The biggest problem for this game is MGR:R. Sure it will be a decent beat'em'all on par with what God Of Wars does but no way what I'm seeing is going to be on the level of DMC1/3/Bayo. Looks pretty for sure.
Haven't you, like, played their games? lawl.
Don't look at me dude, aside from the 30fps/unreal engine thing I never hated on the game. Also <3 ninja theory I freaking loved heavenly sword.I just love GAF... game looks just like it always has.... yet suddenly everyone's run out of crap to talk about Ninja Theory so all of a sudden it's acceptable to like it.
Certainly there's nothing markedly different to this and what we have been shown before.
.Really wish people would have stopped trying to judge things so seriously until more info and things got shown. Oh well human nature.
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People too quickly hated on it, and this is coming from a big DMC fan.
Slow combat, and looks too much easy. Still don't like the look of the new Dante, enemies and graphic in general.
Two words: Steam sales.
I can see how this would appeal to casual action gamers. Nice and mashy for an easy victory with nice visuals to make you think you're badass.
That dialogue! "Fuck you!" "No, fuck you!" "Fuck you!" "Fuck you!"
Extra cheese with that DmC?
Is it just me or has E3 this year been an f-bomb extravaganza?
I can see how this would appeal to casual action gamers. Nice and mashy for an easy victory with nice visuals to make you think you're badass.
Ugh. I find it sad they (NT) have to resort to this to make it edgy and cool.
People hated on it appropriately. Criticism and negativity inspires change, and it's obvious that changes/accomodations have been made since the backlash.
Definitely. Death threats were a great way to showcase a constructive desire for tweaks. Changes were already underway in terms of character design changes. They just unveiled the game too early.
Well I think it's safe to say now that Ninja Theory has outdone themselves and the crow is ready to be served.
*There are no Taunts in the game because of narrative reasons
I have never been so unimpressed with a boss battle as I was just now. I mean really? That was some of the most atrocious dialogue I've ever heard. Don't get me wrong I love me some cheesy Devil May Cry banter. But that was not it. It instead sounded like a twelve year old screaming swear words. Not to mention the slow and clunky fighting. Eugh.
That wasn't actually a death threat by the way, just some parody song about DmC. No one actually threatened to directly kill NT based off of DmC and even if someone did it was out of jest. Even NT didn't take it seriously as they shouldn't because it's the fucking Internet.Definitely. Death threats were a great way to showcase a constructive desire for tweaks. Changes were already underway in terms of character design changes. They just unveiled the game too early.
More like people are talking about the new stuff shown rather than mulling over 30FPS, NT/Tameem PR, character designs/black hair, no hard lock on, 2 dedicated evade buttons that do the same thing, no taunts, unstable framerate, crap camera work, hard to read HUD in DT mode, ridiculous physics on juggles (even by DMC standards), cheesy Dante vs edgy Dante, low quality choppy animations and generally toned down "streamlined" game play constantly.I just love GAF... game looks just like it always has.... yet suddenly everyone's run out of crap to talk about Ninja Theory so all of a sudden it's acceptable to like it.
Certainly there's nothing markedly different to this and what we have been shown before.
I just love GAF... game looks just like it always has.... yet suddenly everyone's run out of crap to talk about Ninja Theory so all of a sudden it's acceptable to like it.
Certainly there's nothing markedly different to this and what we have been shown before.
I can see how this would appeal to casual action gamers. Nice and mashy for an easy victory with nice visuals to make you think you're badass.
there may be a logical answer to this- so if there is, please tell me...
seriously, why is this game called DMC: Devil May Cry? Wouldnt that just make it... Devil May Cry: Devil May Cry?
and since we have ":" we can cancel everything out. :\ making the name " " ... bad joke. but seriously.. did they address this?
lol, have you even played it?
also ironic how you have a vesperia avatar.
If they had REALLY thought things through, then the angel and devil modes could be on LT/LB, serving the same function, yet freeing up both RB and RT for commands.It's explained why in the video. You're always holding LT or RT to modify your attacks, and if you're holding left trigger it'd be difficult to press left bumper, and vice versa. It's for comfort purposes, makes total sense and shows they've thought things through.
If they had REALLY thought things through, then the angel and devil modes could be on LT/LB, serving the same function, yet freeing up both RB and RT for commands.
Well I think it's safe to say now that Ninja Theory has outdone themselves and the crow is ready to be served.
The new character design doesn't really make sense with the games tone.
It's obvious that scenes like this;
are supposed to mock what people really look and what they are told to look like (sexy guy, muscular, huge bulge in pants) So it criticises s both of those, the fat lazy guy and the unreachable imagery of a "perfect man"
The problem is that now Dante looks almost exactly like the guy in the poster. So he himself became that caricature that he's actually supposed to make fun of.
It reminds me of this scene in fight club where Edward Norton and Brad Pitt look at a Calvin Klein poster in the bus (showing some male model's sixpack) and Norton says sarcastically "Is that what a man looks like?" and the they both laugh.
Ignoring that Brad Pitt actually completely fulfills this imagery with his perfect abs, that he shows off about every fifth scene or so.
Just to clarify, when I talk about the "new Dante" I mean the design that they introduced 2011 or so. I would have preferred them to stay with the 2010 design that showed a much skinnier Dante.New Dante looks like a street kid that sells himself on the side, he's far further from idealized than the old Dante design was.
Looks good, but that's a given for Ninja Theory, as Enslaved and Heavenly Sword also looked good. Unfortunately they had some of the worst input lag this side of Kinect. So my question is, is the Ninja Theory input lag still there?
Please say no (and mean it)!
It's "DmC" which is an abbreviation for "Devil may Cry". It's a little redundant, I guess.
They wanted to reboot themselves and make a distinction that it's not part of the mainline series (will be replacing the mainline series entirely if it sells well enough). The mainline series was called DMC... with a capital "M" because that makes sense.
From impressions seems like there are no such shenanigans. It's as responsive as can be.
No one mentioned anything about a lock-on button. In fact, I thought it was pretty clear that lock-on generally isn't needed. Even if it was a lock-on button, make it toggle and not hold. There's some extra functionality.And then what, you have lock-on on RT and evade on RB? You run into the same problem.
Having alternate weapon styles on opposites of the controller is smart. The layout is fine. Hell they may let you customize it yet, DMC4's was fully customizable except for revving.
Ugh. I find it sad they (NT) have to resort to this to make it edgy and cool.
For a 30fps action game running on UE3.