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Wii U Speculation Thread 2: Can't take anymore of this!!!

Status
Not open for further replies.
Someone already posted it ?
wii_u_comparison-3-1.jpg

wii_u_comparison-4-1.jpg

Left one = Old WiiU controller
Right one = WiiU Controller at E3 2011

I would prefer that they stick with the old design :(
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Rösti;35650781 said:
Nope, just more buzz about GDC, and more discussions about already known rumors. 2.54 more days until GDC, it's getting close.

Thanks for the update.
 

darthdago

Member
Thanks! Though, the Wii is pretty much running on fumes anyway. My point was that post-SNES, Nintendo just don't appear to have the staying power to support their home console for anything more than 5 years.

NES JP-07/1983 , US-10/1985, EU-09/1986
SNES JP-11/1990 , US-08/1991, EU-04/1992
N64 JP-06/1996 , US-09/1996, EU-03/1997
GC JP-09/2001 , US-11/2001, EU-05/2002
Wii JP-12/2006 , US-11/2006, EU-12/2006
Wii U JP-11/2012 , US-10/2012, EU-11/2012 –> maybe

I dont think that its about Nintendo not having the power to let their home systems stay longer than 4-6 years.
It started with a real different situation out there.
We have had the videogamecrashes in '77 and '83, people more and more used homecomputers and left consolegaming.

The NES was released first before MasterSystem (I dont take the SG-1000 into account) and very successful (only competitor SEGA -I know there were others but I will stay with the important ones)

The SNES was even released 2 years after the competition (Sega) relesed their system.
SNES was also the system that changed everything, there was the break with Sony which resulted in the PS...

The N64 was more a reaction on SONY than on SEGA which both released their console 1.5yrs prior.

GC was released in a console cicle that has lost one good old "enemy" -> SEGA due to lack of sales the Dreamcast was their last system.
But besides SONY there came MICROSOFT now there were two competitors with loads of cash. The PS2 had like 1yr to 1.5yrs headstart whereas GC and XBOX relesed nearly the same time.

In the Wii era the XBOX had a headstart of one year PS3 was same time than Wii.

Now with the WiiU they go back to the roots and release as first competitor.

So it's not about dont have the power to keep the system for longer...
It would just be stupid from a company to leave the field to the competition alone.
With SONY and even more with MS they have a competition that you dont leave them playing on the battlefield alone.
 
R

Rösti

Unconfirmed Member
Now guys, this is a probably a real stretch, but Nintendo of America will be attending the event A Stellar Night by Starlight Foundation on the 17th of May this year. Starlight Foundation is dedicated to improving the quality of life for hospitalized children, and Nintendo has for more than fifteen years been helping out by providing Fun Centers to Starlight. The Fun Centers currently incorporate a Wii console, a DVD player and a TV. The program exists in North America, UK and Australia and an estimated 500,000 children are currently using the Fun Center in the UK alone. More than 7000 Fun Centers have since 1992 been placed in hospitals across North America. I also believe these units are available for the US military to order.

As far as I know, the Wii version of the Fun Center was announced on the 12th of October 2006 when Nintendo of America donated the 5000th Fun Center to Cedars-Sinai hospital in Los Angeles. And the new units were not delivered until summer 2007, so Nintendo's attendance at this event is no indication of any news release, but news would be good PR for both Nintendo and Starlight; as I assume children of many varying age groups have heard of Wii U and thus probably would be eager to try out the new system. A concurrent release of Wii U in retail and hospitals would certainly look good in Nintendo's CSR report for this year and would also account to launch success, and I doubt there would be many logistical challenges to supply upgraded units in let's say an amount of 2500 to hospitals by launch. And they would only have to mention a Wii U equipped Fun Center by the end of the year, no price points or exact dates would be necessary to tell the public.

As I said, this is a real stretch and probably not something to hype as much as GDC or E3, but it could be a somewhat significant checkpoint on the road leading up to E3 and launch, because of the history between Nintendo and Starlight.

Source: http://www.starlight.org/events/

Repair guide for the Wii Fun Center, if anyone is interested: http://www.starlight.org/uploadedFi...ms/Fun_Centers/2009 Repair Manual PN65660.pdf
 

HylianTom

Banned
HylianTom said:
Ha!

While such a thing won't happen in a million years, your post prompted me to imagine the dramatic turnaround in media coverage tone/attitude if Nintendo were to have the most powerful console for a generation. It'd be hysterical.


