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Mass Effect 3 Spoiler Thread |OT2| Taste the Rainbow

HK-47

Oh, bitch bitch bitch.
Was there a moment in ME1 or ME2 that had you discovering a massive crater on a planet? And some kind of dialogue that an ancient species took a 'big shot' at the Reapers, but missed?

I seem to recall that there was. This memory was large in my mind as I patiently awaited the Crucible activation moment; I had pictured a 'Destroy the Reapers now, but completely obliterate Earth in doing so (paragon), or control the Reapers, and establish humanity and your chosen allies as the ubermenschen of the galaxy (renegade)" final mission decision. I mean, wasn't that what we were being driven towards by the whole Cerberus sub plot?

Yes there was a planet that had a huge scar from a weapon shot. I believe it leads to the dead Reaper in ME2
 
Klendagon is an arid terrestrial, slightly larger than Earth, but with a lower density that reflects its relative lack of heavier elements. The crust is composed of tin and aluminum, with wide deserts of dust-fine sand that are easily stirred by the wind.

Klendagon's most striking feature is, of course, the Great Rift valley that stretches across the southern hemisphere. What is most fascinating about the Rift is that it does not appear to be natural. The geological record suggests it is the result of a "glancing blow" by a mass accelerator round of unimaginable destructive power. This occurred some thirty-seven million years ago.

Its where the derelict reaper was.
 

mrplaid

Member
Ditch the shitty synthetics/organics plot in favour of the original dark energy plot and you have a series that ties together without being too contrived.

Could someone elaborate on the dark energy plot you speak of? I vaguely remember that being mentioned in the first game, but never being touched on again. The Reapers' motivations always seemed nebulous, though. First they're going to harvest all organic races because of dark energy, then because they use organic species to procreate, then because they need to keep organics from creating synthetics that will kill all the organics.
 
Was there a moment in ME1 or ME2 that had you discovering a massive crater on a planet? And some kind of dialogue that an ancient species took a 'big shot' at the Reapers, but missed?

I seem to recall that there was. This memory was large in my mind as I patiently awaited the Crucible activation moment; I had pictured a 'Destroy the Reapers now, but completely obliterate Earth in doing so (paragon), or control the Reapers, and establish humanity and your chosen allies as the ubermenschen of the galaxy (renegade)" final mission decision. I mean, wasn't that what we were being driven towards by the whole Cerberus sub plot?

Klendagon. In ME1, you get to explore its moon Presrop. In ME2, it's how they found the derelict Reaper.

Which was not in orbit around Klendagon, btw. Can't remember what the planet was called, but it was a gas giant.
 

The_Monk

Member
Hi fellow GAFfers I finished ME3 today! Been a fan since ME1, played twice ME2, got the Collector's Edition of ME3 on the PS3.


... =(
 

Digoman

Member
Could someone elaborate on the dark energy plot you speak of?

I'm quoting form here.

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2.

The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread.

The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

I think that's all the information we have.
 
Could someone elaborate on the dark energy plot you speak of? I vaguely remember that being mentioned in the first game, but never being touched on again. The Reapers' motivations always seemed nebulous, though. First they're going to harvest all organic races because of dark energy, then because they use organic species to procreate, then because they need to keep organics from creating synthetics that will kill all the organics.

Every time a mass effect field is used they release some Dark energy.
And something something dark energy expanding the universe faster then it should.
So maybe by the higher density of dark energy the galaxy rips apart or stars go super nova.
 
Klendagon. In ME1, you get to explore its moon Presrop. In ME2, it's how they found the derelict Reaper.

Which was not in orbit around Klendagon, btw. Can't remember what the planet was called, but it was a gas giant.

Playing through Mass Effect again, Presop was where you did that mission with Major Kyle and the biotic compound. A dead reaper being around might be a reason why everyone was crazy down there
 
Hi fellow GAFfers I finished ME3 today! Been a fan since ME1, played twice ME2, got the Collector's Edition of ME3 on the PS3.


... =(

Right now you probably realize what you just saw was bad but your still trying to piece it together in your mind. Once you have a chance to digest it all you will realize it's even worse than you thought.
 
Was there a moment in ME1 or ME2 that had you discovering a massive crater on a planet? And some kind of dialogue that an ancient species took a 'big shot' at the Reapers, but missed?

I seem to recall that there was. This memory was large in my mind as I patiently awaited the Crucible activation moment; I had pictured a 'Destroy the Reapers now, but completely obliterate Earth in doing so (paragon), or control the Reapers, and establish humanity and your chosen allies as the ubermenschen of the galaxy (renegade)" final mission decision. I mean, wasn't that what we were being driven towards by the whole Cerberus sub plot?

