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Wii U Speculation thread IV: Photoshop rumors and image memes

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Shorty

Banned
The Wii U reveal was miserable. I wish I could flash my memory and make this year the full, true reveal, the point where I don't even know what the controller looks like. I think (hope) they'll get it right last year, but last year was weirdly undercooked. Like they were stretching limited info and substance over far too much time.

The orchestra was awesome though.

All I remember from Sony's is the painfully obvious plants, and I don't remember Microsoft's at all.

Last year was terrible.
The Orchestra was fucking terrible.
 
The initial Kinect video with Milo and scanning in the skateboard could have been possible I suppose if they hadn't downgraded the tech of the Kinect from their original plans.

I hated that particular MSconf, because it was very, very obviously a brainstorm demo, not a product demo, but people totally lapped it up and praised it highly. I do, however, find it rather interesting that we just saw an example a couple days ago of scanning a real life object and having it appear in a video game as a meaningful object. But it's done in a way that's realistically possible, not part of some "this stuff might eventually be feasible in the future" mindshare-building scheme.

Nintendo.
 
ibflrGSdLEab7W.jpg


Still can't believe how sharp that touchscreen looks. So bright, so colourful.

Bigger D-Pad and face buttons and move them above the right stick plz
 
Nintendo doesn't seem inclined to hunt for exclusive content, just for exclusive games. If anyone were to come out on stage it would be someone from EA like last year or Ubisoft.

I don't think that they've been a position where securing exclusive content was possible. It really just became a big deal this generation when DLC became popular. Full title exclusives on consoles have become pretty rare. So we just see companies battling it out to secure exclusive DLC or timed exclusive DLC.

I can't see them getting any sort of exclusive period with GTA5. There's just too much money sitting there on the PS3 and 360 for Rockstar to ignore. But if they pulled it off it would be one of the biggest announcements that i've seen in this industry. I think it would almost instantly change their image for some gamers.
 

MisterHero

Super Member
You mean like them using Wii Sports Resort games in Zelda? Little too late by then.
YES actually, because the same audience wouldn't want the same activities in one context but would enjoy them in another.

That's more a criticism of the narrow demands of a certain audience than it is for Nintendo's approach to SS.
 

RedSwirl

Junior Member
Oh, there's also ustream.tv. I know that one of the benefits of this one is that you can apparently save some of the live bits so people can watch later. Not important for playing something half a decade old, but I am wondering if justin.tv allows for the same functionality.

I think I've watched one or two Nintendo conferences on ustre---

!!!!

Ustream! U!!!

Okay, I vote you put Nintendo's conference videos on the U stream. :D

If I can airplay the Ustream iOS app that might be how I watch E3 this year.
 

Oddduck

Member
They need to make a Final Fantasy Crystal Chronicles for Wii U with online multiplayer. The touchscreen on the controller is a perfect fit for this game.
 

Penguin

Member
I don't think that they've been a position where securing exclusive content was possible. It really just became a big deal this generation when DLC became popular. Full title exclusives on consoles have become pretty rare. So we just see companies battling it out to secure exclusive DLC or timed exclusive DLC.

I can't see them getting any sort of exclusive period with GTA5. There's just too much money sitting there on the PS3 and 360 for Rockstar to ignore. But if they pulled it off it would be one of the biggest announcements that i've seen in this industry. I think it would almost instantly change their image for some gamers.

Maybe it will be like the GameCube era, where they loaned their characters to certain games like Link in Soul Calibur II or Mario, Peach and Luigi in NBA Street and I want to say SSX.
 

BY2K

Membero Americo
E3 2011:

+ The Orchestra Opening (The fact that it was one of the highlights of the WHOLE E3 tells how boring it was overall.)
+ The Zelda HD Demo
+ Luigi's Mansion 2
+ Smash Bros. Wii U and 3DS
- Padding (I mean talking about Pokédex 3D, really?)
- Botched Wii U Reveal
- Not a whole lot of new software
 
I hope Shinen makes a FAST sequel on Wii U, preferably retail but by now I know it just isn't that likely at all.

I like just how damn close it is to Wpieout, hell I didn't touch one until I played the Vita game at a demo station and went "damn, FAST really is like Wipeout".

