Bah. Gamers these days are soft and spoiled. Next you're going to bitch about "tank controls."
Seriously though the camera angles are part of the original "survival horror" design spec, and have clearly been deprecated since. People complain about them from a gameplay-sense, but without them, most recent "horror" games fail to emulate anything cinematic in their scary presentation.
I'm waiting for someone to bring them back just for presentation, but not hamper gameplay with them. For example, if you were to first walk into a new area in RE6 and have one of those dramatic "from the corner across the room" angles to set the mood and tension of the scene with cinematic effect, and then have the camera rapidly fly to behind your shoulder for the actual gameplay.
I will still always remember that initial camera shot from the first Silent Hill, as you're approaching an alleyway corner and the camera pulls up away from you and the ground, then sinks back down to watch your back as you move away. Even the movie copies it. How often does that happen?
Slavish reliance on gameplay-focused camerawork is part of the reason this genre doesn't do such a good job at setting tone anymore.