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The Wii U Speculation Thread V: The Final Frontier

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I wanted to post this last night, but apparently you guys already know part of this through a different source

p.s. Can someone link to the NOE documentation on the 2 uMote usage?

I've been trying to fastforward through this thread to makle sure it wasn't already mentioned, but using autopager, it took a really really long time to get to the end.

But anyway, my friend Caterkiller (UE4 source) had a very interesting visitor [no, I can't even hint at who this visitor is or works for], but the visitor had some things to share.
1) 2 uMotes at the same time is possible (but you already know that now)
2) Farcry 3 is NOT coming to Wii U (I know we speculated that the previous footage could've been Wii U.... but apparently it wasn't)
3) Assassin Creed III on Wii U is the same game as the PS360 version. If there were any extras or special features, they were not brought up.


Unforunately mu phone was on silent so I wasn't aware until afterwards, but if I hadn't been so far behind on this thread and pre-occupied, I would have at least gotten this posted up last nite when it was still 100% fresh news.
So he had a visitor from Ubisoft.

No Farcry 3 is disappointing and baffling.
 

Oddduck

Member
Nintendo did a pretty bad job merging a semi-popular franchise with a brand new one with a highly-praised-at-the-time developer (Starfox Adventures)...

I don't know. There's nothing to me visually that looks weird or awkward as far as the merging goes.

Star-Fox-Adventures-Fox-Confused.jpg



The problems people had with Star Fox Adventures were:

A) You had the traditionalists who didn't like it because it wasn't Fox in his arwing for the entire game. In this situation, even if the merging was successful, people would have STILL complained.

B) It felt like a watered down Zelda.

Otherwise, I think the idea of Star Fox visiting different planets is a very good idea. The Star Fox franchise NEEDS to be taken into the direction of Star Wars where Fox McCloud and Falco go on missions to different random planets. Just like Luke and Han Solo traveled to different planets in Star Wars.

The idea of Dinosaur Planet was good (traveling to different planets, each planet with its own theme and adventures). The execution was just sloppy.
 
I don't know. There's nothing to me visually that looks weird or awkward as far as the merging goes.


The problems people had with Star Fox Adventures were:

A) You had the traditionalists who didn't like it because it wasn't Fox in his arwing for the entire game. In this situation, even if the merging was successful, people would have complained.

B) It felt like a watered down Zelda.

Otherwise, I think the idea of Star Fox visiting different planets is a very good idea. The Star Fox franchise NEEDS to be taken into the direction of Star Wars where Fox McCloud and Falco go on missions to different random planets. Just like Luke and Han Solo traveled to different planets in Star Wars.

The idea of Dinosaur Planet was good. The execution was just sloppy.
Visually it was fine, but the game was an extremely generic, super-easy boring collectfest, that lost a lot of great-sounding story points and drama by removing one of the two main characters the game was designed around. And it really had nothing to do with the Starfox franchise, except for the (very rare) spaceflight sequences.
 

boiled goose

good with gravy
SFA was more tacking a franchise unto a new IP.

Tacking anything onto the very beloved Metroid franchise could be disastrous. See other M. The game tanked in all territories.
 
The problems people had with Star Fox Adventures were:

A) You had the traditionalists who didn't like it because it wasn't Fox in his arwing for the entire game. In this situation, even if the merging was successful, people would have complained.

B) It felt like a watered down Zelda.

Otherwise, I think the idea of Star Fox visiting different planets is a very good idea. The Star Fox franchise NEEDS to be taken into the direction of Star Wars where Fox McCloud and Falco go on missions to different random planets. Just like Luke and Han Solo traveled to different planets in Star Wars.

The idea of Dinosaur Planet was good. The execution was just sloppy.

I agree completely. I actually enjoyed the traveling to different planets structure. It felt like a interesting combination of Mario 64's structure and Zelda's gameplay, although I could just be wrongly remembering because I played the game so long ago and haven't even looked at it since.
But, if there is one team that could pull off the proper execution of the idea it would be Retro. A game that combines both the Starfox and Metroid styles while both having the whole "travel to different planets" mechanics would be interesting at least, although I'm still skeptical about how it would actually blend together. Story-wise I don't think it matters at this point, the stories of both Starfox and Metroid have been pretty much destroyed by their last entries, so I don't think there's any harm in having a "spin-off" crossover game with a semi-absurd story.
 