The only turnaround in coverage would be journos turning emo that Sony and MS got beaten at the "arms race" by Nintendo BY ACCIDENT. They'd still slant their coverage, but they'd just be whiny little shits about it, covering Nintendo prominently like someone is literally holding a gun to their head.

This man gets it. Yup.

"whiny little shits." I like.
 
The hide bbcode doesn't work on neogaf ? I want to write a wall of text without polluting :(

Nope, you have a Spoiler function, but it just blacks out the text.

e: And don't worry, we're used to walls of text around these parts. (Just don't expect every responder to have thoroughly read it.)
 

IdeaMan

My source is my ass!
Nope, you have a Spoiler function, but it just blacks out the text.

Yeah, it's not what i need :(

Well then, if i don't find a solution, i'll post my message as it is, just ignore it guys if you are not interested, but i had to justify myself after some assertions. No, it's not the complete Wii U spec sheet i'm sorry.
 

Sardello

Member
Yeah, it's not what i need :(

Well then, if i don't find a solution, i'll post my message as it is, just ignore it guys if you are not interested, but i had to justify myself after some assertions. No, it's not the complete Wii U spec sheet i'm sorry.
The more you tease the more you loose followers.

Be direct, man. If you have something you want to share don't play with the Gaf community. We are ready for the blowout / disappointment.

Get ready to any kind of reaction.
 
R

Rösti

Unconfirmed Member
Finally, news time. Impress Watch yesterday (JST) ran a story on Silicon Studio's Paradox Engine that will be shown at GDC. While supported platforms for this particular engine are undecided at the moment, the Orochi engine and the middleware Yebis are mentioned as "under development" for Wii U, in the news item:

This is translated by Google Translate, so it may not be entirely accurate, but the most important things are correct.

[Game engine "OROCHI" domestic;
Domestic production of all-in-one game engine includes a type library and development tools for more than 40 species and various other graphics and sounds will be required in game development. Framework that is optimized will raise the quality in the trial and error in the "Japanese style of development" will be characterized.
[Supported Platforms]
PS3, PS Vita, Xbox 360, Arcade (Windows), Wii U (under development)

[Post effects middleware "YEBIS";
Middleware to achieve real-time utilizing the HDR rendering post effect. By the post process for the pre-rendered image, provide a lens for a high quality, a number of next-generation effects.
[Supported Platforms]
PS3, PS Vita, Xbox 360, Arcade (Windows), iPhone / iPad, Android, Wii U (under development)

Source: http://game.watch.impress.co.jp/docs/news/20120301_515791.html

Now, Yebis is actually shown at Silicon Studio's homepage: http://www.siliconstudio.co.jp/english/yebis_e.html

It looks fairly impressive, the effects reminds me a bit about the Japanese Garden demo.
 
The more you tease the more you loose followers.

I don't know man. I like being teased.

Rösti;35652323 said:
Finally, news time. Impress Watch yesterday (JST) ran a story on Silicon Studio's Paradox Engine that will be shown at GDC. While supported platforms for this particular engine are undecided at the moment, the Orochi engine and the middleware Yebis are mentioned in the news item:
Never heard of either of those. What games have run off of them, or are they fairly new as well?
 

stilgar

Member
The more you tease the more you loose followers.

Be direct, man. If you have something you want to share don't play with the Gaf community. We are ready for the blowout / disappointment.

Get ready to any kind of reaction.

wat. 99% of the fun in gaming news is anticipation and crazy predictions. Especially on GAF.
 

Nibel

Member
Rösti;35652323 said:
Finally, news time. Impress Watch yesterday (JST) ran a story on Silicon Studio's Paradox Engine that will be shown at GDC. While supported platforms for this particular engine are undecided at the moment, the Orochi engine and the middleware Yebis are mentioned as "under development" for Wii U, in the news item:

You are my thread hero, Rösti! Interesting stuff, thanks!
 
