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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Deguello

Member
These days, considering the second thing game publishers talk about after used games being evil is piracy being evil, you'd think they'd be OK with proprietary media as a means to prevent the widespread piracy that comes with unaltered standard media.
 

test_account

XP-39C²
A physical Blu-ray disk using either BDFS or Joliet. PS3 games are not computer readable as far as I'm aware, as they use a custom file system and copy protection. And don't overestimate those logos. A ton of audio CDs carrying the official "Compact Disk Digital Audio" logo, including many from Sony Music, use copy protection schemes that don't follow the standard, which means they're technically not allowed to carry the logo. Nobody gives a fuck, though.
That is true, PS3 discs are custom in that way indeed. But i think that there is a reason why the logo is used, while it wont be used on WiiU games (same case with Wii and DVD logo).
 

nordique

Member
What was the price of the ps3slim in 2009?


$299, I'm pretty sure.

Thats how much I paid for mine at its launch in 2009



Based on what I know, wsippel is correct. Even though the Wii doesn't play DVDs because Nintendo saw no need to increase costs with the Wii, it could with a homebrew program that didn't alter any physical parts within the Wii console itself.

I expect all next gen consoles will use "blu ray" disks. Good choice by Nintendo to go with that format and not "DVD" again (like the Xbox 360 did)
 

wsippel

Banned
That is true, PS3 discs are custom in that way indeed. But i think that there is a reason why the logo is used, while it wont be used on WiiU games (same case with Wii and DVD logo).
Well, Nintendo doesn't pay for the licenses so they're not allowed to carry the logos. It's really that simple. Not that the logos would mean anything in those cases to begin with. The whole point is to prove standard conformity for the sake of compatibility - the Blu-ray logo on PS3 games is absolutely worthless and tells you fuck all as the disks won't play on anything but a PS3. They should play on any device bearing the logo if the logo actually had any meaning. It doesn't.
 

BD1

Banned
I was browsing through the eShop, and I noticed the GDC version of Nintendo Show 3D had it's own opening graphics. It was just a combination of the normal opening and last E3's "Nintendo Network" graphics, but they definitely wanted to separate event coverage from the normal show.

It'd be awesome if there were multiple daily spotpass updates with new videos of demos up dated throughout E3. It's a great tool to promote third party exclusives, 1st and second party and multiplatform games with Wii U features, directly to the Nintendo audience. "E3 3D Show"
 

Shurayuki

Member
$299, I'm pretty sure.

Thats how much I paid for mine at its launch in 2009



Based on what I know, wsippel is correct. Even though the Wii doesn't play DVDs because Nintendo saw no need to increase costs with the Wii, it could with a homebrew program that didn't alter any physical parts within the Wii console itself.

I expect all next gen consoles will use "blu ray" disks. Good choice by Nintendo to go with that format and not "DVD" again (like the Xbox 360 did)

Yes it does that, it's just a licensing issue (well i think they use custom libraries=software to get it to run but still).
 
I was browsing through the eShop, and I noticed the GDC version of Nintendo Show 3D had it's own opening graphics. It was just a combination of the normal opening and last E3's "Nintendo Network" graphics, but they definitely wanted to separate event coverage from the normal show.

It'd be awesome if there were multiple daily spotpass updates with new videos of demos up dated throughout E3. It's a great tool to promote third party exclusives, 1st and second party and multiplatform games with Wii U features, directly to the Nintendo audience. "E3 3D Show"
They'll definitelly have lots of videos for it. Hell they even did for Nintendo Direct.
 

Nilaul

Member
So according to this article could we make up how much each component costs? An estimate?

http://www.forgetthebox.net/mag/culture/forum-m/rumor-wii-u-price.php

Controller is 50, so we have 180-50 = 130
NFC = 5

130-5 = 125

How much would 2gb or ram cost?


The cheapest blue ray drive on amazon now is bing sold for 54, so the manufacturing costs will be around 30 now?
The Wii U will probably use something like blueray or maybe HDDVD/CBHD (nearly impossible to find except for china were its really popular, so it reduces risk of piracy)
 

nordique

Member
I know I might get flamed for saying this, but I never understood what the draw with Killer Instinct was. I enjoyed the first two games for what they were but I never found them to be anything spectacular.

