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PS3 Web Browser Discussion - big upgrade rumoured for long time, but no concrete news

More like they don;t want you accessing things on the web that mean you spend less time spending money in their ecosystem.
I thought of that too but it applies to Microsoft also...maybe not as directly but I assume they get a cut of money spent for IPTV for pay movie viewing like Sony does. As Patsu said Microsoft has more incentive to provide APPs as they have no browser.

patsu said:
Yeah, it's simple but someone has to support the app. They may be swarmed with work now. Crackle is based on ads revenue. So yes, the more exposure the better.
Still a Sony site on the Xbox as an APP....but not on the PS3??? I didn't think of ad revenue, another reason for it to be on the PS3 as an APP.

Swarmed with work, I hope so. Still I would think that would be the first of a number of apps that will be coming in the spring. Not releasing it as a tease even...NO free apps at all only For Pay and those may be supplying their own player.

This issue it not a recent possible, Sony Bravia Internet Video on Sony TVs and Blu-ray players had hundreds of free APPs in 2009 using a Yahoo javascript engine for UI. I expected the same to be on the PS3 and according to Charles Ying the webkit framework was there in 2009. There were reasons floating around like divisions in Sony did not want the PS3 competing with Blu-ray and TV...every PS3 sold at a loss so they only wanted Gamers to buy the PS3. The last hasn't been true since 2009 with the release of the Slim.

They had plans for IPTV and the framework in place since 2009 so what kept them from implementing it?


Sept 29 said:
"Microsoft [...] is in talks with almost two dozen providers of music, sports, movies and TV shows in the U.S. and Europe, and may announce an expanded Xbox Live streaming service as soon as next week, said one of the people, who weren't authorized to speak publicly," Bloomberg reports. But it's not just Comcast and Verizon. Microsoft also "expects to sign deals with Time Warner Inc. (TWX)'s HBO cable channel, Sony Pictures Entertainment's Crackle streaming service, NBC Universal's Bravo and Syfy channels and Lovefilm UK, a subsidiary of Amazon.com Inc. (AMZN)," one of Bloomberg's sources says.
So Sony has known this since before Sept 2011 but no Crackle app on the PS3. Too busy for more than 3 months for a simple to write app that is available on all Sony networked platforms except the PS3?? Sony did think Crackle important enough to be on the PS3 and provided a Netfront link pre-configured in the default PS3 browser webpage and in Home but not from the XMB.

Do you start to get my point....... My best guess is Gstreamer is a Planned part of the IPTV framework for the PS3 since 2009 but Sony can't use it yet because they haven't disclosed it. Same issue with Cairo since 2009 but used in Japan only (Torne and some of the "What's New") till Sony disclosed Cairo March 2011. Gstreamer 1.0 is not quite finished, should be done by March and may be disclosed then with shortly afterward Playmemories Studio and APPs released; same applies to Webkit2 GTK APIs...before March 28th. Edit: Some of the above proven wrong (OpenVG 1.1 not CairoGL (functionally very similar) and Gstreamer with openmax wrapper).

We may get a TV tuner too after March...another product only available outside the US that had no GOOD reason for not being released in the US. I hope they support the HomeRun Network Digital tuner. It's kinda dumb my having both Cable and over the air TV tuner support on my Network but not be able to access it from the PS3.
 

patsu

Member
There is a Crackle app on PS3. It's a series of home spaces in PS Home. Google "LOOT EOD". It comes with Crackle, RadioIO and UStream in a somewhat clumsy package.
 
There is a Crackle app on PS3. It's a series of home spaces in PS Home. Google "LOOT EOD". It comes with Crackle, RadioIO and UStream in a somewhat clumsy package.
Got that covered. The IPTV DASH player in the PS3 that is used with the Home client is being used for Loot EOD but for no other FREE app on the XMB.

jeff_rigby said:
Sony did think Crackle important enough to be on the PS3 and provided a Netfront link pre-configured in the default PS3 browser webpage and in Home but not from the XMB.
Even included one of those blue thingys.

Mono according to the Mono website is under development as well as available to only PS3 developers. Big question mark here and I wonder if the IPTV framework isn't Mono which API uses Cairo, Gstreamer and webkit.
http://tirania.org/blog/archive/2008/Feb-26.html said:
We were also working on completing Mono's port to the PlayStation 3's native operating system (this is different than running Mono on Linux on the PS3: that already works, and it was used for developing CellDotNet, a JIT for the PS3's SPUs)
Hulu at one point was about 2 megs but has expanded in size.


http://www.mono-project.com/Scripting_With_Mono
 

androvsky

Member
Don't discount the fact that Crackle is in a bunch of different Home spaces. It's a major feature of some of the more popular spaces. When (if) Crackle becomes an xmb app, Home will lose out on an important destination, and Home generates decent revenue last I heard.
 
Don't discount the fact that Crackle is in a bunch of different Home spaces. It's a major feature of some of the more popular spaces. When (if) Crackle becomes an xmb app, Home will lose out on an important destination, and Home generates decent revenue last I heard.
That is a point but there are hobby IPTV sites, and gaming IPTV that are better to associate with Home sites but Crackle should be on the XMB. Scuba diving IPTV for the Loot boat etc.

I like the "(if)" in your post <Grin>....we both know it will eventually be on the XMB.

Tongue in cheek, they can even have a simi-fake 3-D movie in one of the theaters and have characters in the movie jump out of the screen to scare the audience..... "So real that it jumps out of the screen" can have a literal meaning.
 
http://almaer.com/blog/category/web-browsing

got to meet some of the awesome engineers behind the HTML5-fication of Netflix experiences, specifically folks in the TV group. They showed us various UI experiments and it was beautiful to see. The UI is slick and modern, and every effect is using CSS transition goodness, nicely hardware accelerated thanks to the PS3&#8217;s GPU.

At first it may seem a bit crazy that the team took Qt/WebKit with them as the rendering platform, but when you think about the huge number of devices that Netflix needs to support, it makes &#8220;wanting an iPhone and Android app&#8221; seem like laughable fragmentation.
Confirms QTwebkit for Netflix and that Netflix replaced their CairoFB with Sony GPU accelerated CairoPSGL. I guessed this happened when Netflix dropped to 16 megs and boxes were drawing about 5 times faster than they could be filled (since corrected).

The Mozilla Labs Apps project: >> Video From Mozilla, much of the video applies to a Sony closed web app system.

Google h.264 and WebM


http://www.techradar.com/news/mobile-computing/tablets/sony-tablet-s-and-tablet-p-android-4-0-update-this-spring--1057112 said:
Sony has told TechRadar that it will be bringing Android 4.0 Ice Cream Sandwich to its tablet portfolio this spring &#8211; which is the first time the company has actually named a time frame for the update.

Before, Sony would only confirm a 'coming soon' but at an event in London, a spokesperson for the company said that ICS would be hitting both the Sony Tablet S and Sony Tablet P in the spring and at the same time.

This means that the tablets will be getting Ice Cream Sandwich around the same time as Sony's phone portfolio.

Cream of the tablet crop
Sony also said that both tablets would be getting a new update in the near future which would bring Microsoft Office functionality but the company didn't actually dwell on what this update would entail.