R

Rösti

Unconfirmed Member
Never heard of either of those. What games have run off of them, or are they fairly new as well?
Well, I know of no games that have used Yebis, but there are a few games this generation that have used Bishamon, the most prominent one being Child of Eden, as mentioned in the news item. On Silicon Studio's homepage this is what is says on Bishamon:

  • Puzzle RPG title "Gyromancer" Xbox LIVE arcade by SQURE ENIX
  • Data carddass game title "Kamenrider Buttle Ganbaride" for Arcade by BANDAI
  • Battle game title "Hokuto no Ken Rao Gaiden Ten no Hao" for PSP by interchannel
  • Party game title for Wii
  • Racing game title for Wii
  • Battle party game title for Arcade
  • Action RPG title for Nintendo DS
  • Online racing game title for PC
  • MMORPG title for PC
  • New genre game title for PS3/Xbox360
  • War game title for PS3
  • FPS title for Xbox360
  • ... and more

Here's a fact sheet about Bishamon: http://www.siliconstudio.co.jp/english/pdf/ss_handbill_BISHAMON_e.pdf
And a fact sheet about Yebis: http://www.siliconstudio.co.jp/english/pdf/ss_handbill_YEBIS_DAIKOKU_e.pdf

And a video was uploaded on the 28th of February this year: http://www.youtube.com/watch?feature=player_embedded&v=xi_SIpZ9I1g
 

Sardello

Member
wat. 99% of the fun in gaming news is anticipation and crazy predictions. Especially on GAF.
Indeed... each reaction is funny.
But the "teasing behaviour" is something that remind me OSoKO!! TANaKA!11.

New Gurus should use a ninja approach. Info from nowhere all together without preannouncements.
 
This shit better be a versus game or a Power Stone like. :p
I'm hoping for a versus game. I'll suck at it, but at least I can say I own it.

Rösti;35652733 said:
Well, I know of no games that have used Yebis, but there are a few games this generation that has used Bishamon, the most prominent one being Child of Eden, as mentioned in the news item. On Silicon Studio's homepage this is what is says on Bishamon
Alright, thanks! Haven't played Child of Eden, nor have I heard of those games (lol at most of them not being titled)
 

stilgar

Member
Indeed... each reaction is funny.
But the "teasing behaviour" is something that remind me OSoKO!! TANaKA!11.

New Gurus should use a ninja approach. Info from nowhere all together without preannouncements.

Oh god Osoko Tanaka...how could I forgot. Good times :p
 
All for US

N64 = 199.99
GC = 199.99

addition
NES = 199.99
SNES = 199.99
Wii = 249.99

Just repeating from last night's conversation on this, but the NES had two main skus: An "Action Set" for $199.99 and a "Deluxe Set" for $249.99.


But it would be so damn uncomfortable.
and yes its already been posted

Would the older one be uncomfortable? It has:
* More Gamecube-esque grips
* dpad and buttons that are closer to the middle, not directly below the analogs, which is more natural in terms of how the thumbs move (and why it's set up similarly on every other dual analog controller).
* - and + buttons (if I'm seeing it right) situated in a place where they could actually be used for gameplay if needed instead of being absolutely nowhere near any finger or thumb at all


edit: Also, could we schedule a three-way cage match with lherre, Arkam and IdeaMan for after GDC? We'll need something to sate us after GDC's disappointing lack of actual info.

I still don't know if there's an 'h' in his name
 

darthdago

Member
Just repeating from last night's conversation on this, but the NES had two main skus: An "Action Set" for $199.99 and a "Deluxe Set" for $249.99.




Would the older one be uncomfortable? It has:
* More Gamecube-esque grips
* dpad and buttons that are closer to the middle, not directly below the analogs, which is more natural in terms of how the thumbs move (and why it's set up similarly on every other dual analog controller).
* - and + buttons (if I'm seeing it right) situated in a place where they could actually be used for gameplay if needed instead of being absolutely nowhere near any finger or thumb at all


edit: Also, could we schedule a three-way cage match with lherre, Arkam and IdeaMan for after GDC? We'll need something to sate us after GDC's disappointing lack of actual info.

I still don't know if there's an 'h' in his name


You are right I forgot about this one, sorry...
 

IdeaMan

My source is my ass!
After reading some members that are reluctant to believe in my messages, and I understand it perfectly, I want to give some details, even if I have chosen my words carefully and thought I took every precautions in the world in my first post. I will repeat or clarify a few:

- In France, in the 90’s, there were for a sole manufacturer, 5 and more magazines, monthly for the most. Add the other papers dedicated to one brand, and the even more numerous non-specialized ones. All these publications had dozens of “journalists” working for them. At the end of the 90’s and of course during the 2000, there were many game websites serious enough to have some contacts with the industry. So there are several thousands of “game journalists”, this is not an accomplishment, something that supports or not some credibility. And I’ve said “former”.

- Above all, I want to protect my sources, so I would prefer to stop posting than endangering them, even if what I’m saying is nothing revolutionary, several people, techies, with good reasoning skills, have guessed for weeks or even months what I’ve learned. My posts are more like information consolidation a tad tinted here and there, and it’s already that isn’t it ?

