ahhh for some reason i remember the Wii releasing on like thursday or friday
Nope, Nintendo loves Sundays and I hate Nintendo because I usually ship through amazon which means no same day shipping. =P
ahhh for some reason i remember the Wii releasing on like thursday or friday
Bingo! The same reason I don't go with them for many big big releases.Nope, Nintendo loves Sundays and I hate Nintendo because I usually ship through amazon which means no same day shipping. =P
There is a stunning lack of Futurama GIFs on the internet where Bender uses the zooming feature of his eyes.From the patent. Get on it, techies.
From the patent. Get on it, techies.
Bingo! The same reason I don't go with them for many big big releases.
From the patent. Get on it, techies.
I have a question about the NFC in Wii U.
Is it two-way? Can the controller send info to other devices and objects that are compatible?
Already fifth eh?
When was the first one made anyway?
Nintendo you better put a wiimote plus in there....i will refuse to play fps with dual analog....
This 100X ,,,,,clickable sticks are awful, unnatural and the worst thing that Micro brought to the industry (if they did cuz If Im not mistaken it started with the 360) ,,,,
personally, I dont nintendo can do anything to "improve" whats already broken,,
but thats just my opinion though
A slidepad uses the same mechanic as an analog stick, but instead of angular input you slide the two axis directly. The click is applied by pressing down the whole mechanism. Now analog sticks hav a structural weakpoint which makes them lose precision and increases the dead zone. This is mad worse by the pressure applied while the stick is held at an angle.
Slidepads will still have a dramatically decreased lifetime with the click functionality, but they should hold a bit longer since they use linear input as opposed to angular.
In the end I still see it as a worthless feature that cheapens the build quality and shortens the optimal performance span of the pad.
And I doubt that extra WiiU Pads will be sold for under 100 Bucks.
It blows my mind that some people are not happy about clickable sticks. Did these people not own 360s/PS3s?
The shooter audience is essential if Nintendo wants an install base with high attachment rates.
This brings me to my next question: why not just put in analog sticks? I cry myself to sleep every night knowing they had it PERFECT with that prototype Wii U controller.
From the patent. Get on it, techies.
And VRAM what happened to the eDRAM?So... There are two memory pools?
You don't have this archived? =O
From the patent. Get on it, techies.
ahhh for some reason i remember the Wii releasing on like thursday or friday
He needs to reveal it in that tiny chat we all discussed a few threads ago. GAF is going to be a war zone during e3Pff, it wasn't news.
edit: http://www.neogaf.com/forum/showpost.php?p=36395255&postcount=10452
"On Nintendo's E3 Conference day, we'll evaluate the sources and information together." ← It sure sounds to me like Tom was going to reveal who gave out correct info
I dont think that it would feel much different because you have to click at the same time while moving the pads/sticks. Personally i have no problem with clickable sticks. They react exactly like i expect to and it doesnt interfere with the way i move the sticks. I expect it to be the same with sliding pads as well.Might be slightly less "awkward" feeling since it would be a more shallow button press.
There is a big "bulge" on the back of the controller (for better grip), so i dont think that they are that concerned about it looking sleek like a flat tablet. It could be that they want the top of the controller to be flat though (maybe this is what you mean).My guess is still that they feel analog sticks are ugly and stick out. They want the tablet to be flat and sleek, like a tablet. Plus, slider pads might feel just fine.
Let me take my shot at guessing:
Well, it's a split memory pool. If sizes mean anything in that diagram, there is a bigger slower pool for the CPU, and 2 smaller pools directly on the MCM. Likely that this is the faster memory (and again, if size matters there is less of it) and/or being mislabeled EDram, and the external memory will probably be regular DDR3.
Also, if size matters... LOL at GPU
Also of note, the ROM suggests that more of the flash memory (8gb?) will be open to end users. The Wii-U pads have a separate Ni-Fi chip and are not solely using bluetooth (aka "terminal connector") - which is good. Bodes well for more pads if Ni-Fi can support it.
The design of the CPU/external/internal memory/gpu harken back to GC/Wii, so I would bet that backwards compatibility was certainly in their heads. This likely means that whatever CPU/GPU is in there will have some lineage that will allow for 100% hardware BC.
Most of it's the same as previous patents/deductions, but it is interesting that there are both VRAM and "Internal Main Memory" on the GPU's MCM, and then "External Main Memory" as well. Off the top of my head, I can think of two possible explanations for this:
1) The "Internal Main Memory" is the eDRAM, and the "VRAM" is just a separate 3MB of VRAM to provide Wii BC. The "External Main Memory" is the main RAM.
