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Playstation All Stars Battle Royale Discussion thread [Up: Leakfest #11]

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Loudninja

Member
Dress Up as PlayStation All-Stars for a Chance at E3 Access
E3 2012 is just days away, and we’ve got one more way for you to get in. It won’t be easy, but it’s definitely going to be fun.

With the upcoming PlayStation All-Stars Battle Royale featuring the biggest names in PlayStation history clashing in battle, we’re celebrating with an E3 cosplay contest outside the Los Angeles Convention Center. This Tuesday, June 5th at 12:00pm, come dressed as your favorite PlayStation All-Stars character for a chance to win a three-day pass into E3. You could also win a PS Vita or even a trip to San Diego Comic-Con 2012!

You need to be 18 years old to participate and be ready for us to capture you on video for broadcast on the PlayStation Network during our live E3 coverage.

So come dressed as your favorite All-Star (or any of the PlayStation characters – we love them all!) and make sure to arrive at the corner of Figueroa and Pico before 12:00pm this Tuesday to be part of the Day 1 fun of E3 2012.
http://blog.us.playstation.com/2012/06/01/dress-up-as-playstation-all-stars-get-into-e3/
 
Kinda torn on Sully: I want him in the game but I don't want an influx of secondary characters acting as filler in the roster while other franchises go entirely unrepresented.
 
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thepotatoman

Unconfirmed Member
Yeah screw Sully. There really isn't room for any more than 1 character per franchise in my mind. Besides sony already has enough men that shoot guns, and honestly men who shoot guns are the least interesting type of fighter for something like this.
 

tusken77

Member
Sully's awesome but I'm not sure I'd want him as a playable character. I'd rather see him in the background of an Uncharted stage, sat down with his beverage of choice, taking it easy.
 
If I am not mistaken Paul Gale said he'd be involved in Drake's special, or something. But I don't know how much we can take seriously from that guy.
 
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thepotatoman

Unconfirmed Member
Wait, are there actually people that plan on playing this game competitively and Sony actually cares about it? Well at least it would be nice to see them try to make the game balanced.

Also find it funny that guy whose job is to hype the competitive community around this game posts on the UMvC topic first.
 
Wait, are there actually people that plan on playing this game competitively and Sony actually cares about it? Well at least it would be nice to see them try to make the game balanced.

Also find it funny that guy whose job is to hype the competitive community around this game posts on the UMvC topic first.

People never expected SSB to get competitive right? The developers were the biggest offenders of that assumption. Superbot is building this from the ground up to be both a fun, party type brawler but also be deep and competitively rewarding, so we'll see. Once the show floor is open and we see the new stuff revealed as well as new coverage, we'll get a better idea of how the mechanics of the game work.

Plus, when the Playstation Experience tour is going on in my area, I'm going to go and document everything I can after I've played All-Stars for a good while.
 
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thepotatoman

Unconfirmed Member
Well I'm skeptical because Brawl and Melee never were very balanced and this game is so heavy on supers. Supers probably aren't the easiest things to balance while keeping them unique and true to the character considering you can't tweak the damage of it seeing as there is no damage. But hey it can only be good if they can nail the competitive aspect to it.

I just don't want to see any quarter circles or 20 hit combos online.
 
Well I'm skeptical because Brawl and Melee never were very balanced and this game is so heavy on supers. Supers probably aren't the easiest things to balance while keeping them unique and true to the character considering you can't tweak the damage of it seeing as there is no damage. But hey it can only be good if they can nail the competitive aspect to it.

I just don't want to see any quarter circles or 20 hit combos online.

This is what my biggest worry/concern is. They need to allow KOs and ring outs via normal attacks and items, instead of shoehorning everything through the super only KO system. I understand they're trying to differentiate it from SSB, and they're trying to do something different (a non HP based system) but I just have a giant doubt that it'll work or be balanced.

I really, really hope Superbot has listened to peoples' concerns about that system and at least give you the option of having a hp/damage based system that allows KOs with normal attacks and ring outs. If the main mode is that super only KO system, that could be fun for just casual matches but when it comes down to the nitty gritty -

I'm pretty damn sure we all want a balanced, deep, rewarding but ultimately fun experience - one where we can choose how to KO our opponents.
 
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thepotatoman

Unconfirmed Member
Well ringouts could potentially be hard to balance too unless they give each character the exact same abilities to push people around. I think I could have faith in a hp system though. Plus an hp system would still distance itself from smash bros.
 

Raonak

Banned
This is what my biggest worry/concern is. They need to allow KOs and ring outs via normal attacks and items, instead of shoehorning everything through the super only KO system. I understand they're trying to differentiate it from SSB, and they're trying to do something different (a non HP based system) but I just have a giant doubt that it'll work or be balanced.

I really, really hope Superbot has listened to peoples' concerns about that system and at least give you the option of having a hp/damage based system that allows KOs with normal attacks and ring outs. If the main mode is that super only KO system, that could be fun for just casual matches but when it comes down to the nitty gritty -

I'm pretty damn sure we all want a balanced, deep, rewarding but ultimately fun experience - one where we can choose how to KO our opponents.

