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The Last Guardian development experiencing technical difficulties, says Sony

patsu

Member
Why stop there? Why not 15 year dev cycles, games that span multiple generations?

If the end vision is that compelling, sure; but they will likely deliver an intermediate result first.

TLG's original goal may be too ambitious, or they may have made bad mistakes, or encountered some unfortunate events, or a combination of these.
 

StuBurns

Banned
I really don't see why wouldn't they do that, if they are comitted to not scraping it, like it seems that they are. They have practically nothing to lose and everything to gain by moving it to PS4 at this point.
Money is what they stand to lose. Spending more to sell less.

EDIT: That 'wonderbook' bit is what makes it art.
 

Lhexh

Member
iCXX1fHU2RUXn.gif
 

Papercuts

fired zero bullets in the orphanage.
I don't see why so many think it will be a PS4 launch title. They're having a lot of trouble getting what they envison on the PS3 and the extra power of the next console will surely help, but it may not be a simple drag and drop where they can just finish. The PS3 is fairly oddball to make games on, and I would imagine they'll be put back a lot with it once again.

I'm thinking we will continue to not hear about it for a few years, it will be re-revealed atleast a year or two into the next console. Or it'll just never release, or be something completely different looking from what was previously shown.
 
We're bashing Team ICO now? Really? There is no Team ICO. Ueda was Team ICO, and when The Last Guardian is finished or cancelled, the studio will be closed, absorbed, or focused on something else entirely.

You're bashing one of the most unique and celebrated studios that gaming has ever seen.

In just two games, they showed us a vision that hasn't even been hinted at before or since.

Valve/Blizzard can release 100 games and they won't replace ICO or Shadow of the Colossus.

Seriously? The most unique and celebrated studio the world has ever seen? They made two games in a decade, which, IMO, were severely over hyped by people like you on the internet. That's it. You're taking your Ueda man crush to unprecedented heights.
 

Igo

Member
They can take as much time as they need. I just want them to get it right.

Hearing that it's techincal issues that have been holding this back is actually extremely reassuring. Hopefully the help from the rest of SCEI can get this sorted without comprimising the original concept.

Do Team Ico share resources and staff with SCEJ?
 

Lord Error

Insane For Sony
Money is what they stand to lose. Spending more to sell less.

EDIT: That 'wonderbook' bit is what makes it art.
Questionable if they'd sell less. They could end up selling more as the PS3 userbase, large as it is, could get tired of the console and especially ignore a new and unknown property. Many publishers remarked that they felt the best time to release something new is the console launch time. That it has the best chance of selling a lot at that point.

Even if they think they'd sell less, it's a gamble worth taking, as it would put a huge spotlight on PS4, having such unique game so early. It would make the console a day one purchase for all Team Ico faithful too.
 
I guess they were aiming too high. Either that or they just suck.

I'll choose to believe the former. =(

They can take as much time as they need. I just want them to get it right.

Hearing that it's techincal issues that have been holding this back is actually extremely reassuring. Hopefully the help from the rest of SCEI can get this sorted without comprimising the original concept.

Do Team Ico share resources and staff with SCEJ?

Hm? SCEJ is the entirety of SCE's operation in Japan. Are you thinking of Sony's Japan Studio? Team ICO is a part of that studio, and there's where they draw their resources from, yes.
 

Kantor48

Neo Member
They can take as much time as they need. I just want them to get it right.

Hearing that it's techincal issues that have been holding this back is actually extremely reassuring. Hopefully the help from the rest of SCEI can get this sorted without comprimising the original concept.

Do Team Ico share resources and staff with SCEJ?

I would ordinarily agree with the argument that it'll be released when it's done, but at this stage they've had twice the development time of Skyrim; more than the development time of three Uncharted games.

Shadow of the Colossus took something like five years to develop. The Last Guardian has had seven, with a larger team and more funding, and has shown no signs of being even nearly ready. This is not acceptable.
 

Animator

Member
You know what they should make this a ps4 launch title. Obviously the ps3 dev is not working out for what they have in mind for the game.
 

Shtof

Member
You want to play this game? Fine.

