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Halo |OT| HaloGAF Evolved

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I'd prefer no maps from previous Halo games return. Spritual successors are much better. It's time to move on from Bungie's maps. It was shameful how many remakes Reach had as DLC.

Let Certain Affinity do more Defiant map packs and less Anniversary map packs. They've proven they can make solid maps, stop having them ctrl-c Bungie. But I guess we'll be buying Hang Em High again after 4 comes out.

I admit, Halo 1's maps have been done to death at this point :p and I just dont see a single Reach map I would want back. However I would like to play Guardian, Pit and Blood Gulch (done properly) again. Halo 2 and 3 have a lot of maps that would still seem fresh in a new environment. Throw in Blood Gulch and maybe Death Island from Halo 1 PC and I would be happy.
 

FyreWulff

Member
In a perfect world? Sure. Bring on the 'inspired by' maps and build it around the gameplay of Halo 4 instead of trying to adapt an old map to the new gameplay (especially if H4 includes something like Equipment / AA, which it probably will).

But things being what they are, can we really expect an entirely new slate of maps even if they're 'successors'? I'm not holding my breath for it. I can at least hope to see some of my old favorites back rather than old nemeses though.

I'm assuming we're going to have at least one remake on-disc for 4. That's just the reality of it (and marketing). But assuming they overhaul the game to have a powerful map creator like Far Cry's, I'd rather the developers focus on new experiences and new maps and let the community remake Bungie maps if they want to play on them.

This has also gotten fairly interesting now that Far Cry 3 is coming out September 5th or so. You're going to see an FPS with what we can assume is a super-editor. It'd be awkward if 343 just showed up with Forge With More Forerunner Pieces in the same year .

The only way I'd accept remakes in Halo 4 DLC and beyond is if they make the DLC a platform (I've talked about this before) where you buy the DLC and it works in 5 and 6. I don't want to get into a pattern where we're rebuying Midship and Hang Em High every 2 years.
 
Haha watching it now, that mongoose splatter spree is hilarious, poor guys.

I would love to make a proper tage, I got a capture card recently and was learning after effects for work related stuff, so it seemed like putting 2+2 together to make a proper tage, but I never found the time to trawl through my clips. I think I heard that the new dashboard update killed off a lot of capture cards so I haven't even tried since.

I did make this 'minitage' ages ago, pretty happy with it but I relied on like Bungie pro and barely had any clips for it:

http://www.youtube.com/watch?v=7Klc...xt=C3dfc1f1UDOEgsToPDskK71DeXlg8--nEUnfO5f4JN

I would love to go back and make a proper tage with good editing though. I think I only made the one above because of that uphill both ways music lol.

EDIT: Your montage is really making me want to jump back on Halo 3 Rob! That tage shows why H3 is so great. There should be a minigame with mancannons and those boats.

Nice clips in there, those snipes were awesome!
 

Retro

Member
I'm assuming we're going to have at least one remake on-disc for 4. That's just the reality of it (and marketing). But assuming they overhaul the game to have a powerful map creator like Far Cry's, I'd rather the developers focus on new experiences and new maps and let the community remake Bungie maps if they want to play on them.

This has also gotten fairly interesting now that Far Cry 3 is coming out September 5th or so. You're going to see an FPS with what we can assume is a super-editor. It'd be awkward if 343 just showed up with Forge With More Forerunner Pieces in the same year .

The only way I'd accept remakes in Halo 4 DLC and beyond is if they make the DLC a platform (I've talked about this before) where you buy the DLC and it works in 5 and 6. I don't want to get into a pattern where we're rebuying Midship and Hang Em High every 2 years.

See, now I can definitely get behind all of this, especially a more powerful Forge (since that's where I spent most of my time anyways).

Not being able to play DLC between games when it's already well-established that we're getting another Trilogy will border on criminal. I'd say something like "I'm not going to buy them again in protest", but I know myself better (though technically, YOU bought me one of the Reach map packs... thus, you clearly support remakes! Caught you, sucker, I win, nyeh nyeh, game over.)
 

Fracas

#fuckonami
The only way I'd accept remakes in Halo 4 DLC and beyond is if they make the DLC a platform (I've talked about this before) where you buy the DLC and it works in 5 and 6. I don't want to get into a pattern where we're rebuying Midship and Hang Em High every 2 years.

I really like this idea. IIRC isn't that similar to Rock Band's DLC system?
 

Trey

Member
See, now I can definitely get behind all of this, especially a more powerful Forge (since that's where I spent most of my time anyways).

