Hey cool Maximillian tried out DmC. Didn't know he was at E3 too.
Did he make a video?
Hey cool Maximillian tried out DmC. Didn't know he was at E3 too.
Hey cool Maximillian tried out DmC. Didn't know he was at E3 too.
You can see in other videos as well (not sure if the GameSpot demo or the Tameem interview demo) the Osiris getting more hitsparks as well, it's pretty interesting.They mentioned that weapons power up as you perform better. Don't know if that's tied to the style ranking or not but that is certainly very interesting. I always felt there should be more direct rewards to getting high style ranks in DMC other than style points, DT meter and more red orbs.
SSS = Sensational
Seems like NT is more optimistic about the prospect of releasing the demo.
Framerate was ok. It was unlocked and even had the feel of 60fps at times. Like when looking straight up. Didn't drop too much but I'm not a fan of 30fps. L2 and R2 were indeed move modifiers. That's how you get the axe attack you need to shield smash. I didn't see a move list so maybe I missed the fancy stuff.The animation being choppy has nothing to do with the framerate, there's like no blending between individual animations in the game at this point, it's weird.
So you played the PS3 version of DmC then? Is the framerate stable, were L2/R2 the buttons for angel/demon?
I didn't see a move list so maybe I missed the fancy stuff.
http://youtu.be/dir5ULi0glo
An interview with Motohide Eshiro and Alex Jones for DmC
He talk about the combat, story, etc - but also brings up the possibility of seeing sequels for this game, the original series, and maybe even both.
That would be something. :lol
Framerate was ok. It was unlocked and even had the feel of 60fps at times. Like when looking straight up. Didn't drop too much but I'm not a fan of 30fps. L2 and R2 were indeed move modifiers. That's how you get the axe attack you need to shield smash. I didn't see a move list so maybe I missed the fancy stuff.
Looks great, as it always has. Boss battle looked more memorable than anything in DMC4.
Looks great, as it always has. Boss battle looked more memorable than anything in DMC4.
it doesn't look even remotely as fun...
Good thing they haven't discounted the possibility of OG DMC sequels.http://youtu.be/dir5ULi0glo
An interview with Motohide Eshiro and Alex Jones for DmC
He talk about the combat, story, etc - but also brings up the possibility of seeing sequels for this game, the original series, and maybe even both.
The amount of hyperbolic DMC4 trashing that happens in a DmC thread is hilarious sometimes. Berial was an amazing boss fight so was the Dante boss fight. The Echidna and frog boss battles were OK, about the caliber of this boss fight in terms of what the boss is able to do. Credo boss fight is easily top 5 boss fights in all action games. Poison only has like 4-5 moves showcased thus far which puts it at less moves than an average DMC4 boss and I have seen all the footage released thus far. Poison just has more presentation to it."Poison" looked more interesting than any of the garbage that populates DMC4, Credo excepted.
You know what's not fun? Going through the same shit ass levels and fighting the same goddamn bosses twice.
"Poison" looks more interesting than any of the garbage that populates DMC4, Credo excepted.
I dunno about that. The Berial Fight on DMD mode was fantastic.
They still have a good amount of development time left, I think the end product is going to be a great action game. It would be nice to have the normal line of DMC continue along side this "reboot" but this is Capcom we are talking about, if this is a runaway success they will just continue to churn them out. It's not all doom and gloom though, perhaps the next generation of hardware will be able to run this engine at 60fps and the team may even learn a thing or two in the process.
I'm a glass half full kind of person.
I don't mind the style. I see him as a member/fan of NiN back in the day. People have this weird complex where they judge everything if it's against what's expected, even if it can hold its own.I've played only the first DMC, this didn't look like that but the video in the OP looked like a decent action game.
Too bad his "style" is so fucking annoying.. it could become hilariously bad (so bad it's good) though.
IMO an unlocked framerate in an action game is actually pretty dangerous. They need to lock it.
Yeah we were discussing the video in the other thread. Lots of new mechanics and moves shown in the video:
*Osiris and Arbiter have their own Stinger-like moves. Osiris has the wide arced lunge forward and Arbiter just throws out a projectile at long distance. They claim that it's done by doing forward, forward + Y with the corresponding stance trigger held down. The Arbiter projectile seemed to be done in the air too as he did it a bit later.
