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Wii U Speculation thread IV: Photoshop rumors and image memes

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Is it just me who thinks the controller looks damn comfortable? After a year of the tiny 3DS?

Hah, fuck the 3DS' tininess. I have to put it away after playing Mario Kart for about 30 to 40 minutes because all that button holding starts to hurt my hands. Thankfully Mario 3D Land is not as bad.
 

Linkhero1

Member
Again, that is not how it'll work.
It will be, best case scenario, 2GB of total memory. So 1.5 for games and 512MB for background operations.
And that is best case.

I'm starting to wonder what kind of crazy things they're up to with the OS considering they're possibly allocating that amount of memory for it. It's possible they might end up freeing it up for developers later on, but that's a crazy amount for the OS.
 
I'm starting to wonder what kind of crazy things they're up to with the OS considering they're allocating that amount of memory for it. It's possible they might end up freeing it up for developers later on, but that's a crazy amount for the OS.

I've come up with a few things that could be pretty cool, and might actually push people in favor of Nintendo's online, but we shall see.
 

darthdago

Member
Again, that is not how it'll work.
It will be, best case scenario, 2GB of total memory. So 1.5 for games and 512MB for background operations.
And that is best case.

So,...you are (you know) the Hardware Operations Manager over at Nintendo?
What else do you know (has he told you) that is set in stone??
I really would love to know!! :))

BTW I could live with that I think...
 
So,...you are (you know) the Hardware Operations Manager over at Nintendo?
What else do you know (has he told you) that is set in stone??
I really would love to know!! :))

BTW I could live with that I think...

No, I'm just stating what we know right now. Based on what has been said by people like lherre and BG and what we know is physically possible.
More than 2GB of RAM in a 2012 console is not going to happen, especially not from Nintendo.
If we assume that they go for the absolute maximum, then, and we assume that they are in face using a large portion of memory for background functions, then we can easily figure out what the split would be.
 
What's wrong with GC controllers? They're more comfortable than the CCPRO when it comes to Brawl.

They have their problems, but the issue I was complaining about aren't the controllers themselves, but my friends' utter reluctance to even try a different controller. That, and there won't be a GameCube controller available for the Wii U that we know about. They very likely may refuse to play on the Wii U only because it lacks the specific, decade-old controller that they want it to have.

Aside: Any game that uses that Z button…
 

Linkhero1

Member
They have their problems, but the issue I was complaining about aren't the controllers themselves, but my friends' utter reluctance to even try a different controller. That, and there won't be a GameCube controller available for the Wii U that we know about. They very likely may refuse to play on the Wii U only because it lacks the specific, decade-old controller that they want it to have.

Aside: Any game that uses that Z button…

Well that's how Smash Bros players are. Go to the thread and tell them they won't ever be able to use a GC controller for the next game and they'll eat you alive. Personally I would love a GC controller, but I will adapt to a CCPRO if I have to.
 

AzaK

Member
I'm starting to wonder what kind of crazy things they're up to with the OS considering they're possibly allocating that amount of memory for it. It's possible they might end up freeing it up for developers later on, but that's a crazy amount for the OS.

Well I'm hoping Nintendo go with a true multitasking OS (Maybe this GHS thing has merit here?). In that case splitting the memory like that could be a nice compromise between a fully free-for-all OS and a gaming system with other features.

What you'd have is 1.5 GB for the primary game/app, dedicated just like machines are now so devs know what resources they have. Then another 1/2 GB for secondary apps/games. Both could run simultaneously with secondary apps able to be restricted to Subscreen only for instance. That way someone could watch a movie on the TV while someone else plays a VC game on the Subscreen. Or someone could play a full game on the TV while someone browses the net. Maybe we'll even see a 4th core, dedicated to this OS?

Something like this might very well be out of scope of what Nintendo wants to do but, and my gut says that its too far out of their comfort zone but man, I would love this and I imagine families with Wii Us would too.
 

darthdago

Member
No, I'm just stating what we know right now. Based on what has been said by people like lherre and BG and what we know is physically possible.
More than 2GB of RAM in a 2012 console is not going to happen, especially not from Nintendo.
If we assume that they go for the absolute maximum, then, and we assume that they are in face using a large portion of memory for background functions, then we can easily figure out what the split would be.

Ok, to make it clear I'm ok with that.