Sony also showed off its PlayStation Certified gaming platform on the Tablet S and announced that it has now made it compatible with a PlayStation controller.
Libre-Office (Cairo rendering) or just Office format viewing? Edit: Looks like RealVNC could be tied to this as a recent article has Sony Mobile supporting Automotive "desktop sharing" from Sony Android platforms to the Automotive screen.

http://www.eurogamer.net/articles/2012-01-24-sony-mulls-ps3-microtransactions-item-trading-for-dust-514 said:
Sony is mulling the addition of micro-transactions and item trading on PlayStation Network, beginning with PlayStation 3 and Vita online shooter Dust 514.
Developer CCP said plans for dealing with Dust 514's item management were "breaking new ground" on PSN and, if implemented, could become a universal system for buying, selling and trading content using Sony's online services.
"We're having many meetings with Sony to ensure they have solid policies on virtual currency," CCP boss Hilmar Pétursson told Develop. "Given the amount of back and forth there, we can definitely see us breaking new ground."
CCP said Sony was hammering out price guidelines and item restrictions to allow Dust 514's system to be expanded to other games if successful.
Webkit in game or Vita style "Live area"?
 

kvn

Member
I don't know what to make of this. Just lol...or something.

The german PS blog has details on the new firmware update 4.10 and - guess what - mentions improvements to the browser:
link
 

Mobius 1

Member
Isn't there are PS Vita update going out today was well?

This is starting to sound like jeff_rigby's prophecies are coming true.
 

Carl

Member
I don't know what to make of this. Just lol...or something.

The german PS blog has details on the new firmware update 4.10 and - guess what - mentions improvements to the browser:
link


Jeff Rigby just shat himself

Somone should make a new thread for it
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
I don't know what to make of this. Just lol...or something.

The german PS blog has details on the new firmware update 4.10 and - guess what - mentions improvements to the browser:
link
YES!! YOU DID IT JEFF!
 
Yes 4.10 is out and it appears that webkit is being used as well as the desktop (by pressing the PS key) can be brought up and pictures can be XMB previewed, music can be selected and played...haven't tried anything else but it appears like the XMB is always loaded for the browser.

No WebGL or HTML5 features like <video> yet....minimal GTK (maybe no GTK) API which is to be expected as it's not finished yet.

No new chat, contact list, activity log/calender, no integration between applications...this is not the upgrade guys, it's just a patch to get the web browser functional enough for something Sony has planned.

That it now correctly displays web pages means it's most likely a minimal webkit port to the existing netfront browser front end, they could have done this anytime in the last two years...if webkit2 for security then anytime since Jan with GTKwebkit2 1.7, essentially this is probably the same unfinished webkit2 that the vita is using with the same lack of features.

Remember it's not just me that has provided information, androvsky too and to this point he is as correct as I am and if it goes no further than this, I was wrong on integration between applications and a browser desktop and he was correct.

In my opinion this is just a small part of what's coming, we might see a few more little updates but by Spring we should get the major update. Remember GTKwebkt2 API is not finished yet, Gstreamer 1.0 is not considered complete it's still called Gstreamer .11/1.0 which means it's somewhere between the unstable .11 and the finished 1.0 (Gstreamer is to be used for the HTML5 <video>). If you look at the Gnome browser Epiphany, it's supposed to have a completed GTKwebkit2 API integration before March 28.

androvsky just provided a link to confirm it's webkit in BY3D http://www.scei.co.jp/ps3-license/index.html

patsu in BY3D has confirmed:
[Speechless]

Folks. Check your PS3. Firmware Update 4.10. I have an inkling the WebKit web browser is finally here.
ACID3 score is 99/100 (Same score as Vita). Yes I just ran the test. ^_^

It was 27/100 before.

And JavaScript hasn't crashed yet. T_T

EDIT: I'll wait for someone else to confirm. Too busy right now. But sweet mother of God, it has been 6+ years in the waiting -- if true.

Google result page doesn't run out of memory now too.

Gesh, this was obvious as both androvsky and I have dipped into the webkit disclosure and confirmed it was coming. androvsky is even now trying to find a new webkit disclosure...which I also have not found. I expect (wild speculation again) it will wait till March like the 2011 March webkit disclosure.

I, as everyone, was wildly speculating on what might be coming till I found the SNAP site and looked into the Oct 2010 javascript engine disclosure. Since that point I've been about 90% accurate (some still to be proved). Before that point I had three different (all possible) versions of what's coming so I was only 30% accurate.
 
I'm expecting that we'll see a number of Vita OS features and Apps appear on the PS3 as well, in order to make life easier for titles that target both platforms, such as Motorstorm RC etc. The two primary items I would expect to make it over to the PS3 are:

1. the activitystream, including starting a challenge from your friends directly to the right point in the game. This just makes too much sense in general, and would be perfect to have on Vita and PS3 alike for titles like Motorstorm RC and any other that supports cross-play/transfarring etc.

2. the launch-area would make a lot of sense too, for the same reason.

Seeing as you have the server side infrastructure for both of these features using the same type of account already in place, and you already have SDK work done on the Vita, support for this on the PS3 would be relatively cheap with quite large benefits.

Sony themselves also already mentioned that they would be looking at what Vita features would make sense on PS3 and port them over.
 
I'm expecting that we'll see a number of Vita OS features and Apps appear on the PS3 as well, in order to make life easier for titles that target both platforms, such as Motorstorm RC etc. The two primary items I would expect to make it over to the PS3 are:

1. the activitystream, including starting a challenge from your friends directly to the right point in the game. This just makes too much sense in general, and would be perfect to have on Vita and PS3 alike for titles like Motorstorm RC and any other that supports cross-play/transfarring etc.

2. the launch-area would make a lot of sense too, for the same reason.

Seeing as you have the server side infrastructure for both of these features using the same type of account already in place, and you already have SDK work done on the Vita, support for this on the PS3 would be relatively cheap with quite large benefits.

Sony themselves also already mentioned that they would be looking at what Vita features would make sense on PS3 and port them over.
EXACTLY! And some new Vita features are coming which I believe will also be on the PS3. The Vita OS is not finished, if I had to guess I'd say that we have seen only 30% of what's coming this year.

A new webkit browser was an obvious upgrade...using webkit to support UIs is also obvious and it was used for IPTV and will be used for RVU and in games. Not so obvious a year ago and before the Vita was what Maastricht is saying implies and I stated a year ago was that the XMB would be a browser desktop and support webkit UI also. That's necessary to easily support Apps from the XMB. While it can be done as stand alone, they will use the same libraries and share data using D-bus and telepathy, it makes sense to also use webkit UI for the XMB.

Shifty in BY3D is still taking the position that the XMB will not support HTML5 webkit UIs. I gather that he feels that Sony would not take the effort to rewrite the XMB. I got banned for continuing to support the above as well as mentioning gstreamer being used in the PS3. Shifty did have a point in that it was premature to bring up the subject witness the flak I received in NeoGAF. I find it ironic when over a year ago I was mentioning on BY3D that the XMB would get a rewrite to support Cairo/Pango and a browser desktop that Sony with Firmware 3.0 (2009) had already (my opinion from Charles Ying post) started the rewrite (using the Pixman part of Cairo-Pixman). WebGL not being supported yet as well as the webbrowser text not scaling (half tone AA) when zoomed 100% probably means Pixman is being used by webkit not Cairo. That will change! Edit: OpenVG was the PS3 firmware 3.0 rewrite and it has much of the functionality seen in Cairo, so OpenVG and Pixman.

