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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Oddduck

Member
One of the few devs who actually gave Wii exclusivity a shot (twice no less), and he doesn't have a Wii U dev kit? It's like they actually want our hype level to be in the negatives.

Seriously, what the fuck is going on with Nintendo right now.

No Tomb Raider. Kojima not making anything Wii U related. RE6 not announced for Wii U. Suda 51 has no Wii U dev kits. Epic Mickey not on Wii U.

I'll buy Wii U regardless but Nintendo sure isn't making any effort with third parties.
 
Name me one time Nintendo cared, and implemented it as a consistent system wide service. There is no evidence beyond what Nintendo has said that proves they do care. The ultimate telling will be once the console launches.

eShop, Wii Store, etc. All these are standard across the systems...

Just because they haven't set up a unified match making system yet doesn't mean they don't about online...
 
All they need to get right is Smash Bros. I couldn't give a fuck about any other game when it comes to online.

But Nintendo should. Lots of people care about a good online service.

Contrary to what I've said concerning online and Nintendo, for me personally I totally agree with you. Flawless netcode + a proper successor to Melee-style Smash would be all I need for a account-based Nintendo online service.

But for the sake of everybody else, and especially multiplat support, they need to get this right across the board. Just that one flaw could make a relatively great port worthless.

eShop, Wii Store, etc. All these are standard across the systems...

Just because they haven't set up a unified match making system yet doesn't mean they don't about online...

Matter of perspective then I guess, but these answers are hardly comparable to what is the standard and demands of 90% of gamers who like online MP...XBL/PSN level services or bust for many types of games.
 

BurntPork

Banned
I have to be careful with what I say when BurntPork is around.

Me: *clearly speculation*

BurntPork: *ten post rant using it as fact*

I have no idea how you could even present that as a possibility considering the evidence that third-parties have been helping with the online. :/

Suda51 doesn't have a kit? WTF Nintendo?


2-2.5GHz tri-core PPC 476FP @45nm
240-400 R700 SPUs @ 500MHz @40nm
- 8 ROPs, 16 texture units, 16MiB eDRAM
1GiB GDDR3 RAM for games, 512MiB for OS
-128-bit bus, 600-700MHz
no coffee maker

Happy?

Hasn't someone from GAF with supposed insider info, I believe BlackNMild2k1, said they heard RE6 was coming to Wii U?

Yup

Credibility, meet toilet.

Seriously, what the fuck is going on with Nintendo right now.

No Tomb Raider. Kojima not making anything Wii U related. RE6 not announced for Wii U. Suda 51 has no Wii U dev kits. Epic Mickey not on Wii U.

I'll buy Wii U regardless but Nintendo sure isn't making any effort with third parties.

You forgot Bioshock Infinite.
 

Anth0ny

Member
I have no idea how you could even present that as a possibility considering the evidence that third-parties have been helping with the online. :/

Suda51 doesn't have a kit? WTF Nintendo?


2-2.5GHz tri-core PPC 476FP @45nm
240-400 R700 SPUs @ 500MHz @40nm
- 8 ROPs, 16 texture units, 16MiB eDRAM
1GiB DDR3 RAM for games, 512MiB for OS
-128-bit bus, 600-700MHz
no coffee maker

Happy?

okay you're just asking for another ban
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
One of the few devs who actually gave Wii exclusivity a shot (twice no less), and he doesn't have a Wii U dev kit? It's like they actually want our hype level to be in the negatives.

So no Lollipop Chainsaw U version... sigh...
 

Hiltz

Member
I figured Suda 51 and other smaller third-party developers wouldn't have obtained Wii U dev kits yet . It's just a shame Suda has confirmed it. Depending on the publisher, our chances seem slim for potential Wii U ports of his upcoming games, including Killer is Dead. We'll probably have better luck of a Japanese publisher localizing the game than any of Western publisher.
 

Diablos54

Member
Suda51 doesn't have a kit? WTF Nintendo?


