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LTTP Trauma Team: This game!

randomkid

Member
Oh hey, everyone likes lists so here are my LTTP observations organized in helpful countdown form.

#1 Diagnostics is the best part of the game, it’s perfectly paced and I feel like this is what Trauma Team is really about because it does the best job of making you feel like a doctor. The actor playing Gabe has a lot of fun with his performance, and the game segments have really neat variety.

Specifically, you’ve got six major tasks to do:

questioning patients,
using the stethoscope to listen for differences during auscultation (best use of wiimote speaker ever!),
visual inspection of the patient,
image analysis (using real mri, ct, ultrasound and xray images instead of more cartoonish ones was such a good decision, draws you in so much more and really makes you feel like you're playing doctor)
examining bloodwork results
dragging symptoms in the computer to make your diagnosis (this is so oddly satisfying I can’t even tell you why).

The key here is that you never spend TOO long doing any one task, you’re always switching and things are kept snappy, which is what makes things work better as compared to…

#2 Forensics is almost amazing
Similar to diagnostics, there are six different kinds of tasks you end up doing during these segments, examining the corpse and personal affects, listening to recorded interviews, examining crimescenes, piecing together skeletons, combining evidence cards and taking quizzes. The problem is that if you decide to listen to the excellent voice acting, you end up spending a wildly disproportionate amount of time combining cards and taking quizzes, while the other cool investigative stuff is over too quickly. Because there are so many of these sessions they lose their luster and some of the specific cases end up feeling inessential, dragging things out just a bit. That being said, the climax in the bomber chapter was perfect, Little Guy is my second favorite performance in the game, there were also several witness recordings that were way better than they had any right to be.

#3 The 'I've done all I can here' message is fantastic, a user friendly addition that should be an option for all text adventures of this sort. Yes it makes things seem even more linear but whatever it's so handy.

#4 First Response is a homerun mechanically, the tension when multiple patients pile up is the closest you get to feeling like earlier Trauma games. The problem here is Maria. Even though temperamental Latina is a stereotype, these kinds of characters are rare enough in videogames that I still wanted to like her. But the abrasiveness was too over the top and the sledgehammered work-with-others message was annoying and the ghost stuff was just lame. I wish this was executed better. Speaking of which…

#5 Too much bad melodrama! Atlus is usually much better at executing this stuff, I don’t know what happened here. Lots of cutscenes just plain don’t work, things were hackneyed in annoying ways, cutscenes went on too long, I usually try to be very forgiving of this stuff but it’s unfortunate.

#6 Endoscopy is as bad as everyone says it is,
but what is soooo frustrating it that in principle it really could have been great. The 3D exploration is actually a neat idea, but the unfun motion control, inconsistent depth perception, and bad button mapping choices (selecting and using instruments never felt natural or right, and the placement of instruments seemed designed to fuck over all muscle memory) just makes this a bit of a trainwreck. Such a shame.

#7 Naomi Kimishima reminds me of Lenneth from Valkyrie Profile, both are silver haired badasses who shepherd the dead in their own ways, is this thematic connection too weird or does anyone else see it? Naomi’s more sardonic sometimes and has classless fanservice features, but otherwise the kinda clinical observational distance and vignette structure where you learn the stories of the dead just seems so similar to me.

#8 Why are the character designs so poor? I had to check the credits in New Blood's intro to make sure but it's the same guy (Masayuki Doi) and I can't believe how bad most of the character art regressed. The main cast minus Gabe and Little Guy are really lame looking, also Atlus usually leaves the fanservice in hidden portions of fes-like re-releases, why is it front and center this time?

#9 the artwork during cutscenes
of people in the distance with obscured faces was quite gorgeous really, it reminded me of first person character sprites from old Shin Megami Tensei games, I loved this aspect so much.

#10 Removing time limits was a very poor decision,
it ends up being kind of disastrous in terms of keeping tension and challenge through out the game, this was very disappointing coming from the super fun difficulty of earlier games. And for some reason they decide to leave some time limits for effing endoscopy, the one with the highest possibility of death thanks to those horrible moving chambers, ugh. Removing tool usage limits and drastically reducing the vitality penalty for errors during operation makes things easy enough, I don’t know why they felt they had to take away time limits on top of that.

