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ND Got GAF Feedback Re: UC3 Aiming Issues, Cutscene Viewer, Animation Changes Coming

Hanmik

Member
LMAO

Good god people in this thread are fucking embarassing, worse thing is that sadly blind rabid customers fanboys outnumber by a large number the conscious consumers.

did you eat your vitamins today young man..? it sure doesn´t sound like it.. I think you should take a long break from gaming if a simple game is bringing stuff like this to you.

Btw.. I will get my Platinum trophy tonight. Only missing 5 easy trophies, that will take less than an hour tonight...
First playthrough was on Normal. And then I thought the aiming was borked.. there was something wrong.. but I completed the game and liked it.. but still fell like the aiming was broken. I completed the game on Crushing last night. But during my crushing run, I did not notice anything wrong with aiming .. strange but true for me..

I´m curious to see what an eventual patch will change..
 

SlickVic

Member
Glad to see this get fixed. I haven't gotten around to playing this yet (I brought my PS3 home a few weeks ago for the sole purpose of playing UC3, only to find I left my DS3 back at school...so gotta wait for holiday break to play now) but maybe for the best if the aiming is going to be much better now.
 

baekshi

Banned
LMAO
This thread is full of sad. I was the first to congratulate ND in this very thread for (seemingly) acting fast and defying the usual secrecy of this industry by inviting guys over to help fix things. Nevermind the fact they did apparently miss such a glaring issue and couldn't reproduce it, mistakes can happen, so I readily overlooked that.

And I could at least see some of the praise being justified when it seemed ND would get on the case superquick.
But they blew it. They should've released a quick aim-fix pronto and THEN take all the time needed to focus on a big patch that would have just been the icing on the cake.
But even then, I didn't make a big fuss over that (and yes we did have the right to do that) and patiently waited for a patch with the game sitting on the shelves after paying full price on Day 1.

However, we should be thankful in the first place that they've decided NOT to ignore the issue?
Give me a fucking break.
They had the right to ignore the complaints because they've already got the money anyway? Yeah, that'd sure earn them goodwill for their next release! "But Bethesda is way worse, so you must praise our Naughty Gods!" Who gives a crap, what does it have to do with ND? Did I spend $60 on a Bethesda game? Nope, you go give day1 money to that awful publisher, I won't and I never will.


Good god people in this thread are fucking embarassing, worse thing is that sadly blind rabid customers fanboys outnumber by a large number the conscious consumers.

Dash Kappei
Not actually that important
(Today, 12:17 AM)
 
Nah They could have had campaign+online. its bizarre to have 2 things on the frontend to pick from that leads to the same thing.
'Online' does not adequately describe the fact you can play splitscreen Co-op offline. It is a little silly that it goes to the same page, but it is absolutely the right to list the three options.
 
'Online' does not adequately describe the fact you can play splitscreen Co-op offline. It is a little silly that it goes to the same page, but it is absolutely the right to list the three options.
^^ my feeligns exactly. Especially now that they really improved co-op.
 

thuway

Member
This thread needs to be locked until the damn patch notes are out. I am sick of this thing being bumped constantly with no news, but some random ass GAFFer bitching.
 

Gacha-pin

Member
maybe not new but I found a minor exploit in competitive mode.

You can cancel a melee action by pressing circle (rolling) but the melee attack is still effective.
 

test_account

XP-39C²
Naughty Dog themselves said they intended for the aiming in Uncharted 3 to be more precise than in Uncharted 1 or 2; that it is meant to allow more directions of reticle movement. The fact that what we got is the complete opposite of their stated goal suggests to me that it is indeed broken, regardless of whether or not people have managed to adapt.

I'd still just like to know how the aiming ended up the way it did. Is the wonky aiming present for all players or is it a bug only present under certain conditions? Was it a bizarre design decision and, if so, why does the aiming differ drastically between the single player campaign and multiplayer? The contrast between their goal and the actual result as well as the wide range of opinions on the aiming make me think it's a bug. However, the patch will only be offering improved controls as an option, not as the default, which hints at it being a (terrible) design decision. Hope we get some form of explanation along with the patch.
I know what you mean, but i'm just saying that there isnt any technical broken with the aiming. This would mean that it would be litterally be broken and impossible to hit something. It is not something that absolutely needs to be fixed to finish the game. It doesnt mean that the aiming cant be improved though :) I have already beaten the game two times, so it doesnt matter much to me now, but i'm still looking forward to the patch for comparison reasons.


