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The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

AniHawk

Member
Hm, not that impressed with the fourth dungeon. It's an amazing theme, but it didn't take me long at all to finish it.

Where are the four/five/six level dungeons where you enter and go "how the fuck am I going to finish this?!"

four had the first interesting puzzles in the game.
one was a variation of something from the deku tree in oot, and another was a matter of a flip of a switch, but the exploration part was well done, so i liked it.

what i wanted to see from this game was what ead tokyo did with smg2 and the nsmb guys did with nsmbw. i wanted to see ways around 3d (well 2d in the nsmb team's case) space that i've never done in a zelda game before. granted, you have more room to play when it's a platformer, but a lot of stuff from the game feels like it's lifted from the wind waker. seriously, bring on the crazy. i think we could all handle something like the stone tower temple in terms of complexity.
 

Amir0x

Banned
i do think new weapons should be spoiler tagged, but not stuff like bombs or slingshots. we know that's in every Zelda game

I don't think Anihawk's "spoiler" was much of something to complain about, but there have been very many spoilers in this topic which have been worth complaining over. It is what it is though...
 
Finally... back home after the Thanksgiving/Black Friday torture... I can finally resume the game. Currently
finding the pieces to get into the mining facility, really loving the music and time stones
 

beril

Member
Played through the first dungeon now. Can't say I'm really liking it that much yet.

The start was dreadfully slow and there's just too much handholding and too much dialogue.
The controls works well enough but I haven't exactly felt any great revelation about how awesome motion controls are. The battles still aren't that much different from normal 3d Zelda and overall it feels a bit clunky.

I'm not normally one to complain about Zelda needing to reinvent itself all the time, but this actually does feels a bit same-old. Maybe it's because I'm coming straight from Mario 3D Land, which is the absolutely perfect evolution of a series and one of the best games I've ever played. I'd love to see a Zelda game take some queues from that. Remove all cinematic nonsense and all the outdrawn tutorials and focus on making insanely smooth gameplay, and have the world be more like zelda 1.
 

PokéKong

Member
I never had a single problem with the WW Triforce thing. If you're someone who enjoys aimlessly exploring and discovering things off the main quest (which you absolutely should be if you're into the whole Zelda thing) then you should've already discovered a few pieces or at least charts by the time it finding them becomes required.

And at that point I was extra relieved the game finally wasn't pressuring me to go to any one place, I felt completely free to see everything the ocean had to offer, plus some recommended things to get done along the way.

If the part between dungeon 3 and 4 is what people are comparing to it, that's truly sad. That was incredibly linear and in no way analogous.
 
This trial fucking sucks.
got caught off-guard after picking up all orbs, raaaage

That part is always the most tense for me.

Having to avoid all the spotlights and ground guards, knowing that if they catch me with the light I can't shake off the guards and just have to race them back to the light circle, makes me cautious as hell.
 

Ruas

Banned
Out of the NPC's, I really loved the personalities here. I particularly loved the item hold shop girl, who just
slowly gradually begins to fall in love with you after being so despondent in the early parts of the game. That was so amusing and well done with the animations and such.

I loved the
item shop proper owner, the weird guy with the cheeks who buys treasures at night. He is bipolar or something lol

But Groose really is the one who shines the most. I was afraid that it'd be typical shallow anime fluff, and it OCCASIONALLY is, but it's mostly a really simplistic yet effective story of character growth that doesn't really knock you out with excessive dialogue. It's pretty well done.



To me that's what compounds the frustration, but I definitely think I was more annoyed at doing the parts themselves. I don't mind revisiting areas, in fact I advocate for it, but there is bad backtracking and good backtracking and this game very frequently opts for the padding version of it.

but you didnt love them enough to replay the game
 

watershed

Banned
Just beat the game. All the final stuff was amazing.
I loved mowing through rows and rows of baddies to reach Ghirahim. It was like playing lord of the rings for a moment. Ghirahim looks badass in his final form and him being a sword spirit like Fi was a great reveal. The Demise looks great as well. I love the energy flowing design Nintendo gave him. He was a pretty hard boss. I had about 4 hearts left but I did have a faery in a bottle as well. I was glad to see Nintendo keeping the tradition of an awesome final strike alive.
In terms of gameplay this is definitely my favorite zelda since OoT and while the story and characters are awesome WW still tops the field in those departments. SS has the best ending though, really touching.
I also like how it sets up the zelda traditions that follow while keeping things vague enough to be a "legend".
I really love the motion controls, by the end I was so efficient in taking out enemies, switching items, solving puzzles etc. Felt great to control. Now off to the spoilers thread to discuss! Even though the game has some flaws I can understand the 10/10 scores. Its not perfect but its good far outshines the bad and its high points are great.
 

