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Gran Turismo 6 to feature Mount Panorama

Wouldn't be much of an endurance race now, would it? Geez.
You release the endurance series includes the 24hr Nurburgring and the 24hr Le Mans races?

I mean, I'd love to do them in one sitting with a couple of mates taking sleeping shifts, but man... that'd take a lot of dedication and planning to set something like that up.
 

mclaren777

Member
You release the endurance series includes the 24hr Nurburgring and the 24hr Le Mans races?

I mean, I'd love to do them in one sitting with a couple of mates taking sleeping shifts, but man... that'd take a lot of dedication and planning to set something like that up.

It's actually quite simple. I did it twice with GT4 and everybody had a great time because we didn't use a sub-standard car, which kept it really interesting.
 

Mxrz

Member
I prefer saving as it is now. You can pick up and resume. Technical issues aside, being able to do other stuff while having a mid race save would take a lot way from the actual 'endurance' feeling of it.

Really like to see this as DLC for GT5 too, but then I'd really like to see any kind of new track DLC. More, more, more.
 

Agent X

Member
Let's say they keep 200 cars from GT5 with little or no improvements necessary (apart from audio, amirite). So I'm proposing they make 400 new cars, many of them based on the most popular Standard cars from previous titles, and a whole bunch of new ones. It was obviously a big step up to model at GT5 quality, and they don't really need to go much further. Lighting, shadows and effects will be more important. So they have the infrastructure in place to model like this... it'll be easier to churn out 400 cars this time round.

I agree. That was essentially the point that I attempted to make earlier, although the way it came out it may have sounded like I was saying they didn't need to do any more car modeling at all (which they do).

They might not be able to upgrade all of GT5's car models to premium level for a timely GT6 release (at or near PS4 launch), but if they can get at least another couple hundred, then we're in business. As you also pointed out, the tools and the experience accumulated GT5's development can be applied to GT6, and should ease the development of GT6 to a certain extent.
 
I think that most people are hoping that it's a PS4 game, so that would rule out a release for this year. It would be a dream scenario for Sony to have GT6 ready to go for launch. They should at least let PD attempt to pull that off.

I do think it might be viable for PD to release GT6 for PS4 at launch. PD has done the engine already. With a few tweaks it could be good to go. And from what we saw from the Vita, developing games for the PS4 will be much easier, than it was on the PS3. PD has a 150 employees, right?
 
I'm naming developers I think could make a racer more fun. GT doesn't lack as a sim, it lacks as a game and a cohesive package. There are many, many developers who could do a lot better on that front

It isn't fun to you, but it's still by far the most popular sim racer out there. The current game is also making a lot of money through DLC. Why would Sony take the series away from PD?

Sony asked them to release a polished demo of GTHD a month after the PS3 was released in Japan (no other Sony first party was doing anything like that). They followed that up by releasing GT5P, which would go on to sell 5.3m copies and would hold its place as Sony's best selling first party title until GT5 was released. They may get a lot of shit, but they're by far the most important developer that Sony has.
 
I prefer saving as it is now. You can pick up and resume. Technical issues aside, being able to do other stuff while having a mid race save would take a lot way from the actual 'endurance' feeling of it.
I understand, but endurance feelings aside, there are practical matters that are much more important. For instance, you should always be able to access some form of 'quick race' in a game like this, no matter where you are in your career. So in GT5's case, it would be sensible to allow access to Arcade Mode after you've have done a mid-race save. What if some relatives come round and fancy a bit of split screen action? What if you just want to show off a few cars? Locking out the entire game is totally impractical, and I have no doubt that they wouldn't have done it like that if they'd designed the game to have mid-race saves in the first place. The patch was nice to have - I'd never even consider the endurance series without it - but it's certainly not ideal.
 
I mean if tracks make 6 months to make, how much time did they waste on those pointless background locations for photo mode for example? The people wasting time with that could've been making sure classic GT tracks were up to next gen standard. Their resources were being used in all the wrong places, PD's refusal to use any outsourced help is noble but idiotic. They should've been making a racing game first, they put way too high an emphasis on what were accessory features at best in past GTs

Every feature in the game seemed half complete. The track creator, the weather and day/night system, the online, the damage model, the cars, the tracks, the single player seemed rushed and poorly planned.