I'd also like to point out that Sony considers this a .1 minor update <grin>.
 
jeff so when can we expect the new ps3 ui charles Ying hinted at? do u think sony is replacing the xmb or will change the way its layed out n enhances it?
 
jeff so when can we expect the new ps3 ui charles Ying hinted at? do u think sony is replacing the xmb or will change the way its layed out n enhances it?
Charles Ying stated the framework to support the Sony IPTV preview app and Hulu were in the PS3 since 2009 and Hirari stated that Firmware 3.0 was a complete rewrite to support Video that can be manipulated after it's digitized and IPTV video streaming.

What will a XMB webkit UI look like, essentially anything Sony wants as the current XMB is built using the XML language which is a supporting library for webkit and can use Cairo-Pixman for rendering.

The tools are provably in the PS3 with the Oct 2010 webkit javascript disclosure but Cairo was not disclosed till March 2011 with the rest of the Webkit core.

http://www.scei.co.jp/ps3-license/index.html said:
1. AVM+
2. eCOS
3. Expat
4. Free BSD
5. FreeType2
6. Libjpeg
7. Libtiff
8. Libungif
9. MD4 Message-Digest Algorithm of RSA Data Security, Inc.
10. MD5 Message-Digest Algorithm of RSA Data Security, Inc.
11. NetBSD
12. SEE
13. Info-ZIP

Internet Browser

1. cairo
2. dtoa
3. expat
4. FreeType2
5. hash.c
6. ICU
7. libjpeg
8. libpixman
9. libxml2
10. list.c
11. PCRE
12. trio
13. Webkit

If we take the Sony disclosures as accurate they are using Flash video player for video (IPTV Dash player) streams (AVM+) not gstreamer and OpenVG 1.1 (supports Flash)-Pixman not CairoGL-Pixman. There is no Gstreamer listed for the browser even though the PS3 javascript disclosure listed it for HTML5 <video> and Firefox, Opera, GTKwebkit, Qtwebkit all use Gstreamer for AV. In addition Gstreamer was listed for SNAP and is listed for Sony 2011 Networked TVs, Blu-ray players and 2010 Google TV. For this reason I have assumed Gstreamer is part of the PS3 OS since 2009. No commercial use of a DASH player by Sony in the PS3 supports Sony using AVM+ not Gstreamer-Openmax.

The delays in implementing the PS3 parts of Playmemories Studio make no sense unless they are waiting on the delayed Gstreamer 1.0. HTML5 <video> in both the Vita and PS3 browser is absolutely necessary if Adobe is not supporting Mobile browsers with Flash video. HTML5 <video> is not currently supported by the Vita or PS3 webkit browser.

Gstreamer allows for automatic switching for multiple video formats like WebM and h.264. It is going to support RTC in browsers and will be used with WebGL to support Augmented Reality etc. Sony really must support Gstreamer for the browser and if it's used by the browser and in the PS3 it can be used by DLNA and the video editor.

So there are still issues in my speculation that are not settled yet with the webkit upgrade to the PS3 browser.

Why no webGL or webSVG support, possibly no Gstreamer support yet?

Obviously from Sony using Gnome software in other platforms, the PS3 and Vita will most likely use the same Gnome libraries when Sony considers them secure and or can support EGL streams. Webkit2 is an absolute must for security (from Khronos) and Sony will probably wait till GTKwebkit2 code can be field tested by others for security before implementing accelerated SPU code. Webkit using OpenGL > CairoGL as well as glib > Gstreamer & GTK present opportunities to hack into the PS3 OS.

The current PS3 webkit browser is not openGL accelerated! Complaints about how slow it redraws should bear this in mind.

New thread started about PS3 webkit browser
 
RVU again:

http://www.pcmag.com/article2/0 said:
Samsung threw even more support behind the RVU standard by announcing support for DirecTV in all of it&#8217;s new Smart TVs. RVU is the standard that allows your TV to have it&#8217;s own set-top box features, connecting to a central RVU DVR server (the DirecTV HR34 Home Media Center) via Ethernet or MoCA networking. The TV can then access DVR shows, Live DirecTV, PPV, etc&#8230; just as if it was connected to a set-top box. Since the RVU software is basically just an App that runs on the Smart TV, don&#8217;t be surprised to see more support for DirecTV on other connected devices like bluray players, game consoles, tablets and smartphones.

http://www.marketwatch.com/story/actiontec-and-entropic-communications-launch-first-multi-band-moca-adapter-2012-01-10?reflink=MW_news_stmp said:
The folks at Actiontec who build the MoCA routers and adapters for Verizon FiOS, have now come up with a new MoCA adapter that works in either Cable, Verizon, or DirecTV networks. Called the Multi-band MoCA adapter, it works like the standard Ethernet-to-Coax adapter except now you don&#8217;t have to select between a Cable/VZ-only or DirecTV DECA, you can just use a single adapter for either network! It&#8217;s also insurance if you decide to switch between Cable and Satellite, and could be bundled with a game console or connected TV at your local electronics store.

http://www.marketwatch.com/story/broadcom-heads-to-ces-with-industrys-first-integrated-moca-20-system-on-a-chip-portfolio-2012-01-04 said:
MoCA 2.0 is supported by top operators including Charter, Cogeco, Comcast, Cox Communications, DIRECTV, DISH Network, Rogers Communications Inc., Time Warner Cable and Verizon's FiOS services.

MoCA 2.0 redefines the standard for video distribution in the home by providing more than double the throughput performance and capacity compared to MoCA 1.1; critical power management capabilities for new low power requirements; and enhanced security for additional content protection.

MoCA 2.0 supports an improved packet error rate, enabling higher quality of service levels for operators.

MoCA 2.0 enables the effective use of higher numbers of tuner/demods being integrated into next generation STB and gateway devices.

MoCA 2.0 provides complete interoperability with MoCA 1.0 and 1.1 while also providing full performance with MoCA 2.0 nodes.

Video of CES Broadcom demo of RVU & MoCA

http://liesdamnliesandstatistics.com/article.php?article_id=28155 said:
2.0 will satisfy the long-term whole-home networking needs of the entire food chain: service providers, equipment manufacturers and consumers. 2.0 provides maximum throughput, enhanced reliability, new power management features, better security and the all-important backwards interoperability to prior MoCA versions.

Entropic calls MoCA 2.0 the next generation of a &#8220;no excuses&#8221; whole-home network for high-definition (HD) video and streaming media services.

MoCA Comes to a Nearby Retail Store, Finally

Smart TVs, Blu-ray players, gaming consoles and media adapters are substantially increasing the use of the home network to areas of the home where there was no demand even a year ago. Wi-Fi does not work satisfactorily in many cases, and few homes are wired with Ethernet cables.

http://www.mocalliance.org/MoCA_2/index.php
 
Today both the Xbox and PS3 received updates and Khronos announced the release of OpenMAX IL 1.2 Provisional Specification Which when you examine the OpenMax PDF has a Nov 2011 publish date. You might also note that Flash got an update today also to Flash 11.1 and Air to 3.1 with Sony updating the PS3 to 4.11 and the Vita is getting a 1.61. VLC updated on the same day to VLC 2.0 .