- For how I communicate, I’m just trying to spice things up, put some fun in my contributions and in the thread. Having information and wanting to share it, doesn’t exclude the use of smileys and funny pictures. I intend to participate in NeoGAF in a relaxed, laid-back manner. And the teasing, the suspense, the anticipation, before a platform and its software presentation, is my favorite moment in this sector like many of you, so understand that I want to partake in it. The wait before E3 will be long, I could get some info, vague, I want to distill them to cultivate buzz and speculation, I have already explained that, and some have completely understood. And to answer to people like bg, I know that these posts have a limited scope or reach, the discussions have developed without me before my subscription, they will continue after, I'm not a vip on this topic, I thought I was clear on that point with the over-the-top use of trial & attempt vocabulary, I even said “a drop in the ocean”, I can’t be clearer on the fact that what I know is not groundbreaking and will not revolutionize the debates, but maybe crop them a little and, like any other, feed them. Sorry and a bit saddened that this teasing part gets on the nerves of some, or is seen in another way that it should have been: simply to entertain my involvement and write in a light-hearted approach. The situation is rather simple, I prefer to disclose my info little by little for a long time, instead of unleash all in 4 cryptic lines, it’s more exciting, and more easy to analyze them, confront them, and talk about them, separately.

- There is nothing very insiderish or to brag about. Today, thousands of people are close to the Wii U dev kits or what they’re displaying on the screens. You can imagine that many of them talk to their friends.

- I saw nothing myself, I had second-hand information through people away from all the programming part and other jobs where they could have really benchmarked and dissected the hardware. What I know is therefore more related to impressions, experiences. There is a dose of subjectivity.

- When reporting news, i don't want to make revelations, but just nurture the discussions and help killing in the egg non-constructive speculations that have spread even on other language forums, such as Wii U = 1x Xbox360, Wii U has a very limited amount of ram, etc.. While remaining vague to not spoil the surprise if Nintendo decides to give a detailed specs sheet, which I doubt since they have not done that for a long time, I bring elements of information to try to silence these deceiving rumors and help redirect the debates on more accurate roads.

- From my perspective, proactive communication is good, especially with hardcore gamers, who enjoy a non-negligible influence and can convey a sticking negative image of a product founded on rumors speaking of underpowered material. It costs nothing to do a preemptive strike and say "that, from what I know, it will not happen”. The exact components are still unknown, but instead of seeing speculations power ranging from 0.7 / 0.8x to 10x xbox 360, you can narrow this range, I know that as a board member and a game nerd, I would prefer that than to keep considering the under-the-ground and over-the-top rumors in my tech talks and be disappointed in the end. It's more of a damage control than anything else, Nintendo should pay me :p or employ one of their PR guy to reassure from time to time people for who “1080p box – checked” is not enough and who give up to the temptation of underestimating the Wii U power.

- It has no effect on a whole new unveiling of the Wii U at E3. I am a responsible guy, I do not want to spoil the momentum that they build for this event. Anyway, with what I know, there is no risk (read: I am far from knowing everything), I respect their apparently adopted communication strategy to unleash everything at E3 2012, and as they have said 100 times, this console will be mainly based on the concept, the experience, rather than on the hardware.

- I don’t know the most important things and more specific specs of the machine, like details on the CPU and the GPU. If a Nintendo representative passes by and is counting on a surprise about the components, well, they can be reassured, I have no revelations to make. And if I were to find out, I would not do it for the reasons explained, I will impose myself a NDA even if I’m not in the industry.

- My main goal while creating this account, isn’t to post shocking and unknown-before-news, it’s primarily to share my ideas. The problem is that I’m a junior member so can’t create threads where it will be easier to develop them. So in the meantime, I post here and there on NeoGAF. It just turns out that I have some info regarding the Wii U so I want to share it, and help making the buzz grow in a controlled manner, which is beneficial to Nintendo, company that I like. I want to capitalize on this participation to help me really enter the world of game development.

- On the fever which has suddenly possessed the thread yesterday: saying that the Wii U is closer to 2x Xbox360 than 5x (I've said it umpteen times), that we must be reasonable in our expectations, that there are parameters which make the whole comparison thing hard and variable (primarily because of the padlet usage you’ve guessed it), I hope to help keeping in check some expectations. My post on the impression of my sources (in response to guek from what I remember), who are more “interested” than super-excited about the hardware go in that direction. This is the opposite of overhype, is it not clear? In the message about the ram, I added that I expected roughly 1GB, and from what I know it’s more and I was quite surprised by that yes. But read again, I’ve never said “amagad it’s big !”. And the memory isn’t everything, and EVEN with a somewhat surprising amount of ram for me, the felt experience that I’ve heard remains 2x.

