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Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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If it was black, they'd still have the draw for the Wii's audience because it keeps the Wii name - yet black may persuade more core gamers.

Still, not gonna happen.
Unless they release both white and black at launch...
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
There's no such thing as the '802.11ac physical layer'. The 802.11b/g/n/ac protocols are data link layer protocols, defined entirely independent (well, almost) from whatever medium they're transmitted on. 802.11ac needs a decent radio to work on, and the Wii U needs one too to transmit video. That much we can agree upon. But let's not call that the '802.11ac physical layer'.
Not quite true. Each one of the 802.11 family of wifi standards define both the data link *and* the physical layers. As in, if you change the radio modulation scheme of 802.11n to something not specified in the standard it won't be 802.11n anymore, even though it may still have the exact same framing and MAC characteristics. Sticking to the physical layer specified in the standard is what allows 802.11x-compatible devices to actually talk to each other.

In this regard, Thraktor is right to say 802.11ac has its own physical layer specification, allowing it to achieve the quoted BWs. The 'decent radio' you're referring to can be the channel configuration and modulation specified in the standard, i.e. its physical layer.

Though it sounds like a neat idea, 802.11's handshaking, reconnecting, frame management and the likes are entirely unsuitable for lagless picture streaming and are of no use to Nintendo. This is not something Nintendo can work around and stay compatible with standard WLAN out there.
While some aspects of the data layer protocol might be redundant for this application, don't discard frames just yet. Frames are essential in most block-based transmission protocols (as opposed to single-character-based). Even analogue video protocols like NTSC, PAL, etc have their frame-like traits on multiple levels - per scanline, per field, per frame, etc. This allows both ends of the channel to be on the same 'page' wrt to what is on the channel at every given moment.
 

Sadist

Member
[Nintex];34094101 said:
On one occasion the International Product Manager from a large French publisher called it "one expensive Zelda game."
Yeah, because that particular large French publisher knows a thing or two about expensive games on Nintendo platforms.

Nudge nudge wink wink
 

m.i.s.

Banned
I highly doubt it.

My biggest fear is that they'll make it even smaller. It seems like size is what Nintendo cares about most with the console itself these days. :(

I think your doubts are well founded.

Why, of all things would they want to change the aesthetic design of the system? That's one commercial aspect of the system that they got spot on - in contrast to the marketing nightmare that the purple cube presented.

I think the design of the system is fine in that it's small, unobtrusive and inoffensive to most people.
 
NO. I WANT MY CONSOLES TO LOOK AS BADASS AS THIS.



murderbox-mk2-01.jpg

murderbox-mk2-01b.jpg


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02b.jpg

Click for larger.
 
Ah, don't get me wrong, I LOVED the size of the Wii. But more extreme designs please! Make it LOOK cool, instead of playing it safe and inoffensive.

How the hell are they tacky?
Fair enough. Honestly, if the Wii U looked like a SNES, but thinner, I'd be perfectly fine with it.
Also, you guys saying it needs to be white make me laugh. The 360 launched in white, did that stop you from purchasing it? or is the "black = hardcoreawesomness" start this generation?
 
Fair enough. Honestly, if the Wii U looked like a SNES, but thinner, I'd be perfectly fine with it.
Also, you guys saying it needs to be white make me laugh. The 360 launched in white, did that stop you from purchasing it? or is the "black = hardcoreawesomness" start this generation?

I'm cool with white consoles, I think they're sexy. But my problem at the moment is that the WiiU has a matte finish instead of the Wii's sleek and sexy gloss, both on the system and controller.

I don't care if it's harder to clean, fix this Nintendo!

The Wii U looks more like a bigger Wii to me...

That's alos a problem - it bears to much of a resemblance to what many will see as a 'kiddy' console. if they want to attract wider markets, they need to redesign. Sure, keep the motif - white, glossy, blue lights. But diversify a bit.
 
[Nintex said:
;34094101]Interesting, kinda lines up with what I'm hearing in Europe.

On one occasion the International Product Manager from a large French publisher called it "one expensive Zelda game." while Crytek said it is possible to run CryEngine 3 on Wii U but has nothing in development for the system as of yet.
seems like the hardest thing Nintendo has to overcome is that stigma they currently have
 

[Nintex]

Member
-Pyromaniac- said:
seems like the hardest thing Nintendo has to overcome is that stigma they currently have

Nintendo needs to pay up if they want more than ports and Ubisofts B-titles, plain and simple. Sony did that during the PS2 days, Microsoft did that during the Xbox 360 days. Nintendo understands it too because they're doing it with Monster Hunter and Layton and they can make deals in various ways(limited ed. console bundles, marketing money, money hats etc.).
 