Since 2005/Shadow of the Colossus:
Valve has released:
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal 2007
Team Fortress 2 2007
Portal 2 2011
Dota 2 2012

Blizzard has released:
World of Warcraft: The Burning Crusade 2007
World of Warcraft: Wrath of the Lich King 2008
StarCraft II: Wings of Liberty 2010
World of Warcraft: Cataclysm 2010
Diablo III 2012

I see Team Ico now as nothing more than a resource drain. The ongoing development of this game is paying wages to seemingly incompetent people that could all be saved up for a fucking special indie pub fund, a money hat for an exclusive or two: people that actually make videogames, for which I exchange money for and enjoy, and Sony reaps an actual profit: we all win.

Comparing two huge publishers with a small development team working within Sony is not fair. I might as well list all the games Sony released in the time frame, not that would bring our discussion no further.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Comparing two huge publishers with a small development team working within Sony is not fair. I might as well list all the games Sony released in the time frame, not that would bring our discussion no further.

If people even read topics, such as this very page (or the last if youre a 50 post per page peasant) you'd note that I did take the discussion further in a far fairer comparison. But that is perhaps too much to ask of you.
 
I honestly don't mind if it's still 2 years away and still ends up being a PS3 game. (Provided the end result is fantastic.) Greatness takes time. What I freaking hate though is the lack of updates. Same for VersusXIII.
 

Vilam

Maxis Redwood
It's just a sad situation. A studio like Team Ico had such promise to deliver unique gaming experiences, and they were paired with the perfect parent company in Sony who would unwaveringly support them in those efforts, and they've pissed away all the good will they built up. How do you conceivably miss an entire generation of gaming?
 

Neiteio

Member
PUT IT ON THE PS4. Seriously, if it's still this deep in development, give it a boost of RAM and make it sing with heaps of AA, a rock-solid framerate, etc. That'd be one hell of a way to kick off the PS4. :)

(Of course, I'll accept it as the PS3's swan song, too!)
 

Opiate

Member
Comparing two huge publishers with a small development team working within Sony is not fair. I might as well list all the games Sony released in the time frame, not that would bring our discussion no further.

First, this has already been edited and discussed in further detail. Secondly -- and more importantly -- you were the one who compared them in the first place. Not sure what you're looking for.

For the record, the total headcount for Valve is 250 people. That's smaller than many of the AAA development studios individually.
 

StuBurns

Banned
I think Valve are a little larger than that, it was discussed recently, I think someone said nearly three hundred staff went on the yearly holiday this year. But still, they have very productive, small teams. People see them as slack for various reasons, but it's anything but the case.
 
Team ICO is a joke, next year will make it 8 years since SOTC came out. Team ICO did not work on the HD Collection, AFAIK the port was done by Bluepoint. It's inexcusable for a developer, of any size, to go almost a decade without any game to show. Sony has lost a lot of money over this past decade, and probably a lot of money from this crappy team alone. If there are 40 employees/contractors at Team ICO with an average salary of 50k a year without any bonuses (being ultra conservative) equals 16 mil lost over 8 years. And that's not counting cost of employee benefits, rental, electricity, etc. Major drain

On top of that, they are very overrated, ICO is not a great game like GAF wants to make it seem. I played it from the collection and I say it's an ok game, passable but not great. There are countless other games that I would rate above it. SOTC though was a great game, simple and with great colossus battles.

So the way I see it, Team ICO made one ok game and one great game in 11 years. That's not a portfolio I would be really proud of.

I'm of the belief that Ueda only left Sony due to him being forced out by Sony in order to make compromises to finish this damn thing. As a contractor, they will still go to him for his creative mind and vision on the game, but that's where it ends. The coders and artists will have to get stuff done with what they have. And it's about damn time.
 

Speevy

Banned
Seriously? The most unique and celebrated studio the world has ever seen? They made two games in a decade, which, IMO, were severely over hyped by people like you on the internet. That's it. You're taking your Ueda man crush to unprecedented heights.

People like me? More like the gaming media and gamers in general. And I said "one of the most". Read.
 