TLDR: Feel free to believe me or not, I never said it was 100% legit news, on the contrary, I insisted on the specific context in which I got this info, and various parameters that make it to be taken with caution. It’s at a small level, I do not have complete information, and I told many times that there would be nothing really exclusive. Still, It can be interesting.

- Not only you must keep a cool head, but I encourage you to use your critical mind and to doubt what I’ll say. But do it in a civil manner please and try to avoid personal attacks. Now I’ll not spend my time to justify myself and paint big warning notices every two seconds. But I understand some of the doubts and it is quite normal. The only way to alleviate that is through the test of time. I’ll try to give other info that can be verified/proved to be right in the future.

- Oh and I only posted here, I don’t have an account on Beyond3D boards so don’t invent me some new nickname here and there :p

- And lherre said that he only knows that arkam is legit in the position he claimed to occupy (someone who work in a studio), and again, it’s not my case, I’m not a developer, I relay second-hand knowledge.

Phew !

And because a whole message of justification doesn’t quite match the idea that I have of my contribution here, some information that people who have worked on previous machine can speculate on.

I’m talking in a SDK V2 context. The info is roughly 2 months old. Wsippel said a few days ago that a 2.02 version is available.
- Now, how much optimized is the SDK with each .XX iterations ? I don’t know
- What are Nintendo habits concerning SDK, an evolution from 2 > 2.02 in apparently a few months is quick or not ? It is a sign of stabilization, or on the contrary “small” iterations can bring a lot of new things ?
- It is a sign that they focused themselves more on hardware changes (evolution from v4 to v4.2 rather fast, a "v5" available, etc.) than optimization of the software development kit until recently ? (for this, i think it often happens for SDK numbers to be less advanced than hardware dev kit).

Any developer hindsight would be appreciated :)
 

mclem

Member
Rösti;35652733 said:
Well, I know of no games that have used Yebis, but there are a few games this generation that have used Bishamon, the most prominent one being Child of Eden, as mentioned in the news item. On Silicon Studio's homepage this is what is says on Bishamon:

Is that the name for a series of games where you capture and train GAF mods, dispensing bans as appropriate?
 

Sardello

Member
After reading some members that are reluctant to believe in my messages, and I understand it perfectly, I want to give some details, even if I have chosen my words carefully and thought I took every precautions in the world in my first post. I will repeat or clarify a few:

- In France, in the 90’s, there were for a sole manufacturer, 5 and more magazines, monthly for the most. Add the other papers dedicated to one brand, and the even more numerous non-specialized ones. All these publications had dozens of “journalists” working for them. At the end of the 90’s and of course during the 2000, there were many game websites serious enough to have some contacts with the industry. So there are several thousands of “game journalists”, this is not an accomplishment, something that supports or not some credibility. And I’ve said “former”.

- Above all, I want to protect my sources, so I would prefer to stop posting than endangering them, even if what I’m saying is nothing revolutionary, several people, techies, with good reasoning skills, have guessed for weeks or even months what I’ve learned. My posts are more like information consolidation a tad tinted here and there, and it’s already that isn’t it ?

- For how I communicate, I’m just trying to spice things up, put some fun in my contributions and in the thread. Having information and wanting to share it, doesn’t exclude the use of smileys and funny pictures. I intend to participate in NeoGAF in a relaxed, laid-back manner. And the teasing, the suspense, the anticipation, before a platform and its software presentation, is my favorite moment in this sector like many of you, so understand that I want to partake in it. The wait before E3 will be long, I could get some info, vague, I want to distill them to cultivate buzz and speculation, I have already explained that, and some have completely understood. And to answer to people like bg, I know that these posts have a limited scope or reach, the discussions have developed without me before my subscription, they will continue after, I'm not a vip on this topic, I thought I was clear on that point with the over-the-top use of trial & attempt vocabulary, I even said “a drop in the ocean”, I can’t be clearer on the fact that what I know is not groundbreaking and will not revolutionize the debates, but maybe crop them a little and, like any other, feed them. Sorry and a bit saddened that this teasing part gets on the nerves of some, or is seen in another way that it should have been: simply to entertain my involvement and write in a light-hearted approach. The situation is rather simple, I prefer to disclose my info little by little for a long time, instead of unleash all in 4 cryptic lines, it’s more exciting, and more easy to analyze them, confront them, and talk about them, separately.