[Nintex said:
;34097158]Nintendo needs to pay up if they want more than ports and Ubisofts B-titles, plain and simple. Sony did that during the PS2 days, Microsoft did that during the Xbox 360 days. Nintendo understands it too because they're doing it with Monster Hunter and Layton and they can make deals in various ways(limited ed. console bundles, marketing money, money hats etc.).
they have the money to do it as well. That's what I was saying a lot of pages back. They don't need to poach exclusives or anything, they need to create more partnerships, like the other companies have with some developers. It's funny because I should believe that they'll do it since they are doing it for 3DS, but for some reason I don't have a lot of faith that they'll be able to do it with western developers, and on a larger more consistent scale for their home console.
 

[Nintex]

Member
they have the money to do it as well. That's what I was saying a lot of pages back. They don't need to poach exclusives or anything, they need to create more partnerships, like the other companies have with some developers. It's funny because I should believe that they'll do it since they are doing it for 3DS, but for some reason I don't have a lot of faith that they'll be able to do it with western developers, and on a larger more consistent scale for their home console.

I also believe Nintendo is too Japan centric to make it work because the best NOA could do while courting Rockstar was GTA: Chinatown Wars and that left a sour taste in Take2's mouth that won't be forgotten anytime soon.
 

VerTiGo

Banned
[Nintex];34097288 said:
I also believe Nintendo is too Japan centric to make it work because the best NOA could do while courting Rockstar was GTA: Chinatown Wars and that left a sour taste in Take2's mouth that won't be forgotten anytime soon.

Nintendo's biggest third-party partner is going to be Capcom, and to a lesser extent Square Enix. They are the only two Japanese companies to actually be successful globally and partnering with Nintendo to grow brands like Monster Hunter and Dragon Quest in NA. I don't expect much else, except a few random NMH2-like randomness.

With that said, I am pretty hyped. I hope Capcom goes fight game happy with ports 'n such early on.
 

Somnid

Member
You're still missing the main point: if this new 802.11 is like any other wifi standard, the Wii U would need two 802.11 wifi chips, one for acting as an access-point for the controllers and another to connect to the user's wifi network.

There's no advantage over simply using a wireless chip that was designed for connecting video and audio devices (there are laptops with wireless video out already). Wifi is designed for networking, not for connecting input/output devices.

I understand they need two chips. The advantage is these sorts of chips have a lot of backing and the production lines can be set up quickly and will reduce in cost faster than something highly specialized. They also have greater range than WirelessHD which makes the tablet more useful but if they could connect to general wireless networks or peer-to-peer with 3DS using Wi-Fi Direct you can imagine there are additional possibilities in what you could do with the controller. And in the case of laptops, Intel's WiDi is actually using a 802.11n radio with a special protocol which is similar to what I'm suggesting.

There's no such thing as the '802.11ac physical layer'. The 802.11b/g/n/ac protocols are data link layer protocols, defined entirely independent (well, almost) from whatever medium they're transmitted on. 802.11ac needs a decent radio to work on, and the Wii U needs one too to transmit video. That much we can agree upon. But let's not call that the '802.11ac physical layer'.

The spec determines the frequency ranges and some other characteristics like beam-forming so it's not agnostic to its medium.

Though it sounds like a neat idea, 802.11's handshaking, reconnecting, frame management and the likes are entirely unsuitable for lagless picture streaming and are of no use to Nintendo. This is not something Nintendo can work around and stay compatible with standard WLAN out there.

All Nintendo needs is a specialized radio. No need for all this high speed WLAN stuff. All they need is the Wii U sending out raw image data, and the Upad have them decode them. No frame management, no handshaking, nothing.

Are we assuming only one Wii U controller? What about multiple Wii U consoles in the same home? What about security of the transmitted images? People shouldn't be able to capture streams of your data. I think handshaking and security is very much useful and something of a concern.
 

DCKing

Member
I'm down for black, but not for paying $100 extra when I can get a much larger external one for the same price.
It's a rip-off, but it's a way to cover their losses on the $299 Wii U. It means they can market a $299 'everybody's console', bleed some money for it, and market a 'hardcore console' and with it make up some of their losses. It'll expand their image and increase their market competitiveness, as well as giving devs a place to store their patches and DLC.