OpenMax 1.2 was delayed from 2008 till 2011 (Clicking downloads a PPT file) This might help explain the PS3 delays during the same timetable.


Both the Xbox and PS3 received minor updates today. As in the past a wait till the standard is published before updating the firmware even though these standards are developed with input from Sony and others and Sony may have had a finished/final version for weeks.

Gstreamer 1.0 had changes to make integrating it with Openmax (GST-OpenMax) easier except for Zero Copy. This Openmax 1.2 specification has changes that might make it easier to integrate Gstreamer with Openmax, in particular...memory management and possibly Zero copy. Video of integrating Gstreamer with OpenMax & interview with Wm Taymans on Gstreamer 1.0 PDF on Gstreamer - Openmax plugins from 2008, Zero copy an issue
OpenMAX IL is the interface between media framework such as DirectShow or GStreamer and a set of multimedia components (such as an audio or video codecs). It allows companies that build platforms (for example an MP3 player) to easily change components like MP3 decoders and Equalizer effects and buy components for their platform from different vendors.
Marlin DRM Sony - Gstreamer - Flash lite OpenMax 1.2 PDF Paper with date Nov 7, 2011 PS Suite Open Beta announced for Nov 27 (Gstreamer 1.0 was supposed to be finished Oct 28, 2011)
Gstreamer 1.0 plus OpenMax 1.2 = stable production ready Gstreamer Openmax wrapper

OpenMAX IL is a royalty-free, cross-platform C-language API for integration of multimedia components into media frameworks to simplify deployment of audio/video encoders/decoders, camera control, and audio, video and image processing algorithms across diverse platforms. OpenMAX IL 1.2 is a backward compatible upgrade that includes dynamic buffer allocation, improved media graph management, in-band signaling, enhanced audio video synchronization, a wider range of standard components and enhanced camera control capabilities together with many other improvements and clarifications to increase interoperability between media processing components.
Some of the upgrades to the Openmax standard will apply to Real Time Communication and Augmented Reality.

The new OpenMAX IL 1.2 specification also widens the number of standard components to include audio and video technologies such as:

&#8226; 3D Audio Mixers;
&#8226; AMR WB+ Decoder\Encoder;
&#8226; Extended WMA and AMR formats;
&#8226; VC1 Video Decoder\Encoder;
&#8226; VP8 Video Decoder\Encoder;
&#8226; NAL Format support.

The OpenMAX IL 1.2 camera component is also updated with the following advanced capabilities:

&#8226; Enhanced Focus Range, Region and Status support;
&#8226; Field of View controls;
&#8226; Flash status reporting;
&#8226; ND Filter support;
&#8226; Assistant Light Control support;
&#8226; Flicker Rejection support;
&#8226; Histogram information;
&#8226; Sharpness control;
&#8226; Ability to synchronize shutter opening and closing events with audio playback.
http://eon.sdsu.edu/~kumar/sites/default/files/IETETechRev_M2_2011.pdf


Gstreamer on a Maemo OS (Nokia) on a Texas Instruments OMAP project board using OpenMaxIL. Nokia and Texas Instruments were two companies that were involved in 2006 and 2008 in writing papers porting Gstreamer to use OpenMax as well as authors of the OpenMax 1.2 specs. (Page 16 authors) http://www.khronos.org/registry/omxil/specs/OpenMAX_IL_1_2_0_Specification.pdf Gives an idea where OpenMax and Gstreamer fit into the Vita and PS3.

We should get confirmation on the Vita using Gstreamer (or not) when it's released in the US...they will have to disclose the LGPL Gstreamer if being used. Notice that there is no AVM+ listed for the Vita but it is listed for the PS3. AVM+ could be the code upon which Sony built their DASH player which could be used for FREE non-commercial IPTV like in Home. That it's not listed for the Vita is telling.......Mono (PS Suite) on Unix (VITA is FreeBSD Unix) and Linux uses Gstreamer and Webkit to support applications.

800px-OMAP_architecture.png


Discussion on Gstreamer Openmax and the Linux V4L2 specs

Summary from Gstreamer developer Edward Hervey (Feb 2011 before OpenMax 1.2)*

I'll try to summarize here my perspective from a GStreamer point of
view. You wanted some, here it is :) This is a summary to answering
everything in this mail thread at this time. You can go straight to the
last paragraphs for a summary.

The question to be asked, imho, is not "omx or v4l2 or gstreamer", but
rather "What purpose does each of those API/interface serve, when do
they make sense, and how can they interact in the most efficient way
possible"

Looking at the bigger picture, the end goal to all of us is to make
best usage of what hardware/IP/silica is available all the way up to
end-user applications/use-cases, and do so in the most efficient way
possible (whether in terms of memory/cpu/power usage at the lower
levels, but also in terms of manpower and flexibility at the higher
levels).

Will GStreamer be as cpu/memory efficient as a pure OMX solution ? No,
I seriously doubt we'll break down all the fundamental notions in
GStreamer to make it use 0 cpu when running some processing.

Can GStreamer provide higher flexibility than a pure OMX solution ?
Definitely
, unless you have all the plugins for accesing all other hw
systems out there, (de)muxers, rtp (de)payloaders, jitter buffers,
network components, auto-pluggers, convenience elements, application
interaction that GStreamer has been improving over the past 10 years.
All that is far from trivial.

And as Rob Clark said that you could drop HW specific gst plugins in
and have it work with all existing applications, the same applies to all
the other peripheral existing *and* future plugins you need to make a
final application. So there you benefit from all the work done from the
non-hw-centric community.

Can we make GStreamer use as little cpu/overhead as possible without
breaking the fundamental concepts it provides ? Definitely.

There are quite a few examples out there of zero-memcpy gst plugins
wrapping hw accelerated systems for a ridiculous amount of cpu (they
just take a opaque buffer and pass it down. That's 300-500 cpu
instructions for a properly configured setup if my memory serves me
right). And efforts have been going on for the past 2 years to carry on
to make GStreamer overall consume as little cpu as possible, making it
as lockless as possible and so forth. The undergoing GStreamer 0.11/1.0
effort will allow breaking down even more barriers for even more
efficient usage.


Can OMX provide a better interface than v4l2 for video sources ?
Possible, but doubtful, The V4L2 people have been working at it for ages
and works for a *lot* of devices out there. It is the interface one
expects to use on Linux based systems, you write your kernel drivers
with a v4l2 interface and people can use it straight away on any linux
setup.

Do Hardware/Silica vendors want to write kernel/userspace drivers for
their hw-accelerated codecs in all variants available out there ? No
way, they've got better things to do, they need to chose one.

Is OMX the best API out there for providing hw-accelerated codecs ?
Not in my opinion. Efforts like libva/vdpau are better in that regards,
but for most ARM SoC ... OMX is the closest thing to a '''standard'''.
And they (Khronos) don't even provide reference implementations, so you
end up with a bunch of header files that everybody {mis|ab}uses.

