Pappy says that they're working to make the combat as brutal and flashy as you'd expect from a God of War title, but that they've had a tough time taking single-player fighting into multiplayer and keeping it balanced. They want to make sure that it still feels like a God of War game, complete with all the gore kills and cinematic takedowns that we all love, but they still have a bit of a ways to go before they get there.
Other details on multiplayer were hard to come by, as Pappy admits that they're still figuring it out. We know that they're looking at having five larger maps, and two supplementary smaller ones for multiplayer. We can expect the big, cinematic moments we've come to know from the team in multiplayer, but they won't necessarily figure into the overall story. They're still working on multiplayer game types, with Pappy saying that if they can infuse God of War into the standard types, they'll use them. For now, it sounds like death match, domination and some variant of CTF are planned, and they're working on training sessions to teach players the intricacies of battle for these modes. Finally, the team is set on online multiplayer, so those hoping for split-screen action are out of luck.