Amir0x

Banned
We should return to the gold standard.

And sorry Benjamin Franklin, but Daylight Savings Time is dumb.

What the heck is this Punkin' Chunkin' thing? The title of the newest Modern Family episode is Punkin' Chunkin'.

Well...you see... there's this contest that happens yearly that is televised on Discovery Channel every November. People try to build various contraptions that chuck Pumpkins across the map. The event is called "Punkin' Chunkin'", and there is even a national association that deals with the rules and such for the event.

The reason it relates to this game... is because in this game you can skewer the pumpkins with your sword and then chuck them.


But as I said earlier if I have to explain the joke it's not very effective so I have no attachment anymore to said title :p

cajunator said:
A lot of you guys must really hate Rpgs

False equivalency. this is not an RPG. It's an action adventure game. What may work in one genre would not work in another. Similarly, I wouldn't accept this level of handholding and fetch questing and padding from any RPG, let alone one of the greatest franchises ever. So yeah... dumb :p
 
Been playing a bit more since the last time, and the camera still annoys me. I have at least gotten more used to the flying controls, so they aren't that bad as I thought but could be better.
One minor annoyance is Fi, I wish she didn't have to speak to me unless I asked her to along with the slow text scrolling and the auto tune beeps. The game is a lot more fun than it was in the beginning, but the desert area now is not that much fun. I know it will get better as I have barely scratched the surface, but I have seen a lot issues already unfortunately with the game design. The music is probably the first time where Zelda music has been underwhelming and forgettable (although I didn't play the DS zeldas, or TP). The only times where I have liked the music is
when you fight Ghigharim, and that miniboss skeleton in the first dungeon
.
 

Guevara

Member
Most of this game has nice art direction and good graphics "for a Wii game", but (post dungeon 3 spoilers)
the Imprisoner is just terrible. Some late 90s tech demo awful graphics and cheap character design. A shapeless blob of black smoke would be 10x better. And the spiral pit looks like it came from a crappy N64 game. No art at all to that area just a perfunctory ramp and generic "grass" texture. I don't know what happened here but it's surprisingly bad. It looks like a last minute addition.

Otherwise the graphics are really growing on me.
 

Amir0x

Banned
yeah that boss is one of the worst art designs ever for any boss in the series.

looks like a fucking
muppet got loose
 

Amir0x

Banned
storafötter;32983014 said:
Been playing a bit more since the last time, and the camera still annoys me. I have at least gotten more used to the flying controls, so they aren't that bad as I thought but could be better.
One minor annoyance is Fi, I wish she didn't have to speak to me unless I asked her to along with the slow text scrolling and the auto tune beeps. The game is a lot more fun than it was in the beginning, but the desert area now is not that much fun. I know it will get better as I have barely scratched the surface, but I have seen a lot issues already unfortunately with the game design. The music is probably the first time where Zelda music has been underwhelming and forgettable (although I didn't play the DS zeldas, or TP). The only times where I have liked the music is
when you fight Ghigharim, and that miniboss skeleton in the first dungeon
.

Dude, Fi's theme is awesome
 
I am TERRIBLE at the harp. Took me like 10 minutes to get the tune lined up with the circle and I nearly killed my arm doing it. Hopefully I get better.
 
WTF? I can't get past one of the eye things because when my Wiimote is straight up, it seems to lose connection for the next five seconds and the sword won't go anywhere no matter where I point the Wiimote. So I can't do the rotation to get past the eye thing.

Edit - I think it has to do with the game trying to charge up the sword. But I'm trying to get past a eye thing, not charge up the sword!
 

Guevara

Member
So (again, post dungeon 3)
that stone portal Impa and Zelda jump into, that's totally the mirror from TP, right?

