down what I love about it, but the most important thing is the sum of its parts - ie that feeling I got when I first played Ocarina of Time or A Link to the Past. It's a sense of wonder, an air of a place, and the heightened feeling of adventure.

Boiling down its technology and design, it's just amazing to see up close. This is how you create art in a game. It's not about the amount of pixels, it's how they were used. It's beautiful. Not "just for wii", but beautiful period. Full stop. It's stylized with reduced geometry that looks deliberately imperfect. What's more, the textures flow with the world so well by strict adherence to visual consistency. A swirly pattern on a texture compliments a swirly, quirky looking relief on the wall. Everything compliments each other, everything looks cohesive and rich. Simple textures are used deliberately for high contrasting colors and in the end even make for less visual "noise" than a granular, HD, highly texturized look usually gives. It feels like an animated masterpiece, akin to playing a Miyazaki animation.

Every character feels so beautifully designed and animated to be just plain cool. Stepping over to the tech side, the technology is working hand in hand with the art to create what feels like a moving tapestry of landscape and texture. The game moves so fluidly it actually makes you forget how impossibly hard this is to do. The visual effects are absolutely stunning, and make the game amazing to see in motion.

Also on design is the gameplay design itself. I love what I've seen so far. It's distinctly Zelda, and yet completely fresh. In more ways than one, too. It feels like a typical Zelda games at time, but others it feels like they threw the "book" out the window and wanted to start clean slate. Area design, pacing, puzzles, enemies and combat, items, etc.all seem to feel so different than what we'd be used to yet still rooted in this whimsical feeling. I even feel a hint of melancholy from Link's home in Skyloft. On the combat and pacing - I personally love that feeling of control. It's said that Nintendo tries to make a game feel good in the first few seconds of playing, and they aren't fooling around. It even feels good running Link around the beginning area and doing regular things. Reminds me of how much fun it was just to move Mario around the outside of the castle. It even goes to show how determined they were to make your home a completely unforgettable place...something that feels compelling to explore and people that feel interesting and unique. Twilight Princess' opening hours were not nearly this good. This feels whismsical, confident, and absolutely downright charming down to every second.

I've only played the first 6 hours or so, but I love the game so far. Can't wait to see more. The game feels like this is the start of a new era for Zelda. I hope this keeps it up for the whole game, because this feels like a Resident Evil 4 style reboot and generally just an inspiring piece of work :)
 

Sai

Member
My bundle just arrived. Gonna have to put it on the back burner though, as I still have to get my fill of AC, and wrap up Halo Anniversary.

The box looks neat though~
 
Anyway, I'm about halfway through the first dungeon, and I think I'm starting to fall into stride and enjoy the game.

I'm really excited with the idea that the world map design might be really close to ALTTP, but in 3D. At the same time however, I find myself missing the Twilight Princess (in particular, not OoT), overworld. I hope that we can get another game in that style sometime soon. It's not that the giant fields are bad. Twilight Princess's were incredible. There was just hardly anything to do in them. I also hope that the pre-dungeon segments in SS get a little bigger.

But basically, I would so far describe this game's design as an evolution of Majora's Mask. Linear-ish, puzzle-filled paths to dungeons, with one central hub for all your hub needs, at low, low prices.
 

jman2050

Member
Were people not expecting a completely motion-controlled game to require a certain level of acquired skill and practice? The first thing I did when I got the sword was spend the next twenty minutes or so in the sparring hall experimenting with the sword, using the swinging pendulum thingy to get a sense of timing and figuring out the best way to perform different strikes. You eventually understand the threshold for when vertical/horizontal strikes become diagonal strikes, how quickly your hand needs to move to register as a slice, how far it has to move, etc. And if I mess up (and I did quite a bit going through the start of the game) my immediate first thought was always "I did something wrong. What did I do wrong?" and seek to correct it.