2) The "VRAM" is the eDRAM. There's a split pool of RAM, with perhaps 1GB of GDDR5 with a wide bus on the MCM with the GPU ("Internal Main Memory") and another 1GB of slower DDR3 on the motherboard ("external main memory").
Let me take my shot at guessing:
Well, it's a split memory pool. If sizes mean anything in that diagram, there is a bigger slower pool for the CPU, and 2 smaller pools directly on the MCM. Likely that this is the faster memory (and again, if size matters there is less of it) and/or being mislabeled EDram, and the external memory will probably be regular DDR3.
Also, if size matters... LOL at GPU
Also of note, the ROM suggests that more of the flash memory (8gb?) will be open to end users. The Wii-U pads have a separate Ni-Fi chip and are not solely using bluetooth (aka "terminal connector") - which is good. Bodes well for more pads if Ni-Fi can support it.
The design of the CPU/external/internal memory/gpu harken back to GC/Wii, so I would bet that backwards compatibility was certainly in their heads. This likely means that whatever CPU/GPU is in there will have some lineage that will allow for 100% hardware BC.
Yeah, if this is to scale, that's definitely a <=320ALU GPU and only on-par with current gen.
Yeah, if this is to scale, that's definitely a <=320ALU GPU and only on-par with current gen.
People have covered this before: the ergonomics of the current pad don't line up with analog sticks. Unless you like carpal-tunnel?
The design of the CPU/external/internal memory/gpu harken back to GC/Wii, so I would bet that backwards compatibility was certainly in their heads. This likely means that whatever CPU/GPU is in there will have some lineage that will allow for 100% hardware BC.
Before you get too pessimistic, often times size isn't reflected correctly in patent diagrams. So I was partially joking
I doubt it's to scale. I was pouring over an old GCN patent a few months back and the sizes were all out of whack...
I doubt it's to scale. I was pouring over an old GCN patent a few months back and the sizes were all out of whack...
I'll reveal it whenever I can, as best for everyone possible. I'll try to do it in both the thread and in chat, if possible.He needs to reveal it in that tiny chat we all discussed a few threads ago. GAF is going to be a war zone during e3
Shitty circle pads will give me carpal tunnel far before this will:
The applicant herein submits a digitized image of a copy, a certification, or a certified copy of a registration in the applicant's country of origin showing that the mark has been registered in that country, and that the registration is in full force and effect. If the foreign registration is not in English, an English translation thereof is being submitted. The applicant hereby requests removal of this application from suspension for further action by the examining attorney.
I'll reveal it whenever I can, as best for everyone possible. I'll try to do it in both the thread and in chat, if possible.
I'll say this.. participation in my offer is more limited than you'd think. I'm a bit disappointed, but then again, a guy swearing on his beloved dog? It could be risky-sounding to someone who doesn't know me, I admit..
If this is was to scale the CPU would be bigger then the CD Super powerfull beast console. Its only the size of your desk.
Rösti;37563154 said:I shouldn't shoulder the blame onto the USPTO, but due to a rather tricky layout in their database, I missed yet another thing regarding the Wii U trademark, this time for the United States.
As I've reported before, the current status of Wii U trade marks in the USPTO's Trademark Application and Registration Retrieval System is that Nintendo cannot continue further action on the application until certain documents are provided. On the 16th of April, Nintendo supplied these documents to the USPTO and thus should soon be able to continue action on it. The status date is still 01/11/2012, but I assume it takes a while to process the documents, the bureaucratic pursuit of the USPTO is rather slow (though effective).
This is what it says:
If anyone wants to read the 14 page document, it's available as TEAS Response to Suspension Inquiry here:http://tdr.uspto.gov/search.action?sn=85393173#
What I can gather from this is that Nintendo wishes to continue action on these marks, and that Wii U is what they want their next generation console to be called. As of now, the examining agent will update the filings and should when done publish the marks in the Official Gazette, a weekly publication of the USPTO. This gazette makes it possible for any party who believes it may be damaged by registration of the mark to file either an opposition or a request to extend the time to oppose. The time limit to do this is 30 days. Should there be no opposition, the name is basically set and all Nintendo has to do is file a statement of use (SOU). Should the SOU be approved, USPTO issues a registration within approximately two months after.
Now it's just the problems in England they have to solve. But the name appears to be what they want.
What's shitty about the Wii U circle pad?
Just to make your life easier:
#232: John Harker (vouched for in #284, #285, #286, #289, et al), "the thumb sticks are clickable" ← speculation follows regarding the possibility of it being analog-"click", whether the flat nature of the Wii U analogs would make it feel less awkward, etc..
