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Impressions from the extended 'The Last of Us' demo

patsu

Member
This game would be one of my dream titles if it weren't for the lame ass zombies. Human enemies only would be more interesting.

Naughty Dog....always one step away from great things for me.

If they can make normal encounters interesting, then I'm interested to see their take on zombies (mushroom folks) too. Probably more important to keep innovating. Some imperfections should be expected. The other developers are not exactly perrfect, or "one step away from great things".
 

Loudninja

Member
Oh man complaining about zombies again even though they have showed them since December.

I like the variety in this game.
 

EviLore

Expansive Ellipses
Staff Member
Got into the last screening (hi Arne!). Way more interesting than Uncharted. Has a more captivating tone, but the main thing that does it for me is the scarcity of resources and the hard decisions made there in terms of how to approach the combat. It also allows for bullets to be important and deadly, which is an important change from ak47 bullet sponge uncharted crap.
 

GrayFoxPL

Member
i9fvA6PKkxqL1.gif

Yes Naughty Dogs!
 

Loudninja

Member
Got into the last screening (hi Arne!). Way more interesting than Uncharted. Has a more captivating tone, but the main thing that does it for me is the scarcity of resources and the hard decisions made there in terms of how to approach the combat. It also allows for bullets to be important and deadly, which is an important change from ak47 bullet sponge uncharted crap.
Love reading this stuff.

Going to be amazing to see how people handle each situation.
 

jett

D-Member
It's what I figured. I never understood the screams of "IT'S ALL SCRIPTED!".

Game sounds real good. A proper stealth game with survival elements.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Want this so bad. Arne, please have the team consider a "hardcore" mode. Fewer resources, fewer hits, etc.

Maybe you need to eat to survive. :D
 

Loudninja

Member
Also what the hell?They can take the supplies too?

Man they have to die now.

Want this so bad. Arne, please have the team consider a "hardcore" mode. Fewer resources, fewer hits, etc.

Maybe you need to eat to survive. :D
They already confirmed no ground breaking pee meter.
 

patsu

Member
Want this so bad. Arne, please have the team consider a "hardcore" mode. Fewer resources, fewer hits, etc.

Maybe you need to eat to survive. :D

... and even a noob like me wants a HUD-less presentation mode for this game.
 

jstevenson

Sailor Stevenson
it was damn impressive.

also love the ingredients to make a med kit are the same ingredients to make a molotov, lovely balance there
 

Y2Kev

TLG Fan Caretaker Est. 2009
Also what the hell?They can take the supplies too?

Man they have to die now.


They already confirmed no ground breaking pee meter.

I think pee meter might be interesting, but since you can pee basically everywhere, not as good as a food meter.
 

patsu

Member
i was tired of zombie games done wrong - the concept of zombie game, i have no problems with.

Zombies may be interesting here because unlike evil people, you can't turn zombies back into good folks anymore. It would s*ck if either of them becomes a zombie towards the end.
 
It's what I figured. I never understood the screams of "IT'S ALL SCRIPTED!".

Game sounds real good. A proper stealth game with survival elements.

I think people just thought that the demo looked too good to be true. So, it was hard for them to believe that the AI could operate on the fly like that. Plus, ND is now known for Uncharted, which is scripted. Still, it's nice to confirmation that they're giving you a lot of player choice and that the AI is just that damn good.
 

RoboPlato

I'd be in the dick
Holy fuck at enemies taking items from the environment and that hostage standoff. Those sound incredible.
 
This sounds incredibly reminiscent of the so called "emergent gameplay" that Bioshock was touted to deliver in that AI was not static and there were many ways to progress through the game and different experiences in toll entirely depending upon player action and the AI's reaction. Color me impressed. I do hope Naughty Dog can deliver on this premise, it's a huge step forward in immersion if they can.
 

Ricky_R

Member
Ok just noticed something. I think the E3 video showed a tamed shotgun to the face scene.

I remember someone saying that a shot that close to the face with a shogun would explode the head and I agree. I took a screenshot from the interview posted in the other thread and I think the shot to the head is different. It shows the head exploding now.

What do you guys think?

95275306.jpg


Need to watch E3 footage to confirm.
 