- There is nothing very insiderish or to brag about. Today, thousands of people are close to the Wii U dev kits or what they’re displaying on the screens. You can imagine that many of them talk to their friends.

- I saw nothing myself, I had second-hand information through people away from all the programming part and other jobs where they could have really benchmarked and dissected the hardware. What I know is therefore more related to impressions, experiences. There is a dose of subjectivity.

- When reporting news, i don't want to make revelations, but just nurture the discussions and help killing in the egg non-constructive speculations that have spread even on other language forums, such as Wii U = 1x Xbox360, Wii U has a very limited amount of ram, etc.. While remaining vague to not spoil the surprise if Nintendo decides to give a detailed specs sheet, which I doubt since they have not done that for a long time, I bring elements of information to try to silence these deceiving rumors and help redirect the debates on more accurate roads.

- From my perspective, proactive communication is good, especially with hardcore gamers, who enjoy a non-negligible influence and can convey a sticking negative image of a product founded on rumors speaking of underpowered material. It costs nothing to do a preemptive strike and say "that, from what I know, it will not happen”. The exact components are still unknown, but instead of seeing speculations power ranging from 0.7 / 0.8x to 10x xbox 360, you can narrow this range, I know that as a board member and a game nerd, I would prefer that than to keep considering the under-the-ground and over-the-top rumors in my tech talks and be disappointed in the end. It's more of a damage control than anything else, Nintendo should pay me :p or employ one of their PR guy to reassure from time to time people for who “1080p box – checked” is not enough and give up to the temptation of underestimating the Wii U power.

- It has no effect on a whole new revelation of the Wii U at E3. I am a responsible guy, I do not want to spoil the momentum that they build for this event. Anyway, with what I know, there is no risk (read: I am far from knowing everything), I respect their apparently adopted communication strategy to unleash everything at E3 2012, and as they have said 100 times, this console will be mainly based on the concept, the experience, rather than on the hardware.

- I don’t know the most important things and more specific specs of the machine, like details on the CPU and the GPU. If a Nintendo representative passes by and is counting on a surprise about the components, well, they can be reassured, I have no revelations to make. And if I were to find out, I would not do it for the reasons explained, I will impose myself a NDA even if I’m not in the industry.

- My main goal while creating this account, isn’t to make revelations, it’s primarily to share my ideas. The problem is that I’m a junior member so can’t create threads where it will be easier to develop them. So in the meantime, I post here and there on NeoGAF. It just turns out that I have some info regarding the Wii U so I want to share it, and help making the buzz grow in a controlled manner, which is beneficial to Nintendo, company that I like. I want to capitalize on this participation to help me really enter the world of game development.

- On the fever which has suddenly possessed the thread yesterday: saying that the Wii U is closer to 2x Xbox360 than 5x (I've said it umpteen times), that we must be reasonable in our expectations, that there are parameters which make the whole comparison thing hard and variable (primarily because of the padlet usage you’ve guessed it), I hope to help keeping in check some expectations. My post on the impression of my sources (in response to guek from what I remember), who are more “interested” than super-excited about the hardware go in that direction. This is the opposite of overhype, it is not clear? In the message about the ram, I added that I expected roughly 1GB, and from what I know it’s more and I was quite surprised by that yes. But read again, I’ve never said “amagad it’s big !”. And the memory isn’t everything, and EVEN with a somewhat surprising amount of ram for me, the felt experience that I’ve heard remains 2x.

TLDR: Feel free to believe me or not, I never said it was 100% legit news, on the contrary, I insisted on the specific context in which I got this info, and various parameters that make it to be taken with caution. It’s at a small level, I do not have complete information, and I told many times that there would be nothing really exclusive. Still, It can be interesting.

- Not only you must keep a cool head, but I encourage you to use your critical mind and to doubt what I’ll say. But do it in a civil manner please and try to avoid personal attacks. Now I’ll not spend my time to justify myself and paint big warning notices every two seconds. But I understand some of the doubts and it is quite normal. The only way to alleviate that is through the test of time. I’ll try to give other info that can be verified/proved to be right in the future.

- Oh and I only posted here, I don’t have an account on Beyond3D boards so don’t invent me some new nickname here and there :p

- And lherre said that he only knows that arkam is legit in the position he claimed to occupy (someone who work in a studio), and again, it’s not my case, I’m not a developer, I relay second-hand knowledge.