I doubt they'll do it, but I'd like the idea. I would buy the $399 SKU, especially if they bundle it with a game.

The spec determines the frequency ranges and some other characteristics like beam-forming so it's not agnostic to its medium.
Apparently I wasn't correct about 802.11's relation to its physical medium, but it makes little sense for Nintendo to copy that part of the 802.11 spec, as they are free to choose things so that they don't interfere with other equipment and are more optimized for the Upad scenario (things like line-of-sight, one-way communication and distance to the station). The data link part is entirely useless anyway, although Nintendo might implement some primitive frame management.
Are we assuming only one Wii U controller? What about multiple Wii U consoles in the same home? What about security of the transmitted images? People shouldn't be able to capture streams of your data. I think handshaking and security is very much useful and something of a concern.
Bidirectional communication, and therefore handshaking and security will be provided over the Bluetooth connection already. Security on the image stream will be easy to implement using a simple XOR map that gets regenerated periodically over Bluetooth (so that it functions kind of like a stream cipher).
 
Nothing big or anything but merely speculation frrom my behalf, but Namco was interviewed a while ago about Graces F and why it's not on Wii and being localized:

KoT: Can a Wii release be expected? Or is it impossible?

Yoshizumi : We wish to deliver the best and most complete experience for US and European fans, therefore we're localizing Tales of Graces f. The game on the PS3 version is on a blu-ray disc. It would be next to impossible to condense all the game's data on a Wii disc, so unfortunately, there will be no Wii release.

Makes me wonder if a Wii U version could be in the cards after all, because it's a technical hurdle they can't overcome, so they might do it on Wii U to compensate for Wii owners who were looking forward to it maybe? Like I said, 100% speculation.

And more importantly perhaps, we finally get a confirmation that Sword of Legendia is dead, for several years in fact:

KoT: That project wouldn't happen to be Sword of Legendia?

Yoshizumi : Sword of Legendia? I'm afraid that's not the case. This project was canceled several years ago. But I see you are quite knowledgeable about Tales Studio.

http://www.kingdom-of-tales.net/news-480.html
 
I had forgotten about SoL.
Sad that it was cancelled.

Same, all we ever got was one piece of art in the video at Sept '06 that unveiled the game in the first place.

Hopefully by some miracle they decide to revive it on Wii U, just the fact that it's such a mystery is what's really fueling my interest along side it being named after a Tales game but not being a Tales game itself.
 

Thraktor

Member
I wonder if the final controller will have the sensor bar strip along the very top, so that it can be used to send IR to the TV as well... (EDIT: Oh, looks like it has a separate IR emitter on the top... I wonder no more...)

In Japan the TV Guide channel lets you program the sensor bar to act as a tv remote, and it bounces the IR off the walls in your room, but it would surely be more reliable to just have the sensor bar strip somewhere bi-directional.

(I'm presuming that Nintendo want you to be able to control the TV with Wii U, based upon my experiences with the Wii No Ma TV channel in Japan. It would be a shame if they couldn't allow you to browse on the controller and then with one touch, bring the TV out of standby, switch to AV, and have the show you want come on).

I'm pretty sure that what you think is an IR emitter at the top of the controller is actually an IR camera like the one on the Wiimote. It would be used to calibrate the controller for any sort of AR-style game. You'll notice in the "Shield Pose" minigame they showed at last year's E3 that the controller had to be faced down after each set of arrows are stopped. This would allow the IR camera to recalibrate its position relative to the TV, which is important to prevent it drifting over time (which would become quite noticeable in an AR-style game). Of course it's entirely possible for there to be an IR emitter there, too, and it would make sense given the possibility for TV guide apps and so forth.
 
[Nintex said:
;34097288]I also believe Nintendo is too Japan centric to make it work because the best NOA could do while courting Rockstar was GTA: Chinatown Wars and that left a sour taste in Take2's mouth that won't be forgotten anytime soon.
They just need to be more assertive in the end. Companies can have whatever taste in their mouth but it's hard to say no to the almighty dollar when it's presented at a high enough value. If Nintendo shows a ton of faith and gambles on a game, that's how you build partnerships. Of course you have to do all the leg work for them in terms of marketing and stuff, but that's how you get them. You have to be committed. Can't simply say here are the tools guyz plz come make gaimz. They have to earn back that privilege and if it means reaching into the deep pockets, then do it. Show them you mean business.
 