The franchise needs a new director to make sure these resources aren't being wasted on pointless things. Or perhaps they just need stronger producers, because it seems like Kaz wasn't being accountable to anything in that massive development process. Kind of reminds me of Last Guardian. Seems like Yoshida just wants to be friends with all his employees
 

Jeseus

Member
omg what is this shit... if you want more fun buy NFS or
Forza
,PGR .. if you want DRIVING SIMULATOR buy GT or other PC driving games like rFactor and stop crying...

for me is GT most played game this gen close follwed by BFBC2 because BF3 is a disaster on consoles ..
 
omg what is this shit... if you want more fun buy NFS or
Forza
,PGR .. if you want DRIVING SIMULATOR buy GT or other PC driving games like rFactor and stop crying...

for me is GT most played game this gen close follwed by BFBC2 because BF3 is a disaster on consoles ..

How does being a sim mean GT's abundance of flaws are acceptable?
 

evolution

Member
I mean if tracks make 6 months to make, how much time did they waste on those pointless background locations for photo mode for example? The people wasting time with that could've been making sure classic GT tracks were up to next gen standard. Their resources were being used in all the wrong places, PD's refusal to use any outsourced help is noble but idiotic. They should've been making a racing game first, they put way too high an emphasis on what were accessory features at best in past GTs

Every feature in the game seemed half complete. The track creator, the weather and day/night system, the online, the damage model, the cars, the tracks, the single player seemed rushed and poorly planned.

The franchise needs a new director to make sure these resources aren't being wasted on pointless things. Or perhaps they just need stronger producers, because it seems like Kaz wasn't being accountable to anything in that massive development process. Kind of reminds me of Last Guardian. Seems like Yoshida just wants to be friends with all his employees
Kaz stays, you just spend your money elsewhere. Problem solved.
 
The sim aspect of Gran Turismo is great. But it's time to improve on other things. Majority of people playing it are using controllers with every easy tricycle assist mode on - so the element of sim is already gone for them. For those few using steering wheels and pedals can of course turn those assists off, for more of a sim drive. But it's time to improve on other things.

30 second load times to load up to the options menu is one of them.

PS: Logitech could do with a better wheel next go around - one with specific wheel vibration would be awesome.
 
I'm naming developers I think could make a racer more fun. GT doesn't lack as a sim, it lacks as a game and a cohesive package. There are many, many developers who could do a lot better on that front

The very element of GT being sim, inherently will make it not fun for some people. Granted, as I said in above post, you can turn TCS on, ASM on, Skid Recovery Force on, and essentially make it a whiz-bang-ninja-cool arcade racer, but then you lose the sim. Turn those off, and you get a sim that can be frustrating when you're trying to full throttle out of a turn in a powered rear wheel car and keep spinning out.

GT is an awesome sim-based racing game with great wheel support options. But in all honesty, it's an absolute disaster of a "game" in one too many ways. But, like I said - when I'm finally in the fucking race outside and well past the dumbass A.I and enjoying the game with my wheel, chair, surround sound - nothing is more enjoyable "at that moment."
 

benzy

Member
I mean if tracks make 6 months to make, how much time did they waste on those pointless background locations for photo mode for example? The people wasting time with that could've been making sure classic GT tracks were up to next gen standard. Their resources were being used in all the wrong places, PD's refusal to use any outsourced help is noble but idiotic. They should've been making a racing game first, they put way too high an emphasis on what were accessory features at best in past GTs

Every feature in the game seemed half complete. The track creator, the weather and day/night system, the online, the damage model, the cars, the tracks, the single player seemed rushed and poorly planned.

The franchise needs a new director to make sure these resources aren't being wasted on pointless things. Or perhaps they just need stronger producers, because it seems like Kaz wasn't being accountable to anything in that massive development process. Kind of reminds me of Last Guardian. Seems like Yoshida just wants to be friends with all his employees

How does the weather and day/night seem rushed?
 