Phew !

And because a whole message of justification doesn’t quite match the idea that I have of my contribution here, some information that people who worked on previous machine can speculate on.

I’m talking in a SDK V2 context. The info is roughly 2 months old. Wsippel said a few days ago that a 2.02 version is available.
- Now, how much optimized is the SDK with each .XX iterations ? I don’t know
- What are Nintendo habits concerning SDK, an evolution from 2 > 2.02 in apparently a few months is quick or not ? It is a sign of stabilization, or on the contrary “small” iterations can bring a lot of new things ?
- It is a sign that they focused themselves more on hardware changes (evolution from v4 to v4.2 rather fast, a "v5" available, etc.) than optimization of the software development kit until recently ? (for this, i think it often happens for SDK numbers to be less advanced than hardware dev kit).

Any developer hindsight would be appreciated :)
1.689 words to say 2x.

I miss you Osoko :_(


Just Joking ;)
 

darthdago

Member
After reading some members that are reluctant to believe in my messages, and I understand it perfectly, I want to give some details, even if I have chosen my words carefully and thought I took every precautions in the world in my first post. I will repeat or clarify a few:

- In France, in the 90’s, there were for a sole manufacturer, 5 and more magazines, monthly for the most. Add the other papers dedicated to one brand, and the even more numerous non-specialized ones. All these publications had dozens of “journalists” working for them. At the end of the 90’s and of course during the 2000, there were many game websites serious enough to have some contacts with the industry. So there are several thousands of “game journalists”, this is not an accomplishment, something that supports or not some credibility. And I’ve said “former”.

- Above all, I want to protect my sources, so I would prefer to stop posting than endangering them, even if what I’m saying is nothing revolutionary, several people, techies, with good reasoning skills, have guessed for weeks or even months what I’ve learned. My posts are more like information consolidation a tad tinted here and there, and it’s already that isn’t it ?

- For how I communicate, I’m just trying to spice things up, put some fun in my contributions and in the thread. Having information and wanting to share it, doesn’t exclude the use of smileys and funny pictures. I intend to participate in NeoGAF in a relaxed, laid-back manner. And the teasing, the suspense, the anticipation, before a platform and its software presentation, is my favorite moment in this sector like many of you, so understand that I want to partake in it. The wait before E3 will be long, I could get some info, vague, I want to distill them to cultivate buzz and speculation, I have already explained that, and some have completely understood. And to answer to people like bg, I know that these posts have a limited scope or reach, the discussions have developed without me before my subscription, they will continue after, I'm not a vip on this topic, I thought I was clear on that point with the over-the-top use of trial & attempt vocabulary, I even said “a drop in the ocean”, I can’t be clearer on the fact that what I know is not groundbreaking and will not revolutionize the debates, but maybe crop them a little and, like any other, feed them. Sorry and a bit saddened that this teasing part gets on the nerves of some, or is seen in another way that it should have been: simply to entertain my involvement and write in a light-hearted approach. The situation is rather simple, I prefer to disclose my info little by little for a long time, instead of unleash all in 4 cryptic lines, it’s more exciting, and more easy to analyze them, confront them, and talk about them, separately.

- There is nothing very insiderish or to brag about. Today, thousands of people are close to the Wii U dev kits or what they’re displaying on the screens. You can imagine that many of them talk to their friends.

- I saw nothing myself, I had second-hand information through people away from all the programming part and other jobs where they could have really benchmarked and dissected the hardware. What I know is therefore more related to impressions, experiences. There is a dose of subjectivity.

- When reporting news, i don't want to make revelations, but just nurture the discussions and help killing in the egg non-constructive speculations that have spread even on other language forums, such as Wii U = 1x Xbox360, Wii U has a very limited amount of ram, etc.. While remaining vague to not spoil the surprise if Nintendo decides to give a detailed specs sheet, which I doubt since they have not done that for a long time, I bring elements of information to try to silence these deceiving rumors and help redirect the debates on more accurate roads.

- From my perspective, proactive communication is good, especially with hardcore gamers, who enjoy a non-negligible influence and can convey a sticking negative image of a product founded on rumors speaking of underpowered material. It costs nothing to do a preemptive strike and say "that, from what I know, it will not happen”. The exact components are still unknown, but instead of seeing speculations power ranging from 0.7 / 0.8x to 10x xbox 360, you can narrow this range, I know that as a board member and a game nerd, I would prefer that than to keep considering the under-the-ground and over-the-top rumors in my tech talks and be disappointed in the end. It's more of a damage control than anything else, Nintendo should pay me :p or employ one of their PR guy to reassure from time to time people for who “1080p box – checked” is not enough and give up to the temptation of underestimating the Wii U power.