PetrCobra

Member
I'm pretty sure that what you think is an IR emitter at the top of the controller is actually an IR camera like the one on the Wiimote. It would be used to calibrate the controller for any sort of AR-style game. You'll notice in the "Shield Pose" minigame they showed at last year's E3 that the controller had to be faced down after each set of arrows are stopped. This would allow the IR camera to recalibrate its position relative to the TV, which is important to prevent it drifting over time (which would become quite noticeable in an AR-style game). Of course it's entirely possible for there to be an IR emitter there, too, and it would make sense given the possibility for TV guide apps and so forth.

And how exactly would you do that golf demo with the ball on U controller if there was no sensor bar emulation? The camera is there in the middle of that strip but not an IR one, just a normal webcam - you can do videochat on Wii U.
 

Somnid

Member
Bidirectional communication, and therefore handshaking and security will be provided over the Bluetooth connection already. Security on the image stream will be easy to implement using a simple XOR map that gets regenerated periodically over Bluetooth (so that it functions kind of like a stream cipher).

So you're thinking something akin to a cable scrambler where one or more streams are encoded and the key is transmitted via bluetooth? How does that work in the multi-Wii U scenario? How do you prevent the streams from clobbering each other?
 

Thraktor

Member
And how exactly would you do that golf demo with the ball on U controller if there was no sensor bar emulation? The camera is there in the middle of that strip but not an IR one, just a normal webcam - you can do videochat on Wii U.

Sorry, I should have clarified myself better. The black strip above the screen on the front of the controller, as you can see here, is the video chat camera and "sensor bar" (poor name for it as it doesn't sense anything, it's just four IR LEDs for the Wiimote to gauge its position). However if you look at this picture, for example, you'll see a little black square on the top of the controller, which I contend is an IR camera like the one in the Wiimote to allow it to perform similar pointer functionality and act as calibration for any AR-style games.
 
Ergh, the just all look like they were made for a 13/14 year old boy who was all like 'BLACK AND NEON LIGHTS ARE COOL AS FUCK'.

Black with neon lights is cool as fuck, by the way.

Fix'd.

Nah, I respect your taste. Some of them are way over the top, and there's beauty in simplicity. Look at the current iMac's (I'm looking at one right now), and they're a work of design genius.

But sometimes it's okay to go a little crazy.
 

DCKing

Member
So you're thinking something akin to a cable scrambler where one or more streams are encoded and the key is transmitted via bluetooth? How does that work in the multi-Wii U scenario? How do you prevent the streams from clobbering each other?
Using the same 'session' key for each Upad connected to one Wii U would work. In the case of multiple Upads there needs to be some framing of the images to designate for which Upad the image is intended.
 

Thraktor

Member
Fix'd.

Nah, I respect your taste. Some of them are way over the top, and there's beauty in simplicity. Look at the current iMac's (I'm looking at one right now), and they're a work of design genius.

But sometimes it's okay to go a little crazy.

Personally I think Nintendo should be looking a lot more at iMacs, iPads and so forth than what you posted above. The best design decisions they ever made were with the Wii and DS Lite, both of which were, to put it lightly, heavily influenced by Apple.
 
Personally I think Nintendo should be looking a lot more at iMacs, iPads and so forth than what you posted above. The best design decisions they ever made were with the Wii and DS Lite, both of which were, to put it lightly, heavily influenced by Apple.

Should the Wii U be milled alluminum?
 

Thraktor

Member
Should the Wii U be milled alluminum?

Ha, I was about to say "Of course, Apple's current aluminium style may be a little outside Nintendo's price range".

A nicely designed aluminium console would look pretty sweet, though.

Edit:
I vote for monocrystal.

Go back to the days when Apple used titanium in the Powerbook line. Nintendo likes their hardware to be durable, right? What's more durable than titanium?
 

Deguello

Member
[Nintex];34097158 said:
Nintendo needs to pay up if they want more than ports and Ubisofts B-titles, plain and simple.

I think from what we're hearing is that Nintendo is probably going to have to pay for ports as well. Third parties really have Nintendo over a barrel, and there's not much Nintendo can do about it without hurting certain third parties' fee-fees.
 
Why would Nintendo use Aluminum when their own Nintendium is already the best material in the universe?

I think from what we're hearing is that Nintendo is probably going to have to pay for ports as well. Third parties really have Nintendo over a barrel, and there's not much Nintendo can do about it without hurting certain third parties' fee-fees.

Err, where are we hearing this? They don't have to pay for ports.
At least, not directly. They just have to give good incentives for their platform, but that's no different from Sony or MS.
 
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