2-2.5GHz tri-core PPC 476FP @45nm
240-400 R700 SPUs @ 500MHz @40nm
- 8 ROPs, 16 texture units, 16MiB eDRAM
1GiB DDR3 RAM for games, 512MiB for OS
-128-bit bus, 600-700MHz
no coffee maker
Isn't up to Publisher to buy the kits or something like that? And no coffee maker? WTF is wrong with Nintendo...
 
I have no idea how you could even present that as a possibility considering the evidence that third-parties have been helping with the online. :/

Suda51 doesn't have a kit? WTF Nintendo?


2-2.5GHz tri-core PPC 476FP @45nm
240-400 R700 SPUs @ 500MHz @40nm
- 8 ROPs, 16 texture units, 16MiB eDRAM
1GiB DDR3 RAM for games, 512MiB for OS
-128-bit bus, 600-700MHz

no coffee maker

Happy?

Credibility, meet toilet.

Bump the DDR3 up to 2GB in retail units. And try 256MB for OS, maybe a bit more for app support and additional features streaming. Limiting dev's to use the 1.5GB for their game purposes.
 
R

Rösti

Unconfirmed Member
Seriously, what the fuck is going on with Nintendo right now.

I'll buy Wii U regardless but Nintendo sure isn't making any effort with third parties.
It's rather mind-boggling really considering that budget developer Maximum Family Games apparently has something (a racing title) in the works for Wii U, and for that they ought to have a Wii U SDK. I would be really surprised if it's something like Nintendo refusing to provide a development kit to Grasshopper Manufacture for some reason. But I assume the more logical explanation is that Suda51 has little to no interest in Wii U.

Maximum Family Games is the first budget/shovelware developer (not counting Ubisoft) for Wii U we've heard of I think. I wonder how their title(s) will be received, seeing how they treated the Wii games they developed. For Truck Racer, think Stellar Stone's infamous Big Rigs: Over the Road Racing with fewer glitches, better programming and slightly better graphics.

http://www.maximumfamilygames.com/categories/By-Gaming-Platform/Nintendo-Wii-Games/

Source: http://www.mapyourshow.com/shows/index.cfm?Show_ID=E312
 

AzaK

Member
Oh come on, it's just a running joke, similar to the classic "I'm an expert on Japanese culture" thing. You shouldn't take things too seriously, especially in a thread like this.
People tend to assume that this is all Sony has, that all they can do is go for bleeding edge technology.
It's not fair to sleep deprived dads of newborns. I've been caught twice by it. It's mean. :p

Then Apple sues them and somehow wins. lol
Nintendo has no issues dealing with trademark issues. I really doubt that they'll change the name.
Also, you guys have made around 40k posts in the past three months without me. That's just sad.
There's a fine line between sad and TOTALLY BLOODY AWESOME!

That was the one sure thing to me. If they can't even get that, I don't expect good third-party support for Wii U.
That should have been easy for Nintendo. Sorry, but now I'm not buying the NDA thing

Thanks

Speaking of which, do I get a hype train ticket?
We'll throw you a rope two months long and you can pull yourself on. The train's going too fast to stop.

I think that with RE6, a lot of people's interesting impression that Nintendo and Capcom are now suddenly chummy will dissipate when Capcom comes-up with their bullshit excuse for why the U isn't getting 6. It's going to be an event that opens a lot of peoples' eyes, I think.

And if I'm wrong, I'll happily admit it. This isn't a case where I'm lowballing expectations to avoid disappointment; it's what I honestly expect.

A lot of folks outside this thread like to paint us Nintendo fanatics as irrational and detached from reality, where we think that the U will get godly PS2-like levels of support and be uber-powerful.. but it just ain't the case. A lot of us know what the score is.