- It has no effect on a whole new revelation of the Wii U at E3. I am a responsible guy, I do not want to spoil the momentum that they build for this event. Anyway, with what I know, there is no risk (read: I am far from knowing everything), I respect their apparently adopted communication strategy to unleash everything at E3 2012, and as they have said 100 times, this console will be mainly based on the concept, the experience, rather than on the hardware.

- I don’t know the most important things and more specific specs of the machine, like details on the CPU and the GPU. If a Nintendo representative passes by and is counting on a surprise about the components, well, they can be reassured, I have no revelations to make. And if I were to find out, I would not do it for the reasons explained, I will impose myself a NDA even if I’m not in the industry.

- My main goal while creating this account, isn’t to make revelations, it’s primarily to share my ideas. The problem is that I’m a junior member so can’t create threads where it will be easier to develop them. So in the meantime, I post here and there on NeoGAF. It just turns out that I have some info regarding the Wii U so I want to share it, and help making the buzz grow in a controlled manner, which is beneficial to Nintendo, company that I like. I want to capitalize on this participation to help me really enter the world of game development.

- On the fever which has suddenly possessed the thread yesterday: saying that the Wii U is closer to 2x Xbox360 than 5x (I've said it umpteen times), that we must be reasonable in our expectations, that there are parameters which make the whole comparison thing hard and variable (primarily because of the padlet usage you’ve guessed it), I hope to help keeping in check some expectations. My post on the impression of my sources (in response to guek from what I remember), who are more “interested” than super-excited about the hardware go in that direction. This is the opposite of overhype, it is not clear? In the message about the ram, I added that I expected roughly 1GB, and from what I know it’s more and I was quite surprised by that yes. But read again, I’ve never said “amagad it’s big !”. And the memory isn’t everything, and EVEN with a somewhat surprising amount of ram for me, the felt experience that I’ve heard remains 2x.

TLDR: Feel free to believe me or not, I never said it was 100% legit news, on the contrary, I insisted on the specific context in which I got this info, and various parameters that make it to be taken with caution. It’s at a small level, I do not have complete information, and I told many times that there would be nothing really exclusive. Still, It can be interesting.

- Not only you must keep a cool head, but I encourage you to use your critical mind and to doubt what I’ll say. But do it in a civil manner please and try to avoid personal attacks. Now I’ll not spend my time to justify myself and paint big warning notices every two seconds. But I understand some of the doubts and it is quite normal. The only way to alleviate that is through the test of time. I’ll try to give other info that can be verified/proved to be right in the future.

- Oh and I only posted here, I don’t have an account on Beyond3D boards so don’t invent me some new nickname here and there :p

- And lherre said that he only knows that arkam is legit in the position he claimed to occupy (someone who work in a studio), and again, it’s not my case, I’m not a developer, I relay second-hand knowledge.

Phew !

And because a whole message of justification doesn’t quite match the idea that I have of my contribution here, some information that people who worked on previous machine can speculate on.

I’m talking in a SDK V2 context. The info is roughly 2 months old. Wsippel said a few days ago that a 2.02 version is available.
- Now, how much optimized is the SDK with each .XX iterations ? I don’t know
- What are Nintendo habits concerning SDK, an evolution from 2 > 2.02 in apparently a few months is quick or not ? It is a sign of stabilization, or on the contrary “small” iterations can bring a lot of new things ?
- It is a sign that they focused themselves more on hardware changes (evolution from v4 to v4.2 rather fast, a "v5" available, etc.) than optimization of the software development kit until recently ? (for this, i think it often happens for SDK numbers to be less advanced than hardware dev kit).

Any developer hindsight would be appreciated :)

I do understand you.
I still hope you will share your "ideas" with us.
Cos you helped a lot to bring that thread forward (back on track)
 

IdeaMan

My source is my ass!
Please if you could just edit your quotes to not have my message 3 or 4 times, it's already enough unpleasant to take a lot of space with mainly (except the bottom part) not very interesting justification.

And thanks for your time reading this thing :)
 
Please if you could just edit your quotes to not have my message 3 or 4 times, it's already enough unpleasant to take a lot of space with mainly (except the bottom part) not very interesting justification.

And thanks for your time reading this thing :)


Great post... now, speak.
How much ram ?:p
 
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