The skybox featuring that planet was so good I still find it showing up in legitimate astronomy galleries online.
 

hateradio

The Most Dangerous Yes Man
Klendagon is an arid terrestrial, slightly larger than Earth, but with a lower density that reflects its relative lack of heavier elements. The crust is composed of tin and aluminum, with wide deserts of dust-fine sand that are easily stirred by the wind.

Klendagon's most striking feature is, of course, the Great Rift valley that stretches across the southern hemisphere. What is most fascinating about the Rift is that it does not appear to be natural. The geological record suggests it is the result of a "glancing blow" by a mass accelerator round of unimaginable destructive power. This occurred some thirty-seven million years ago.
My fanfic would include the following:

  • 40 million years ago . . . although that would destroy that image with the dinosaurs. :p
  • The creators of the Citadel were highly advanced organics.
  • They created it and the mass relays to cross the galaxy.
  • They created some kind of synthetic organism that went iRobot.
  • The Guardian/Catalyst witnessed the "cycle" here.
  • Being an AI of some sort, it hacked into the synthetic's systems and began the Reaper program.
  • This is one reason it uses I and we interchangeably. It's part of everything.
  • The creator race didn't see the Reapers as the solution the Catalyst believed it to be.
  • They begin plans for the Crucible.
  • A massive war ensues. They use a huge cannon on Klendagon.

However, Space Magic(TM) really destroys it. How in the hell can something be programed to disperse nano machines throughout the galaxy?
 

TheChaos

Member
I'm sure they ran out of time and had budget issues for the final mission.

Quite a lot of stuff from the leaked seemed cut out from the game. Kai Leng was supposed to be a much more menacing threat according to the leaked scripts, where he would hinder your progress every step of the way. It shows- the game tried really hard to make you want to hate Kai Leng as this big bad rival to your Shepard, but he felt more like a small annoyance with plot armor.

Also, Udina had a bigger role. He was supposed to be manipulating the council to be on his side throughout the game. Ashley and Kaidan both had a lot of dialogue cut out for some reason, and the standoff scene was supposed to be more tense.
 

The_Monk

Member
welcome aboard

Thank you... I guess?

Right now you probably realize what you just saw was bad but your still trying to piece it together in your mind. Once you have a chance to digest it all you will realize it's even worse than you thought.

Well, I'm in silence, thinking what game I should play next. Thinking, but my mind is so...sad? I'm not sad, or upset...

To be honest I don't know what to feel.

As the game progressed I started to do some choices that I knew I could have chosen better. But it's okay, I could play again ME3 next year, or something. But I just don't see it coming. Not after I watched the endings I missed.
 
Playing through Mass Effect again, Presop was where you did that mission with Major Kyle and the biotic compound. A dead reaper being around might be a reason why everyone was crazy down there

The dead Reaper's in orbit around Mnemosyne, a gas giant. Klendagon and Mnemosyne are both in the Hawking Eta cluster, but in different star systems. So no, the people in the compound were crazy because Kyle was crazy, not because there was a dead Reaper floating above their heads.

Klendagon's only important because the Great Rift valley you can see while in Presrop was caused by a mass accelerator impact. Cerberus scientists somehow calculated where the round came from and where it was headed. That's how they found the remains of the Reaper.
 

Lime

Member
You made me google "mass effect asari reproduction"....

The wiki says that DNA is always 100% Asari, it just uses the father as "map" to randomize the genes.

So, assuming they still make babies, then yes, the synergy ending makes that possible.

See, lots of speculation about the sex in the jungle planet. Point for Bioware.

Liara walks up and hugs a tree while her eyes go black as she starts humping a branch. That's some speculation for everyone.

:lol

Both of you just made the entire shit ending worth it.
 

hateradio

The Most Dangerous Yes Man
Well, I'm in silence, thinking what game I should play next. Thinking, but my mind is so...sad? I'm not sad, or upset...
Sounds like disappointment with a hint of depression.

Welcome to the support group.

Hugs DLC - $14.99
Speculations - $2.99
T-Shirt Set (x2) "I played ME3 and all I got was this crappy ending T-shirt" - $2.99
 
Could someone elaborate on the dark energy plot you speak of? I vaguely remember that being mentioned in the first game, but never being touched on again. The Reapers' motivations always seemed nebulous, though. First they're going to harvest all organic races because of dark energy, then because they use organic species to procreate, then because they need to keep organics from creating synthetics that will kill all the organics.

As I understand it, the plan was originally as follows:

1) There's a buildup of dark energy in the galaxy. The reapers are trying to solve the problem by allowing races to develop using their technology and then harvesting advanced races to build new reapers, and pressing the reset button on the rest of galactic civilisation to buy them more time for the next cycle by limiting the damage.