Glix

Member
Sounds like it was over engineered

Its probably good they bring in other expertise. Team Ico is a very small studio

Still, why has no Japanese dev managed to do it right this gen?

Bayonetta and Vanquish were not made in America or Europe, my friend!!!!

I want TLG, but I'm beyond disappointment or hype or whatever. Hopefully it comes out one day and is good.
 

Verelios

Member

Made my goddamn day.

I'm also not surprised with Team Ico. Seriously, when it was due to be out before 2010, what did we say? It wont. 2012? What did we say? It won't. 2013? We all agreed that it would conceivably be out before 2013 (maybe some of us were joking and felt Team Ico could get it done quicker- I'm not a mind reader so how would I know) but that's a pipe dream. The majority of the people I know have already forgotten about TLG, and it's no small wonder why. I have absolutely no expectations for it to come out this generation. Actually, it seems extremely, extremely, unlikely.
 

RoboPlato

I'd be in the dick
We're bashing Team ICO now? Really? There is no Team ICO. Ueda was Team ICO, and when The Last Guardian is finished or cancelled, the studio will be closed, absorbed, or focused on something else entirely.

You're bashing one of the most unique and celebrated studios that gaming has ever seen.

In just two games, they showed us a vision that hasn't even been hinted at before or since.

Valve/Blizzard can release 100 games and they won't replace ICO or Shadow of the Colossus.

When you say, "in just two games" you make it sound like they've had decent output. They were founded in 1997 and have put out two titles that were a technical mess. Ico was half the resolution of most PS2 games and SotC's framerate was so bad that it made it one of the few games that I was unable to play due to technical shortcomings. I don't deny that their games are unique and good for the industry, they undoubtedly are, but they are horribly managed and maintained.
 

RoboPlato

I'd be in the dick

Ugh. I hate .gifs like this. Sony showed a lot more exclusive and unique games than the other shows did. Yeah, they dropped the ball with the vita and that Wonderbook thing was crappy but to act like it was a fuck you to gamers isn't true at all.
 

Lord Error

Insane For Sony
Ugh. I hate .gifs like this. Sony showed a lot more exclusive and unique games than the other shows did. Yeah, they dropped the ball with the vita and that Wonderbook thing was crappy but to act like it was a fuck you to gamers isn't true at all.
It's Mama Robotnik. At least this time he made fun of them all, for the most part.
 

RoboPlato

I'd be in the dick
It's Mama Robotnik. At least this time he made fun of them all, for the most part.

Oh, OK. If it was Mama that did it then it's at least kind of tongue in cheek and he's an equal opportunity insulter. I thought it was made by some random, overreacting forum goer.
 
It's Mama Robotnik. At least this time he made fun of them all, for the most part.

Oh, OK. If it was Mama that did it then it's at least kind of tongue in cheek and he's an equal opportunity insulter. I thought it was made by some random, overreacting forum goer.


Wasn't me that one. I've made gifs targeting all three for the most part for their terrible conferences, none of which singled out Sony.

Well, apart from the Star Trek one earlier I suppose, but I thought that was quite gentle.
 

Fabrik

Banned
Huh ho. Yeah at this point, move it to next-gen. One good reason to buy a PS4 hopefully.

**Fast forward to 2019**

Huh ho. Yeah at this point, move it to next-gen. One good reason to buy a PS5 hopefully.
 

RoboPlato

I'd be in the dick
Wasn't me that one. I've made gifs targeting all three for the most part for their terrible conferences, none of which singled out Sony.

Well, apart from the Star Trek one earlier I suppose, but I thought that was quite gentle.

I recall my approval then and go back to my earlier statement. The Star Trek one is hilarious, just because this game's development is such a trainwreck. I would love to hear what's going on behind the scenes at Japan Studio and S-E on VersusXIII. It has to be a similar situation to the KojiPro version of Rising, except without the foresight to cancel and awesome studio to bail it out.
 
Famitsu and Eurogamer had writeups about it.

