Visual Works would make for the best anime studio ever though! Even if it's 3d. :I
Yeah, I'd definitely watch a movie done by them, if the art direction and scene direction is competently done.
For me it's more about, imagining a fully explorable world with the kind of detail we're seeing in this tech demo, of course flashy cutscene are great, but just being able to spend hours exploring a world rendered so amazingly is really something I'm excited about
I think it's more a consequence of me going for stylized graphics and stuff like that as opposed to realistic-looking stuff. Detail is good. But it isn't completely enticing to me.
I personally don't find it fun to sit there half the time watching the game essentially making itself out as a movie. I want to play it and fill the holes in myself. I do need to listen to the cutscene to get proper context to what I'm doing, but I usually half-listen to it while I do smething else. :/ I just like games that get straight to the point and let me do what needs to be done.
Like Regulus said, Sakaguchi and co didn't have the visuals to deliver their complete vision, but it allowed the player to fill in the holes and imagine many different facets of the character from their voice, to the way they deliver their lines, to their look. They could also read the lines at their normal reading speed which can be faster than a voice actor reciting lines. The PSX games just started toeing the line, but they still didn't have that sort of visual fidelity to deliver a complete vision.
Oh lord, this sounds like the divide between Sonic fans. :x