*Dodge is on 2 buttons (LB or RB). You can Dodge in any direction and also in any direction in the air but it's limited in range. You can also do an empty neutral air dodge which would probably help in maintaining distance while also evading attacks.
*You have double jump (Air Hike) and you also have the Angel Glide (basically Trickster Star Dash) done with LT + A. Don't know what the demon equivalent of that is.
*On top of the regular dodge, there are also Angel and Demon Dodge. Angel Dodge seems to be like a "phase" dodge that you can add on top of the regular dodge to cover great distances really quickly or do like a multi dash like an upgraded Trickster. The Demon Dodge can only be activated by timing the dodge with the enemy's attack and if you do it right it slows down time briefly. It at first looked like a shorter version of Witch Time but that's not the case, it seems to power up the demon weapon. More details once we learn more about both of these dodges. Dodges are done with Dodge button + the Triggers.
*Whenever you do a pause/delay type combo, the weapon charges up visually indicating that you have paused long enough and are able to do the second combo now.
*You can Parry enemy and boss attacks. Parrying the boss attack caused it to expose its head which allowed Dante to pull it so he can combo it with relative ease. Parry shows up in your style meter ranking.
*When you reach S ranks or higher, the combat apparently speeds up but it's hard to gauge from footage. Music also pumps up and gains more instruments etc.
*HUD is not finalized.
*Devil Trigger is on L3 + R3. Launches enemies and slows down time while also giving damage boost, probably speed boost and health regeneration. In addition, comboing while in mid air extends the timer.
*Double tapping the Angel/Demon Whip attacks (RT/LT + X) causes a close quarter attack like either a Kick or an upper cut in mid air. The uppercut move is useful to propel enemies even higher but there is a maximum ceiling to the height of combos (a bit lower than the max height in the DMC games).
*There are no Taunts in the game because of narrative reasons
Good thing they haven't discounted the possibility of OG DMC sequels.
From all their interviews it really seems like this game is a litmus test. If it bombs, they might not make a DmC. If it does alright, they might let NT make DmC2 while also making DMC sequels. If it does gangbusters, they might shift all their focus on DmC2 and give it a bigger budget, more man power.
The amount of hyperbolic DMC4 trashing that happens in a DmC thread is hilarious sometimes. Berial was an amazing boss fight so was the Dante boss fight. The Echidna and frog boss battles were OK, about the caliber of this boss fight in terms of what the boss is able to do. Credo boss fight is easily top 5 boss fights in all action games. Poison only has like 4-5 moves showcased thus far which puts it at less moves than an average DMC4 boss and I have seen all the footage released thus far. Poison just has more presentation to it.
I just love GAF... game looks just like it always has.... yet suddenly everyone's run out of crap to talk about Ninja Theory so all of a sudden it's acceptable to like it.
Certainly there's nothing markedly different to this and what we have been shown before.
I can see this working out well for Capcom. The game is shaping up nicely, fans slowly but surely warming up to it, and NT has proven themselves to be competent with the brand. If it doesn't work out in sales, then they'll just go back to original series. No doubt they've been looking at ways to explore the brand, and having two entrees run simultaneously could do just that.Good thing they haven't discounted the possibility of OG DMC sequels.
From all their interviews it really seems like this game is a litmus test. If it bombs, they might not make a DmC. If it does alright, they might let NT make DmC2 while also making DMC sequels. If it does gangbusters, they might shift all their focus on DmC2 and give it a bigger budget, more man power.
The amount of hyperbolic DMC4 trashing that happens in a DmC thread is hilarious sometimes. Berial was an amazing boss fight so was the Dante boss fight. The Echidna and frog boss battles were OK, about the caliber of this boss fight in terms of what the boss is able to do. Credo boss fight is easily top 5 boss fights in all action games. Poison only has like 4-5 moves showcased thus far which puts it at less moves than an average DMC4 boss and I have seen all the footage released thus far. Poison just has more presentation to it.
I haven't seen that video but I can do that too if you stay airborne which is harder than doing it on the ground and moving around. And there is no evidence to suggest that you don't need to move around in DmC's boss video to kill her either (aside from possibly the spots where you have to trigger events). You can stay airborne against her acid spray and parry all her physical attacks while using the grapple or air glide to move within attacking distance which is all aided by soft lock on. I bet I can even take on entire mobs without using the stick because of the soft lock on nature of the game.I liked the Berial boss fight, but it's not really that impressive in design. Hell, theres a video on YT of a guy beating him without touching the left analog stick. At the very least the Poison boss fight encourages you to keep moving.