So basically it's like... well... learning anything else. *shrugs*
 

jman2050

Member
Right now my only real complaints with the game are the slow text speed (not a dealbreaker in the least), and the fact that this game uses hold-Z targeting and I have found no way to change it, which sucks because I HATE HATE hold-Z targeting.
 
Also, a word of advice, upgrade the Beetle first. It's used so many times that having that extra speed is a huge time saver.

Already ahead of you, mate ;)

I've upgraded pretty much every item I have so far, I'm pretty good at gathering resources so saw fit to upgrade
the beetle, slingshot and the bug net
all at the same time, hahahah.
 

Bisnic

Really Really Exciting Member!
Oh my gosh, I thought I was the only one! People are saying, "Motion controls work 99% of the time", which is BS for me at least. A lot of times, I'll do a slash from left to right, and the game will interprete it as a slash from right to left, because I have to move my hand over to go from left to right!

The thing is that you're probably moving your arm too fast to get ready for the real attack. That's why the game register this as 2 attacks rather than 1. Move your arm slower and Link will just move his sword rather than attacking with it.

Fighting the Lizalfos have been pretty easy by taking my time to attack in the right direction when they're trying to protect themselves. Never had an accident because Link did not attack how i wanted him to like that.
 

kizmah

Member
Just finished the third dungeon and it was amazing! I'm really loving this new structure. Every dungeon so far has been preceeded by a dungeon-like overworld with a bunch of puzzles and enemies that actually make it quite challenging to even reach the dungeon. The game just flows perfectly so far and it's throwing new gameplay elements and mixing them up with old ones constantly. I am actually using all of my items and even the enemies are some sort of a puzzle. This whole deal about making the game "dense" sure wasn't a joke.

There has been no dull moment so far and yes, I even loved the first hours in Skyloft. This is Nintendo at the top of their game. I can't wait to see what they will achieve with next generation-hardware.
 
Oh on a side note.

Y'know all the people complaining about how zelda games don't change enough?


From what I've played so far I can only hope the next Zelda will be similar to this one, I really love everything about it.

The art, the style, the setting, the gameplay, even stuff like the item upgrading really strikes me as fun.


I kinda knew I'd love this game even before playing it, but now that I'm playing it I just feel empty realising that at some time I'll finish it. This game's a real blast.
 

Red

Member
Oh on a side note.

Y'know all the people complaining about how zelda games don't change enough?


From what I've played so far I can only hope the next Zelda will be similar to this one, I really love everything about it.

The art, the style, the setting, the gameplay, even stuff like the item upgrading really strikes me as fun.


I kinda knew I'd love this game even before playing it, but now that I'm playing it I just feel empty realising that at some time I'll finish it. This game's a real blast.

I could live with faster text speed.
 

Zekes!

Member
I just got the
harp
and I still don't understand the complaints about Fi. She'll pop-up an reiterate information I just learned, which is a little annoying, but I've never felt like she's straight up told me how to do a puzzle or anything. If any thing, I feel like I've been doing a lot more thinking than I have playing the last few Zeldas.
 

Guevara

Member
Were people not expecting a completely motion-controlled game to require a certain level of acquired skill and practice?
I expected that swinging the Wii Remote in a horizontal swipe in real life would translate into a horizontal sword swipe in the game 99% of the time. Instead I get about 80%. Not bad as far as motion controls go but incredibly frustrating when so many common enemies require 99% precision to take any damage. This means that I often choose to simply avoid common enemies by running around them, whereas in previous Zeldas I killed most common enemies for fun and profit.

So many of us have played button based games for decades. Buttons are more honest: you either did or did not push the right button at the right time. Motion controls leave a margin of error. 5-6 hours in and I'd rather SS have Gamecube controls. I suspect I'll feel the same way when I've finished the game but who knows.
 

marc^o^

Nintendo's Pro Bono PR Firm
No. Doing a Hadouken requires a bit more skills than pressing a button. Combat is more important than in the past in Skyward Sword and its execution require skills, you can achieve much better results than 80%. I do and it feels rewarding, which makes it better than having "win" buttons. Not mentionning immersion.
 