I don't see Nintendo getting substantial levels of third party support until the landscape of the industry fundamentally changes - on the level of one of its competitors exiting the scene. And I think Iwata suspects this in the back of his mind and is maybe aiming to see the company safely through this upcoming transitional period.
If they don't then they are doomed for all eternity. 3 generations with shit third party support would be astounding.

funny-quote-of-miyamoto-nintendo.jpg
He's a wise man.
 

BurntPork

Banned
Bump the DDR3 up to 2GB in retail units. And try 256MB for OS, maybe a bit more for app support and additional features streaming. Limiting dev's to use the 1.5GB for their game purposes.

That IdeaMan guy basically "confirmed" (I use that term lightly, especially since I'm a bit suspicious of him) 512MB for OS, and Arkham said 1GB for games.

Speaking of which, you guys really shouldn't have scared him away like that. >_>;
 

Hoo-doo

Banned
Bump the DDR3 up to 2GB in retail units. And try 256MB for OS, maybe a bit more for app support and additional features streaming. Limiting dev's to use the 1.5GB for their game purposes.

Wasn't the devkit the one with 2GB of RAM?
You know, the unit that has additional RAM for debugging purposes, etcetera?
 
I have no idea how you could even present that as a possibility considering the evidence that third-parties have been helping with the online. :/

Suda51 doesn't have a kit? WTF Nintendo?


2-2.5GHz tri-core PPC 476FP @45nm
240-400 R700 SPUs @ 500MHz @40nm
- 8 ROPs, 16 texture units, 16MiB eDRAM
1GiB DDR3 RAM for games, 512MiB for OS
-128-bit bus, 600-700MHz
no coffee maker

Happy?

If it's DDR3, you'd need at least 8 chips to get the bandwidth in the same ballpark as PS360. And it seems the only way that would ever be reduced is if they switched over to cutting edge stacked memory for a revision. 32-bit DDR3 chip interfaces just don't seem to be feasible any other way. If they went with GDDR5, they could put in 1.5 GB using 6 chips and get a higher bandwidth. But GDDR5 is pricey...
 

BurntPork

Banned
Rösti;36820597 said:
It's rather mind-boggling really considering that budget developer Maximum Family Games apparently has something (a racing title) in the works for Wii U, and for that they ought to have a Wii U SDK. I would be really surprised if it's something like Nintendo refusing to provide a development kit to Grasshopper Manufacture for some reason. But I assume the more logical explanation is that Suda51 has little to no interest in Wii U.

Maximum Family Games is the first budget/shovelware developer (not counting Ubisoft) for Wii U we've heard of I think. I wonder how their title(s) will be received, seeing how they treated the Wii games they developed. For Truck Racer, think Stellar Stone's infamous Big Rigs: Over the Road Racing with fewer glitches, better programming and slightly better graphics.

http://www.maximumfamilygames.com/categories/By-Gaming-Platform/Nintendo-Wii-Games/

Source: http://www.mapyourshow.com/shows/index.cfm?Show_ID=E312

Clearly, Nintendo believes that the hardcore want shovelware.

Though, we are talking about the crowd that buys CoD every year, so they might not be too far off...

If it's DDR3, you'd need at least 8 chips to get the bandwidth in the same ballpark as PS360. And it seems the only way that would ever be reduced is if they switched over to cutting edge stacked memory for a revision. 32-bit DDR3 chip interfaces just don't seem to be feasible any other way. If they went with GDDR5, they could put in 1.5 GB using 6 chips and get a higher bandwidth. But GDDR5 is pricey...

Okay, GDDR3, whatever. GDDR5 is out of the question, though.
 
That IdeaMan guy basically "confirmed" (I use that term lightly, especially since I'm a bit suspicious of him) 512MB for OS, and Arkham said 1GB for games.

Speaking of which, you guys really shouldn't have scared him away like that. >_>;

I buy 1GB for games, but I seriously doubt 512MB for full "OS" unless that includes all the feature/services bells and whistle memory prints included. But 1GB wouldn't surprise me, I'm just sort of hoping for 1.5GB for games for purely performance purposes.
 