This was a year ago; http://andriasang.com/comu61/last_guardian_demo/

Eurogamer demo writeup, also around that time: http://www.eurogamer.net/articles/2011-03-02-the-last-guardian-preview

Both of those mention being shown a demo of a sample of examples of gameplay (not the actual game) but they did not play it themselves. The poster I quoted said people outside the dev and publisher had played it themselves but these links do not back that up.
 

Lord Error

Insane For Sony
Well, apart from the Star Trek one earlier I suppose, but I thought that was quite gentle.
That one was perfectly fitting here. The TLOU one, while correct about VIta, makes zero sense in this thread, on the other hand. If anything, Sony is doing the exact opposite of f-you gamers here by insisting on salvaging and releasing this against seemingly all odds :(

Both of those mention being shown a demo of a sample of examples of gameplay (not the actual game) but they did not play it themselves. The poster I quoted said people outside the dev and publisher had played it themselves but these links do not back that up.
Well, I know what you mean, it was a scene that wasn't supposed to even be in the game apparently, but it shows that they got the game engine working, and it wasn't all just smoke and mirrors.
 
Blizzard and Valve actually release games every now and then. More than 2 over their lifespans, actually!

and both Blizzard and Valve have 5 times (at least) more people on their team than Team ICO. oh yeah and re-using engines.


Team ICO is not a studio, it's a team, part of SCEJ. The fact they have a specific name, instead of 'The Half-Life Team' is kind of irrelevant. SCEJ have released games consistently too.

also this.
 

lifa-cobex

Member
I think a fair few posters are with the "as long as it's done right, take all the time you need" op.

I can totally agree with this but having next to no new information is kinda worrying.
Technical difficulties could mean absolutely anything other than programming probs.
Software/hardware issues
Staff issues (grumble grumble)
Funding issues.

I am kinda worried that this game might not see the light of day or get passed on to another company.
 
My money has been on: AI is causing problems with level design + executing Ueda's vision for the layout of the game, how the story flows, etc, turned out to be very difficult and they don't actually have much of a real 'game' put together.

My thoughts too. Looks like Ueda's ambition finally crossed the line out of reality this time :(
 

charsace

Member
Comparing two huge publishers with a small development team working within Sony is not fair. I might as well list all the games Sony released in the time frame, not that would bring our discussion no further.
Then take a look at Bungie, Naughty Dog, Insomniac, Platinum Games or even small companies like Tripwire.

These guys have cost Sony a lot of money. Money that I doubt they'll ever recoup.
 

patsu

Member
Then take a look at Bungie, Naughty Dog, Insomniac, Platinum Games or even small companies like Tripwire.

These guys have cost Sony a lot of money. Money that I doubt they'll ever recoup.

None of them made any games that touched me though. Team ICO has 2 under their belt in 8 years ?

EDIT:
My thoughts too. Looks like Ueda's ambition finally crossed the line out of reality this time :(

Yeah... I think the catbird AI may be too difficult to execute without looking mechanical or repetitive after 2 hours. ^_^

If they take the time to make it more "organic", I'm all fer it.
 

Speevy

Banned
When you say, "in just two games" you make it sound like they've had decent output. They were founded in 1997 and have put out two titles that were a technical mess. Ico was half the resolution of most PS2 games and SotC's framerate was so bad that it made it one of the few games that I was unable to play due to technical shortcomings. I don't deny that their games are unique and good for the industry, they undoubtedly are, but they are horribly managed and maintained.

I still don't buy it.

Reviewers and gamers have a special place for failed experiments, and it's not at the top of most of their "best of generation" lists.

ICO and Shadow of the Colossus are triumphs in artistic and technical achievement (animation in case your head just exploded right then), as well as class examples of ingenious puzzle design, sound design, and just overall atmospheric and evocative gaming.

I would bet that if you asked anyone who's a part of this "artistic" trend in gaming today, from the designers of Journey to the developers of Limbo, Braid, Outland and everything in between, they would tell you they hold these games in very high regard.
 
Then take a look at Bungie, Naughty Dog, Insomniac, Platinum Games or even small companies like Tripwire.

These guys have cost Sony a lot of money. Money that I doubt they'll ever recoup.

So what. Polyphony Digital will make pure profit with GT5 to cover this and other smaller SCEJ titles.
 
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