The motion blur was built into the game all along. When they showed the game at E3, it had motion blur. For some reason it wasn't there in the final code, and they're now rectifying that. They're not adding in a new feature. Just fixing one that wasn't properly working.
True, i know that they dont make motion blur from scratch now. But i mean that it isnt anything that was technically broken with the motion blur because it wasnt there to begin with in the final game. I just wanted to point out that there is a difference between fixing something that is technicall broken and improving/adding on something to make it better. Maybe this seems a bit pedantic, but i think that there is a difference between these things :)
 
LMAO
This thread is full of sad. I was the first to congratulate ND in this very thread for (seemingly) acting fast and defying the usual secrecy of this industry by inviting guys over to help fix things. Nevermind the fact they did apparently miss such a glaring issue and couldn't reproduce it, mistakes can happen, so I readily overlooked that.

And I could at least see some of the praise being justified when it seemed ND would get on the case superquick.
But they blew it. They should've released a quick aim-fix pronto and THEN take all the time needed to focus on a big patch that would have just been the icing on the cake.
But even then, I didn't make a big fuss over that (and yes we did have the right to do that) and patiently waited for a patch with the game sitting on the shelves after paying full price on Day 1.

However, we should be thankful in the first place that they've decided NOT to ignore the issue?
Give me a fucking break.
They had the right to ignore the complaints because they've already got the money anyway? Yeah, that'd sure earn them goodwill for their next release! "But Bethesda is way worse, so you must praise our Naughty Gods!" Who gives a crap, what does it have to do with ND? Did I spend $60 on a Bethesda game? Nope, you go give day1 money to that awful publisher, I won't and I never will.
I swear people in this hobby just like it a lot to bend over and just pray to be walked all over, ruining it for the rest of us. Just go back salivating over your overbloated PR |OT|s and paste GIFS and your mybodyisready posts all over the internet.

Good god people in this thread are fucking embarassing, worse thing is that sadly blind rabid customers fanboys outnumber by a large number the conscious consumers.

brofist.gif
 
I got my 100 headshot badge (or whatever) so much later in 3 than in 1 and 2. The aiming was fucked, plain and simple.

They really make it seem as if they were unaware of the issue by 'reaching out' to the community. But, I'm not really buying it. Can't believe they wouldn't notice something like this. I completely understand that they had to release it, schedules and such, but they also shouldn't have released it like this. The first time is the most fun for pretty much any sort of game, the aiming problems really detracted from my experience.
 

jett

D-Member
Is there a more self-entitled bunch than gamers?

ND admitted the problem, the invited people from the community into their offices to pinpoint the issue, they took their time to not rush the fix, they're taking all the precautions necessary so that a patch doesn't bork another part of the game or old PS3(like it happened in one of the pre-release builds), and yet you people can't fucking wait a couple of weeks.
 

web01

Member
LMAO
This thread is full of sad. I was the first to congratulate ND in this very thread for (seemingly) acting fast and defying the usual secrecy of this industry by inviting guys over to help fix things. Nevermind the fact they did apparently miss such a glaring issue and couldn't reproduce it, mistakes can happen, so I readily overlooked that.

And I could at least see some of the praise being justified when it seemed ND would get on the case superquick.
But they blew it. They should've released a quick aim-fix pronto and THEN take all the time needed to focus on a big patch that would have just been the icing on the cake.
But even then, I didn't make a big fuss over that (and yes we did have the right to do that) and patiently waited for a patch with the game sitting on the shelves after paying full price on Day 1.

However, we should be thankful in the first place that they've decided NOT to ignore the issue?
Give me a fucking break.
They had the right to ignore the complaints because they've already got the money anyway? Yeah, that'd sure earn them goodwill for their next release! "But Bethesda is way worse, so you must praise our Naughty Gods!" Who gives a crap, what does it have to do with ND? Did I spend $60 on a Bethesda game? Nope, you go give day1 money to that awful publisher, I won't and I never will.
I swear people in this hobby just like it a lot to bend over and just pray to be walked all over, ruining it for the rest of us. Just go back salivating over your overbloated PR |OT|s and paste GIFS and your mybodyisready posts all over the internet.

Good god people in this thread are fucking embarassing, worse thing is that sadly blind rabid customers fanboys outnumber by a large number the conscious consumers.
Well said man, the free pass
ND has been given on this issue is embarrassing. I cringed when I seen all the posters praising ND literally like a god because they got some random guy from the Internet to come up to the studio, big fucking deal. Game should have never launched how it was. And it has taken far too long to get it fixed. The fact anyone at the studio thought the controls were good at launch is mind boggling.
 