#11 The decision to remove sci-fi elements during operations was great, but then they end up kneecapping everything by including lots of crazy-ass plot and character choices like
(superheroes, ghosts, ninjas)
What’s the point of realism if you undercut yourself like this? It makes me laugh that despite having sci-fi and alien operations, New Blood manages to have a more realistic and grounded tone. Speaking of which

#12 The aesthetics of New Blood are still amazing, check out this intro again
If you could combine all of Trauma Team’s many awesome parts with the difficulty and tone/aesthetics of New Blood you would have the game of the generation probably. If you go to the graphic designers featurettes page on the site here, you can see a prototype demo video they made of Trauma Team style cutscenes with New Blood art style and it is wonderful.

#13 I love Trauma Team’s potentially non-linear story presentation, I enjoyed watching the characters intersect with each other, especially the ones who felt like they had real connections with each other like Gabe – Maria and Gabe – Orthopedics Guy.

#14 Atlus always chooses the worst voice actors for children. with the obvious exception of Nanako, children in their games always sounds so cloying and annoying, the low point was me actually cheering during the scene where
(alyssa inexplicably nabs the super obvious teddie bear bomb and miraculously decides to jet away so that she can get blown up at the perfect distance to allow Naomi to survive. I think she had been extra annoying just earlier and her dialogue was so dumb I was actually like woohoo, she’s gone finally, I never do that.

#15 The ambition, premise and structure of the game is amazing and deserves more widespread praise.
Trauma Team frustrates me because it had the potential to be game of the generation, but there are so many fantastic ideas and choices here and the goal of translating various doctoring activities into coherent game mechanics that are fun is such an awesome accomplishment.

I complained a lot but I really loved much of this game, it’s really special and it’s a must play for all Wii owners and it's pretty weird how no one actually talks about or cares about this game or franchise.
 

Nibel

Member
I like the Phoenix Wright franchise, 999, Hotel Dusk Room - is this game like any of them? I heard so much about this; probably a good time to try this out..
 

Nirolak

Mrgrgr
This thread makes me sad because it reminds me how great Trauma Team was and how it sold so badly that we're probably never getting a sequel. :(
 

Stumpokapow

listen to the mad man
We basically agree on this game 100% (actually, it's weird, but I feel like we have pretty close tastes in games in general because I always seem to run into you in GAF threads hahaha)

Let me dig up my own disorganized thoughts on it... here we go

Finished.

Gotta go get a plane soon so I'll keep it brief:
- I really liked the game a lot. I think the game as a whole was more engaging that the previous Trauma games that I played.

- I didn't generally like the visual presentation at all. I don't like comics or motion comics in general, so I can't really blame TT in specific. One thing I will blame TT in specific for is the story sequences dragging on incredibly long because of some of the pre-operation text. The volume of text inside some of the operations was also a little high to me.

- Characters were a mixed bag. I liked NOOOOOLAN NORTH as CRS-01, I liked the Forensics girl (what was her name?), and I thought Gabriel Cunningham was pretty decent. (?Native American?) Superman Bone Surgeon was kind of just there, Tomoé was terrible terrible terrible terrible. My experience with previous Atlus games was that they all felt very Japanese and culturally Japanese, but there was a certain shrillness to Tomoé's "Way of Honor" that just immediately bugged the hell out of me. Paramedic girl's character wasn't so bad but they could have turned down the volume a few notches.

- The story was pretty good and I appreciate how it all came together during the big twist 3/4s of the way through the game. I'm still unclear about Sartre's culpability
and why CR-S01 stayed in prison during the ending

- Endoscopy remainded torture through the entire game and two back to back endoscopy sections near the end was just... bewildering.
The bus crash / mall endoscopy mission was thematically neat even though I didn't enjoy playing it.
I liked all five other segments. Osteopathy was kinda just a breather in between more fun things. Only the Paramedic segments really gave me the kind of tension I felt near the end of the other Trauma Center games. I felt like none of the atomic things you had to do in any mode were really challenging, so the challenging moments for me were when the quantity of things to deal with started ramping up. I felt like the final mission was much easier than I expected and the final endoscopy mission took like... a minute! Anti-climax!