Linkhero1

Member
I wanted to post this last night, but apparently you guys already know part of this through a different source

p.s. Can someone link to the NOE documentation on the 2 uMote usage?

I've been trying to fastforward through this thread to makle sure it wasn't already mentioned, but using autopager, it took a really really long time to get to the end.

But anyway, my friend Caterkiller (UE4 source) had a very interesting visitor [no, I can't even hint at who this visitor is or works for], but the visitor had some things to share.
1) 2 uMotes at the same time is possible (but you already know that now)
2) Farcry 3 is NOT coming to Wii U (I know we speculated that the previous footage could've been Wii U.... but apparently it wasn't)
3) Assassin Creed III on Wii U is the same game as the PS360 version. If there were any extras or special features, they were not brought up.


Unforunately mu phone was on silent so I wasn't aware until afterwards, but if I hadn't been so far behind on this thread and pre-occupied, I would have at least gotten this posted up last nite when it was still 100% fresh news.
I don't get why it's not getting Far Cry 3.
 

Darryl

Banned
Assuming this Metroid X Starfox rumour is true.

Do you think Nintendo is smart merging two semi-popular franchises, and possibly creating a game which is even more popular?

I think it's smart. They're two very similar properties, despite some of the conflicts in art style. I could freely swap Samus and Fox in most of their games and it would still make sense to me. It's just holding them back by keeping them distant. If you ignore Metroid and create a SF game where he explores planets, it would upset Metroid fans. It'd be the same in reverse for rail shooters.

All of Nintendo's properties have very different gameplay styles, as far as I'm aware right now, but those two can creep pretty close to each other.
 

Oddduck

Member
Visually it was fine, but the game was an extremely generic, super-easy collectfest, that lost a lot of great-sounding story points and drama by removing one of the two main characters the game was designed around. And it really had nothing to do with the Starfox franchise, except for the (very rare) spaceflight sequences.

The way I see it is the game would have still ended up mediocre if it was just "Dinosaur Planet" like it would have been originally.

I don't think Star Fox being merged into Dinosaur Planet had much influence on the gameplay being a generic super easy collectfest.

If anything, I bet Dinosaur Planet was a very bland game, and Miyamoto throwing Star Fox on it was just a desperate measure to give a bland game more personilty.
 

Linkhero1

Member
Who gives two shits about FarCry 3?

I do...

and I'm sure there are others. Glad I own an 360 and PS3, but this is pretty disappointing.

They might think that there's no audience for the game on Wii U, or that the launch window is already far too full.

That would be dumb of Ubisoft if they actually think that.

The only reason I can think of is that they don't want to take away from Killer Freaks (too many shooters at once maybe?).
Still baffling.

This could potentially be why, but it's still dumb of them.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
The Wii U is doomed.
Even the Wii got a terrible port of a FarCry game.
 
They might think that there's no audience for the game on Wii U, or that the launch window is already far too full.

They're launching two other FPS games on the system, so I don't think the former is it.
The latter is more possible.
Could also be an issue of resources, since they're already pumping a lot of them into the Wii U.
 

boiled goose

good with gravy
I don't get why it's not getting Far Cry 3.

I honestly dont really care about it lacking some ports early in its life.
The system will have a small install base. Publishers are better off choosing carefully which games to bring over and have these ports offer some unique reason as to why you should buy it on wiiU. swarm the console with ports early on and some things are going to tank.

decent amount of exclusives + a few enhanced ports >>>> flood of ports

They might think that there's no audience for the game on Wii U, or that the launch window is already far too full.

umm Wii U has no audience.
So it is most likely the second option. as I alluded to above, this is a smart decision for publishers.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Wait no offense to the poster, but is there a particular reason everyone is believing this info?
 

antonz

Member
People have to realize there is only so many resources available to a team. Its why AC3 though the same game is being handled by a seperate team within Ubisoft. Heck Far Cry 3 already has people form like 4 studios within ubisoft working on it.

Its an issue thats gonna pop up and more so if publishers release games and Nintendo fans dont buy them.
 
The way I see it is the game would have still ended up mediocre if it was just "Dinosaur Planet" like it would have been originally.

I don't think Star Fox being merged into Dinosaur Planet had much influence on the gameplay being a generic super easy collectfest.