Not being able to play DLC between games when it's already well-established that we're getting another Trilogy will border on criminal. I'd say something like "I'm not going to buy them again in protest", but I know myself better (though technically, YOU bought me one of the Reach map packs... thus, you clearly support remakes! Caught you, sucker, I win, nyeh nyeh, game over.)

But how would that work with H4 coming out on 360 and 5 and 6 dropping on the next gen? A voucher?

:)
 
Hey guys, have you seen the new leaked Halo 4 image?! OMG!

fXzhv.jpg


It's a fake. Don't get hyped. A person used Assault Of The Controlroom/Two Betrayals and put the ToyFair Master Chief on it. And yeah changed the HUD a bit.
 

daedalius

Member
Hey guys, have you seen the new leaked Halo 4 image?! OMG!

fXzhv.jpg


It's a fake. Don't get hyped. A person used Assault Of The Controlroom/Two Betrayals and put the ToyFair Master Chief on it. And yeah changed the HUD a bit.

What kind of troll spends time photoshopping this kind of shit? There are so many more fun things to do in photoshop! (like this!)

Derp!
 
Turns out I need to write an example article for HaloCouncil as my application. Gonna take my time and see what I can come up with.

Is HaloCouncil going to have an SRK/Eventhubs/Iplaywinner like halo news hub? Hope that's the case. Already hoping the forums do well so we can transition out of the mlg forums.
 

FyreWulff

Member
I really like this idea. IIRC isn't that similar to Rock Band's DLC system?

Yep. Rock Band DLC from 1 & 2 works in 3. They even added Pro Drums support in Rock Band 3 with a gigantic patch data to hundreds of songs that came out before they started considering Pro Drum support, so all of the over thousand pieces of official DLC support pro drums.

Under the current Halo engine, the ways to accomplish it like Rock Band did would be that Halo 5 and 6 have patches they apply to Halo 4 DLC (and exported Halo 4 disc maps) to get all the features of the later game. There's also the option of just faking it and re-baking the maps for the later games. One would assume MS is retaining the same LIVE system, so they'd just let you download the rebakes if you bought the DLC, either via LIVE just adding the download or using the maps like a software key to initiate the download for free. The cross-console aspect wouldn't that hard to overcome if MS wanted to actually do this.

This way people get the Halo 4 maps they liked in 5 and 6 (and the 5 maps they like in 6), and 343 gets to focus on making new maps to add in to the selection. Of course, you'd have to sell Microsoft on this idea. Harmonix was able to pull it off because they had publishers that understood what they wanted to do.
 
To me it seems like Rock Band had it easy because the core engine doesnt change game to game though. (Right?) With Halo it would probably be a lot harder and more restrictive trying to do the same thing that rockband did.
 

Fracas

#fuckonami
Here's a question: are you more a fan of Bungie or a fan of Halo? (if you had to choose, without saying both)

Definitely Halo for me. Its campaign and multiplayer are incredibly unique and stand out from the overcrowded FPS market. Bungie gained my trust with halo 1-3, but then they beat it with a giant stick when they released Reach. I wish them well though, and I'm sure their next game will be fine

edit: COD4 update? Sweet! When was that said?
 
Here's a question: are you more a fan of Bungie or a fan of Halo? (if you had to choose, without saying both)

Until I see and play Halo 4, Bungie. I know Reach was a letdown after the trilogy and ODST, but I think a lot of longtime key Bungie guys working on Destiny and not Reach had a lot to do with that.
 
So CoD4 is getting a title update that adds host migration and some other features...

How about that Halo 3 playlist update?

Woah really, what other features? Adding host migration retroactivly like that seems crazy.

Here's a question: are you more a fan of Bungie or a fan of Halo? (if you had to choose, without saying both)

Halo, this may sound totally crazy but im convinced Halo 1,2 and 3 where kind of not meant to be. The fact that I enjoy them is kind of against what Bungie intended them to play like (If they had more polishing time) I mean watching some of the newer vidoc's its pretty clear Bungie dont like things like the Pistol and BR.

Bungie do a lot of amazing stuff, and are ahead of the curve in a lot of areas and I will be looking forward to seeing what they do next, but gameplay wise im more excited to see what gameplay 343 has in store for us.
 

Redford

aka Cabbie
Bungie gained my trust with halo 1-3, but then they beat it with a giant stick when they released Reach. I wish them well though, and I'm sure their next game will be fine

I don't know what to think about Reach after a year and a half. I never expected it to cause so much rage, at least not more than H3 did.

It did alot of things right in the production value area, yet the beaker that was Reach, on the whole, just blew up with the experimentation.

Anyways, I ask because of Destiny, and how the two series will interact with eachother on the market. They're pretty closely bound because of their heritage, is what I mean.
 

