It didn't have insane range and 1-hit kill on machinery though. That's what makes the knife broken, almost more-so than the frigging Razorback.
Yes. In a way the current knife is overpowered and less versatile than the Warhawk knife, cannot use while jumping, cannot use while couching. I'd like to see the tracking and lack of jump/crouch use remedied. Some of my greatest Warhawk kills were by dropping down and slashing folks coming up a ladder, or jumping and knifing them in the back while they got a few rungs up the ladder.
I did love it last night when some dude tried to jack my hawk while I was standing on it Warhawk style, and I knifed him. Winning.
The Razorback seems really unbalanced. Too low energy to generate a garage for a fast moving, three person vehicle, which can also be repaired with a passenger while driving. It's overpowered currently.
It's also too high off the ground. It's difficult to knife driver, passenger, or gunner now - due to lack of jumping with the knife.
Cost to create a garage should be the same as the Hawk pad, and the Hawk is far less versatile currently. No passenger. Need to stop to repair it. So the Hawk pad should cost less to build.
Slow it down, make it lower to the ground, and cost more to generate one.
I got into a game and played a bit last night. Seems fun but I only ran around for 15 minutes or so. I tried joining another game but it failed every time. Not sure what was up. I'll try it again tonight. There seems to be some type of laggy feeling or low fps. Hopefully that is fixed.
Don't join any game with 14 players. By the time everything is resolved you'll most likely get booted back to the title menu.
It is safest to join rooms with 11/16 players for the best odds of getting in. Two and three empty spots fill up too quickly.
Make sure you're posting your feedback to the official forums guys. Lets not assume Lightbox is reading this thread for feedback as well. I'm sure they may well be, but all comments on what you like and dislike need to go in the beta forums. It's why we're beta testers.