TheExodu5

Banned
The only way to achieve any level of consistency is to go slowly. If you attack more than once a second, Motion Plus loses calibration very quickly.

Motion Plus is woefully inaccurate.
 

Alexios

Cores, shaders and BIOS oh my!
Just finished the 4th (I think,
Ancient Cistern
) dungeon, it was mostly good, a couple meh parts/rooms, but the boss was great. Easy but awesome. The mini boss too. Not seeing any of the complaints people have about padding/combat flaws yet and couldn't be happier. There are many non-boss encounters that are in fact great fun to fight with the motion controls, I totally wouldn't want them to only have used them for bosses or whatever people suggested, that's just silly.
 
I expected that swinging the Wii Remote in a horizontal swipe in real life would translate into a horizontal sword swipe in the game 99% of the time. Instead I get about 80%. Not bad as far as motion controls go but incredibly frustrating when so many common enemies require 99% precision to take any damage. This means that I often choose to simply avoid common enemies by running around them, whereas in previous Zeldas I killed most common enemies for fun and profit.

So many of us have played button based games for decades. Buttons are more honest: you either did or did not push the right button at the right time. Motion controls leave a margin of error. 5-6 hours in and I'd rather SS have Gamecube controls. I suspect I'll feel the same way when I've finished the game but who knows.

From what I've noticed it's people swinging before the sword is in the right place. For example everytime that I have messed up it's because the sword didn't move all the way to the left or right like I thought it should've before I used the sword.
 

TheExodu5

Banned
From what I've noticed it's people swinging before the sword is in the right place. For example everytime that I have messed up it's because the sword didn't move all the way to the left or right like I thought it should've before I used the sword.

And that's exactly why I mean you have to go slowly. You need to give Motion Plus time to catch up before you do the swing, which is annoying. If you don't, say bye bye to your calibration until you let it zero in again by pointing at the sensor bar.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Just got to Dungeon #1, and I'm loving Fi actually...well, she's definitely annoying, but I find the whole statistics shtick to be inane that it jumps over to hilarious.

My favorite part is the exchange when you first encounter the Kikwi and choose the "Zelda?" option when Fi mentions it has Zelda's dowsing signature. Fi is like "There is a 5% chance that is Zelda...upon further analysis, yes, that is not Zelda." Just a really cute moment overall.

The Kikwi's are pretty awesome as well, especially that one who slowly crawls around on the ground through the tall grass. And I love Bucha's "How did you see through my camouflage?"
 

Divvy

Canadians burned my passport
Just got to Dungeon #1, and I'm loving Fi actually...well, she's definitely annoying, but I find the whole statistics shtick to be inane that it jumps over to hilarious.

My favorite part is the exchange when you first encounter the Kikwi and choose the "Zelda?" option when Fi mentions it has Zelda's dowsing signature. Fi is like "There is a 5% chance that is Zelda...upon further analysis, yes, that is not Zelda." Just a really cute moment overall.

The Kikwi's are pretty awesome as well, especially that one who slowly crawls around on the ground through the tall grass. And I love Bucha's "How did you see through my camouflage?"


I like how most of them are terrified of Fi, except one of them. That was pretty amusing.
 
Also, this is what I mean about inconsistent input lag on the stabs:

http://www.youtube.com/watch?v=QEge_2Vuft0&t=28s#t=0m36s

Notice his stab at 0:39, it's significantly delayed compared to the rest. This is really annoying when you're trying to time the stab against a swinging spider. Having it delayed like that results in you getting hit by the spider.
They slow down and eventually stop

You don't need to hit them when they're swinging
 
woo. i havent played skyward sword yet but I saw your impressions, got a bit worried, and thats why i asked what ones you prefer to see how they matched my likings. I have the exact opposite list lol. Im WW>TP>MM>OOT
But the people one can trust less to give Zelda impressions are the ones that like Wind Waker the most. Those are the ones to be carefull with.
 