The very element of GT being sim, inherently will make it not fun for some people. Granted, as I said in above post, you can turn TCS on, ASM on, Skid Recovery Force on, and essentially make it a whiz-bang-ninja-cool arcade racer, but then you lose the sim. Turn those off, and you get a sim that can be frustrating when you're trying to full throttle out of a turn in a powered rear wheel car and keep spinning out.
Nobody is talking about the physics of a sim racer versus an arcade one.

I don't see how GT having a realistic driving model means that having a racing campaign that is as boring as watching paint dry is acceptable. Or how it makes the cubersome menus acceptable. How it makes the poor engine sounds and standard cars and tracks acceptable. How it makes the lack of a damage model acceptable?

flaws? what flaws?

you mean when a developer like Polyphony is supporting the end product so strong for over a yea

lol

benzy said:
How does the weather and day/night seem rushed?

The dynamic day/night system was supposed to be on all the tracks, as was the dynamic weather. This was a good feature overall, but it didn't get to the level they'd promised
 

benzy

Member
The dynamic day/night system was supposed to be on all the tracks, as was the dynamic weather. This was a good feature overall, but it didn't get to the level they'd promised

They never announced or said anything about weather and day/night being on all tracks. That was just people posting their wishful thinking on the forums when we barely knew any of the final features in the game.
 
They never announced or said anything about weather and day/night being on all tracks. That was just people posting their wishful thinking on the forums when we barely knew any of the final features in the game.
Not officially but it was suggested so in interviews

I'm not going to play this off as a flaw cause they still did good. But it still felt to me like another feature that didn't get all the way finished
 
Idea.

GT6 Prologue on ps3 in 2013/2014 that is a full GT game. a few hundred cars, loads of tracks and all the features they can cram into it on ps3.

GT6 on ps4 in 2014/2015 which is GT6p but with better graphics, a few extra tracks and cars and whatever features they cant have on ps3 due to hardware. Livery editor, more cars on track, better damage, rewind, more dynamic weather and so on.


Did they turn a profit with GT5?

probably. who knows. GT5p + GT5 + GTpsp probably sold near 15million combined so they are doing all right.
 
omg what is this shit... if you want more fun buy NFS or
Forza
,PGR .. if you want DRIVING SIMULATOR buy GT or other PC driving games like rFactor and stop crying...

for me is GT most played game this gen close follwed by BFBC2 because BF3 is a disaster on consoles ..

Saucy!

If you are implying Forza is any less of a sim than GT you are crackers.
 

benzy

Member
Not officially but it was suggested so in interviews

I'm not going to play this off as a flaw cause they still did good. But it still felt to me like another feature that didn't get all the way finished

All they said was that there would be weather and day to night transitions. It was the gamers' fault when they assumed that applied to all tracks. After reading the interviews I remember thinking to myself there was no way all of the tracks would have these features.
 

hauton

Member
why PS4 launch title?

presumably that would require a whole new engine, no?

I wanna see GT6 come out on PS3 with them having worked on nothing but premium cars since then and having the full shebang
 

tranciful

Member
Nobody is talking about the physics of a sim racer versus an arcade one.

I don't see how GT having a realistic driving model means that having a racing campaign that is as boring as watching paint dry is acceptable. Or how it makes the cubersome menus acceptable. How it makes the poor engine sounds and standard cars and tracks acceptable. How it makes the lack of a damage model acceptable?

I doubt many people are in love with GT5's singleplayer or the menus, but I think racing fans can forgive those aspects because GT5 delivers so much RACING content. I can't think of another sim racer, on any platform, that can match the content in GT5.

Personally, the argument against standard cars always baffled me. Do you think leaving out all that content would have made the game any better? I don't think significant resources were taken from other things and put toward standard cars. I hope they continue including standard cars/tracks in future games. If they up-res them, great -- if not, oh well I'll still race on it. It's bonus content. Why take it out?

And GT5 has a damage model, but it could be better implemented.
 
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