Hasn't someone from GAF with supposed insider info, I believe BlackNMild2k1, said they heard RE6 was coming to Wii U?

Yup

BlackNMild2k1 was also the same user that said that his source told him about Epic got UE4 running on the Wii U. Don't think he has been discredited yet, so time will tell if his sources are legit.
 

Hiltz

Member
It's not that surprising to see most small third-parties not have Wii U dev kits yet. Apparently, that's been the norm with previous Nintendo game systems. Suda 51's games are cool but they do not sell well. There's not much of an incentive for Nintendo to give Grasshopper Manufacture access to a Wii U dev kit right now.
 
That IdeaMan guy basically "confirmed" (I use that term lightly, especially since I'm a bit suspicious of him) 512MB for OS, and Arkham said 1GB for games.

Speaking of which, you guys really shouldn't have scared him away like that. >_>;

Let's not believe anything Arkham has said...
 

AzaK

Member
Seriously, what the fuck is going on with Nintendo right now.

No Tomb Raider. Kojima not making anything Wii U related. RE6 not announced for Wii U. Suda 51 has no Wii U dev kits. Epic Mickey not on Wii U.

I'll buy Wii U regardless but Nintendo sure isn't making any effort with third parties.

They're making efforts with those they deem worthy enough. It's just quite possibly Nintendo arrogance at work again. I Hope one day they wake up and really really embrace third parties of all sizes. Imagine what the eshop could be like with more interesting content from some of the smaller devs out there.
 
I think it's outright CRAZY to think RE6 won't be on Wii-U. The doubt is whether it'll be there for launch, now that I can see not happening quite easily. But yeah, seriously redonk to think it won't ever come.
 

BurntPork

Banned
It's not that surprising to see most small third-parties not have Wii U dev kits yet. Apparently, that's been the norm with previous Nintendo game systems. Suda 51's games are cool but they do not sell well. There's not much of an incentive for Nintendo to give Grasshopper Manufacture access to a Wii U dev kit right now.

There's less than zero incentive to publish Grasshopper's games, but they still get published.
 

lenovox1

Member
Rösti;36820597 said:
It's rather mind-boggling really considering that budget developer Maximum Family Games apparently has something (a racing title) in the works for Wii U, and for that they ought to have a Wii U SDK. I would be really surprised if it's something like Nintendo refusing to provide a development kit to Grasshopper Manufacture for some reason. But I assume the more logical explanation is that Suda51 has little to no interest in Wii U.

The most logical reason is probably the reason he gave (he doesn't strike me as a bullshitter). No one's bought him any yet. He can't be interested in something he doesn't have. Though, I think he did say something about a No More Heroes sequel for the Wii U, so at least there's some passing interest there.

There's less than zero incentive to publish Grasshopper's games, but they still get published.

Cool. So what was your point?
 

DCKing

Member
It's not going to be a PowerPC 476. They don't do SMT and they're teensy weak-ass ARM competitors. A 3x PPC 476FB at 2 GHz really doesn't pack any punch whatsoever and would be unable to run 360 games.

IBM really doesn't have an architecture that fits into a console. I don't think any architecture they have publicised is going to help us. It's probably going to have design ideas from Xenon and POWER7 but not enough for us to say anything meaningful about it at this point.

Also, welcome back BP, you crazy person you.
 

BurntPork

Banned
Let's not believe anything Arkham has said...

Why believe IdeaMan and not him, especially since Lherre (or whatever) agrees with him? (Or Arkham says he agrees at least.)

It's not going to be a PowerPC 476. They don't do SMT and they're teensy weak-ass ARM competitors. A 3x PPC 476FB at 2 GHz really doesn't pack any punch whatsoever and would be unable to run 360 games.

IBM really doesn't have an architecture that fits into a console. I don't think any architecture they have publicised is going to help us. It's probably going to have design ideas from Xenon and POWER7 but not enough for us to say anything meaningful about it at this point.