And just look at what Shinen pulled off:

screen06.jpg


I don't know why people compare it to F-Zero (which I haven't played, I'm more interested in the punching Falcon than the racing Falcon), at least other than gameplay, since the designs and such look straight from Wipeout. Really all that's different are some gameplay elements (no weapons it seems), and the courses aren't as futuristic.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
ibflrGSdLEab7W.jpg


Still can't believe how sharp that touchscreen looks. So bright, so colourful.

I still hate the pad. So much. Button placement looks awful. Pads instead of analogue sticks. Jesus christ.
 

AzaK

Member
fun fact: the gamecube version sold the worst.
Maybe I wasn't clear enough but I mean some game that is fan service. You know, something to get the fans all hyped to the max and drooling. It would obviously have to have profit potential to be developed.

Smash was a sort of surprise, but not HD Zelda. Remember Spaceworld 2000?
Still a shame it's not multi-touch.
Oh please don't go there :)

ibflrGSdLEab7W.jpg


Still can't believe how sharp that touchscreen looks. So bright, so colourful.
I know. I'm sure you've seen the DPI comparisons but something > than the iPad one is fine by me!


I still hate the pad. So much. Button placement looks awful. Pads instead of analogue sticks. Jesus christ.
As I've said before, wait for the Nyko Subscreen Pro.
 

BY2K

Membero Americo
I still hate the pad. So much. Button placement looks awful. Pads instead of analogue sticks. Jesus christ.

I won't comment on buttons and their placement until I see the final version, but yes, it could be better.

A lot.

(I actually want analog triggers.)
 

Wiz

Member
E3 2011:

+ The Orchestra Opening (The fact that it was one of the highlights of the WHOLE E3 tells how boring it was overall.)
+ The Zelda HD Demo
+ Luigi's Mansion 2
+ Smash Bros. Wii U and 3DS
- Padding (I mean talking about Pokédex 3D, really?)
- Botched Wii U Reveal
- Not a whole lot of new software

Anyone else felt like the Smash Bros Wii U/3DS announcement was out of place at this show? At that point development hadn't even started yet.
 

guek

Banned
I hope Shinen makes a FAST sequel on Wii U, preferably retail but by now I know it just isn't that likely at all.

I like just how damn close it is to Wpieout, hell I didn't touch one until I played the Vita game at a demo station and went "damn, FAST really is like Wipeout".

And just look at what Shinen pulled off:

It's too bad the controls in that game are downright terrible
 

BlackJace

Member
What if you could disable tripping?

Man, I think brawl gets way too much hate. My 3 big gripes with it are poor online, tripping, and broken meta-knight. Everything else was pretty boss.

Haha, I'm just teasing really. I liked Brawl, but I liked Melee a lot more. And yes, Melee purists are the loudest, and, at times, the most irritating.
Brawl's a great game. Melee transcends it.
 

A Human Becoming

More than a Member
I don't think that they've been a position where securing exclusive content was possible. It really just became a big deal this generation when DLC became popular. Full title exclusives on consoles have become pretty rare. So we just see companies battling it out to secure exclusive DLC or timed exclusive DLC.

I can't see them getting any sort of exclusive period with GTA5. There's just too much money sitting there on the PS3 and 360 for Rockstar to ignore. But if they pulled it off it would be one of the biggest announcements that i've seen in this industry. I think it would almost instantly change their image for some gamers.
You're certainly right the opportunities haven't been there. I just have an inkling any exclusive content will have to do with the controller functionality not some substantial exclusive DLC or timed exclusive DLC. The functionality will be nice, but the controller is the selling feature of the console, not the graphics like 360 or PS3. Developers should utilize it especially since the screen will be easier to work with than waggle.

If Nintendo really is in bed with EA I could potentially see something big come out of that. Ubisoft is also a possibility but I think it will be more likely a repeat of their Wii and 3DS support: dump a lot off at launch and dribble out games afterward. So many small developers have been soured from WiiWare getting exclusives from them will be an uphill battle. Apparently they were very cooperative and friendly to get people on board but lost the goodwill from bad business decisions (size limit, submission process, payment, etc.). Hopefully for them they haven't burned too many bridges.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It's like all they originally had was a tablet, then realised at the last minute they probably need sticks and buttons, and threw them on the sides.