Is there a more self-entitled bunch than gamers?

ND admitted the problem, the invited people from the community into their offices to pinpoint the issue, they took their time to not rush the fix, they're taking all the precautions necessary so that a patch doesn't bork another part of the game or old PS3(like it happened in one of the pre-release builds), and yet you people can't fucking wait a couple of weeks.

You are arguing a false premise.


People like myself are not arguing this patch should be here NAO. We're arguing that slathering praise on them for this patch even existing is unwarranted. That is all.


But it's also worth noting that ND's people were telling people "very very soon" about 10 days ago. It's certainly been a long wait for the patch notes, let alone the patch itself. They should have patched the aiming first, and then gone back to do the other fixes they wanted to get done.
 

jett

D-Member
You are arguing a false premise.


People like myself are not arguing this patch should be here NAO. We're arguing that slathering praise on them for this patch even existing is unwarranted. That is all.


But it's also worth noting that ND's people were telling people "very very soon" about 10 days ago. It's certainly been a long wait for the patch notes, let alone the patch itself.

It's not a false premise, may be false for your case in particular, which is something else.
 

lucius

Member
I am glad they are tweaking the aiming it is just not as smooth as U2 but I did adjust to it, I have more of a problem with the camera also does not seem to follow Nate as well as U2 seems kind of jumpy at times and the ship level just gave me motion sickness, yes it was impressive what the were doing with the water and way the boat moved while you fight but that wasn't that fun for me. Don't get me wrong I think the game is still great and a solid 9 but Uncharted 2 was just too good to surpass maybe.
 

Massa

Member
You are arguing a false premise.


People like myself are not arguing this patch should be here NAO. We're arguing that slathering praise on them for this patch even existing is unwarranted. That is all.

They're being praised for listening and responding to their community.

I would agree that is not worth the praise if we were living in a dream land were all games are perfect. We're actually living in a world where publishers will skip on patches to pay fewer fees (Scamco with Dark Souls) or publishers knowingly release games that don't work on certain platforms (Bethesda).
 

Ricky_R

Member
There have been enough arguments from both sides. None will make the patch come any sooner or any later. I don't know what else can ND do to correct the situation better than they already did.

Did they mess up? Are they bad developers? Are they worthy of praise? Who cares at this point...

Just wait for the damn patch.
 

Rainy Dog

Member
Well said man, the free pass
ND has been given on this issue is embarrassing. I cringed when I seen all the posters praising ND literally like a god because they got some random guy from the Internet to come up to the studio, big fucking deal. Game should have never launched how it was. And it has taken far too long to get it fixed. The fact anyone at the studio thought the controls were good at launch is mind boggling.

I'm not gonna blindly defend ND on the matter or anything, but you have to look at an almost mirror situation in another equally high profile game that came out at almost the same time.

Yep, BF3 on PS3 also features broken aiming in much the same fashion, and how have Dice handled that? Well, first of all the community manager accuses a player of being "on crack" when it's brought to their attention. Secondly, they advise folk to play the game in SD while they look into. Next...nothing. A month after the game is out, they're apparently still looking into it with no confirmation that a fix is even on the way.

As I said, I'm not defending ND as in my opinion the game shouldn't have even got out the door with this issue in place. Reviewers not noticing/pointing it out too, is another poor show of form. But compared to the above, they've handled the situation admirably and as well as could be realistically expected in my opinion.
 
I'm not gonna blindly defend ND on the matter or anything, but you have to look at an almost mirror situation in another equally high profile game that came out at almost the same time.

Yep, BF3 on PS3 also features broken aiming in much the same fashion, and how have Dice handled that? Well, first of all the community manager accuses a player of being "on crack" when it's brought to their attention. Secondly, they advise folk to play the game in SD while they look into. Next...nothing. A month after the game is out, they're apparently still looking into it with no confirmation that a fix is even on the way.

As I said, I'm not defending ND as in my opinion the game shouldn't have even got out the door with this issue in place. Reviewers not noticing/pointing it out too, is another poor show of form. But compared to the above, they've handled the situation admirably and as well as could be realistically expected in my opinion.
I don't think these two issues are very comparable. I've put 48 hours into BF3's MP on PS3 and the aiming feels completely fine. U3, on the other hand, was a struggle for me during every major gunfight because I was always fighting to line up my shots. The U3 issue is incredibly more apparent, at least to me.
 
