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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

*shakes head*
You are missing the point of the control scheme.

Sure, make it dual analog for a sequel (to appeal to the masses), but they would have to slow down the action or come up with some way to auto-lock or quick-turn or something.

People don't realize that the controls in many games are the vision of the developer and not worked in as if they are putting a square peg in a round hole.

It's all by design.

Just because you want it this way or think it should be this way, it's not up to us and shouldn't be.
 

HylianTom

Banned
Heh, you should work as a consultant for the Trauma games. :D

Man would I love that.. ha.. I'd have to come-up with a list of surgical procedures, tools, standard screw/nail/plate sizes, etc, but that'd be pretty easy.

Another part of the game could take place in another surgical suite where coronary catheterizations are performed. You could guide your wire and the tools gliding over it up someone's leg all the way up to the heart, inject contrast to highlight arterial stenoses, switch to a balloon tool, guide the balloon to the right spot, and deploy to open-up that vessel. Then, if indicated, you could deploy a stent in the right places.

Getting the right camera angle to show different vessels would be most important on this kind of procedure. You might see that the left anterior descending artery is fine on one type of oblique view, but that view might not show all of the circumflex artery, forcing you to check from another approach.

Cerebral angiography, lower extremity angio, shunt placements, inferior vena cava filter implants.. so much to do!
 

hatchx

Banned
People don't realize that the controls in many games are the vision of the developer and not worked in as if they are putting a square peg in a round hole.

It's all by design.

Just because you want it this way or think it should be this way, it's not up to us and shouldn't be.




Wait....I was defending KIU's controls.....I think they are unique and quite brilliant.
 
Wait....I was defending KIU's controls.....I think they are unique and quite brilliant.

Yeah, I know you were.

It just brought up to me the thought of people not adjusting to control schemes that they scoff at.

I don't believe half of the people give the schemes a chance and just blast them because it's not simple.

My "you" was general speaking against them, not directed towards you.
 
I see what you might have done there.

smartaleckbaby.jpg
 

hatchx

Banned
Yeah, I know you were.

It just brought up to me the thought of people not adjusting to control schemes that they scoff at.

I don't believe half of the people give the schemes a chance and just blast them because it's not simple.


It's easy to hate on controls and jump on the negative bandwagon.

I must say though, I can never quite get used to the controls in Assassins Creed 1/2. They just seem overly convoluted (OT I know).



As morbid as it may sound to some, I'd prefer there be some dread to go along with that announcement though.


Metroid Dread coming to DS next spring.
 

sfried

Member
I talk all the time about Nintendo needing to give the finger to the major gaming news sites, instead deciding to go more directly to the fans via Nintendo-centric fansites. In this, I kinda wish that Nintendo would leak things to them and give them breaking news before anyone else. It would certainly add a bit more of a bond between the company and the Nintendo community.
A couple of posts late, but I think I disagree. That would inrease the rift between non-Nintendo fans and diehard Nintendo fans even more. Nintendo Direct is a nice solution to making announcements that other gaming sites would catch on. At least if nothing huge is revealed ("hype train defusal"), nothing is lost. Only when certain major bombs are dropped do people start noticing, but I think lowkey announcements would be the right thing to do for them to keep momentum going.
 

AzaK

Member
Also, I haven't said anything about the (most likely true) rumors of Wii U being at or below 360 level, but I will say I'm pretty disappointed.

Umm, why do you believe anonymous rumours instead of the people in here with contacts and developers publicly saying it's more powerful?

I think I need to take a self imposed NeoGaf holiday, this is driving me nuts.
 

HylianTom

Banned
A couple of posts late, but I think I disagree. That would inrease the rift between non-Nintendo fans and diehard Nintendo fans even more. Nintendo Direct is a nice solution to making announcements that other gaming sites would catch on. At least if nothing huge is revealed ("hype train defusal"), nothing is lost. Only when certain major bombs are dropped do people start noticing, but I think lowkey announcements would be the right thing to do for them to keep momentum going.

Nintendo Direct is a pretty good compromise, I can't knock that one bit. Above all, I'd just rather not see Nintendo give any more exclusive breaking stories to the big sites. And maybe some more outreach to the fan sites would be good; judging by news aggregation sites, I see more interviews granted by Nintendo to the major sites than I do the fairer enthusiast sites.
 
Umm, why do you believe anonymous rumours instead of the people in here with contacts and developers publicly saying it's more powerful?

I think I need to take a self imposed NeoGaf holiday, this is driving me nuts.
I've learned to ignore it all. I'm honestly in ignore everything mode until E3.
 
Really annoying that all these 'unamed developer sources' are coming out the woodwork saying things like 'Wii U is the same power of even less than the PS360' ...

I refuse to believe that a console that produced that Zelda demo in real time is anything less than at least twice as powerful as PS360.

The character / texture detail, lighting and other effects like water ect are just not possible on current consoles.

It was also produced on one of the very first dev kits in a short space of time.