Mind you, I'm someone who isn't a fan of any Western fighting games, including Mortal Kombat. I think the Japanese ones are the best personally.

Still, every fighting game seems to have its hardcore fans. Except that Star Wars one probably :p
 

nordique

Member
So according to this article could we make up how much each component costs? An estimate?

http://www.forgetthebox.net/mag/culture/forum-m/rumor-wii-u-price.php

Controller is 50, so we have 180-50 = 130
NFC = 5

130-5 = 125

How much would 2gb or ram cost?


The cheapest blue ray drive on amazon now is bing sold for 54, so the manufacturing costs will be around 30 now?
The Wii U will probably use something like blueray or maybe HDDVD (nearly impossible to find reduces risk of piracy)



It doesn't work like that, and its not that simple. Nintendo doesn't exactly shop at Amazon for their parts. We also don't know for a fact if it costs $180 for all the parts, and we also don't know for a fact how much the controller parts cost, and we don't know any of the additional costs involved.

A good rule of thumb is generally, to make profit, whatever the BOM is, and depending on the product and company, the final product generally retails for 1.5-3x as much (unless of course your name is Monster Cables). Consumer electronics is on the lower end of that "markup" scale, whereas cables and other accessories can be as much as 100 times more marked up.


As an example to relate the Wii U Controller to Kinect, for instance, Kinect is -- if we believe that source -- ~$56 BOM, but has a $150 retail price (but it also comes with one or two games I believe)

We don't know what type of bd-drive the Wii U will use, but it will likely be akin to a slim one (laptop style drive)

And it won't use HD DVD.....HD DVD first off is a dead format, and second off it was never 25GB (either 15 or 30 double layer)
 
So according to this article could we make up how much each component costs? An estimate?

http://www.forgetthebox.net/mag/culture/forum-m/rumor-wii-u-price.php

Controller is 50, so we have 180-50 = 130
NFC = 5

130-5 = 125

How much would 2gb or ram cost?


The cheapest blue ray drive on amazon now is bing sold for 54, so the manufacturing costs will be around 30 now?
The Wii U will probably use something like blueray or maybe HDDVD/CBHD (nearly impossible to find except for china were its really popular, so it reduces risk of piracy)

Isnt the nfc supposed to be in the controller
 
I know I might get flamed for saying this, but I never understood what the draw with Killer Instinct was. I enjoyed the first two games for what they were but I never found them to be anything spectacular.

Mind you, I'm someone who isn't a fan of any Western fighting games, including Mortal Kombat. I think the Japanese ones are the best personally.

Still, every fighting game seems to have its hardcore fans. Except that Star Wars one probably :p

For me Killer Instinct Gold was awesome. Its all about the Combo breaker!!! :)
 

Nilaul

Member
It doesn't work like that :p Nintendo doesn't exactly shop at Amazon for their parts.

We don't know what type of bd-drive the Wii U will use, but it will likely be akin to a slim one (laptop style drive)

And it won't use HD DVD.....HD DVD first off is a dead format, and second off it was never 25GB (either 15 or 30 double layer)

I think though CBHD is alive and well in china (A costum HDDVD) a double layered dual sided may go up to 60 GB. But ye its probably a costume Blueray its holds 25 gb.

Isnt the nfc supposed to be in the controller

So how will the Wii U send the information?
 

nordique

Member
I think though CBHD is alive and well in china (A costum HDDVD) a double layered dual sided may go up to 60 GB. But ye its probably a costume Blueray its holds 25 gb.

It doesn't change the fact HD DVD is a dead format

nor the fact Wii U will not be using HD DVD at all
 
Those talking about the cost of the materials to build the game system - realize that that cost means very little at the start of a console's lifespan. Because many millions of dollars will have gone into the development of the game system - a large part of the unit price goes into paying down the development cost, as if it were a debt (which in some cases, it really is a debt).
 
Those talking about the cost of the materials to build the game system - realize that that cost means very little at the start of a console's lifespan. Because many millions of dollars will have gone into the development of the game system - a large part of the unit price goes into paying down the development cost, as if it were a debt (which in some cases, it really is a debt).

Nintendo will probably work out some bare minimum sales figures they can expect the the r and d cost between that number, add it on to the real manufacturing cost (not just the bom) then work out what they can sell for
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
I think Nintendo should go with ridiculously low expectations this time.
That way, when they sell more they can say "We've exceeded expectations."