So where does this leave us ?

* OMX is here for HW-accelerated codecs and vendors are doubtfully
going to switch from it, but there are other system popping up that will
use other APIs (libva, vdpau, ...).
* V4L2 has an long standing and evolving interface people expect for
video sources on linux-based systems. Making OMX provide an
as-robust/tested interface as that is going to be hard.
* GStreamer can wrap all existing APIs (including the two mentionned
above), adds the missing blocks to go from standalone components to
full-blown future-looking applications/use-cases.

* The main problem... is making all those components talk to eachother
in the most cpu/mem efficient way possible.


No, GStreamer can't solve all of that last problem. We are working
hard on reducing as much as possible the overhead GStreamer brings in
while offering the most flexible solution out there and you can join in
making sure the plugins exposing those various APIs mentionned above
make the best usage of it. There is a point where we are going to reach
our limit.

What *needs* to be solved is an API for data allocation/passing at the
kernel level which v4l2,omx,X,GL,vdpau,vaapi,... can use and that
userspace (like GStreamer) can pass around, monitor and know about.
That is a *massive* challenge on its own. The choice of using
GStreamer or not ... is what you want to do once that challenge is
solved.

Regards,

Edward

P.S. GStreamer for Android already works :
http://www.elinux.org/images/a/a4/Android_and_Gstreamer.ppt
I've speculates several reasons for the on-again-off again PS Suite coming to the PS3 and another reason would be Gstreamer memory and CPU use on the PS3. This should not be a problem for applications but might be an issue for WebGL games, Augmented reality games and as yet unknown Sony plans for the PS3. Vita with twice the memory should not have issues with Gstreamer.

Gstreamer and Fluendo joining to create a SDK to implement Gstreamer on multiple platforms

February 24, 2012 - Collabora Ltd. and Fluendo S.A., two world leaders in open source multimedia, will invest in promoting the GStreamer multimedia framework through the creation of a cross platform software development kit (SDK), targeting desktop and server platforms like Linux, Windows and Mac OS X, and very soon to include leading mobile platforms, such as Android.

The GStreamer SDK will offer a completely new way to get started with GStreamer. Developers will be able to depend on the tested and certified SDK, knowing that their application will work across all supported operating systems and architectures, instead of dealing with the intricacies of assembling, testing and building media engines across multiple platforms themselves.
 
When is the unified interface coming to ps3 and when is the video unlimited interface coming to the store. Harai is always talkin about Sony needing A unified interface across all devices..
 
When is the unified interface coming to ps3 and when is the video unlimited interface coming to the store. Harai is always talkin about Sony needing A unified interface across all devices..

1) They must have in place in all platforms the ability to access the store
2) download from the store (The PS3 browser has download ability)
3) ability to stream IPTV with DRM copy protection from the store. The PS3 browser has no HTML5, DRM or DASH player. Neither does the Vita.

The above can be done with an app but once Sony uses codecs for commercial use they must pay a licensing fee and if they have been using AVM+ (Flash player) for non-commercial use they can't use that for commercial use without paying for it.

They have two choices, pay Adobe for the use of the AVM+ code or port/implement Gstreamer onto the PS3 and Vita. Gstreamer has multiple advantages...is being used on every other Sony CE platform and it looks like HTML5 <video> RTC, video editing and in the future Augmented reality will be using Gstreamer on Linux, Unix and possibly Android platforms. My previous post and many of my posts are about porting Gstreamer to the PS3 and Vita given that Sony is a member of the Khronos Group and is supporting the OpenMax standard for their platforms.

There is an industry wide timetable for a number of technologies that are going to be released by this spring. Three posts up both RVU and MoCa 2.0 are mentioned and both are being implemented in hardware at about the end of March. Webkit2, Gstreamer 1.0, 4K and now the OpenMax 1.2 standard can be added to a list of technologies that are being implemented by this spring. Draft h.265 (HEVC) should also be mentioned as that may see use for IPTV this year and for 4K blu-ray possibly by the end of this year or the beginning of next year.

When will Sony have a unified interface for PSN, I'd guess this spring. Everything appears to be targeting this spring. It's also when Hirari becomes the Sony President.

OpenMax 1.2 was delayed from 2008 till 2011:
 
Sony Publishes a Patent for a Kinect style "USER-DRIVEN THREE-DIMENSIONAL INTERACTIVE GAMING ENVIRONMENT"

isthisthepstationmotionjtjt.png


An invention is provided for affording a real-time three-dimensional interactive environment using a depth sensing device. The invention includes obtaining depth values indicating distances from one or more physical objects in a physical scene to a depth sensing device.

"Embodiments of the present invention provide real-time interactive gaming experiences for users. For example, users can interact with various computer-generated objects in real-time. Furthermore, video scenes can be altered in real-time to enhance the user's game experience. For example, computer generated costumes can be inserted over the user's clothing, and computer generated light sources can be utilised to project virtual shadows within a video scene. Hence, using the embodiments of the present invention and a depth camera, user's can experience an interactive game environment within their own living room. "

"The processing system 174 can be implemented by an entertainment system, such as a Sony.RTM. Playstation.TM. II or Sony.RTM. Playstation.TM. I type of processing and computer entertainment system. It should be noted, however, that processing system 174 can be implemented in other types of computer systems, such as personal computers, workstations, laptop computers, wireless computing devices, or any other type of computing device that is capable of receiving and processing graphical image data."

Augmented Reality support so we now have multiple points to prove Sony is going to support ADVANCED AR on the PS3, Vita and PS4.
Sony outlines a long term roadmap for Playstation tech
Sony SmartAR delivers high-speed markerless augmented reality
Augmented Reality: Sony PS Vita: AR Suite demo
PS3 augmented reality demo video


Acessories (new camera) coming by Sept 2012 for the PS3? Khronos published a PDF outlining among other things AR by Sept 2012 The PDF mentions what's needed by a Camera for AR and the OpenMax IL 1.2 spec fills that need. (Managed Infra Red source is needed as mentioned in the Patent)

The OpenMAX IL 1.2 camera component is also updated with the following advanced capabilities:

&#8226; Enhanced Focus Range, Region and Status support;
&#8226; Field of View controls;
&#8226; Flash status reporting;
&#8226; ND Filter support;
&#8226; Assistant Light Control support;
&#8226; Flicker Rejection support;
&#8226; Histogram information;
&#8226; Sharpness control;
&#8226; Ability to synchronize shutter opening and closing events with audio playback.

Timing
The patent was filed on 26th October 2011, by PlayStation Eye creator Dr Richard Marks. The patent was published on 16th February 2012.
Khronos meeting discussing AR Nov 2011 with Sept 2012 target date (Leveraging Browser technology)
OpenMax IL 1.2 Spec internally released Nov 7, 2011 and published Feb 2012 (supports hardware APIs necessary for AR)

And <sigh>, it's part of the big upgrade rumored for a long time.....2009 Hirari said the PS3 Firmware 3.0 was a complete rewrite to support Video that can be manipulated once digitized and IPTV video. Again WebGL + HTML5 <video> technology supports this inside a browser and outside, the native libraries used to support webkit to do webGL and HTML5 <video> can be leveraged to support Augmented Reality both inside and outside a browser. It's my speculation that this will be supported with Cairo and Gstreamer as Firefox does and the GTKwebkit port does but Sony could do this at a lower level using their own Openmax supported player.....Gstreamer would be the best choice but there might be overhead issues I am not privy to.