From what i have read on here the Wii U specs should read like this -

The 360 has a graphics card that is in power terms 240 GFLOPS
The Wii U has a graphics card that is in power terms at least 1000 (rumoured to be 1200) GFLOPS

The 360 has 512MB's of Ram.
Version 4 of the Wii U dev kit has 3 GB's of Ram (most dev kits have twice as much Ram as the retail console tho so it will have 1.5 GB's of Ram).

The Wii U's CPU is around the same as the 360's but it has a separate chip for sound which is a big deal as around a third of this gen's CPU power on consoles is used for Audio on games so it will perfom around 30% better.

Thats at least 4 times the power of a 360 Graphically, 3 times the ammount of Ram and a CPU that perform 30% more efficiently with the added bonus of a Tablet controller you can play when the HDTV is being used for either Wii U games, Nintendo Store games or Internet / Media.

Im annoyed that developers arent going to make third party Wii U games that look / perform like a mid range gaming PC (1080p / 60fps / Improved textures, effects ect) but meh ...

If every Nintendo first party game looks as good as that Wii U Zelda demo then i will be more than happy with it.

I have faith in Nintendo !, don't lose hope, roll on E3 !!! :).
 

Roo

Member
I didn't read what Randy Pitchford from Gearbox said about Wii U before but I'm not sure if I like the way how he described the system... a "really nice bridge to next gen"... a bridge? that's it? a bridge? He praises the system, yes, but calling it a bridge? it sounds like if it was stuck in between.

I don't know, maybe I'm reading too much into it =/
 

Grymm

Banned
Umm, why do you believe anonymous rumours instead of the people in here with contacts and developers publicly saying it's more powerful?

I think I need to take a self imposed NeoGaf holiday, this is driving me nuts.

You mean the anonymous posters in this thread and their anonymous contacts?
 
I was here..good times. Futami anyone? Lol

Way before my time when I still mostly lurked casually and didn't even have a username. I just googled a thread about him, wow that guy was scary nuts. I'd say it's a good thing he spent most of his time logged onto an internet forum and not in a crowded public area.
 

AzaK

Member
I didn't read what Randy Pitchford from Gearbox said about Wii U before but I'm not sure if I like the way how he described the system... a "really nice bridge to next gen"... a bridge? that's it? a bridge? He praises the system, yes, but calling it a bridge? it sounds like if it was stuck in between.

I don't know, maybe I'm reading too much into it =/

Yeah, it's not what I want to hear but I understand it. We know it's not the uber leap of massive graphics that our hearts, minds and eyes want to see, but it will still be a nice boost over what's out now and we'll get great Nintendo games with 3rd party support and an awesome controller with unlimited possibilities.

Oh shit, I think I just said something positive.
 
Yeah, it's not what I want to hear but I understand it. We know it's not the uber leap of massive graphics that our hearts, minds and eyes want to see, but it will still be a nice boost over what's out now and we'll get great Nintendo games with 3rd party support and an awesome controller with unlimited possibilities.

Oh shit, I think I just said something positive.

Now that's more like it!

Random question: Was Tekken supposed to be at launch?
 
I refuse to believe that a console that produced that Zelda demo in real time is anything less than at least twice as powerful as PS360.

I feel the same way pretty much about the bird demo. Even without the extra controller screen rendering, the general consensus was that it's more than anything the 360 could pump out in real time.

From what i have read on here the Wii U specs should read like this -

The 360 has a graphics card that is in power terms 240 GFLOPS
The Wii U has a graphics card that is in power terms at least 1000 (rumoured to be 1200) GFLOPS

This was cast into doubt recently. Somebody looked back at the Japanese (Game Watch, I think it was?) interview involving the AMD engineer, and it turned out the "over 1000 GFLOPS" part was speculation. The thing about being able to handle Samaritan in 720p (would require 1111⅑ GFLOPS) was a rumour, to boot. I personally believe it, though, but it is not certainty.

The 360 has 512MB's of Ram.
Version 4 of the Wii U dev kit has 3 GB's of Ram (most dev kits have twice as much Ram as the retail console tho so it will have 1.5 GB's of Ram).

Got a source on that specific number? The most I've specifically heard was that one of the dev kits had 2GB (that was from the second version of this thread, actually). While impressions from IdeaMan, who is not Nintendo but whom I choose to trust, suggest that it is indeed at least 1.5 GB*, we certainly don't know it as a fact. Additionally, if we were to take IdeaMan's word as correct, then a lot of that memory (possibly a significant amount more than 0.5GB!) is apparently unavailable to games.

The Wii U's CPU is around the same as the 360's but it has a separate chip for sound which is a big deal as around a third of this gen's CPU power on consoles is used for Audio on games so it will perfom around 30% better.

This is true, even though the difference is not staggering.

I agree with your general sentiment, though. It's nearly impossible for the Wii U, based on what we have seen and what little actual facts we have at our disposal, to not be greater in performance than the Xbox 360.