Overdoziz

Banned
I dislike Bungie because they put Active Camo and Jetpack in which the opposing team decided to abuse to hell and back in the last game I played. Fuck that shit.
 

Fracas

#fuckonami
It did alot of things right in the production value area, yet the beaker that was Reach, on the whole, just blew up with the experimentation.

I agree with you there. I don't know what the consensus on GAF is, but I actually like the grittier presentation that Reach has (not that I'm particularly against the vibrant feel of 1-3).
The armory and active roster were great additions as well. The weapons were great as well, with only a few that didn't really click with me.

The only real problems that I have with Reach are armor abilities, bloom, and lack of quality maps. Reach isn't bad, but it's definitely not what comes to mind when I think of Halo. TU can be pretty damn fun, and I'd still take vanilla Reach over any FPS on the market. I just hold the Halo franchise to a certain standard, and Reach didn't meet my expectations.

This is getting to be a bit long already, so I suppose I'll go ahead and add in my hype for Halo 4. After reading these last couple bulletins, I am very much looking forward to it. I mean, that bit about the "feel" of a spartan...Good lord. March can't come soon enough.
 

daedalius

Member
Here's a question: are you more a fan of Bungie or a fan of Halo? (if you had to choose, without saying both)

Halo, but I still like Bungie.

I do like how Reach looks, especially the Anniversary maps. They seem to be somewhere between the grittiness of Reach and the vibrancy of H3. I hope H4 sticks to that styling.
 

Ramirez

Member
I agree with you there. I don't know what the consensus on GAF is, but I actually like the grittier presentation that Reach has (not that I'm particularly against the vibrant feel of 1-3).
The armory and active roster were great additions as well. The weapons were great as well, with only a few that didn't really click with me.

Ew, I really hope 4 returns to vibrant colors, I hate the grainy filter look Reach has.
 

Redford

aka Cabbie
Ew, I really hope 4 returns to vibrant colors, I hate the grainy filter look Reach has.

Same here, it just kind of adds to the horribly un-Halo-like gameplay. High Ground is an example of the kind of atmosphere I appreciated in Halo 3 for maps.


I'm surprised you didn't rage at the guy for the repost. (We already had this bungie vs halo thing not too long ago)

Oops, sorry. I kind of stopped reading after OT6 cos of Christmas busyness.
 
Here's a question: are you more a fan of Bungie or a fan of Halo? (if you had to choose, without saying both)

I haven't played a Halo FPS that wasn't made by Bungie. (CEA doesn't count.)

I haven't regularly played a Bungie game that wasn't Halo.

Ask me again after Halo 4 and Destiny have released. I can't honestly answer that question right now.
 
I can't be a Halo fan without being a Bungie fan. The 2 are too connected for me right now. Bungie would have to do some pretty bad things before I'd start to dislike them.

But right now, I'm more excited for Halo 4 than Destiny.
 

Deadly Cyclone

Pride of Iowa State
I realllllly like this direction 343 is going (probably posted)

http://kotaku.com/5885765/heres-why-master-chiefs-going-to-look-different-in-halo-4/gallery/1

A big focus on the Chief's armor was his physicality and putting the player in those mighty shoes. Getting that weight across in the design had us looking at a lot of contemporary military vehicles, and we pushed detail and form into the armor that implied that history. This is the bleeding edge of military technology.

A Spartan tossing his chest plate should feel like an anvil dropping….

A Spartan sprinting across concrete should be a stealthy whisper….

Putting on your helmet should feel like powering up an F-15E….

These are the sorts of experiences we want to give the players.

One of the Master Chief's most notable physical characteristics is that he's wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it's important you understand that you're more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.
 
Covenant-cide: Kill *120* enemies in Firefight Matchmaking = 3200 cR

Just Holdout: Kill *1000* enemies on Holdout in Firefight Matchmaking = 3000 cR

ed332eb1-57e7-4be1-b1c0-e5ac659fb2c9.jpg
 

Fuchsdh

Member
Same here, it just kind of adds to the horribly un-Halo-like gameplay. High Ground is an example of the kind of atmosphere I appreciated in Halo 3 for maps.

My issue is playability. I had to stop the Halo Reach campaign and go check my TV settings to make sure my gamma wasn't wrong. I shouldn't have to use the night vision mode *in the daytime*--hell, I just ended up keeping it on all the time because while it was grainy it didn't blow out like ODST's VISR and I got annoyed about having to keep turning it back on.

The visual style of Reach was a huge step away from one of the big reasons I liked Halo--can you see Call of Duty ever pushing out purple vehicles?
 
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