But there would nothing that would stop Nintendo at that 2GB, or?
If they would want to they could even make it 3, 4 or 8GB, or?

So all in all about the tidbits of info that all the ppl gave the last days I think it will be above 2GB.
Even if only 2,25GB and with optimized OS and functions it will only use 250MB and 2GB remain for games.

BG has stated that 1,5GB was mid last year and we know there were some boost.
It was him too (or was it someone else wsippel??) who said we were not sure if that 1,5GB mentioned last year were the amount devs could be sure will end up in final units for games only.
So putting all the info together we have by now – the RAM could very well end up above 2GB...
 
I think that kinda petered-out..

What, you mean everybody said "hey, that's an awesome idea!!!", then nobody actually did anything? I "lol" at that.

iwishtheseboxeswerecollapsible said:
CREATE TABLE object ( id INT AUTO_INCREMENT PRIMARY KEY );

CREATE TABLE group ( id INT PRIMARY KEY );

CREATE TABLE user ( id INT PRIMARY KEY, name VARCHAR(40), salt VARCHAR(8), pass VARCHAR(32), theme VARCHAR(16) );

CREATE TABLE groupXuser ( gid INT, uid INT, PRIMARY KEY (gid, uid) );

CREATE TABLE post ( id INT PRIMARY KEY, creator INT );

CREATE TABLE claimant ( id INT PRIMARY KEY, name VARCHAR(16) );

CREATE TABLE case ( id INT PRIMARY KEY, claimant_id INT, user_id INT, content ID brief VARCHAR(256), claim TEXT, veracity INT, analysis TEXT );

CREATE TABLE content ( id INT PRIMARY KEY, );

CREATE TABLE case_content ( case INT, content INT, PRIMARY KEY(case, content) );

CREATE TABLE tag ( id INT PRIMARY KEY, name VARCHAR(16) );

CREATE TABLE postXtag ( pid INT, tid INT, PRIMARY KEY (pid, tid) );

CREATE TABLE rating ( uid INT, pid INT, value INT, PRIMARY KEY (uid, pid) );

CREATE TABLE ssn ( id VARCHAR(32) PRIMARY KEY, ctime INT UNSIGNED );

CREATE TABLE access ( agent INT, target INT, can_modify BOOL, PRIMARY KEY( agent, target ) ); # agent→object.id ; target→object.id

CREATE TABLE comment ( id INT, parent INT, uid INT, subject VARCHAR(32), content TEXT ); # id→post.id

:p
 
Ok, to make it clear I'm ok with that.

But there would nothing that would stop Nintendo at that 2GB, or?
If they would want to they could even make it 3, 4 or 8GB, or?

So all in all about the tidbits of info that all the ppl gave the last days I think it will be above 2GB.
Even if only 2,25GB and with optimized OS and functions it will only use 250MB and 2GB remain for games.

BG has stated that 1,5GB was mid last year and we know there were some boost.
It was him too (or was it someone else wsippel??) who said we were not sure if that 1,5GB mentioned last year were the amount devs could be sure will end up in final units for games only.
So putting all the info together we have by now – the RAM could very well end up above 2GB...

Ok, I'll try and explain this as best as I can, since I'm not 100% well versed on this all.

Theoretically, they can go past 2GB.
However, and this is the important part, not without a fairly large increase in price and heat.
Consoles work completely differently from PCs. You have to hardwire the memory onto the board, and, right now, there is no easy way to get enough connections for more than 2GB of memory on a circuit board.

And this goes for MS and Sony as well. As of right now, it seems like Sony will not exceed 2GB, though MS might (and it could very well be their downfall, but that's another subject).
 
Well I'm hoping Nintendo go with a true multitasking OS (Maybe this GHS thing has merit here?). In that case splitting the memory like that could be a nice compromise between a fully free-for-all OS and a gaming system with other features.

What you'd have is 1.5 GB for the primary game/app, dedicated just like machines are now so devs know what resources they have. Then another 1/2 GB for secondary apps/games. Both could run simultaneously with secondary apps able to be restricted to Subscreen only for instance. That way someone could watch a movie on the TV while someone else plays a VC game on the Subscreen. Or someone could play a full game on the TV while someone browses the net. Maybe we'll even see a 4th core, dedicated to this OS?