Look at the difference.
Nintendo sell 3.6 million 3DS consoles instead of 4 million = DOOMED
Sony sell 1.2 million Vitas instead of whatever they were predicting = EXCEEDED EXPECTATIONS

It's like a stupid kid taking a test and the teacher being pleased beacuse instead of scoring his usual D- he got a D+, where as the teacher is disappointed with the smart kid for only scoring A-.
 

Oddduck

Member
This was BOM when 3DS at launch was $250 at retailers. That's $150 more at retail than the bill of materials.

So a $180 bill of materials with a $300 retail price for Wii U is not outside of realm of possibility.

2011-03-28_Nintendo_DS.png
 

Instro

Member
This was BOM when 3DS at launch was $250 at retailers. That's $150 more than the bill of materials.

So a $180 bill of materials with a $300 retail price is not outside of realm of possibility.

http://www.isuppli.com/PublishingImages/Press%20Releases/2011-03-28_Nintendo_DS.png[IMG][/QUOTE]

Those isuppli numbers were incorrect iirc.
 

Roo

Member
So what do you guys think will be Nintendo's plan to distribute their franchises through Wii U's lifespan?
since I'm bored to death here are my guesses :p

2012
- Pikmim
- Wii ____ U game
- New IP (Retro's hopefully)
- Mario Sport game
- New IP

2013
- Donkey Kong
- F-Zero
- Excitetruck
- New IP
- Wii____U game
- Mario Strickers
- Main Mario game
- Star Fox


2014
- Metroid
- Mario Kart
- Super Smash Bros
- The Legend of Zelda
- Kirby
- Wii____U game
- Pokemon game
- Xenoblade Saga


2015
- Kid Icarus Wii U
- Animal Crossing
- Wario Game
- 2013 New IP's secuel
- Mario 2D/3D game
- Sin & Punishment
- Wave Race
- Mario Party


2016
- Yoshi's Island
- Wii____U game
- Main Mario Game
- Mario Sport game
- Kirby
- Pikmin


2017
- Metroid
- 2012 IP's secuel
- Donkey Kong
- Wario game
- Wii_____U game


2018
- Xenoblade Saga
- Animal Crossing
- Mario Party
- Wii_____U game

NEW CONSOLE

----------------

Since they're working with 3rd parties to help them out with their franchises
I think it's possible to see something similar to this lul
 

BY2K

Membero Americo
Nintendo is making a loss by selling the 3DS 180$. Cost of the hardware is 100$.

Marketing and production cost must be high as shit.
 

nordique

Member
This was BOM when 3DS at launch was $250 at retailers. That's $150 more at retail than the bill of materials.

So a $180 bill of materials with a $300 retail price for Wii U is not outside of realm of possibility.

2011-03-28_Nintendo_DS.png

I wouldn't trust those numbers to be honest. iSuppli isn't always accurate, and I do believe these numbers were not correct
 

wsippel

Banned
Those isuppli numbers were incorrect iirc.
Yes, that was before they actually decapped the chips, so some assumptions were based on common rumors and turned out to be wrong. The LSI (CPU/GPU/DSP/VRAM package) and the RAM turned out to be more powerful and expensive than they expected.
 

Oddduck

Member
Sorry I don't, I just remember them being debunked on gaf or b3d or something prior to the system launching.

Well just to build on my point:

Kinect cost around $54-56 in BOM according to reports.

http://www.zdnet.com/blog/hardware/kinect-bill-of-materials-around-56/10331

Microsoft charged $150 for it in November 2010. If Kinect really costs around $54-56, is it hard to believe than the Wii U controller wouldn't cost more than Kinect in BOM?

I bet Kinect even went down in price more now that it's 2012.

Edit: Meant to say Wii U controller
 

nordique

Member
Nintendo is making a loss by selling the 3DS 180$. Cost of the hardware is 100$.

Marketing and production cost must be high as shit.


Not just that, but many people take a slice of the money pie on its way to consumer hands. Its not as simple as people think. The average Joe looks at it and says "oh Nintendo should be selling it to me for $110 if its only costs them $100 to make!" But average Joe doesn't understand the entire business side to obtaining that Nintendo item. Its a very complicated process that involves many partners and companies, and many things are factored into a retail price. To get the whole console side of everything correct, one has to go back to the beginning of when a system is first developed in R&D and plan accordingly.