More reading as background:

Khronos Mobile Visual Computing
OpenKODE glib - glibc like POSIX cross platform APIs to support middleware using Khronos standards. Ex: If a platform developer is using Gstreamer (middleware) as a player then the developer must provide APIs supporting gstreamer using Khronos standards like Open (GL, VG, SL) and OpenMax.

http://www.khronos.org/assets/uploads/apis/openkode_native_apis1.gif

EGLStreams support Augmented Reality by passing AV data and Meta/timing data as part of the stream.

http://www.khronos.org/assets/uploads/apis/openkode_implementation_multiple_vendors1.gif

Sony is following Khronos standards and Gstreamer/Collabora as well as TI, Nokia, STMicroelectronics and others are insuring that Gstreamer-OpenMax also supports Khronos defined EGLStreams (Page 13).

These standards necessary for WebGL and Augmented Reality have been developed over the last several years and at the same time Hardware vendors have been writing code to support their hardware to these standards. Sony for the Vita is getting this low level code supporting the Khronos APIs but for the PS3 released in 2007 when Standards were not fleshed out who is providing the code? Gstreamer - OpenMax in 2010 did support enough funtionality to support a DASH IPTV player but EGLStreams to Khronos standards for AR needed more.

To this point in time there is no OpenGL, OpenVG, WebGL, IPTV commercial streaming, HTML5 <video> (EGLstream) support for the Vita or PS3 webkit browser. This suggests, if this is not Sony being paranoid about security, that Sony is making sure they get this right. Remember, Sony has to support the standards with code and examples that they provide as SDKs to developers on their platforms (includes PS Suite).

So the AR standards are published Nov 2011, Gstreamer 1.0 was supposed to be done Oct 28, 2011, GTKwebkit2 before March 28 2012 and Sony is supposed to release PS Suite and Playstation Studio Video editor and player for the PS3 which must use a Player with the functionality seen in Gstreamer this spring.

Khronos update PDF

Paging TTP: Sort of a speculative aside, but these two SCE patents popped up, filed in 2010. May, or may not, be relevant to a future PS camera:

qLeJg.png


User Interface System And Method Using Thermal Imaging

Blow Tracking User Interface System And Method

Basically proposes coupling a thermal camera or cameras to a visible light camera and/or IR camera, for the following benefits, chiefly in biometrics without any need to wear anything:

- Heart rate, skin temperature, respiration (breath) rate, blood pressure monitoring
- Better object detection/disambiguation vs rgb/ir alone
- Identifying the speaker in a room full of people
- User identification using respiration patterns
- Judging in a singing game based on breath

etc.
I'd guess they are "relevant to a future PS camera". One of the Depth technologies is time of flight with an IR source and another is using the inverse square law and detecting the intensity of reflected IR (this tech is already getting IR intensity but the IR sender needs to be turned off to use the IR camera for the two patents). In both cases a IR camera is used. The patents you cite are logical extensions of an IR Camera. I don't understand why they were patented in 2010 and the Depth camera which is most likely going to use IR was patented Later in Nov 2011. It does coincide with the Openmax 1.2 (Nov 2011 in the paper but Feb 2012 to the public) release which has the APIs for AR and cameras.
 
http://www.mail-archive.com/webkit-gtk@lists.webkit.org/msg00979.html

GTKwebkit 1.7.90 is ready for release. Several more GTKwebkit2 APIs finished.

What's new in the WebKitGTK+ 1.7.90 release?
============================================

- Geolocation support is built by default now. Use
--disable-geolocation during build to disable it.
- requestAnimationFrame support is built by default now. Use
--disable-request-animation-frame during build to disable it.
- Remove defunct WebInspector GSettings mapping.
- Lots of build fixes for Windows, GNU Hurd, A64, SPARC and Alpha.
- WebKit will try to use the default libsoup proxy resolver automatically.
- Now interpret plugin metadata as UTF-8.
- Web content (except plugins) should no longer steal focus from
other GTK+ widgets.

Messages by Date gives an Idea of what's been worked on.
 
This is for androvsky:

http://www.google.com/search?source....org/assets/.../COLLADA_101-Full_Tutorial.ppt

www.khronos.org/assets/.../COLLADA_101-Full_Tutorial.ppt said:
The list of open standards integrated in PS3 are the following:

COLLADA.
OpenGL ES, a modified version of OpenGL ES 1.0 with extensions specifically aimed at the PS3.
OpenMax, a collection of fast, cross-platform tools for general "media acceleration&#8220;, such as matrix calculations.
OpenVG, for hardware-accelerated 2D vector graphics

http://en.wikipedia.org/wiki/OpenVG said:
OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles such as the PlayStation 3, and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy. OpenVG is well suited[citation needed] to accelerating Flash and SVG sequences. The OpenGL ES library provides equivalent functionality for 3D graphics. OpenVG is managed by the non-profit technology consortium Khronos Group.

On December 9, 2008, the Khronos Group publicly released the OpenVG 1.1 Specification. This latest revision includes glyph rendering for accelerated text, improved anti-aliasing, and Flash support. An updated reference implementation is also provided, as well as a conformance test suite.

cairo &#8211; 2D cross platform graphical vectorial draw and text toolkit. OpenVG-2.x and cairo API differ in scope as cairo attempts to unify printing output across multiple backends with support for text.[21] Cairo can use OpenVG as a backend.

On December 9, 2008, the Khronos Group publicly released the OpenVG 1.1 Specification. And PS3 Firmware 3.0 (2009) was a rewrite using OpenVG Vector Graphics. They didn't need Cairo unless they were going to support TEXT as in a Browser or were using Lua or Mono Scripting engines that were bound with Cairo. The framework (Charles Ying) to support IPTV would then be OpenVG and OpenMax with possibly CairoVG and Gstreamer-Openmax in the IPTV App.
 
PS3 webbrowser user guide and bug-workaround Very well done!

If you like the idea of browsing the Internet with your PS3 (an "IT ONLY DOES EVERYTHING" bullet point), or you don't have a PC / Mac or iPad / Android tablet (or they're out of action), in this thread you will hopefully find all the latest news and tips on a potentially great PS3 feature.

Overall, the new WebKit based browser, which Sony introduced with Firmware 4.10, is a significant improvement over the original NetFront browser as it displays most of today's web sites with much greater accuracy, even if performance is below par for a console of the PS3's power. Hopefully, this is just the start and over the coming weeks Sony will address the various issues, such as the occasional hanging when clicking links and improve usage with the PS3 remote (a great feature), as this has gone backwards (less accurate).

I will of course post any new findings I have, but I hope this thread becomes a one stop shop for browser tips and news etc.
 

Hey, thanks.

Now that we have a new browser, I have my fingers crossed that Sony will issue regular updates for the browser. Assuming this is indeed their intention, hopefully they will issue fixes as soon as they become available and not wait to issue all changes in on go, which might take forever (I'm not saying Sony should increase the frequency of Firmware updates but rather include browser fixes with other Firmware changes).

