BeautifulMemory
Member
I think you are thinking we are talking about the author of the video. I am responding to Ezikeal's assessment about how terrible DMC4's design is
Items are effectively cheat codes in the DMC games. They pretty much nullify your score.
I'm only talking about the "this video is a joke" response, if someone's using this video to prove that the DMC4 design is bad, then this person is a joke, the video is still legit for it's purpose.I think you are thinking we are talking about the author of the video. I am responding to Ezikeal's assessment about how terrible DMC4's design is
What bums me out the most is pressing forward on the stick twice for stinger. That is always a horribly inaccurate and uncomfortable maneuver to do on an analog stick. Stinger is my bread and butter mayne. :/
Guns being even more usless than before and the autolock seeming awful is also not good. Right now really wishing they'd copy Bayonetta's option of having both manual and autolock. But I guess the whole angel/demon thing just fucks with the control layout in a major way.
Exactly.It's not the video, it's the claim that DMC4 could be played with with only one analog - implying that the design was so bad the game could easily played on a meaningful level with skills
But really it ends up being using Devil Trigger and items indiscriminately.
What bums me out the most is pressing forward on the stick twice for stinger. That is always a horribly inaccurate and uncomfortable maneuver to do on an analog stick. Stinger is my bread and butter mayne. :/
Guns being even more usless than before and the autolock seeming awful is also not good. Right now really wishing they'd copy Bayonetta's option of having both manual and autolock. But I guess the whole angel/demon thing just fucks with the control layout in a major way.
Exactly.
I actually meant to say that posting that video as an example of anything other than you can use items to beat DMC4 was a joke. Sorry if I wasn't clear before, I just didn't want to invest anymore brain cells talking about DMC videos where items are involved.
Gbraga said:I'm only talking about the "this video is a joke" response, if someone's using this video to prove that the DMC4 design is bad, then this person is a joke, the video is still legit for it's purpose.
I liked the Berial boss fight, but it's not really that impressive in design. Hell, theres a video on YT of a guy beating him without touching the left analog stick. At the very least the Poison boss fight encourages you to keep moving.
Here's a video of the guy beating the boss nodes in Mission 19 on DMD mode without moving. Obviously he has to move to get to these nodes, but he doesn't during the fights.
http://www.youtube.com/watch?v=CONKV8uP4Lg
The manual lock system in Bayonetta worked fine. As did with DMC1 - press R1 in DMC1 wasn't so much as a lock on thing - as it was more of a means to sort of shift control planes.
I think it could also be a matter of DMC fans needing to get used to things. If you notice, those who play the game without an extensive DMC background really have no qualms with the targeting system. The concept of pressing the analog stick in the direction of which enemy you want to attack seems natural to them. Not to those with a lot of DMC experience. Not going to lie, it's going to bother me a shit ton too when I realize pressing R1 isn't getting me my stingers and hightimes. DMC fans are use to pressing the analog stick in whatever direction they feel without necessarily targeting a different enemy because you had R1 depressed. Now, that's not the case. It would be a like lot God of War and Bayonetta (if you're rolling with it's manual lock-on)
It looks fantastic. I was never in the "hate" group.
But I disagree that it's the stances fault, it is a pretty good design IMO, the problem is again thinking people are so stupid they cannot learn to hold the left trigger and press LB at the same time so they need to give us 2 dodge buttons and no lock-on.
I don't know, if the auto-lock works perfectly fine, then ok, but the report on CU says it doesn't. That's what I'm worried about.
They wanna get rid of hard lock-on? Give us a perfect auto-lock and I'll play before criticizing it. Give us a shitty auto-lock and WTF ARE YOU DOING?
Eh, it's not about learning, that is simply an extremely uncomfortable position to put your fingers in. I have DMC4's Blue Rose set to R2 on my DS3(to have it always charged to level 3), and my middle finger always hurts after even 15 minutes of game time. And in this game you'd have to use both middle fingers and index fingers in a constant basis. No, screw that.