Its not like Nintendo gets all the parts, magically put together, and then all of a sudden its in stores for $70 more and Nintendo makes all that profit. Never mind that the isupply number is probably somewhat inaccurate to begin with.


Consider that Nintendo made $6 off the Wii at launch, on "old technology" in 2006.

When factoring in all the other costs, it adds up quite a bit. There's also other things to take into consideration; manufacturers can deal up with retailers to drop the price of their consoles (as was popular with the 4GB 360 S last month for several weeks) so they may recuperate costs by consumers purchasing say a Kinect or several games along with accessories. This in the end is more $ back in Microsoft's hands, and in turn is also of benefit to the retailer. Of course, these things are done over a limited basis.


Last month, with an online rebate from Nintendo of Canada, people could purchase a brand new 3DS for $119 depending on where one purchased it from. Rebates are another entirely different way to entice consumers to pick up your product, but the result is similar: it communicates an "excellent value" for the consumer, especially if the item is popular.


Its very complicated to explain writing nothing short of an essay.
 

nordique

Member
Yes, that was before they actually decapped the chips, so some assumptions were based on common rumors and turned out to be wrong. The LSI (CPU/GPU/DSP/VRAM package) and the RAM turned out to be more powerful and expensive than they expected.

Precisely

Well just to build on my point:

Kinect cost around $54-56 in BOM according to reports.

http://www.zdnet.com/blog/hardware/kinect-bill-of-materials-around-56/10331

Microsoft charged $150 for it in November 2010. If Kinect really costs around $54-56, is it hard to believe than the Wii U controller wouldn't cost more than Kinect in BOM?

I bet Kinect even went down in price more now that it's 2012.

Edit: Meant to say Wii U controller


It depends on what tech is put into the Wii U controller. It very well could cost more. And yes Microsoft has maintained the retail price of Kinect but they seem to have added an extra game in some bundles compared to when they launched it (making it more value seeming)

Its better to think of it like this: if Kinect retails for 3 times its purported BOM (given that it is packed with additional software; the point is what one pays for is ~3x this purported BOM), then if Wii U controller costs a similar amount to build, that should be an indicator of how expensive it has the potential to become at retail.

Consider how much Kinect 360 bundles cost relative to the original 360's at launch in 2005. Not too much of a price difference! That is how much some technology priced like Kinect can affect pricing strategy.
 

Nilaul

Member
I think the BOM will definetly be atleast 215 or more.

All my calculations are really optimistic and cheap. It doesnt add up.
Its like Im saying to myself that the ram will only cost 15-20, and at the same time I know I might be lying to myself. I leave myself with around 75 dollars for GPU and graphics processor. Not counting any built in memory
 

Shurayuki

Member
I think Nintendo should go with ridiculously low expectations this time.
That way, when they sell more they can say "We've exceeded expectations."


Look at the difference.
Nintendo sell 3.6 million 3DS consoles instead of 4 million = DOOMED
Sony sell 1.2 million Vitas instead of whatever they were predicting = EXCEEDED EXPECTATIONS

It's like a stupid kid taking a test and the teacher being pleased beacuse instead of scoring his usual D- he got a D+, where as the teacher is disappointed with the smart kid for only scoring A-.

That's one of the things though. It isn't really about if you over- or underperformed for investors, it's about hitting the expectations :eek:
Look at Nintendo outdoing their expectations with wii all around in the first years and the stock falling because they totally miscalculated!
*making up stuff about stock market!*

I...I just want it to be over man.
 

Reallink

Member
Not just that, but many people take a slice of the money pie on its way to consumer hands. Its not as simple as people think. The average Joe looks at it and says "oh Nintendo should be selling it to me for $110 if its only costs them $100 to make!" But average Joe doesn't understand the entire business side to obtaining that Nintendo item. Its a very complicated process that involves many partners and companies, and many things are factored into a retail price. To get the whole console side of everything correct, one has to go back to the beginning of when a system is first developed in R&D and plan accordingly.

Its not like Nintendo gets all the parts, magically put together, and then all of a sudden its in stores for $70 more and Nintendo makes all that profit. Never mind that the isupply number is probably somewhat inaccurate to begin with.