- Although I really liked both Diagnostics and Forensics, both had relatively slow UI / Navigational elements. Sometimes I felt like some of the prompts and patterns of moving from room to room were a bit slow. Both modes compared very closely to Phoenix Wright for me, which is a good thing.

- I liked the idea of being able to play the game non-linearly, but I used the left-to-right top-down method because I wanted to play the game linearly. It mostly worked, but a few sections were out of order. It would have been nice to "collapse" the timeline into a linear order and play it that way.

- Favourite song

- A few of my favourite missions / motions:
Diagnosing the soldier, Forensics on the skeleton, the bus/mall endoscopy, the ferris wheel paramedic mission, diagnosing Joshua, diagnosing the politician, any paramedic mission that involved straightening comically broken bones and putting splints on them, the osteopathy parts where you had to hammer in incredibly long nails/pegs/screws/whatever

- Tone down the boobs, please, Atlus.

- Not sure why the Doctor Medals unlock post-game instead of during the game.

OK BYE

Edit: In retrospect, it seems like you liked it a little bit better than I did. But I think time has generally been kind to how I feel about the game, the stuff I wrote there as frustrating me doesn't frustrate me quite as much in retrospect.
 
It's a great game. There's too much bullshit in it compared to other Trauma games, but it's still absolutely worthwhile. Too bad we're not getting any of these games ever again. :I
 

kiyomi

Member
Always wanted to get into some of the Trauma Center games but never got round to it. They're dirt cheap too. This thread makes me want to go get them.
 

randomkid

Member
We basically agree on this game 100% (actually, it's weird, but I feel like we have pretty close tastes in games in general because I always seem to run into you in GAF threads hahaha)

Let me dig up my own disorganized thoughts on it... here we go

holy crap Stump, the similarities are kinda eerie haha. And yeah I love your oddball game posts even though you are more open-minded and have broader taste than me.

I get the feeling the flaws of this game might fade over time for me as well, I really respect the ambition of Trauma Team but having just beat it all my little nitpicks are still fresh in my mind.
 
I like the Phoenix Wright franchise, 999, Hotel Dusk Room - is this game like any of them? I heard so much about this; probably a good time to try this out..
No; but absolutely try one of the games in the series; I haven't played Trauma Team [yet], but I suspect this one is more focused on the story?

basically, the difference with visual novels is that the 'novel' scenes they are used to tie the gameplay sequences together and not vice versa.
This thread makes me sad because it reminds me how great Trauma Team was and how it sold so badly that we're probably never getting a sequel. :(
I am not sure; Trauma series probably cost almost as much as classic adventure game to develop; that is, dirt cheap; and I think Atlus doesn't set very high goal with its sales
 
Always wanted to get into some of the Trauma Center games but never got round to it. They're dirt cheap too. This thread makes me want to go get them.
If the saga interests you, then you should! You won't be disappointed.

Amazing game. It's great to see more people play it, it's really good! One of my favorite Wii exclusives. Even though it apparently sold bad, I hope Atlus makes a sequel (Maybe for 3DS or even WiiU?).
 

cj_iwakura

Member
I largely agree with the OP. New Blood is my favorite in the franchise, but this game was still better than UTK2(easily the worst in the franchise, still not bad).

So much innovation, I guess it tried too much.

My favorite music in the game was all from Forensics and Diagnostics, excluding the ending song, which was amazing. I do love some good EN lyrics.

Smooth Jazz, Trauma FM.
 

randomkid

Member
No; but absolutely try one of the games in the series; I haven't played Trauma Team [yet], but I suspect this one is more focused on the story?

basically, the difference with visual novels is that the 'novel' scenes they are used to tie the gameplay sequences together and not vice versa.

Forensics is actually just like Phoenix Wright/Hotel Dusk and takes 10 hours to beat, if you are into visual novels and text adventure games you will love this game.
 