Eh, it's not about learning, that is simply an extremely uncomfortable position to put your fingers in. I have DMC4's Blue Rose set to R2 on my DS3(to have it always charged to level 3), and my middle finger always hurts after even 15 minutes of game time. And in this game you'd have to use both middle fingers and index fingers in a constant basis. No, screw that.
Report on CU? Oh you mean that post by a capcom unity member on the unity forums. He also did mention what I think to be the two most important aspects, was the game felt responsive and it was fun to play.
He did have problems with the different god of war esque targeting system and the trickster on crack evade system. With the 8 or so months left till release hopefully these balance things will be addressed.
There also have been numerous reports saying the targeting system is fine.
I think it's just a matter of hardened DMC vets needing to readjust to a staple they've gotten accustomed to for over 10+ years. That, and what does all this matter? It's very likely we'll get a demo anyways. See for yourself if it's a matter of merely getting used to it.
The guy on the forum clearly has played way more action games than just DMC games. Him saying that the soft lock on being more like Batman Arkham Asylum/City would be an IMPROVEMENT. That is alarming to hear.
DMC fans have no problem with different combat engines, they play various different action games like NG, Godhand, Bayonetta, GoW etc. I can adjust to any combat system and will play it the way it's supposed to be played. If something is off then I will judge it based on that game's mechanics. That is exactly what this guy is doing here, he was clearly fully adjusted to the DmC combat system and was doing stuff in the game that I didn't even think of (using the Angel Evade to get behind enemies). He figured out the timing for the parries too.
the normal ground dodge has way less recovery and more i-frames than a Trickster dash (ie way easier to abuse).
I never said it was horrible, just not that impressive. You have my quote, you see me say it.These two quotes from ezekial, which read like this video was supposed to be some proof of his assessment, of how horrible DMC4's design is, enemy/boss and overall wise - but it's not that, hence why the video is a joke. At least this is how I take it
You can't link multiple dodges together and the angel dodge isn't a proper teleport. The air dash is also nothing like Star Dash. There isn't a wall run either that I have seen.....hence trickster on crack...
Why would anyone use air dodge, air dash, parry, angel dodge/demon dodge when the normal vanilla ground dodge is so superior to other evasive/defensive options? It's a balance issue that should be addressed.
I never said it was horrible, just not that impressive. You have my quote, you see me say it.
So he used items and was getting hit...
LMAO HAHAHAHAAHAHA... this video is a joke.
The point isn't to just "beat" DMC4, the game is not that hard and it never was even on DMD. The point is to rack up as much stylish points in as quick of a succession as possible without getting hit or using items. How for you can take the boss fight and your combat mechanics is the true essence of DMC.
If he had made a video showing he could rack up immense style points and place in leaderboards for a boss fight without using the left analog stick and using items... then he might have a point.
I can beat the entirety of the bosses in DMC1 using Untouchable items and literally close my eyes plus mash away. That doesn't tell me anything about the depth or the mechanics of the boss fight.
So, the "ground rainstorm" is probably forward twice and square, and the air rainstorm the same but in the air. I hope we get an angel weapon with the Round Trip
I understand what you mean, but the increase in challenge is supposed to up your game and skill. The harder it is, the better you play. Potentially, anyway. If you're not challenging yourself, with a game that should be relentless and adaptive to your play style, then what's the point?
You sure about those inputs? It could easily be 360 degree motion + [].
You sure about those inputs? It could easily be 360 degree motion + [].
I would imagine it's circle square. It only makes sense given the control schemes and the concept of the move.
What needs to be done about the roll then - is I'm glad they have i-frames. So hopefully they can balance it appropriately where it isn't too much or too little. I think that since the game is already made, they can spend the rest of development on balance, which is what is general done in the last quarter of development anyway.