Just got to Dungeon #1, and I'm loving Fi actually...well, she's definitely annoying, but I find the whole statistics shtick to be inane that it jumps over to hilarious.

My favorite part is the exchange when you first encounter the Kikwi and choose the "Zelda?" option when Fi mentions it has Zelda's dowsing signature. Fi is like "There is a 5% chance that is Zelda...upon further analysis, yes, that is not Zelda." Just a really cute moment overall.

The Kikwi's are pretty awesome as well, especially that one who slowly crawls around on the ground through the tall grass. And I love Bucha's "How did you see through my camouflage?"

I did LOL when I found the Elder because Buccha said that I'd never be able to find him because of how good a hider he is.
 

Guevara

Member
Is anyone else playing this with the original Wii Remote + the Motion Plus Dongle in the condom like I am? It's pretty heavy after an hour or two, to the point I'm wondering if it's worth buying a new controller with M+ built in.
 

Sinthetic

Member
Wow, this game is beautiful in every sense. Couldn't believe it when it first started showing rendered scenes and everything looked like a water color painting! Such an amazing look. The lighting on the characters is similar to the wind waker method too, where it's soft on the characters, but they have dramatic lighting angles and rendering to make it more rich.

This game shines on all levels in my eyes. The haters will probably be here in droves as usual, but for my money, this is precisely why I play games in a single package. I can boil down what I love about it, but the most important thing is the sum of its parts - ie that feeling I got when I first played Ocarina of Time or A Link to the Past. It's a sense of wonder, an air of a place, and the heightened feeling of adventure.

Boiling down its technology and design, it's just amazing to see up close. This is how you create art in a game. It's not about the amount of pixels, it's how they were used. It's beautiful. Not "just for wii", but beautiful period. Full stop. It's stylized with reduced geometry that looks deliberately imperfect. What's more, the textures flow with the world so well by strict adherence to visual consistency. A swirly pattern on a texture compliments a swirly, quirky looking relief on the wall. Everything compliments each other, everything looks cohesive and rich. Simple textures are used deliberately for high contrasting colors and in the end even make for less visual "noise" than a granular, HD, highly texturized look usually gives. It feels like an animated masterpiece, akin to playing a Miyazaki animation.

Every character feels so beautifully designed and animated to be just plain cool. Stepping over to the tech side, the technology is working hand in hand with the art to create what feels like a moving tapestry of landscape and texture. The game moves so fluidly it actually makes you forget how impossibly hard this is to do. The visual effects are absolutely stunning, and make the game amazing to see in motion.

Also on design is the gameplay design itself. I love what I've seen so far. It's distinctly Zelda, and yet completely fresh. In more ways than one, too. It feels like a typical Zelda games at time, but others it feels like they threw the "book" out the window and wanted to start clean slate. Area design, pacing, puzzles, enemies and combat, items, etc.all seem to feel so different than what we'd be used to yet still rooted in this whimsical feeling. I even feel a hint of melancholy from Link's home in Skyloft. On the combat and pacing - I personally love that feeling of control. It's said that Nintendo tries to make a game feel good in the first few seconds of playing, and they aren't fooling around. It even feels good running Link around the beginning area and doing regular things. Reminds me of how much fun it was just to move Mario around the outside of the castle. It even goes to show how determined they were to make your home a completely unforgettable place...something that feels compelling to explore and people that feel interesting and unique. Twilight Princess' opening hours were not nearly this good. This feels whismsical, confident, and absolutely downright charming down to every second.

I've only played the first 6 hours or so, but I love the game so far. Can't wait to see more. The game feels like this is the start of a new era for Zelda. I hope this keeps it up for the whole game, because this feels like a Resident Evil 4 style reboot and generally just an inspiring piece of work :)

So damn right, I feel exactly the same way and only after 6 hours too.

Vfmwy.jpg
 
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