Nicchae and Ishtaros
Doku and Marbus
Fiend Ryu
Alma
Murai
He has an Alpha Protocol avatar. I think a game disc would need to literally explode out of the console and sever a limb before he'd doubt the studio.Haven't you, like, played their games? lawl.
He has an Alpha Protocol avatar. I think a game disc would need to literally explode out of the console and sever a limb before he'd doubt the studio.
That dialogue! "Fuck you!" "No, fuck you!" "Fuck you!" "Fuck you!"
Extra cheese with that DmC?
Is it just me or has E3 this year been an f-bomb extravaganza?
Glad I'm not the only one to notice it. It's kinda cringeworthy after awhile.
Glad I'm not the only one to notice it. It's kinda cringeworthy after awhile.
I haven't seen that video but I can do that too if you stay airborne which is harder than doing it on the ground and moving around. And there is no evidence to suggest that you don't need to move around in DmC's boss video to kill her either (aside from possibly the spots where you have to trigger events). You can stay airborne against her acid spray and parry all her physical attacks while using the grapple or air glide to move within attacking distance which is all aided by soft lock on. I bet I can even take on entire mobs without using the stick because of the soft lock on nature of the game.
Using the left analog is just one of the mobility options for the character in a DMC game. Between teleports, air dash, grapples, Stingers, rolls, parries and gun floats there are enough mobility options to tackle a boss fight at whatever pace or difficulty you want.
I don't mind the style. I see him as a member/fan of NiN back in the day. People have this weird complex where they judge everything if it's against what's expected, even if it can hold its own.
Alice: Madness Returns features an equally grungy, wise-cracking hero with a penchant for goth, noir, and doom and gloom and no one cried over that.
Oh right, because he's supposed to have parted, white hair, a red jacket and developed by Japanese developers. Only then should we be ok with the dialogue and style choice...
I just read a walkthrough on Capcom Unity's page from one of the forum moderators that played the demo and jotted down the moveset and impressions of the demo. They did a little Q & A along with it and he will still answer questions it sounds like.
http://www.capcom-unity.com/devil_m...ist_and_Gameplay_BreakdownDiscussion_and_FAQs
MoonsaultSlayer said:I don't mind the style. I see him as a member/fan of NiN back in the day. People have this weird complex where they judge everything if it's against what's expected, even if it can hold its own.
. . .
Oh right, because he's supposed to have parted, white hair, a red jacket and developed by Japanese developers. Only then should we be ok with the dialogue and style choice...
So he used items and was getting hit...Here's a video of the guy beating the boss nodes in Mission 19 on DMD mode without moving. Obviously he has to move to get to these nodes, but he doesn't during the fights.
http://www.youtube.com/watch?v=CONKV8uP4Lg
FINALLY some indepth impressions.I just read a walkthrough on Capcom Unity's page from one of the forum moderators that played the demo and jotted down the moveset and impressions of the demo. They did a little Q & A along with it and he will still answer questions it sounds like.
http://www.capcom-unity.com/devil_m...ist_and_Gameplay_BreakdownDiscussion_and_FAQs
and more in this thread:
http://www.capcom-unity.com/devil_m...demo_part_and_commentary_with_Greg_and_Tameem Go to page 8. The rest is pointless.
So he used items and was getting hit...
LMAO HAHAHAHAAHAHA... this video is a joke.
You're judging the video too quick, if you read the descrpition, he says that he wanted to show that the game was too forgiving and trivial with items, not that he was so skilled he didn't needed to move.
The point isn't to just "beat" DMC4, the game is not that hard and it never was even on DMD. The point is to rack up as much stylish points in as quick of a succession as possible without getting hit or using items. How for you can take the boss fight and your combat mechanics is the true essence of DMC.
If he had made a video showing he could rack up immense style points and place in leaderboards for a boss fight without using the left analog stick and using items... then he might have a point.
It's not the video, it's the claim that DMC4 could be played with with only one analog - implying that the design was so bad the game could easily played on a meaningful level with skills
But really it ends up being using Devil Trigger and items indiscriminately.