LayLa

Member
I like the Phoenix Wright franchise, 999, Hotel Dusk Room - is this game like any of them? I heard so much about this; probably a good time to try this out..

The Forensic & Diagnostic sections are very similar to Phoenix Wright, piecing the evidence together & presenting them at the right time. The other 4 sections are more action based.
 

clemenx

Banned
I feel bad for not liking this game but for some reason I can't get used to the wii pointer for this game :( :( :( It's not my fault guys. I get too frustrated after absolutely loving the DS versions... the touchscreen is just too perfect.
 
I enjoyed this game greatly, truly one of the Wii's shining moments. Everyone should pick this up.

I bet we'll see a return of the Trauma Center series on 3DS/Wii U someday :)
 

Hero

Member
I missed out on this one but loved the first DS and Wii ones. How is this one in comparison? And did it really sell that badly? That sucks if that's the case. A Wii U version has potential.
 

cj_iwakura

Member
I missed out on this one but loved the first DS and Wii ones. How is this one in comparison? And did it really sell that badly? That sucks if that's the case. A Wii U version has potential.

The traditional stuff is much easier, the new stuff is the highlight.


Also not a big fan of the comic book storytelling, New Blood's aesthetics were more appealing.


Strange they didn't get Kenichi Tsuchiya back for TT.
 

Crayons

Banned
I really enjoyed Trauma Team. I rented it from Gamefly around 2 years ago and I really enjoyed the game and in the past two weeks I've actually been dying to play it again. I've been wanting to buy the game but instead I've been getting games for my DS and Steam. The Trauma Center games are pretty cheap too, I should really get to picking them up.
 

Aeana

Member
I love this game so much. A Wii U sequel would be so perfect, but considering how poorly this one sold, I think the series is dead forever. :(
 

GSR

Member
I love this game. It definitely had its flaws (mentioned above) but the six styles of gameplay really gave a nice jolt to the series, and I loved the structure of being able to jump between the stories whenever. It was a little too easy compared to the others, even on Specialist (poor design choice to have that available only postgame, Atlus), but it was still super enjoyable.

Though let me say, fuck the requirements for XS ranks. Most missions you literally have to get a COOL on every single step. It's a challenge, no doubt, but I'd rather have a tougher main game than some completely crazy requirements to get the highest ranks.

In any event, I'd love a sequel, but apparently it bombed. In a perfect world it would just be called "Caduceus" and pick up after New Blood, mixing Trauma Team's setup with New Blood's challenge and art design.
 
I wish this came out in Europe.

Yeah, but i'm afraid I didn't really help matters by not buying the other entries, I was planning to jump in with this one, since my previous run ins with playing Trauma Center games (the original on DS and Second Opinion) had me thinking that they were solid but kind of samey, the variety angle this one had going for it put it on my radar but apparently it wasn't on the EU radar.

Still I picked up New Blood recently, it's currently sitting in the backlog so maybe I should get around to that one soon.
 

IrishNinja

Member
really loved this one on a rental, kinda wish idve bought/kept it now...just how bad did it end up selling?

related: where's a cheap place to find it these days?
 

NateDrake

Member
Ah, memories of totally random partial nudity.

trauma-team-20100127075230653-000.jpg
 

icecream

Public Health Threat
Definitely the best Trauma series game. And excellent to hear that you enjoyed the Diagnostician parts the most, because they totally were the best parts of the game.
 

randomkid

Member
In any event, I'd love a sequel, but apparently it bombed. In a perfect world it would just be called "Caduceus" and pick up after New Blood, mixing Trauma Team's setup with New Blood's challenge and art design.

I am so glad this is kind of becoming the consensus opinion. I really wish it was easier to link but the prototype video melding Trauma Team and New Blood style in the Graphic Designers section of this page is so good, also Markus sounds so cool in Japanese heh.

I have so much New Blood nostalgia right now, think I will pop it in again and play some.
 

GSR

Member
I am so glad this is kind of becoming the consensus opinion. I really wish it was easier to link but the prototype video melding Trauma Team and New Blood style in the Graphic Designers section of this page is so good, also Markus sounds so cool in Japanese heh.