They're being praised for listening and responding to their community.

I would agree that is not worth the praise if we were living in a dream land were all games are perfect. We're actually living in a world where publishers will skip on patches to pay fewer fees (Scamco with Dark Souls) or publishers knowingly release games that don't work on certain platforms (Bethesda).

There are many posts in this thread praising Naughty Dog that compliment a lot more than them listening and responding to their community.


Also, first party studios are not comparable to third party studios. First party studios are much more likely than third party studios to address problems. If you look at the PS3 exclusives you'll notice that almost all of those games receive patches to fix bugs and problems after launch. There is nothing remarkable about what Naughty Dog is doing here, besides asking a few gaf members to come into their offices, which was a nice move, but frankly wasn't truly necessary to fix this problem, as has already been noted in this thread repeatedly.

Naughty Dog themselves have already acknowledged that this patch is going to bring an option to revert the aiming feel to something much closer to Uncharted 2. They didn't need a couple of gaffers to tell them how to do that.
 
LMAO
This thread is full of sad. I was the first to congratulate ND in this very thread for (seemingly) acting fast and defying the usual secrecy of this industry by inviting guys over to help fix things. Nevermind the fact they did apparently miss such a glaring issue and couldn't reproduce it, mistakes can happen, so I readily overlooked that.

And I could at least see some of the praise being justified when it seemed ND would get on the case superquick.
But they blew it. They should've released a quick aim-fix pronto and THEN take all the time needed to focus on a big patch that would have just been the icing on the cake.
But even then, I didn't make a big fuss over that (and yes we did have the right to do that) and patiently waited for a patch with the game sitting on the shelves after paying full price on Day 1.

However, we should be thankful in the first place that they've decided NOT to ignore the issue?
Give me a fucking break.
They had the right to ignore the complaints because they've already got the money anyway? Yeah, that'd sure earn them goodwill for their next release! "But Bethesda is way worse, so you must praise our Naughty Gods!" Who gives a crap, what does it have to do with ND? Did I spend $60 on a Bethesda game? Nope, you go give day1 money to that awful publisher, I won't and I never will.
I swear people in this hobby just like it a lot to bend over and just pray to be walked all over, ruining it for the rest of us. Just go back salivating over your overbloated PR |OT|s and paste GIFS and your mybodyisready posts all over the internet.

Good god people in this thread are fucking embarassing, worse thing is that sadly blind rabid customers fanboys outnumber by a large number the conscious consumers.
Wow. This is something right here.
 

ced

Member
Naughty Dog themselves have already acknowledged that this patch is going to bring an option to revert the aiming feel to something much closer to Uncharted 2. They didn't need a couple of gaffers to tell them how to do that.

PR bullshit, just like the blog post that I think infuriated the majority of people who had issues with the aiming.
 

Dash Kappei

Not actually that important
Is there a more self-entitled bunch than gamers?

ND admitted the problem, the invited people from the community into their offices to pinpoint the issue, they took their time to not rush the fix, they're taking all the precautions necessary so that a patch doesn't bork another part of the game or old PS3(like it happened in one of the pre-release builds), and yet you people can't fucking wait a couple of weeks.

I don't think you got the point, or at least you're definitely referring to other people than me.
I take issue with the disgusting bending over ND you see in this thread, acting like we should be thankful at all we're not getting totally ignored like some other company might do, not with the patching itself.

Would I have preferred to get the patch quicker, something like a COD-esque fix and then a proper patch?
Sure, and I don't think they've made the right decision there. But you didn't see me whining about that or the waiting (but again, I do think if someone is reasonably complaining about the wait over the patch, it's in their rights as consumers to do that) what got me was all the embarassing bunch of fanboys who just can't take it that their holy praised devs have made a mistake and in turn they ruin it for everyone else.
They're the kind of people we have to thanks for Codemasters and Bethesda, among others, doing their thing.
 

Brazil

Living in the shadow of Amaz
LMAO
This thread is full of sad. I was the first to congratulate ND in this very thread for (seemingly) acting fast and defying the usual secrecy of this industry by inviting guys over to help fix things. Nevermind the fact they did apparently miss such a glaring issue and couldn't reproduce it, mistakes can happen, so I readily overlooked that.