Lazy? No. There are design issues but DMC4 is far from lazy. The back-tracking was more a time issue as well as Dante's balance. But if you call DMC4 lazy, then you do not understand the depth of the combat. It's an unbelievably deep combat system which unfortunately is not tapped into enough in single player.Again, like i've said many times over; DMC4 is not a bad game. It's better than average, but ultimately, to me, it's a very lazy game. It's clearly resting on its laurels with the combat and it's not offering much in the way of proper challenge.
I am pretty sure he was talking about lazy in terms of the level design, the story, the unlockables and general content in the game (number of weapons/moves compared to the last game) which would definitely be true. I don't think anyone here would really state that DMC4's combat is lazy.Lazy? No. There are design issues but DMC4 is far from lazy. The back-tracking was more a time issue as well as Dante's balance. But if you call DMC4 lazy, then you do not understand the depth of the combat. It's an unbelievably deep combat system which unfortunately is not tapped into enough in single player.
He said it was "resting on its laurels with the combat." I disagree.I am pretty sure he was talking about lazy in terms of the level design, the story, the unlockables and general content in the game (number of weapons/moves compared to the last game) which would definitely be true. I don't think anyone here would really state that DMC4's combat is lazy.
lol, I kind of expected the video to be like this one:Here's a video of the guy beating the boss nodes in Mission 19 on DMD mode without moving. Obviously he has to move to get to these nodes, but he doesn't during the fights.
http://www.youtube.com/watch?v=CONKV8uP4Lg
Doesn't that mean that he thinks all it really had going for it was gameplay.He said it was "resting on its laurels with the combat." I disagree.
dictionary.com said:rest on one's laurels - to be content with one's past or present honors, achievements, etc.: He retired at the peak of his career and is resting on his laurels.
rest on one's laurelsDoesn't that mean that he thinks all it really had going for it was gameplay.
Yeah. He saying it was a lazy game had good combat which they were content with and winged everything else right?rest on one's laurels
Fig. to stop trying because one is satisfied with one's past achievements. Despite our success, this is no time to rest on our laurels. We rested on our laurels too long. Our competitors took away a lot of our business.
Yeah. He saying it was a lazy game had good combat which they were content with and winged everything else right?
If you combine the terms it becomes "regarding the combat, Capcpom stopped trying because they were satisfied with their past achievements." Maybe he wrote it wrong, IDK.Yeah. He saying it was a lazy game had good combat which they content with and winged everything else right?
^^^I read it as they stopped trying to push or innovate the combat because they'd gotten comfortable with the previous template and success of DMC3... thus, were lazy. "Resting on laurel's with the combat" makes it clear to me, anyway.
How important is combat to you? You regress back to DMC often trying to open up some gap. But you seem more focused on narrative, environments, and platforming then the actual core of the gameplay. I'm just curious because I personally don't criticize things I don't understand well.I was speaking specifically towards the combat in that post, but the rest of the game is also lazy (level design, progression, story), which I'm sure a number of you can attest to as well.
Here it comes! Max's impression on the demo!
Isn't Max practically Capcom PR at this point?
Isn't Max practically Capcom PR at this point?
Here it comes! Max's impression on the demo!
http://www.youtube.com/watch?v=QpP1XbKym7E&feature=g-u-u
The combat mechanics may in fact be solid, although I'm personally not a fan. But if the enemy design, AI, combat arena design and balance aren't tuned to be better than the floor demo the combat will still suck, and suck hard.I'm in love with this game from day one, but when they first announced it was by Ninja Theory I was like "Ok, it will be a great game, probably a better game than any other DMC, but the combat will suck, it will be a completely different focus". But since The Fight video when they showed the combat and it didn't seemed to suck, then I started to expect good combat as well, so I'm a bit worried >_>
The combat mechanics may in fact be solid, although I'm personally not a fan. But if the enemy design, AI, combat arena design and balance aren't tuned to be better than the floor demo the combat will still suck, and suck hard.
AI I'm not too worried because they probably have the easiest settings since it's a demo for all kinds of audiences, and even so a lot of people were dying in the boss fight and some of them didn't even finished it because it was "too hard".