I have so much New Blood nostalgia right now, think I will pop it in again and play some.

New Blood is definitely my favorite of the original three/four (depending on how you count Second Opinion); it was the first one I played on Wii, so it was pretty brutal, but it was good brutal, not "this is bullshit" brutal.

For the record, I don't mind Trauma Team's artstyle; in fact for what they were aiming to do tonally I think it was the right choice. But I prefer New Blood's slightly grimier, more realistic atmosphere in general, I think.
 

Ice Mage

Neo Member
This thread made me decide to import this. No idea why I haven't gone through with it till now, but I realized I need to play it, I love the Trauma series... Too bad it's apparently dead now? :(
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
It's a good game, but honestly: Most of the extra stuff (like Diagonstics) could've been without. I'd rather have straight surgery elements than mini-games that distract me from doing the surgery bits. Those were the most fun part of the game, just like the other Trama Center games. :(

Too bad the game sold poorly (of which I'm one of 10K to buy it day-one. :/) to where we don't get a sequel to this or Trauma Center. :mad:
 

efyu_lemonardo

May I have a cookie?
Am I the only one who enjoyed endoscopy?
It's actually similar to the way a real scope is controlled.
I thought it was brilliant and added much needed tension.

Plus it really is one of the hardest parts to operate on from a patient's perspective. Every tiny mistake can be very painful afterwards. (speaking from experience, sorry if TMI)
:p
 

Dark Schala

Eloquent Princess
This is one of the best games on the Wii, and I want a sequel. Much of the game was so well-designed.

I think this Trauma team became the absolute favourite game to play among my classmates in my life sciences/neuro/pre-med programs because of the structure and all six tasks in the game. We'd love another one, especially if they can improve the endoscopy stuff. Fun fact: I'd read a study a while ago where they used Half-Life as a way for surgical students to get better at endoscopy since the depth-of-field and some other stuff ended up making them more precise (and Super Monkey Ball is one of the more popular precision-based commercial titles for enhancing surgical skills, but that's been cited in many studies already).

So... if Trauma can cater to and capitalize on that sort of thing, it'll be amazing.
 

Brazil

Living in the shadow of Amaz
One of the last gems my Wii collection is missing. I loved the system's other two Trauma games.
 
Am I the only one who enjoyed endoscopy?
It's actually similar to the way a real scope is controlled.
I thought it was brilliant and added much needed tension.

Plus it really is one of the hardest parts to operate on from a patient's perspective. Every tiny mistake can be very painful afterwards. (speaking from experience, sorry if TMI)
:p

I didn't find it as "painfully awful" as people said, but they could definitely have used a few major tweaks to controls and mechanics.
 

randomkid

Member
For the record, I don't mind Trauma Team's artstyle; in fact for what they were aiming to do tonally I think it was the right choice. But I prefer New Blood's slightly grimier, more realistic atmosphere in general, I think.

Yeah if you read the developer commentaries apparently they very consciously went for a brighter look this time. I thought the interface design was very pretty but like you, the more subdued look is my preference.

Am I the only one who enjoyed endoscopy?
It's actually similar to the way a real scope is controlled.
I thought it was brilliant and added much needed tension.

According to the developer commentaries, they tried hard to make it feel somewhat like a real scope so you're definitely right. They apparently experimented quite a bit and at one point it was even more difficult, I can't even imagine how terrible that would have been haha.
 

efyu_lemonardo

May I have a cookie?
I didn't find it as "painfully awful" as people said, but they could definitely have used a few major tweaks to controls and mechanics.

For some reason I just loved the fact that it wasn't intuitive!
It felt like you were a deep-sea diver in one of those iron suits with big claws, operating from the inside.
Just splendidly immersive due to the concentration required.
 

Dark Schala

Eloquent Princess
Am I the only one who enjoyed endoscopy?
It's actually similar to the way a real scope is controlled.
I thought it was brilliant and added much needed tension.
Just needed to tweak the controls. I have no experience in actual endoscopy, but from what I'm told, it just needed better control. It does feel like a real scope, apparently.
 
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