And I could at least see some of the praise being justified when it seemed ND would get on the case superquick.
But they blew it. They should've released a quick aim-fix pronto and THEN take all the time needed to focus on a big patch that would have just been the icing on the cake.
But even then, I didn't make a big fuss over that (and yes we did have the right to do that) and patiently waited for a patch with the game sitting on the shelves after paying full price on Day 1.

However, we should be thankful in the first place that they've decided NOT to ignore the issue?
Give me a fucking break.
They had the right to ignore the complaints because they've already got the money anyway? Yeah, that'd sure earn them goodwill for their next release! "But Bethesda is way worse, so you must praise our Naughty Gods!" Who gives a crap, what does it have to do with ND? Did I spend $60 on a Bethesda game? Nope, you go give day1 money to that awful publisher, I won't and I never will.
I swear people in this hobby just like it a lot to bend over and just pray to be walked all over, ruining it for the rest of us. Just go back salivating over your overbloated PR |OT|s and paste GIFS and your mybodyisready posts all over the internet.

Good god people in this thread are fucking embarassing, worse thing is that sadly blind rabid customers fanboys outnumber by a large number the conscious consumers.
This post has many great points, and I agree with you (except for the anger, although I get where that's coming from).
 

Ricky_R

Member
There are many posts in this thread praising Naughty Dog that compliment a lot more than them listening and responding to their community.


Also, first party studios are not comparable to third party studios. First party studios are much more likely than third party studios to address problems. If you look at the PS3 exclusives you'll notice that almost all of those games receive patches to fix bugs and problems after launch. There is nothing remarkable about what Naughty Dog is doing here, besides asking a few gaf members to come into their offices, which was a nice move, but frankly wasn't truly necessary to fix this problem, as has already been noted in this thread repeatedly.

Naughty Dog themselves have already acknowledged that this patch is going to bring an option to revert the aiming feel to something much closer to Uncharted 2. They didn't need a couple of gaffers to tell them how to do that.

I understand, but really... Why do we care? Some people are clearly overreacting about the aiming being broken and some people are clearly over-praising ND for the way they managed this issue. None will resolve anything at this point and the argument is already old from both sides.

It's not like when the game released that many people were complaining about the aiming to the point where ND decided to do something about it. This argument is basically useless because it will not speed up the patch or anything, and while it's great to debate, it's getting old now.

Just wait for the patch and hope that there's no more issues.
 
Patch will prolly come out next week after Thanksgiving.

I'm still holding out some hope (maybe naively) they're going to get this out today or tomorrow.

I understand, but really... Why do we care? Some people are clearly overreacting about the aiming being broken and some people are clearly over-praising ND for the way they managed this issue. None will resolve anything at this point and the argument is already old from both sides.

You're right, and I'm done replying to that point.
 

Truespeed

Member
The late piling on never gets old. Although, your vitriol should probably be aimed at the bug laden Skyrim than a little bug ND has graciously worked with the community to fix.
 

ced

Member
The late piling on never gets old. Although, your vitriol should probably be aimed at the bug laden Skyrim than a little bug ND has graciously worked with the community to fix.

Speaking for myself here, but I don't regret spending $60 on Skyrim day one, UC3 I do.
 
The late piling on never gets old. Although, your vitriol should probably be aimed at the bug laden Skyrim than a little bug ND has graciously worked with the community to fix.
I've played Skyrim (360 so no save file issues) and UC3 for about the same amount of time and the aiming issue is by far the most annoying bug I've experienced in either game. You can try to trivialize it all you want but it's an issue that has negatively impacted a lot of people here. Not to mention the fact that you're comparing a massive open world game with a non-linear structure to a completely linear game.

Seriously, no vitriol here, I enjoyed UC3 beyond the aiming issue and I definitely found the game playable, but there is no doubt that I would have enjoyed the experience a great deal more if I could aim properly.
 

patsu

Member
3 days is (too) short for a thorough QA for such a big game. If they just do a "quick look", it may miss some issues that crop up unintentionally with the change. They also need to test with multiple SKUs.
 

Chao

Member
3 days is (too) short for a thorough QA for such a big game. If they just do a "quick look", it may miss some issues that crop up unintentionally with the change. They also need to test with multiple SKUs.

So by the time the patch is out nobody will give a shit about it anymore. Not that I'm complaining because I understand there's actual work behind these updates and they take time.
But then again, the game shouldn't have been released in that state and this patch comes too late. It's cool for people that who haven't played the game yet, but not for me who paid full price on day 1 and have beaten the game already.
 
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