AceBandage
Banned
I have a question..
Did the Japanese Garden Demo and or Zelda HD Demo have real time sound effects running along side the graphic engine?
Yes.
http://www.youtube.com/watch?v=27Lf4uVuE50
I have a question..
Did the Japanese Garden Demo and or Zelda HD Demo have real time sound effects running along side the graphic engine?
Ba-dum-chaaa!It was actually on store shelves seven years ago.
Do it. Eventually the perception of Wii U as no more than a repackaged NES had to get through to Nintendo and they will counterSo
I'm rather tempted to send an email to gaming sites.
I can send it through an exchange mail server that doesn't need credentials. So I can spoof the sender and return address completely. I do it at work and fool people into thinking the CEO wants tea making
I can word the email from EA and say the WiiU is awesomely underpowered and we're considering holding back from release or something.... lol.
I'm just not sure whether the spam filter will label it on the way out as it doesn't internally
Would be fun....lol
I understand the frustration of some, in regard to these recent "flood" of bad rumors concerning the Wii U power.
But i'm in a weird situation, because for me, it's clear that this system isn't on par, it's superior, i already explained how, and how much (and a lot of other gafers had done it). And i even demonstrated how some of these negative-at-first-sight statements aren't contradicting the bigger portrait of the Wii U capabilities that we have been drawing until recently.
Well Ideaman, what's your take on these dev comments then? Working with older devkits, middleware which hasn't been updated or maybe another explanation?
Re: Comments on the CPU
In almost all real-world in-game scenarios with properly optimised code, the Wii U's CPU should outperform the XBox360's CPU, even if it's clocked as low as ~2.5GHz. That's even ignoring the impact of the dedicated I/O processor and DSP.
As far as I can see, there are three reasons a developer could come away with the impression that the Wii U's CPU is less capable:
1. They're working on early dev-kits.
2. They're working with poorly-optimised middleware.
3. They're not very smart.
Point 1 is very plausible, as not every developer will have the latest round of dev-kits yet, and we know there's a bump in performance with them.
Ideaman, you told me before you didn't have any concrete knowledge about the GPU. Which is vital in order to determine the overall power/competence/performance of the console. So, do you feel confident to say WiiU will contain a GPU (as well as a CPU for that matter) superior (if only slightly) to that of the current HD consoles? Judging by what you've seen or heard? Because so far i have the impression your comments have been about RAM and optimization only.
That's what I'm expecting. I do feel disappointed though. I was hoping for so much more.Really, imagine a current gen HD game at solid 720p, at least stable 30fps, + a 3D scene on the 480p tablet screen rendered at the same time + additional effects and image quality like anti-aliasing and texture filtering, and with that in mind, you can't doubt that the CPU & GPU will be on par or just slightly better.
not even a rubber ducky demo....
all cg, ps2 level cg at that...
That's what I'm expecting. I do feel disappointed though. I was hoping for so much more.
I've corrected the wording of the last sentence as it could have been misunderstood. With that in mind, you CAN'T believe that Wii U CPU & GPU will only be on par or slightly superior
And that's in a specific context, really. Expect to be blown away by first-party titles.
The more I watch that vid, the more I see the low poly models, the limited texture resolution and the fact that only a few lights affect the scene.
The animation, and camera work are great though.
I've talked about the CPU and GPU also. But whereas i was told the exact quantity of ram "aimed by Nintendo in retail version" at a specific moment in time, i don't know the specifics about the GPU (its "class", etc.). Nevertheless, yes, they are superior. And for the GPU, it's not slightly (as "highest on par" "+10/+15%). Really, imagine a current gen HD game at solid 720p, at least stable 30fps, + a 3D scene on the 480p tablet screen rendered at the same time + additional effects and image quality like anti-aliasing and texture filtering, and with that in mind, you can't believe Wii U CPU & GPU will be only on par or slightly better than their PS360 counterparts.
So why are some devs saying that Wii U is not as powerful as 360/PS3? How did they get this impression? Any clue?
So why not just spill the beans on the RAM? I mean it's not exactly a capital offense to repeat what you've heard about RAM capacity through a grapevine, I doubt anyone would kick down your door and the sun would indeed rise again.
I just don't get all the vague, subtle hints and approximates lots of "people with sources" like to trot out. This is videogames and message boards we're talking about, not Cold War espionage. But anyway, I always like reading your posts and feel like what you've said is pretty realistic and consistent.
May bey every single dev kit has a different, unique amount of RAM, so that Nintendo can track back to which developer leaked the spec.