Also, welcome back BP, you crazy person you.

Well, there is that China thing that wsippel posted that just happens to have a DSP.

Edit:
ChinaChip CC2000 is a 476FP core based processor with integrated DSP and GPU for game consoles.

I doubt that MS is using that.
 
It's not going to be a PowerPC 476. They don't do SMT and they're teensy weak-ass ARM competitors. A 3x PPC 476FB at 2 GHz really doesn't pack any punch whatsoever and would be unable to run 360 games.

IBM really doesn't have an architecture that fits into a console. I don't think any architecture they have publicised is going to help us. It's probably going to have design ideas from Xenon and POWER7 but not enough for us to say anything meaningful about it at this point.

Also, welcome back BP, you crazy person you.

Wii U CPU is probably going to be based on POWER7, but using the turboCore functionally with 4 cores.

This means that only 2 core (4 threads each)ill work in this mode, but hey will have have faster speeds and access to the cache located on the other chips.

This is very Nintendo.
 

wsippel

Banned
If it's DDR3, you'd need at least 8 chips to get the bandwidth in the same ballpark as PS360. And it seems the only way that would ever be reduced is if they switched over to cutting edge stacked memory for a revision. 32-bit DDR3 chip interfaces just don't seem to be feasible any other way. If they went with GDDR5, they could put in 1.5 GB using 6 chips and get a higher bandwidth. But GDDR5 is pricey...
If by "same ballpark" you mean "six times the bandwidth", you have a point. POWER7 with its dual quad channel interface (eight chips, as you said), has a bandwidth of ~120GB/s - the Xbox360 has ~20GB/s.
 
Arkham was legit. There were (and probably still are) different versions of the dev kit floating around. Some had 1 GB RAM and others 1.5 GB. I'd still like to know what type of RAM, though. Arkham claimed it was pretty slow. I think the most likely would be GDDR3 based on the higher latency of GGDR5/DDR3 potentially screwing with Wii BC.
 
If by "same ballpark" you mean "six times the bandwidth", you have a point. POWER7 with its dual quad channel interface (eight chips, as you said), has a bandwidth of ~120GB/s - the Xbox360 has ~20GB/s.

POWER7's memory controllers do allow for massive bandwidth, true, but I was under the impression that said bandwidth necessitated multiple 64-bit DIMMs, each packing however many DDR3 chips. Is this incorrect?
 

wsippel

Banned
POWER7's memory controllers do allow for massive bandwidth, true, but I was under the impression that said bandwidth necessitated multiple 64-bit DIMMs, each packing however many DDR3 chips. Is this incorrect?
Maybe. I believe it's 2 x 4 x 32bit, but I think you'd need 2 x 4 x 64bit to achieve that bandwidth. Still, doesn't really matter - the Wii U won't have a dual quad channel controller anyway.
 
They grow up so fast, don't they?

I wont speculate 3rd party support for WiiU until after the E3 conference. Dosent make any sense to speculate on something we dont have much to go on anyways.
We have nothing to go on because every detail about the system is under NDA.

As for Suda51 not having a dev kit, as he said, that's a publisher issue not a Nintendo one.
 
Maybe. I believe it's 2 x 4 x 32bit, but I think you'd need 2 x 4 x 64bit to achieve that bandwidth. Still, doesn't really matter - the Wii U won't have a dual quad channel controller anyway.

Interesting if true. Is it possible to have one quad channel memory controller on there? Since they reside on either end of the 8-core POWER7 stock chip, one of them being cut seems likely. Or would the memory controller end up on the GPU again, as in the GCN? Seems like there's already gonna be a ton of stuff on that component, though...
 
We have nothing to go on because every detail about the system is under NDA.

As for Suda51 not having a dev kit, as he said, that's a publisher issue not a Nintendo one.

Its a shame, really. I think Suda51 fits great to Nintendo in general since both thrive for innovation. And both are pretty damn good at it!
 
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