Someones going to shout ZELDA CYCLE, but I really liked that aspect of TP and it's great to see all the references to previous games in SS.
 
WTF? I can't get past one of the eye things because when my Wiimote is straight up, it seems to lose connection for the next five seconds and the sword won't go anywhere no matter where I point the Wiimote. So I can't do the rotation to get past the eye thing.

Edit - I think it has to do with the game trying to charge up the sword. But I'm trying to get past a eye thing, not charge up the sword!

I'm not far in the game, but I've never had to hold the wiimote straight up in the air when rotating the eyeballs.
 

Amir0x

Banned
So (again, post dungeon 3)
that stone portal Impa and Zelda jump into, that's totally the mirror from TP, right?

Someones going to shout ZELDA CYCLE, but I really liked that aspect of TP and it's great to see all the references to previous games in SS.

i was amused that they did the
"It's a secret to everybody"
reference twice in SS. I don't know why because it is so obvious, but the
octopus one hidden behind the bomb wall made me crack a smile.

storafötter;32983312 said:
I dont even remember it! (edit)..
I just checked it now and sorry it is not doing it for me..

http://www.youtube.com/watch?v=xiYecdMH94w
Am I alone in liking this type of theme? It is very different from the usual Zelda tune.

Man it's so mystical Fi's theme, all floating and gorgeous and shit

but yeah the miniboss theme aint bad at all
 

Anth0ny

Member
yeah that boss is one of the worst art designs ever for any boss in the series.

looks like a fucking
muppet got loose

and it doesn't help that
you face him 3 times, the last two being literally 10 minutes apart from eachother
 
and it doesn't help that
you face him 3 times, the last two being literally 10 minutes apart from eachother

LITERALLY

Although I do agree they could have rolled the last two into one fight, as I liked the Groosenator concept and the part where you have to fling yourself at the head.
 

Ruas

Banned
So (again, post dungeon 3)
that stone portal Impa and Zelda jump into, that's totally the mirror from TP, right?

I dont think so cause the mirror from tp goes to the twilight realm and the portal in ss is a time machine.
 
So (again, post dungeon 3) (AND FURTHER BEYOND)
that stone portal Impa and Zelda jump into, that's totally the mirror from TP, right?

I dont think so cause the mirror from tp goes to the twilight realm and the portal in ss is a time machine.

That is some interesting quoting and spoiler-tagging.
 

MechaX

Member
This game just gave me a Rupee bag upgrade in the first 5 hours as opposed to the first 25 hours. As superficial as this is, this is a major point in SS's favor above TP's for me.
 

Ydahs

Member
Regarding the slow scrolling text, if you have 'a' pressed, it will scroll slightly faster. Not fast enough, but at least faster than default.
 

RagnarokX

Member
Then ignore it, good grief. lol




I honestly don't really know why I'm doing anything I'm doing. This is my confusion with the plot since the beginning up until the end of the fourth dungeon.

she gets eaten by some demon whale, I come to the surface, turns out she's okay....? Phew. And someone is protecting her! Phew. So why am I running after her? Oh yeah, because I have to and because it's part of the "goddess' plan" that I don't know anything about. Zelda runs around everywhere, I chase. I chase until she escapes in a time portal and now I really don't know what the point of me doing anything down here is anyway! Or I guess I do, it's "part of the goddess' plan" but there's no natural urgency or desire to be a part of it.
Hopefully the rest of this is explained as I near the end of the game. I feel like I'm in the dark about everything going on :C
Well pay attention :p
She didn't get eaten by a whale thing. That was a dream. She fell into a tornado. Your motivation for most of the game is to find Zelda. You know she's not in too much danger because you find out shortly after landing in Faron that Zelda got away from the bad guys. Dungeon 2 adds urgency when you find out Zelda got captured, but Impa rescues her and insults your abilities, motivating you further. After dungeon 3 Zelda leaves to where Ghirahim can't get her, and your duty is to temper your sword so you can go get her. Link's big motivation is to save Zelda, and saving the world gets lumped on top of it. This is how it usually is in Zelda games; in Wind Waker Link wanted to rescue his sister, in TP Link wanted to rescue his girlfriend and the kids.
Honestly, the plot's not complicated, but you're confusing
obvious dream sequences for things that actually happened and such.
 
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