Hell, if Sony is NOT willing to maintain the browser, I'd be willing to get stuck in myself (could be quite interesting), assuming I didn't have to shell out for an expensive development kit. There might be other developers too, Jeff?
 
Daniel B·;35466354 said:
Hey, thanks.

Now that we have a new browser, I have my fingers crossed that Sony will issue regular updates for the browser. Assuming this is indeed their intention, hopefully they will issue fixes as soon as they become available and not wait to issue all changes in on go, which might take forever (I'm not saying Sony should increase the frequency of Firmware updates but rather include browser fixes with other Firmware changes).

Hell, if Sony is NOT willing to maintain the browser, I'd be willing to get stuck in myself (could be quite interesting), assuming I didn't have to shell out for an expensive development kit. There might be other developers too, Jeff?
This is now an area for debate, how much will Sony upgrade the Browser and what HTML5 features will we get. It's guaranteed that the browser will be crippled in some way to insure a closed platform...still we have comments from Sony employees as to features and leaks on the new PSN menus to go by.

1) SVG icons for navigation in PSN sites requires WebSVG so that's coming.
2) Viewing 3-D in a browser (YouTube) mentioned by a Sony employee as coming within a year (over 1.5 years ago) has already been demoed (on other browsers) using HTML5 <video> and WebGL.

If a feature can make Sony money or provide added value and is a part of Khronos standards then I think we will get it if it does not impact Console security. Firmware 5.0 is I think reserved for advanced (stream) Augmented Reality which the Khronos PDF states is a Sept 2012 target. The Sony patent published this month for a Depth sensing Camera used to provide added support/features to Augmented Reality is I think coming to the PS3 this year to add new support for Augmented Reality. We might also get 3-D video chat sometime after Sept. A push to provide features that will have us purchasing 3-D TVs besides just a few games is I think logical.

I purchased a new Sony camera that has 3-D, Panorama and video support. It only has one lens so it must do a depth sensing algorithm to create a 3-D view and that ability is going to be in the PS3 with Playstation Studio in order to view the 3-D picture from the Sony camera (my guess since it makes sense to keep the file size small). Same technology from Sony in a new camera for the PS3?

4K still picture support to 4K monitors and Playview which is supposed to allow us to view 4K media possibly including 4K video with Zooming and Playstation Studio which will allow Zooming into pictures (already supported) and Video (new feature) together would imply support for 4K media (Pictures and Video) down-converting with Zooming. The h.265 (HEVC) draft has already been published, final version is expected by Jan 2013. This is why 4K blu-ray has been announced by LG and others as a 2013 launch. We should expect support for h.265 and 4K media in the PS3 browser also (when is debatable).

My guess is that there is a timetable of features to be added to the PS3 to keep us happy till the PS4 launches in 2014(?). The PS4 will build on those features over it's life.

And Daniel (are you Tribble6?), no I'm not a PS3 developer...I just look at the functionality seen in the PS3 as well as read where the rest of the industry is going and speculate on what Sony might do. Because of the Sony delay from 2008 till recently (also seen in the Khronos delay in releasing the Openmax 1.2 API standard) in releasing applications and XMB features, others had an incorrect and slanted view of Sony which had them STOP thinking. Other threads on NeoGAF and Beyond 3D have users still months behind this thread in the cites about Sony. That is rapidly being corrected and more information about the PS3 OS had been recently released by Sony (or leaked).

Sony stock is being purchased in blocks and the value is increasing despite no financial news that would support such an increase. A Japanese President will be in place in April and I think the stage is being set for the Sony Ecosystem release (set up by Stringer) in April with a large increase in Sony stock value. (Insiders are purchasing stock) I can't tell if the no comment Sony policies of the past are still in place or Sony is keeping the price low to allow insiders to buy at a lower price. Sony should be telling us that the Vita OS is not finished and much much more is coming to both the PS3 and Vita. The reports of "disappointing" sales of the Vita in Japan are so bogus in the above light.
 
Yes, I'm Tribble6 on PSN (danny8bit on YouTube).

My hope is simply that Sony in the short term (weeks, not months), fixes the various issues in the new browser, which I summarize below, leaving us with a browser that at least "gets the job done":

  • Inability to log in to some sites, such as Hotmail and Sony's TV forums.
  • Locking of the cursor, which in some cases requires turning off the system.
  • Poor usability with the PS3 remote (potentially a great feature), due to slow rendering of "hover" styles, not seeing all clickable elements (e.g. links without href's (as on YouTube's home page) and span's with click handlers) and only half a focus model (setting focus to a text box shouldn't display text entry dialog etc, i.e. how it worked in NetFront was perfect).
  • Missing tooltips (for abbreviated text links etc).
Whilst support for advanced graphics in the browser would be nice (although a potential conflict for retro games on PSN), I believe most PS3 owners would settle for a browser that simply "works" and "for goodness sake" plays YouTube videos in 480p+ on YouTube itself (whilst Flash 10 would be rather nice for this, it might make more sense for Sony to add support via HTML 5, which could also be supported by the Vita).

I'm not a PS3 developer either (developed for DOS, Win 16/32 and the Web), but just imagine the possibilities if Kazuo Hirai offered free PS3 development kits to anyone willing to further the development of the browser. I am of course dreaming a bit here and it would actually be better if Sony just fixed the issues (compared to writing multi-threaded Windows apps, I hear developing for the PS3 "is" rocket science, but then again, where's the fun if there's no challenge!)
 
Looks like there are multiple projects to create wrappers and directly use Khronos APIs to support Media.

http://www.symbio.com/company/partners/khronos/

Our Khronos implementation projects include:

OpenMAX AL implementation for Linux
OpenMAX IL implementation to Linux
OpenGL ES 2.0 software implementation
OpenGL ES 2.0 UI demo development to ARM
OpenVG driver optimization for WindowsMobile

Mobile API Overview
Link to presentation: http://www.khronos.org/developers/library/2010_GDC_Mobile/Khronos-Mobile-API-Overview_GDC-Mar10.pdf

OpenMAX AL implementation for Linux
The goal of the project was to create a fully featured OpenMAX AL implementation based on Linux gstreamer. The implementation uses gstreamer and its plugins to provide actual audio and video playback, recording capabilities and support for various formats.

Link to specification: http://www.khronos.org/openmax/

http://www.gstreamer.org/

OpenMAX IL implementation to Linux
The goal of the project was to design and implement OpenMAX IL compatible drivers for a set of video codecs - including H263, H264, MPEG4 - and image codecs for a leading embedded multimedia IP vendor. Project tasks included the design and implementation of an integration layer for existing codecs, and extension of the Bellagio OpenMAX IL implementation to support new codecs.

Link to specification: http://www.khronos.org/openmax/

OpenGL ES 2.0 software implementation
The goal of the project was to specify, design, implement and test a software implementation of the OpenGL ES 2.0 specification for a new multi-core DSP platform; something that was considered by many as an impossible feat.

The Symbio project team worked in close cooperation with the customer, and in addition to providing a compliant standard and high-quality implementation, the team was also able to provide valuable feedback and suggestions to improve the new command set of the platforms and the overall system design.