Early tools, early middleware, too lazy or stupid to use the dedicated silicon.So why are some devs saying that Wii U is not as powerful as 360/PS3? How did they get this impression? Any clue?
The more I watch that vid, the more I see the low poly models, the limited texture resolution and the fact that only a few lights affect the scene.
The animation, and camera work are great though.
well, I hope you're right. But I doubt. I mean: still today there are complaints about Wii's graphical performances
So why not just spill the beans on the RAM? I mean it's not exactly a capital offense to repeat what you've heard about RAM capacity through a grapevine, I doubt anyone would kick down your door and the sun would indeed rise again.
I just don't get all the vague, subtle hints and approximates lots of "people with sources" like to trot out. This is videogames and message boards we're talking about, not Cold War espionage. But anyway, I always like reading your posts and feel like what you've said is pretty realistic and consistent.
Man, I need to get better at looking at these things. I missed all of them.
Early tools, early middleware, too lazy or stupid to use the dedicated silicon.
So we can expect quite a few 3rd party titles to look like cheap 360/PS3 ports. Business as usual.
So we can expect quite a few 3rd party titles to look like cheap 360/PS3 ports. Business as usual.
Probably because you were taking in the demo rather than dissecting it.
For the memory, it's heavily related to the following "surprising OS/Background room occupation" post of mine that may have been a bit overlooked.
Currently, in dev kits, there is a large part of the total amount of ram not available to developers for their games. My sources told me of an OS/Background reservation, an "imprint" in advance if you like from which they can't tap on. Search a post with X, Y, Z figures on thread 2 to better understand that.
And this quantity of RAM not available to developers, and not for debugging purposes either, is so huge, that i doubt it will be the final size of the applications running at the same time than games. So i expect optimizations in this area, and this is why i'm cautious with the aimed amount of memory told by Nintendo, because if they manage to lower this OS/background occupation, maybe then they'll decide to lower the total amount of RAM as in the end, games will have the same room.
For the memory, it's heavily related to the following "surprising OS/Background room occupation" post of mine that may have been a bit overlooked.
Currently, in dev kits, there is a large part of the total amount of ram not available to developers for their games. My sources told me of an OS/Background reservation, an "imprint" in advance if you like from which they can't tap on. Search a post with X, Y, Z figures on thread 2 to better understand that.
And this quantity of RAM not available to developers, and not for debugging purposes either, is so huge, that i doubt it will be the final size of the applications running at the same time than games. So i expect optimizations in this area, and this is why i'm cautious with the aimed amount of memory told by Nintendo, because if they manage to lower this OS/background occupation, maybe then they'll decide to lower the total amount of RAM as in the end, games will have the same room.
Or as a gamer I want to spend more time playing a beautiful Zelda than counting pixels and polygons.
If Nintendo released that I couldn't care any less if someone baulked that Link is low poly.... he's God.damned beautiful..... ooooosh
I've talked about the CPU and GPU also. But whereas i was told the exact quantity of ram "aimed by Nintendo in retail version" at a specific moment in time, i don't know the specifics about the GPU (its "class", etc.). Nevertheless, yes, they are superior. And for the GPU, it's not slightly (as "highest on par" "+10/+15%). Really, imagine a current gen HD game at solid 720p, at least stable 30fps, + a 3D scene on the 480p tablet screen rendered at the same time + additional effects and image quality like anti-aliasing and texture filtering, and with that in mind, you can't believe Wii U CPU & GPU will be only on par or slightly better than their PS360 counterparts.
For the memory, it's heavily related to the following "surprising OS/Background room occupation" post of mine that may have been a bit overlooked.
Currently, in dev kits, there is a large part of the total amount of ram not available to developers for their games. My sources told me of an OS/Background reservation, an "imprint" in advance if you like from which they can't tap on. Search a post with X, Y, Z figures on thread 2 to better understand that.
And this quantity of RAM not available to developers, and not for debugging purposes either, is so huge, that i doubt it will be the final size of the applications running at the same time than games. So i expect optimizations in this area, and this is why i'm cautious with the aimed amount of memory told by Nintendo, because if they manage to lower this OS/background occupation, maybe then they'll decide to lower the total amount of RAM as in the end, games will have the same room.
same. I don't want to have to pay for a new video card lulzz.Am in the last home stretch of my first run of Skyward Sword and I gotta say I know I'm going to have a ton of good times with the Wii U. I really, really want it to be capable of garnering a good amount of third party support, but that's only because I don't want to shell out again for a high end PC.
Haters will hate for all eternity but that's never made any real difference.
If this means anything other than Mario Kart I'm not interested .