If anything, I bet Dinosaur Planet was a very bland game, and Miyamoto throwing Star Fox on it was just a desperate measure to give a bland game more personilty.
They had to do something to extend the gameplay after removing such huge chunks of planned story to fit the Starfox characters in. I mean, the original story had one of the two characters you control die at one point, and the planet getting destroyed. You then had to go back in time to stop that from happening. They obviously couldn't kill off Starfox, so Starfox Adventures was missing that.

You're right that it's very possible that Dinosaur Planet on the N64 was just as generic and boring, but at least it seems it would have had an interesting story.
 

Terrell

Member
I don't know. There's nothing to me visually that looks weird or awkward as far as the merging goes.

Star-Fox-Adventures-Fox-Confused.jpg



The problems people had with Star Fox Adventures were:

A) You had the traditionalists who didn't like it because it wasn't Fox in his arwing for the entire game. In this situation, even if the merging was successful, people would have STILL complained.

B) It felt like a watered down Zelda.

Otherwise, I think the idea of Star Fox visiting different planets is a very good idea. The Star Fox franchise NEEDS to be taken into the direction of Star Wars where Fox McCloud and Falco go on missions to different random planets. Just like Luke and Han Solo traveled to different planets in Star Wars.

The idea of Dinosaur Planet was good (traveling to different planets, each planet with its own theme and adventures). The execution was just sloppy.

The problems that plagued SFA are numerous. The biggest being that it was another Rare collectathon, which people were seriously getting tired of. The change from platformer to action RPG did little to make this better. People can say all they want about how Dinosaur Planet would have been better if left untouched by Starfox, but there's only so much a franchise tack-on could do other than alter the story, and the story was never my problem with the game.
 

TunaLover

Member
They're launching two other FPS games on the system, so I don't think the former is it.
The latter is more possible.
Could also be an issue of resources, since they're already pumping a lot of them into the Wii U.

Maybe the game was too far in development, so Ubisoft prefered concentrate on more safe games like AC for Wii U. When launch FarCry 3?
 

BlackJace

Member
So, will the price of the controller be an issue? There's no way it'll cost less than 60 bucks. A wireless D3 costs as much, and now with all the added tech, it'll be a miracle if its less than 90.
 

antonz

Member
So, will the price of the controller be an issue? There's no way it'll cost less than 60 bucks. A wireless D3 costs as much, and now with all teh added tech, it'll be a miracle if its less than 90.

That wireless D3 still only cost sony probably 6-8 bucks. Now the Upad is certainly going to have a hefty B.O.M compared to a D3 etc/ Its going to be interesting because controllers make companies tons of money traditionally so the Upad could end up being a small to no profit margin controller which is why they dont want to kill off the Wiimote
 

Portugeezer

Member
People have to realize there is only so many resources available to a team. Its why AC3 though the same game is being handled by a seperate team within Ubisoft. Heck Far Cry 3 already has people form like 4 studios within ubisoft working on it.

Its an issue thats gonna pop up and more so if publishers release games and Nintendo fans dont buy them.

I agree, and that is more likely to happen if the multiplatform games come later than on other platforms, no point releasing them late that's for sure.

Wii U owners could already have a PS3/360/PC to play the games.
 
So, will the price of the controller be an issue? There's no way it'll cost less than 60 bucks. A wireless D3 costs as much, and now with all the added tech, it'll be a miracle if its less than 90.
Well, it's not going to be sold separately from the console (Nintendo said that would be too expensive), so the only issue will be how it affects the final console price.
 

nordique

Member
You can keep that one.

But seriously, I have nothing against the Quebecois... except for the hipsters. Quebec has the WORLD'S WORST HIPSTERS EVER. Like, worse than the actual French.

lol let's stop this mr albertan. at least style exists east of the oil sands :p
 

BlackJace

Member
That wireless D3 still only cost sony probably 6-8 bucks. Now the Upad is certainly going to have a hefty B.O.M compared to a D3 etc/ Its going to be interesting because controllers make companies tons of money traditionally so the Upad could end up being a small to no profit margin controller which is why they dont want to kill off the Wiimote

True, but it's just one more thing to complain about. Games should be about $40-60 and then an added controller might be another 70-90. They will make some profits no doubt. The question is whether or not people are willing to pay that.
 