Link to specification http://www.khronos.org/opengles/2_X/

Open GL ES 2.0 UI demo development to ARM
http://www.malideveloper.com/documentation/demos/mobile-ui-concept-by-lapland-studio-amp-ardites.php

OpenVG driver optimization for WindowsMobile
The goal of the project was to improve the quality of an existing OpenVG driver and port it from WinCE to embedded Linux. As the project was on the customer's critical path, the Symbio project team worked in close cooperation with the customer. In addition to providing high-quality drivers, the team was able to provide valuable feedback and suggestions for improvements and further development of the driver.
OpenVG & OpenGL ES are providing a common drawing backend. Providing support for CairoVG using OpenVG rather than OpenGL (CairoGL) is more efficient.

OpenVG is supported by WindowsMobile (in the above cite), Android, Linux embedded and apparently the PS3 and Vita (FreeBSD). It could be used as a common 2D drawing library for PS Suite. At this time Cairo is required on Linux and Unix platforms to support Webkit but Android uses Skia, all can use an OpenVG drawing backend. I can see PS Suite including CairoVG and Gstreamer - OpenMax + a Sony UI toolkit very similar to GTK+. On an Android platform, OpenVG, OpenGL, OpenMaxAL, OpenMaxIL are all available. OpenMax IL provides support for Codecs, OpenMaxAl provides support for Standardized controls for Volume etc. PS Suite can use OpenMax standards with platform developers providing "Kode" support.

http://www.khronos.org/assets/uploa...ile/Khronos-Mobile-API-Overview_GDC-Mar10.pdf Looking forward to GDC leaks and official announcments. For PS Suite that is to provide cross platform support, using Khronos standards (provided multiple platforms use Khronos APIs which since 2009 has been happening) is logical. Looking at articles on the internet give little information on what PS Suite (mono) is going to use, only information on what has been used in the past. The PS3 was designed before many of the Khronos standards were developed, is this an issue in the delays seen for apps on the PS3, a wait for standards to be developed.

androvsky is now a PS Suite Beta developer and to comply with NDAs can't post as freely on NeoGAF. When Sony releases information he can fill us in on what it means for us. GDC 2012 in a couple of weeks could have "official" Sony disclosures.

WebGL was released as a standard March of 2011 and Sony disclosed the PS3 Webkit the same month. Sony is a member of the WebGL standards group. See: http://www.khronos.org/assets/uploads/developers/library/2011_GDC_WebGL/WebGL-Intro_GDC-Mar11.pdf

We will be getting support for WebGL in the PS3 in 2012, when though is something I can't even guess at.
 
Was at my local Baseball field and overheard/saw a photographer taking pictures of players for a new Sony game. Front, side and rear shots with arms in multiple positions (Players were complaining at all the poses they had to do). Rays, Twins and BlueJays were mentioned. I suspect that other teams are being photographed in other cities. I just happen to live in South Florida where multiple baseball teams have a winter residence.

Don't know if this is Sony-Sony or EA-Sony or whatever. VR and this game might hit in the same time frame so it might be a VR baseball game.

Shiloa below mentioned it could be the MLB game series Didn't realize it was an on-going series of games.
 

Shiloa

Member
Was at my local Baseball field and overheard/saw a photographer taking pictures of players for a new Sony game. Front, side and rear shots with arms in multiple positions (Players were complaining at all the poses they had to do). Rays, Twins and BlueJays were mentioned. I suspect that other teams are being photographed in other cities. I just happen to live in South Florida where multiple baseball teams have a winter residence.

Don't know if this is Sony-Sony or EA-Sony or whatever. VR and this game might hit in the same time frame so it might be a VR baseball game.

Probably just for Sony's MLB game series.
 
Sony Ericsson Releases WebGL Implementation for Android 4.0 as Open Source Sony-Ericsson provided the WebGL support not Google and they were the first to do so.

Sony Ericsson has us covered because they&#8217;ve just released their implementation of WebGL for Android 4.0 as open source. First of all, this means all the new (and old) Xperia phones that will have Android 4.0, will have support for WebGL. And second, all mobile browsers (think Dolphin HD, Opera Mobile, Firefox Mobile) could use this open source implementation, with the necessary modifications, so even if stock Android browsers won&#8217;t have it on most phones until Google implements it, the other browsers will.

Here&#8217;s what Anders Edenbrandt, Senior Software Architect at Sony Ericsson, has to say about this announcement:

&#8220;Since we announced that we had added support for WebGL in our Android 2.3 (Gingerbread) phones, we have received a lot of feedback from the community. Most of the feedback has been very encouraging, but we have also received comments saying that WebGL needs to get a wider deployment within the Android ecosystem, for the market to take off. This is something we completely agree with.

As a way of encouraging this, and in line with our continuous support of the open developer community and open standards like WebGL and HTML 5, as well as our ambition to be transparent, we have decided to publish our implementation of WebGL for Android 4.0 as open source. This way, it&#8217;s free for anyone who is interested in using it as is, but it&#8217;s of course also there as a base for anyone who would like to contribute in further development of the code.&#8221;

http://slashdot.org/index2.pl?fhfilter=sony said:
"Sony's new CEO says the company needs to move on from its hardware roots. From its inception, the company has defined itself through its gadget lines &#8212; Walkman, Vaio, Cyber-shot, PlayStation &#8212; but incoming CEO Kazuo Hirai, who will officially lead the company from April, says Sony must now focus more on the software and platforms they access. He said he wants to model the company after its successful PlayStation gaming business, which he helped turn around, where 'hardware drives software, and software drives hardware, and it's all tied in by the network.

http://dkgadget.com/opera-releases-opera-mobile-12-and-highlights-the-upcoming-features-of-opera-next-mini/ said:
Opera has released a new version of Opera Mobile for users of Android. The newly released full fledged web browser looks to bring a wealth of features for good. Below is the official list of changes from Opera&#8217;s PR release;
WebGL on Android phones, for all things 3D and web. With WebGL on mobile, it&#8217;ll be even easier to make games cross platform and to distribute them. &#8220;Opera have contributed significantly to the development of the WebGL specification and now Opera Mobile is playing a leading role in the roll-out of GPU-accelerated WebGL on Android,&#8221; said Neil Trevett, Khronos president and vice president of mobile content at NVIDIA.
 

Hanmik

Member
hmm.. this "big" web browser update we got.. it fucks with my ps3 big time.. before the update I could browse most sites just fine as long as I turned off javascript. I still can do that, but the browser takes much longer to load, it freezes alot more than before. And when it freezes I need to hard reset my ps3. It´s a 1 year old slim ps3. Never had these problems before.. and sometimes when I exit the browser after browsing for a while I have to wait up to 5 minutes for the XMB to return ..

this browser update sucks for me..
 

Mario007

Member
This has probably been answered before but is Flash supported in the new browser? I went onto some video sites with custom video player that I could have accessed in the previous browser but I can't play the videos in this browser.
 
The web browser freezes for me when i watch streama other than that im fine. Jeff with Psn undergoing a Big Significant maintance tommrow do u think new firmware is on the way?
 
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