Wow. Great post
Glad you enjoyed, but lets be fairer since Valve and Blizzard are big companies of many internal teams, and thus lets narrow the lens to graduates fresh from respective universities starting out in game development for the first time in 2005, the release of Shadow of the Colossus.
Graduate #1: Kim Swift
- Kim Swift and co graduate Digipen and release senior project
Narbacular Drop [2005].
- Join up with Valve to make
Portal [2007] which goes on to massive success
- Portal 2 [2011] releases to wide acclaim (apparently Kim Swift didn't work on this, but her co-Narbacular creators I guess did)
- Kim Swift's next game after leaving Valve is
Quantum Conundrum [2012] set to release this summer last I heard.
Graduate #2: Jenova Chen
- Jenova meets Kellee Santiago as a student and creates
Cloud [2005]
- For his thesis, Jenova creates a game which in turn came to the PS3 as
flOw [2007] and began thatgamecompany.
- Now making games full-time, thatgamecompany's first non-academia developed game for the 3-game Sony deal is
Flower [2009]
-
Journey [2012] also releases to wide acclaim.
- Kellee leaves the roost, but Jenova and thatgamecompany are developing their new game now away from Sony's bosom, which may infact be multiplatform.
Ueda has given several university talks and lectures since 2005.