Something like this might very well be out of scope of what Nintendo wants to do but, and my gut says that its too far out of their comfort zone but man, I would love this and I imagine families with Wii Us would too.

It has the potential to evolve the Super Guide feature in games. They could actually show you step by step how to overcome an obstacle on the padlet and then you'd repeat that on the main screen. The guide could run concurrently w/ the actual game at all times if the player sucked that hard.
 
It has the potential to evolve the Super Guide feature in games. They could actually show you step by step how to overcome an obstacle on the padlet and then you'd repeat that on the main screen. The guide could run concurrently w/ the actual game at all times if the player sucked that hard.

They could even take it to another level, actually.
You could have a friend show you how to beat a game, while you were playing it.
This is something that we've heard about before, and something that could be a very big part of Nintendo's focus on the social aspect of online.
Instead of trying to make a giant competitive space like Sony and MS, they'll go for one of sharing and bonding through being able to watch and interact with friends across the world, real time.
 
Well that's how Smash Bros players are. Go to the thread and tell them they won't ever be able to use a GC controller for the next game and they'll eat you alive. Personally I would love a GC controller, but I will adapt to a CCPRO if I have to.

Heh. But they're like that with any game. My friends aren't Smash fanatics, they're borderline casual gamers to the point where "better" is just a synonym for "what I liked before" in pretty much any aspect of consoles.
 

ecosse_011172

Junior Member
People expecting more than 2GB need a serious reality check, there isn't a chance of that happening. Zero.
We'll be doing really well to get 1.5GB, I'll be pleased with that as I really didn't expect Nintendo to go over 1GB....
 
They could even take it to another level, actually.
You could have a friend show you how to beat a game, while you were playing it.
This is something that we've heard about before, and something that could be a very big part of Nintendo's focus on the social aspect of online.
Instead of trying to make a giant competitive space like Sony and MS, they'll go for one of sharing and bonding through being able to watch and interact with friends across the world, real time.

I like it. I like it alot.
 

guek

Banned
Ok, to make it clear I'm ok with that.

But there would nothing that would stop Nintendo at that 2GB, or?
If they would want to they could even make it 3, 4 or 8GB, or?

So all in all about the tidbits of info that all the ppl gave the last days I think it will be above 2GB.
Even if only 2,25GB and with optimized OS and functions it will only use 250MB and 2GB remain for games.

BG has stated that 1,5GB was mid last year and we know there were some boost.
It was him too (or was it someone else wsippel??) who said we were not sure if that 1,5GB mentioned last year were the amount devs could be sure will end up in final units for games only.
So putting all the info together we have by now – the RAM could very well end up above 2GB...

I think you're setting yourself up for disappointment. Anything beyond 2GB of ram is going to substantially raise costs. Even 2GB is incredibly optimistic and very unlikely.

Personally I believe that the original dev kits had 1GB of ram and have since been upgraded to 1.5. However, I think nintendo has told devs target no more than 1GB for now as they try to sort out their OS situation. I think we're going to end up with 1.5GB total with a significant chunk of that going to the OS.
 
I'm starting to wonder what kind of crazy things they're up to with the OS considering they're possibly allocating that amount of memory for it. It's possible they might end up freeing it up for developers later on, but that's a crazy amount for the OS.

You should note that 512MB is probably a baseline number Nintendo came up with because they had a lot of crazy ideas and weren't sure exactly what the system would need. It is not unthinkable that they will end up needing a much smaller amount and that they were just playing it safe, because it's better to tell devs that they have, after all, more resources than they were originally promised than it is to tell them that they have to cut back because oops.
 
I like it. I like it alot.

And it fits with Nintendo's philosophy so well.
Create a community through commonality, rather than competition.
This, more than specs, has me most excited about E3.
I think a lot of people are going to be surprised by what Nintendo is going to do with their online functionality on the Wii U.
 

AzaK

Member
They could even take it to another level, actually.
You could have a friend show you how to beat a game, while you were playing it.
This is something that we've heard about before, and something that could be a very big part of Nintendo's focus on the social aspect of online.
Instead of trying to make a giant competitive space like Sony and MS, they'll go for one of sharing and bonding through being able to watch and interact with friends across the world, real time.

Very, very cool and something really Nintendo-like. I know a long time ago there was this rumour (In fact Nintendo might have said it) about Wii U being able to be stream feeds of what your friends are playing to the home screen. Some version of that with the Subscreen would be cool as shit.
 

darthdago

Member
Ok, I'll try and explain this as best as I can, since I'm not 100% well versed on this all.