* I should note that the original discussion was along the lines of "IdeaMan: so it turns out there's more than 1GB. SomeGuy: I knew it, 1.5GB!!! IdeaMan: Let me emphasize that I was really surprised at how much higher it was."
 
actually, we have verified developers that have access to dev kits/console
just to let you know

At least two of the verified developers have said that the system is at best only a little faster than existing consoles, if I recall correctly. How many of them* have been confirmed as devs by the mods and claimed strongly positive word on the performance of the Wii U?


* Remember, IdeaMan is not a developer. I like him, but he doesn't count in this specific metric; also, he has repeatedly cautioned us to not have too high hopes.
 

stupidvillager

Neo Member
I didn't read what Randy Pitchford from Gearbox said about Wii U before but I'm not sure if I like the way how he described the system... a "really nice bridge to next gen"... a bridge? that's it? a bridge? He praises the system, yes, but calling it a bridge? it sounds like if it was stuck in between.

I don't know, maybe I'm reading too much into it =/

That statement actually doesnt bother me at all. Calling it a bridge. We know it wont be as powerful as the next from MS or Sony, so whats wrong with calling it a bridge. Just means its better than the current offerings.
 
I feel the same way pretty much about the bird demo. Even without the extra controller screen rendering, the general consensus was that it's more than anything the 360 could pump out in real time.



This was cast into doubt recently. Somebody looked back at the Japanese (Game Watch, I think it was?) interview involving the AMD engineer, and it turned out the "over 1000 GFLOPS" part was speculation. The thing about being able to handle Samaritan in 720p (would require 1111⅑ GFLOPS) was a rumour, to boot. I personally believe it, though, but it is not certainty.



Got a source on that specific number? The most I've specifically heard was that one of the dev kits had 2GB (that was from the second version of this thread, actually). While impressions from IdeaMan, who is not Nintendo but whom I choose to trust, suggest that it is indeed at least 1.5 GB*, we certainly don't know it as a fact. Additionally, if we were to take IdeaMan's word as correct, then a lot of that memory (possibly a significant amount more than 0.5GB!) is apparently unavailable to games.



This is true, even though the difference is not staggering.

I agree with your general sentiment, though. It's nearly impossible for the Wii U, based on what we have seen and what little actual facts we have at our disposal, to not be greater in performance than the Xbox 360.


* I should note that the original discussion was along the lines of "IdeaMan: so it turns out there's more than 1GB. SomeGuy: I knew it, 1.5GB!!! IdeaMan: Let me emphasize that I was really surprised at how much higher it was."

The 1.5GB was loooong before IdeaMan started posting. And lherre himself said at least 2GB in the kit.
 

M-PG71C

Member
Guys, lets face it, there has not been a console that has yet to out-beast the SNES.

And for that matter, there will never be a console that can best the SNES. My friend is really good at modding systems and he installed a DVD-ROM drive into his SNES and it can now play XB360 games with complete ease.
 

Box

Member
I could even see less focus on Kirby and more attention toward Donkey Kong Country.

No. No. No. No. No. Kirby is one of Nintendo's most reliable franchises and it's been handled almost exclusively by one development house un-intermittently across generations. You don't just move away from a winning formula like that.

I guess with the release of Return to Dreamland, they've cleared the docks a bit of Kirby games. I'd almost say we're due for another console remake for the 3DS. Kirby 64 perhaps. Either that or a new game with some new, interesting gimmick.
 
Okay, but the number I was wondering about was the 3GB devkit memory assertion. I don't remember that at all.

First thread. Lherre told us the dev kits normally have twice the amount of memory as the retail version for debugging. He also said at least 2GB. Nintendo's own target specs said up to 1.5GB so that's how we got 3GB.
 
First thread. Lherre told us the dev kits normally have twice the amount of memory as the retail version for debugging. He also said at least 2GB. Nintendo's own target specs said up to 1.5GB so that's how we got 3GB.

The full assertion was "devkits have 3GB therefore systems have 1.5GB". I understand how you can infer in the opposite direction taking the 1.5 number as a given, but the poster back there was using 3GB as an existing fact and deriving the 1.5 number from that.

I was just wondering if we had at some point been explicitly told that the kits at one point has 3GB. If we had, then it would be an *additional* data point contributing to the evidence that the system will have ≥1.5GB.
 
The full assertion was "devkits have 3GB therefore systems have 1.5GB". I understand how you can infer in the opposite direction taking the 1.5 number as a given, but the poster back there was using 3GB as an existing fact and deriving the 1.5 number from that.

I was just wondering if we had at some point been explicitly told that the kits at one point has 3GB. If we had, then it would be an *additional* data point contributing to the evidence that the system will have ≥1.5GB.

I gotcha. But no nothing was ever concretely said that it had 3GB. Only lherre talking about Nintendo saying there was a target memory range (I got the amount from other people), saying the kit had at least 2GB and normally having double the retail, and him inferring that Nintendo was targeting the max part of that range which was at least at that time 1.5GB.
 
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