#370: updated Wii U gun-shell design ← with bottom front trigger apparently moved to immediately below the analog stick
#467: GameStop internal computer system lists BLOps 2 for Wii U
But you should still go back and read the responses and survey answers and so forth.
ninjedit: Hey, guys, wossname was right, he did specifically say "sticks". I personally think he used the words out of convention, not out of a snipey "they're sticks now, not pads", but take out of it what you will.
Yep! I don't have to yell "go go gadget thumbs!" if I want to hit these buttona, thank goodness.. but I won't hit them accidentally either.B) The + and - buttons are suddenly in a place where the natural sweep of the same thumb can reach with little effort. Devs will use these buttons somehow, regardless of their placement, just because they exist. So it's nice to have them in a more comfortable spot.
That would be quite wild, out of left field. I dunno..Pure speculation: Could this be the solution for more than one DRC? A smaller device with a smaller/lower resolution screen? Used not so much to give you another full view of the game, but to hide information (plays in madden) and allow for touch based commands...
Rösti;37563154 said:I shouldn't shoulder the blame onto the USPTO, but due to a rather tricky layout in their database, I missed yet another thing regarding the Wii U trademark, this time for the United States.
As I've reported before, the current status of Wii U trade marks in the USPTO's Trademark Application and Registration Retrieval System is that Nintendo cannot continue further action on the application until certain documents are provided. On the 16th of April, Nintendo supplied these documents to the USPTO and thus should soon be able to continue action on it. The status date is still 01/11/2012, but I assume it takes a while to process the documents, the bureaucratic pursuit of the USPTO is rather slow (though effective).
This is what it says:
If anyone wants to read the 14 page document, it's available as TEAS Response to Suspension Inquiry here:http://tdr.uspto.gov/search.action?sn=85393173#
What I can gather from this is that Nintendo wishes to continue action on these marks, and that Wii U is what they want their next generation console to be called. As of now, the examining agent will update the filings and should when done publish the marks in the Official Gazette, a weekly publication of the USPTO. This gazette makes it possible for any party who believes it may be damaged by registration of the mark to file either an opposition or a request to extend the time to oppose. The time limit to do this is 30 days. Should there be no opposition, the name is basically set and all Nintendo has to do is file a statement of use (SOU). Should the SOU be approved, USPTO issues a registration within approximately two months after.
Now it's just the problems in England they have to solve. But the name appears to be what they want.
Is this really part of the patent?Pure speculation: Could this be the solution for more than one DRC? A smaller device with a smaller/lower resolution screen? Used not so much to give you another full view of the game, but to hide information (plays in madden) and allow for touch based commands...
http://i135.photobucket.com/albums/q133/awesomemattawesome/wiiucontroller2.jpg
I hope they don't go too much smaller. A Nintendo controller has never cramped my hands, amd I don't want to start now..Somebody did say in the previous thread that the controller may go an inch or 2 smaller, so... Maybe that's the replacement to the E3 model.
Somebody did say in the previous thread that the controller may go an inch or 2 smaller, so... Maybe that's the replacement to the E3 model.
This Saturday, May 5 Noon PT, Wedbush Securities Analyst Michael Pachter addresses why Nintendo has not yet released any of the hardware specs for the Wii U and if it means its not ready to compete with the current generation of consoles. He also predicts when the Wii U be released, as games like Assassins Creed III are already slated for October 30th 2012. Plus, whats does Pachter think about Google Glasses? Pachter puts his thinking tie on this week to deliver the answers everyone wants to know!
Yep! I don't have to yell "go go gadget thumbs!" if I want to hit these buttona, thank goodness.. but I won't hit them accidentally either.
Rösti;37563486 said:While I dislike giving the dude attention, tomorrow could mean a real nasty development when it comes to Wii U specs. Message courtesy of Kevin Cassidy:
Brace yourselves, lads, this is gonna get ugly.
[#467: GameStop internal computer system lists BLOps 2 for Wii U/quote]
Pardon my ignorance but what is this?
And regarding the patent diagram is it good news or possibly bad regarding speculation on power, amount of RAM, ect?
Pure speculation: Could this be the solution for more than one DRC? A smaller device with a smaller/lower resolution screen? Used not so much to give you another full view of the game, but to hide information (plays in madden) and allow for touch based commands...
http://i135.photobucket.com/albums/q133/awesomemattawesome/wiiucontroller2.jpg[/QUOTE]
I've asked that before, but it may also be the earliest image they made. I remember seeing that controller alongside a standard Wii console illustration.
Is this really part of the patent?
Oh please. He doesn't know any more than we do. He still thinks that this is Wii HD. He's just going to make stuff up based on what he thinks. Hell, that's his job; to speculate and get people to listen.
#467: GameStop internal computer system lists BLOps 2 for Wii U
Pardon my ignorance but what is this?