2) Shepard stopped the reapers from invading in ME1, delaying them. So they have the Collectors start building a human reaper in ME2 because the buildup is getting to dangerous levels and there'll be more stuff like the Haestrom sun as seen on Tali's recruitment mission.

3) Because humans are special or whatever, the latest human reaper would finally allow them to solve the dark energy problem once and for all, bringing the cycle to an end. Players would have been given a choice to destroy the reapers and try and have everyone find a solution to the problem in the remaining time, or let humanity be harvested to create a new reaper.

The reason why the actual plot is an incoherent mess is because, well, it's an incoherent mess. That's what happens when stuff gets changed mid-way by writers who don't know what the fuck they are doing.

With the original plot and a few changes you explain ME2's plot and why it was important, you have the foreshadowing in ME2 which makes sense, you get a way of defeating the reapers that doesn't come out of nowhere, and you actually have a reasonably coherent and interesting motivation, leading to an interesting choice for the player.
 

mrplaid

Member
I'm quoting form here.



I think that's all the information we have.

Thanks! After reading that, I don't think I would have even been bothered by the whole "Reapers exist to prevent a synthetic singularity" motivation for their actions if it hadn't been brought up in the last five FREAKING minutes of the game.
 
This made me chuckle. Checking out the main Mass Effect 3-article at the Mass Effect Wikia, and they have this nice headline above it.

Note: Please do not add speculation to Mass Effect 3 articles. The wiki only accepts facts, and speculation will be deleted. At most, link us to forum discussions rather than posting it here.

Mac Walters am cry.
 

Zeliard

Member
As I understand it, the plan was originally as follows:

1) There's a buildup of dark energy in the galaxy. The reapers are trying to solve the problem by allowing races to develop using their technology and then harvesting advanced races to build new reapers, and pressing the reset button on the rest of galactic civilisation to buy them more time for the next cycle by limiting the damage.

2) Shepard stopped the reapers from invading in ME1, delaying them. So they have the Collectors start building a human reaper in ME2 because the buildup is getting to dangerous levels and there'll be more stuff like the Haestrom sun as seen on Tali's recruitment mission.

3) Because humans are special or whatever, the latest human reaper would finally allow them to solve the dark energy problem once and for all, bringing the cycle to an end. Players would have been given a choice to destroy the reapers and try and have everyone find a solution to the problem in the remaining time, or let humanity be harvested to create a new reaper.

The reason why the actual plot is an incoherent mess is because, well, it's an incoherent mess. That's what happens when stuff gets changed mid-way by writers who don't know what the fuck they are doing.

With the original plot and a few changes you explain ME2's plot and why it was important, you have the foreshadowing in ME2 which makes sense, you get a way of defeating the reapers that doesn't come out of nowhere, and you actually have a reasonably coherent and interesting motivation, leading to an interesting choice for the player.

Why are they allowing races to build themselves up using mass relay technology when that furthers the propagation of dark energy?
 

The_Monk

Member
Sounds like disappointment with a hint of depression.

Welcome to the support group.

Hugs DLC - $14.99
Speculations - $2.99
T-Shirt Set (x2) "I played ME3 and all I got was this crappy ending T-shirt" - $2.99

Nah. In the end it's just a game, but it's my fault to expect something better. I blame myself for the hype. But it's okay

When I saw joker coming from the Normandy I was like, weren't you fighting?

Then I saw Javik leaving and then Liara, then... nothing? Why these two? Liara was my love btw. COME ON. I also played RAGE and saw that ending (lol) but come oooon, it's a trilogy, man.

PS: Maybe I'll take the T-Shirt since for the Price of that DLC I can get Journey!
 
As I understand it, the plan was originally as follows:

1) There's a buildup of dark energy in the galaxy. The reapers are trying to solve the problem by allowing races to develop using their technology and then harvesting advanced races to build new reapers, and pressing the reset button on the rest of galactic civilisation to buy them more time for the next cycle by limiting the damage.

2) Shepard stopped the reapers from invading in ME1, delaying them. So they have the Collectors start building a human reaper in ME2 because the buildup is getting to dangerous levels and there'll be more stuff like the Haestrom sun as seen on Tali's recruitment mission.

3) Because humans are special or whatever, the latest human reaper would finally allow them to solve the dark energy problem once and for all, bringing the cycle to an end. Players would have been given a choice to destroy the reapers and try and have everyone find a solution to the problem in the remaining time, or let humanity be harvested to create a new reaper.

The reason why the actual plot is an incoherent mess is because, well, it's an incoherent mess. That's what happens when stuff gets changed mid-way by writers who don't know what the fuck they are doing.