I donno, we havent tried it yet, so really don't have much to go on.

if they balance it like the FF:Dissidia system then It could totally work
(in dissidia, you have HP and Brave. and: HP attacks and Brave attacks.
brave attacks steal your enemy's brave. they don't do any damage at all.
HP attacks tend to be harder to pull off, but then you do, the enemy will take damage proportionate to the amount of brave you had. (ie: 700 brave = 700 damage) there some other mechanics in there but thats the gyst of it.

It's a clever system that although sounds horrible on paper, works increadibyl well.)
in Battle Royale, death count would essentially be HP. AP would be brave. and Supers be the HP attacks. thats essentially what it boils down to.


having HP wouldn't really change much. the only difference being you'd die more, and kill more. (assuming supers are still 1 hit kills)
 

KevinCow

Banned
This is what my biggest worry/concern is. They need to allow KOs and ring outs via normal attacks and items, instead of shoehorning everything through the super only KO system. I understand they're trying to differentiate it from SSB, and they're trying to do something different (a non HP based system) but I just have a giant doubt that it'll work or be balanced.

I really, really hope Superbot has listened to peoples' concerns about that system and at least give you the option of having a hp/damage based system that allows KOs with normal attacks and ring outs. If the main mode is that super only KO system, that could be fun for just casual matches but when it comes down to the nitty gritty -

I'm pretty damn sure we all want a balanced, deep, rewarding but ultimately fun experience - one where we can choose how to KO our opponents.

If playtesting had revealed that Super KOs were has horribly broken as you repeatedly insist that they must be, Superbot would've changed the system a long time ago.

If they're not doing enough playtesting to figure out if it actually works, or if they figured out that it didn't work and decided to keep it regardless, then that would mean they're not very good developers and this game probably won't be good anyway.

If complaining like yours could easily sway a decision they made years ago, then they probably don't have a very strong creative vision and this game probably won't be good anyway.

It's pretty egotistical of you to repeatedly imply that you, a guy who has never played the game and has had no hand in making it, know better than the people who have been making and playing the game for the past three years what's best for this game.

Why can't you give the developers the benefit of the doubt and trust that they know what they're doing with their own game? And if you can't trust their ability to make very basic and important design decisions like this, why do you think it'll be any good?
 

Nakiro

Member
Let's just wait couple more days before we come back to the issue.

I'm sure everyone has their 2 cents on the matter.

The reason it's hard to be confident in Super KOs only is because nobody has done it yet in this type of game.
 
The reason it's hard to be confident in Super KOs only is because nobody has done it yet in this type of game.

This.

Plus, going off experience, my friends and I absolutely hated the supers in SSB, so we always turned off the smash balls. I guess it's just a matter of everyone having different preferences - we can just agree to disagree KevinCow?

I have faith in them to finally provide the brawler I've been dreaming of for years, I just expected it to work more like a traditional fighter, ring outs, variety of KOs, with the added items and such. It's just hard for me to wrap my head around it.
 
After reading the Worst E3 Moments thread I have an idea for a character. How about Giant Enemy Crab? That would be hilarious if that thing would be the Master Hand of Sony's game.
 
The game will also tell players to attack the giant enemy crab's weakpoints for massive damage.

WIN!

take-my-money.jpg
 
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thepotatoman

Unconfirmed Member
Giant enemy crab sounds like a stage hazard and something about polygon man screams final boss to me.

But what really has to happen is an Echochrome stage.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Polygon Man as last boss, for sure.

If this game had secret/bonus bosses, Giant Enemy Crab would be a prime candidate.
 

KevinCow

Banned
Plus, going off experience, my friends and I absolutely hated the supers in SSB, so we always turned off the smash balls. I guess it's just a matter of everyone having different preferences - we can just agree to disagree KevinCow?

How can you point to Smash Balls as a comparison? The mechanic was entirely different. They're an item that appears randomly, and the game wasn't designed from the start around the idea that they're the only way to kill. Final Smashes are annoying garbage because they were intentionally designed to be ridiculously overpowered and the mechanic for obtaining them is largely luck. That's nothing like this game, where Supers are a core mechanic.

And no, it's not a matter of having different preferences. You haven't played a game like this yet. You can't have a preference! You just assume you know better than the people making the game.

Look, if the game comes out and the Super KO system sucks, I'll be right next to you in complaining. I honestly thought it sounded weird at first, too. But I'm not so presumptuous as to tell the people making the game that they don't know what they're doing and beg for a more traditional health system before I've even given it a shot.
 

Endo Punk

Member
Standard attacks not doing damage is still at the back of my head and bothering me despite being excited about the Roster. Superbot has a lot of clearing up to do at E3.
 
Standard attacks not doing damage is still at the back of my head and bothering me despite being excited about the Roster. Superbot has a lot of clearing up to do at E3.

You still need standard attacks to score kills so I don't see the problem. As someone allready said the system has similarities with Dissidia where normal attacks cannot kill and that worked just fine.
 
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thepotatoman

Unconfirmed Member
I actually do love the idea of supers being so core to every fight. I'm sure for a lot of the less fighty characters like sweet tooth the supers is where most of that character's roots really show. I just wonder if they could make it work for 1v1 tournaments.
 

Endo Punk

Member
BWAHAHAHAHA! That gif is awesome!

As for Big Daddy being in the game, it's really random choice actually but Im indifferent towards it. As long as Ape Escape, Primal, MediEvil are represented I'll be happy.
 
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