MThanded

I Was There! Official L Receiver 2/12/2016
damn i'm sold. Give me the game right now.

We had the privilege of seeing a closed door demonstration today. Honestly, they succeeded in hitting every beat, in terms of building that sense of tension and dread, and really making you pull for the characters. Seeing how differently the scenario played out depending upon your approach was a welcome shift from a lot of the other stuff on the show floor. From a technical standpoint, beautiful lighting and set pieces that established the setting from the get go and pulled you right in. It was honestly inspiring to see.
damn man.
 

Ether_Snake

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Ugh, is it too late to cut the zombies out of this game?

They really should remove them, I can already see the onrail part where you drive through a swarm of mushroom men while Elly machine-guns them down, on a ruined highway.

And the good old QTE sequence where the monsters is screaming in your face while he pushes himself onto you.
 

GrayFoxPL

Member
We had the privilege of seeing a closed door demonstration today. Honestly, they succeeded in hitting every beat, in terms of building that sense of tension and dread, and really making you pull for the characters. Seeing how differently the scenario played out depending upon your approach was a welcome shift from a lot of the other stuff on the show floor. From a technical standpoint, beautiful lighting and set pieces that established the setting from the get go and pulled you right in. It was honestly inspiring to see.

M0dus please draw us everything you saw.
 

Loudninja

Member
Some details I posted from the other topic

-The game will have more than one faction,they will differ in how they deal with the infected and the lack of supplies
-The game will have a big cast of characters
-You will have allies
-They said to look at passed titles for how long they are shooting for the game to be.
-They confirmed multiplayer again
-They really want to open the environments where you can explore.
-You can choose to go off the beating path and have narrative moments telling you about who Joel and Ellie really are.
http://www.neogaf.com/forum/showpost.php?p=38607207&postcount=1485
 

pantsmith

Member
While I thought Red Dead Redemption was a wonderful game, it was a shame they devalued the power of their own guns by giving you nearly unlimited ammo and nearly unlimited enemies to use it all on. By giving you crappy guns every shot felt so much more powerful, crafting negative space around every action that I thought complemented the atmosphere in spades. Scavenging ammo off of corpses was also meaningful, every fight buying John a couple more bullets to last him a little longer, until you didn't need ammo anymore, and then it was suddenly everywhere and you never ran out. In a way Max Payne 3 improved on this by making you count your bullets (sometimes), but you're still killing so often that the act starts to mean absolutely nothing.

I want my action games to borrow from survival horror- take away all of my handicaps and make me feel like I've earned my victories (make them more like Godhand?), not just "pressed A" as everyone has been saying. Having four powerful bullets and having to plan their use is immediately more interesting than having several clips in my AK-47 and just pointing at enemies until they don't get up again. Especially when you have to plan ahead because there's no promise of any of the things you want or need in the future.
 

Violater

Member
They're saying the game is the opposite of scripted, but didn't the conference demo show off exactly that?

Unless they mean linear

Basically it is a linear story line with encounters you can avoid.
Is my understanding from the GB interview at least
 

Loudninja

Member
Ellie's movement and behavior is controlled by AI that adapts to player choice and performance. There are rule sets that look for how challenges play out as you play as Joel. So, if Joel engages enemies offensively, Ellie will follow. If Joel chooses stealth, Ellie will try to follow, with her motivations falling right in line with the player's. The game will track things like inventory, tendencies and other triggers to change Ellie's behavior dynamically, meaning that if Joel needs help, Ellie will probably try to help out. The goal was to make her feel like another human in the same situation, and you'll see her grow over the course of the game.
You are my protector Ellie.

Really this is insane.
 

Ether_Snake

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I'd like to see how it's not as scripted. I'm guessing it's still going from point A to B, but with the usual "stealth" path and "confrontation" path or whatever. The more open it is the better, but for now I expect linear.
 

AniHawk

Member
now that actually sounds pretty great. i hope they're able to pull it off.

it kinda sounds like 'what if heavy rain was a video game where seemingly minor choices had bigger results'. things you might normally do in video games because those are the things you normally do in video games having different payoffs depending on your personal choice sounds really cool.
 
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