Those I've spoken to who went to E3 2011 said it was quite comfortable to hold, which I expect as Nintendo makes comfy controllers. But christ, that button placement. It looks so bad and awkward.

And no matter how many people tell me the pads feel different to the 3DS, I cant have faith in them. Not until I try it for myself, and am sold on pads over sticks.

It's seriously the most bafflingly unappealing Nintendo controller I've ever seen. And I like the touch pad / screen concept. But all I think when I see that is "god I hope all the good Wii U games use the superior and wonderful Wii Remote + Nunchuck".

Wasn't Brawl announced with a trailer though?

I guess they just do it do extremely early generate hype, in which case it worked pretty damn well.

Formally, with a name, yes. But "a new Smash Bros. will come to the Nintendo Wii" was announced before development had begun, and before Nintendo had secured Sakurai.
 

AniHawk

Member
I still hate the pad. So much. Button placement looks awful. Pads instead of analogue sticks. Jesus christ.

i've come around a bit. sticks on a flat surface would have felt weird, so the top would have needed to have some sort of curve or something. buttons do look weird.

the worst thing about the pad is the design of the sliders themselves. tiny little nubs that have a sharp grip instead of the smooth one that's on the 3ds.

also i want lots of support for the cc pro or wii remote + nunchuck when available.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
the worst thing about the pad is the design of the sliders themselves. tiny little nubs that have a sharp grip instead of the smooth one that's on the 3ds.

Yes, this too. The nunchuck has proper grip, but not the 3DS, and it's horrible. This too looks horrible. No grip! NO GRIP!
 

Linkhero1

Member
i've come around a bit. sticks on a flat surface would have felt weird, so the top would have needed to have some sort of curve or something. buttons do look weird.

the worst thing about the pad is the design of the sliders themselves. tiny little nubs that have a sharp grip instead of the smooth one that's on the 3ds.
This something I've worried about quite a bit since they revealed the controller.
 
It's like all they originally had was a tablet, then realised at the last minute they probably need sticks and buttons, and threw them on the sides.

...

And no matter how many people tell me the pads feel different to the 3DS, I cant have faith in them. Not until I try it for myself, and am sold on pads over sticks.

Remember the original concept had sticks over pads.
 

Terrell

Member
It's like all they originally had was a tablet, then realised at the last minute they probably need sticks and buttons, and threw them on the sides.

Those I've spoken to who went to E3 2011 said it was quite comfortable to hold, which I expect as Nintendo makes comfy controllers. But christ, that button placement. It looks so bad and awkward.

And no matter how many people tell me the pads feel different to the 3DS, I cant have faith in them. Not until I try it for myself, and am sold on pads over sticks.

It's seriously the most bafflingly unappealing Nintendo controller I've ever seen. And I like the touch pad / screen concept. But all I think when I see that is "god I hope all the good Wii U games use the superior and wonderful Wii Remote + Nunchuck".

Ahhh, this shit takes me back to 2000-2001, when everyone shat all over the GameCube controller. Seems we will never learn the mistakes of the past, will we?

And everyone please stop talking about the slider pads. I don't want to have to repost the same thing I do every time this is brought up, but I will when provoked.
 

AniHawk

Member
Yes, this too. The nunchuck has proper grip, but not the 3DS, and it's horrible. This too looks horrible. No grip! NO GRIP!

no, i mean the slider pads have this concave design, like the 3ds's slider pads, but the edges of them have this additional grip (the same sort of thing that's on the nunchuck analog stick). it makes the slider pads feel like they have sharp edges.
 
I'd like to see a modular controller, like one of the 3DS prototypes:

2v3bz.jpg


That way we could place the Dpad/Sticks/buttons where we wanted to depending on the game being played.
 

Linkhero1

Member
I'd like to see a modular controller, like one of the 3DS prototypes:

2v3bz.jpg


That way we could place the Dpad/Sticks/buttons where we wanted to depending on the game being played.

Eh seems annoying in the long run. I'd rather developers make sure their games have Wiimote and CCPro support as well as uPad
 
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