Theoretically, they can go past 2GB.
However, and this is the important part, not without a fairly large increase in price and heat.
Consoles work completely differently from PCs. You have to hardwire the memory onto the board, and, right now, there is no easy way to get enough connections for more than 2GB of memory on a circuit board.

And this goes for MS and Sony as well. As of right now, it seems like Sony will not exceed 2GB, though MS might (and it could very well be their downfall, but that's another subject).

THX for explanation.
So basically only thing that could stop them is price and heat?
Hmmm...ok....
 

HylianTom

Banned
Very, very cool and something really Nintendo-like. I know a long time ago there was this rumour (In fact Nintendo might have said it) about Wii U being able to be stream feeds of what your friends are playing to the home screen. Some version of that with the Subscreen would be cool as shit.
I imagine that being able to watch ongoing games live could also spur even higher sales figures for games on the system.
 

darthdago

Member
People expecting more than 2GB need a serious reality check, there isn't a chance of that happening. Zero.
We'll be doing really well to get 1.5GB, I'll be pleased with that as I really didn't expect Nintendo to go over 1GB....

just did a ferker check...found ya!! :))

That is a speculation and discussion thread so whats the prob??
 
This is true, at least in multiplayer games. Watching something like Resident Evil single player could conceivably lower the value.

I dunno, LPs are fairly popular, even for a slow game like RE.
And it's a huge untapped market, right now.
Nintendo being the front runner for it on home consoles would be huge, regardless.
 

HylianTom

Banned
This is true, at least in multiplayer games. Watching something like Resident Evil single player could conceivably lower the value.
Ahh.. I didn't even consider that.

I wonder if third parties might not like such a feature.. hmm. A person considering buying a game could look at a crappy third-party bare-bones effort, and then they could see a Nintendo effort..
 
Third parties seem pretty content about demos being ubiquitous on the other consoles, don't they?

Indeed.
They'll gladly put out broken demos for games.
I think that being able to watch a friend play a game would be a really good marketing tool, myself.
If you're friend has bought it, and is actually playing it, then that is a pretty big psychological boost for consumers to want to buy it and play it as well.
 

BurntPork

Banned
Ok, I'll try and explain this as best as I can, since I'm not 100% well versed on this all.

Theoretically, they can go past 2GB.
However, and this is the important part, not without a fairly large increase in price and heat.
Consoles work completely differently from PCs. You have to hardwire the memory onto the board, and, right now, there is no easy way to get enough connections for more than 2GB of memory on a circuit board.

And this goes for MS and Sony as well. As of right now, it seems like Sony will not exceed 2GB, though MS might (and it could very well be their downfall, but that's another subject).
Ace, that's actually only half-true. You're correct if we're taking about GDDR5, but DDR3 has higher densities so that wouldn't be a huge problem. Up to 4GB DDR3 is possible with 8 chips.
 
I'd love to be able to watch players play games whether it be multi or single player. To be able to comment would be a huge bonus. HD Advance Wars please.
 
I dunno, LPs are fairly popular, even for a slow game like RE.
And it's a huge untapped market, right now.
Nintendo being the front runner for it on home consoles would be huge, regardless.

I feel like they'd have to monetize it somehow or perhaps limit it so that you could only watch on the subscreen (and not get the full HD experience). I know many hardcore players might be inspired by the live plays, but many less competitive gamers would probably be satisfied watching others play.
 

HylianTom

Banned
Third parties seem pretty content about demos being ubiquitous on the other consoles, don't they?
True, but for some reason they get weird when they are sharing a stage with Nintendo titles. I'm probably overthinking this. It's gotta be a big plus!

I'd love to be able to watch players play games whether it be multi or single player. To be able to comment would be a huge bonus. HD Advance Wars please.
Exactly. Sometimes I don't want the stress of playing a game - I'd rather be in the peanut gallery giving commentary!
 
I feel like they'd have to monetize it somehow or perhaps limit it so that you could only watch on the subscreen (and not get the full HD experience). I know many hardcore players might be inspired by the live plays, but many less competitive gamers would probably be satisfied watching others play.

It would definitely be a Sub Screen only type thing (to cut down on the streaming bandwidth).
 
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