With the original plot and a few changes you explain ME2's plot and why it was important, you have the foreshadowing in ME2 which makes sense, you get a way of defeating the reapers that doesn't come out of nowhere, and you actually have a reasonably coherent and interesting motivation, leading to an interesting choice for the player.

Oh wow. I would imagine they felt the need to change the third game because the human reaper was rightfully despised by the fans.
 

CorrisD

badchoiceboobies
BioWare's art on the Mass Effect series is consistent enough for me to not really want anybody else doing it. It's a gorgeous sci-fi world. They don't need CDP or Bethesda.

I got the Art of Mass Effect for my Birthday a few days ago, man, there is some fantastic art in there from Bioware and is a shame they let cut back on some of their ideas.

It is a pity they only end up using like one model for each race, having the range of different designs they show for each of the races would have been awesome instead of just different colour palettes for certain things.
Hopefully on next-gen hardware when they have more to work with they can be more creative.
 

hateradio

The Most Dangerous Yes Man
dd you guys figure out that when you died in ME2, that was the real ending?
Yes, that's the SquallShepard dies theory. And the RinoaLiara is Ultimeciaa Reaper doomsday device, oh shit, theory!

Damn, I don't have the link.
 
Why are they allowing races to build themselves up using mass relay technology when that furthers the propagation of dark energy?

To allow them to find good candidates for creating a new reaper, so they could eventually solve the problem. The idea is that stuff like mass relay technology increases the damage, but the problem still exists and needs solving without it.

So, an imperfect solution basically.


On another note, here's a what if:

Imagine if they had run with the above, and then imagine for a second that the reapers actually came out and said to the other races that they could solve this problem with humanity's sacrifice

Potentially that would allow decisions you've made in past games to have a big impact. Get enough allies and they agree humanity deserves a chance to do things without the reapers. Piss enough people off and they stand by and tell you to fuck off and die, or actively fight you.

That could lead to interesting ramifications if you win and allow humanity to survive. What would humanity do when they have the power to destroy the reapers, and faced with a galaxy that collectively told them to go and die?

Oh wow. I would imagine they felt the need to change the third game because the human reaper was rightfully despised by the fans.

It was a stupid boss fight, but it wasn't explained in ME2 at all. If there had been a reason for the main plot of ME2 to exist, I think it would have gotten a much better reception. And perhaps if it didn't look like a Terminator.
 

CorrisD

badchoiceboobies
I want a game of Javik in the final days of the Prothean Empire. That dude is badass.

A DLC where you find the stasis pod and we actually played a little of Javik in past as seen in those scenes would have been awesome instead of the typical fight a bunch of cerberus troops level that we did get.
 

mrplaid

Member
On another note, here's a what if:

Imagine if they had run with the above, and then imagine for a second that the reapers actually came out and said to the other races that they could solve this problem with humanity's sacrifice

Potentially that would allow decisions you've made in past games to have a big impact. Get enough allies and they agree humanity deserves a chance to do things without the reapers. Piss enough people off and they stand by and tell you to fuck off and die, or actively fight you.

That could lead to interesting ramifications if you win and allow humanity to survive. What would humanity do when they have the power to destroy the reapers, and faced with a galaxy that collectively told them to go and die?

Oooh, I like that.
 

.GqueB.

Banned
On another note, here's a what if:

Imagine if they had run with the above, and then imagine for a second that the reapers actually came out and said to the other races that they could solve this problem with humanity's sacrifice

Potentially that would allow decisions you've made in past games to have a big impact. Get enough allies and they agree humanity deserves a chance to do things without the reapers. Piss enough people off and they stand by and tell you to fuck off and die, or actively fight you.

That could lead to interesting ramifications if you win and allow humanity to survive. What would humanity do when they have the power to destroy the reapers, and faced with a galaxy that collectively told them to go and die?

stanley_nod.gif
 

RDreamer

Member
I think the best scenario could have been something like what someone else brought up earlier. Maybe they find the crucible plans early, but realize that they utilize the mass relays and destroy them (safely) for energy. Now you get to go around galactic civilization trying to convince them to let you blow up their mass relays and effectively distorting galactic civilization in the process in order to help in the cause. Or you could choose to gain them to the war effort, forgoing the super weapon and trying to go at it with conventional means. Going at it conventionally would likely mean way more deaths and a lot more fighting. Going at it with the weapon means, again, distorting galactic civilization and convincing societies that it's a necessary procedure. Then you could find out that the last civilization that worked on the plans didn't utilize them because they valued the relays so much.

It gets into an interesting area of finding out if you're willing to destroy the very technology that everyone relies on and was given by the reapers in order to destroy them, or if they rely on the reapers so much that they'd risk losing to them in the end.
 
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