Consider that Nintendo made $6 off the Wii at launch, on "old technology" in 2006.

When factoring in all the other costs, it adds up quite a bit. There's also other things to take into consideration; manufacturers can deal up with retailers to drop the price of their consoles (as was popular with the 4GB 360 S last month for several weeks) so they may recuperate costs by consumers purchasing say a Kinect or several games along with accessories. This in the end is more $ back in Microsoft's hands, and in turn is also of benefit to the retailer. Of course, these things are done over a limited basis.


Last month, with an online rebate from Nintendo of Canada, people could purchase a brand new 3DS for $119 depending on where one purchased it from. Rebates are another entirely different way to entice consumers to pick up your product, but the result is similar: it communicates an "excellent value" for the consumer, especially if the item is popular.


Its very complicated to explain writing nothing short of an essay.

I've mentioned this before, but when Nintendo says they're losing money at $170 or only made $6 on $250 Wii's, you'd really have to look at their detailed accounting practices to make any claims one way or the other. Obviously a game system is a 6, 8, or 10+ year investment. Launch marketing, R&D, initial production set up, and things of that nature can not be (fairly) rolled into a single fiscal year (which I suspect is what they probably do for legal or logistical reason). They are investments that will continue to show returns for years and years to come. Assuming this is the case, is it really fair to say they're losing money on 3DS or making $6 on Wii's for the purposes of these arguments?
 

Oddduck

Member
I think the BOM will definetly be atleast 215 or more.

All my calculations are really optimistic and cheap. It doesnt add up.
Its like Im saying to myself that the ram will only cost 15-20, and at the same time I know I might be lying to myself. I leave myself with around 75 dollars for GPU and graphics processor. Not counting any built in memory.

Depends.

If Wii U is significantly more powerful than 360, then you're right. The BOM would be way higher.

But if Wii U is on par or slightly more powerful than 360, then no.

If 360 goes down to $150 this holiday season on their 4GB 360 (without Kinect), then it probably only costs $100 total to make the 360.

Remember, costs of technology go down every year. So does cost on things like RAM. I'm sure Nintendo keeps track of when costs are declining in certain areas of technology.

Edit: lol Medalion, (I made a dumb error) yes I hope wii u more powerful than wii u too
:p
 

nordique

Member
I think the BOM will definetly be atleast 215 or more.

All my calculations are really optimistic and cheap.
A blue-ray drive for 30?
2GB of high quality ram for 15-20?
It doesnt add up, I leave myself with around 75 dollars for GPU and graphics. Im lying to my self definitely, that components are that cheap.

Not counting any built in memory.

No offence, as I don't mean this in an attacking manor, but your calculations have no real basis.

For one thing, you don't seem to understand how this works. Its more complicated than the approach you're taking.

None of us really know what Nintendo has compiled together, and I doubt the system is even finalized yet to begin with.

The easy way to go about it, is just to understand what Nintendo expects to profit or lose from their MSRP. And we won't know that for some time, if ever. We should just wait for a price with the understanding that Nintendo would like to be profitable, have said in the past they were willing to take a loss on hardware (which I think they will do, and let other revenue streams cover that such as downloading and video rentals or apps for example)
 

Oddduck

Member
I bet Nintendo could buy a processor that is much more powerful than 360/PS3 for really, really cheap. People assume when they see a $300 price tag that the console wouldn't be powerful.

GPU that is 2 times more powerful than 360/PS3 wouldn't put much of a dent in Nintendo's costs. And the GPU would go down in costs every year.
 

Grymm

Banned
I bet Nintendo could buy a processor that is much more powerful than 360/PS3 for really, really cheap. People assume when they see a $300 price tag that the console wouldn't be powerful.

GPU that is 2 times more powerful than 360/PS3 wouldn't put much of a dent in Nintendo's costs. And the GPU would go down in costs every year.

How much could you buy PS4 and 720s CPUs and GPUs for? You know, the next gen consoles we should be comparing to.
 
I bet Nintendo could buy a processor that is much more powerful than 360/PS3 for really, really cheap. People assume when they see a $300 price tag that the console wouldn't be powerful.

With the massive (and totally unexpected at the start) success of the wii its likely nintendo is on very very good terms with ibm, wether so good theyd get a better deal than anyone elsr who knows
 
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