Terrell

Member

Their smug superiority complexes are over 9000, for one. Take Phil Fish as a good example of that. But this isn't the place to discuss it. Truthfully, no problem with Quebecers other than the hipsters and the occasional early-20s girl.
 

BurntPork

Banned
People have to realize there is only so many resources available to a team. Its why AC3 though the same game is being handled by a seperate team within Ubisoft. Heck Far Cry 3 already has people form like 4 studios within ubisoft working on it.

Its an issue thats gonna pop up and more so if publishers release games and Nintendo fans dont buy them.

I think it's just Ubisoft being Ubisoft in this case.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Back on the wuc redesign...

While I think it now has more appeal to hardcore gamers, with sticks and grips, I think that this version will have less appeal to non gamers than the original design. It looks a lot more like a traditional controller while the slide-pad version looked like a consumer friendly version of an iPad.
 
A little late, but the problem with SFA is that RARE is an overrated developer with an obvious grudge against Nintendo management. They most likely sped through the game's development once Nintedo forced them to rebrand the game as a Star Fox title.

Retro, on the other hand (and since the ousting of those two disgruntled employees) has been a well-oiled machine and continues to produce. I am not worried about a crossover title in the slightest.
 
So, will the price of the controller be an issue? There's no way it'll cost less than 60 bucks. A wireless D3 costs as much, and now with all the added tech, it'll be a miracle if its less than 90.

I think a solid $75 would be doable if their going to be supporting 2 or more. If they take a small loss on anything it'll probably be the controller price. If they choose not to take a loss probably a minimum of $85.

I just don't see Nintendo putting out a reasonably affordable console and then putting a standard controller on the shelf with a price that sticks out like a sore thumb.

Next bit of news/leak we need is a option for a internal/attachable HDD. So if we get a recent pic of the console and it's height has risen about 2-3 inches, time to get excited.
 
Back on the wuc redesign...

While I think it now has more appeal to hardcore gamers, with sticks and grips, I think that this version will have less appeal to non gamers than the original design. It looks a lot more like a traditional controller while the slide-pad version looked like a consumer friendly version of an iPad.

Well, it's not really trying to be a tablet, so I don't think it so much matters that it doesn't look like one.
 

AGITΩ

Member
So, will the price of the controller be an issue? There's no way it'll cost less than 60 bucks. A wireless D3 costs as much, and now with all the added tech, it'll be a miracle if its less than 90.

People bought Wiifit boards for $100, I can believe they'd buy a uPad for the same, especially if there is a good Multiplayer game that will support and extra uPad. Though I bet this will be the first Main Controller in a long time that actually has no off brand shoot. Of course, Nyko might surprise me and come up with a crappy uPad, but I doubt it, give all the tech they'd have to nail.
 

NBtoaster

Member
I'm curious how the controller will handle latency. Wireless controllers have managed to have the same latency as wired but I wonder how something that needs to deal with video streams and touch screens will handle it.
 
I agree, and that is more likely to happen if the multiplatform games come later than on other platforms, no point releasing them late that's for sure.

Wii U owners could already have a PS3/360/PC to play the games.

FC3 is launching on other platforms in early September, two to two-and-a-half months before Wii U launches, so its absence from the platform is a lot more understandable than, say, Crysis 3. (Or Tomb Raider or Bioshock Infinite post-delays, though there's a slim chance that plans could have changed for those two.)
 
A little late, but the problem with SFA is that RARE is an overrated developer with an obvious grudge against Nintendo management. They most likely sped through the game's development once Nintedo forced them to rebrand the game as a Star Fox title.

Retro, on the other hand (and since the ousting of those two disgruntled employees) has been a well-oiled machine and continues to produce. I am not worried about a crossover title in the slightest.

I can't take Rare being overrated seriously.

I mean: Blast Corps, Goldeneye, Banjo Kazooie, Conker, etc...

All really good games, some of my favorite of all time, at least at the time.
 
How can it not be sold separately from the console? What if you lose one? Break one?
Same thing that happens if you break your game console. You use the warranty and get it repaired/replaced by an official Nintendo service center. Nintendo (as of last E3) considered the controller as part of the console, they had no plans to sell them separately. And they only talked about potential two-controller play as being for someone who took their controller to a friend's house.
 
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