I also just found the game's full credits, if anyone wants it? Like the text for the game's full credit sequence.
Amazing, thanks for the impressions CVXfreak, really appreciate it! (big fan btw :3)
Of you, of course ♥Of me or of the game?
For me, the key to enjoying an RE game is coming to grips with the gameplay it offers and what you can do with the characters. That's why none of the supposed flaws about RE5 (no moving while shooting, tank controls, etc.) bothered me because the core game was solid, well-refined and came together perfectly.
RE6 on the other hand is confusing. The inventory is difficult to manage and the camera is disorienting at times. And the controls... I actually can't comprehend everything displayed on the loading menu before the action begins. It's just not coming together well the way RE4 and RE5 did with their demos. RE6 seems to have been made by a team that took RE5's criticism a little too close to heart.
I'm still trying to come to grips with the game. It's a huge change from RE5 and Revelations in so many ways.
I also just found the game's full credits, if anyone wants it? Like the text for the game's full credit sequence.
many are downloading it through their pc.... does this thread mean that dragon's dogma is selling?
SEPTEMBER5th for PS3?!
Fuck you capcom!
many are downloading it through their pc.
Still hope that Dragon's Dogma sells well.
Didn't dusk golem say that the camera's distance when aiming can be customised in the full game? Cos something of the sort is within the demo's files when listing options.
we can't be sure all of these options will be surfaced to the player in the final game. they could be debug-menu-esque options.
I'm still trying to come to grips with the game. It's a huge change from RE5 and Revelations in so many ways.
For me, the key to enjoying an RE game is coming to grips with the gameplay it offers and what you can do with the characters. That's why none of the supposed flaws about RE5 (no moving while shooting, tank controls, etc.) bothered me because the core game was solid, well-refined and came together perfectly.
I think it's kinda dreadful that we need all of those options to begin with, when they were perfect in RE 4 & 5. :/
The credits aren't full.
QA FINE-TUNING
TAKANOBU NISHINO
RYUICHI SHIGENO
HIROSHI SUGIMOTO
TETSUYA SHIBUTANI
TEPPEI SHIMODE
TAKESHI NISHIMOTO
FUMIO YAMAUCHI
TAKAHIRO TOKUDA
TESTERS
YOSHIZUMI HORI
YOSHITATSU MORI
MASAAKI NAMIKI
TAKASHI ISHIHARA
SETSUO YAMAMOTO
MASATO TERAHATA
HIROAKI IGARASHI
SHINJI AMAGISHI
YUJI TOYODA
MADOKA SUGIHARA
SHINYA ISAKI
IKU OKAMURA
SHO ISHIHARA
YUKI MURAYAMA
KANAKO TSUJIMOTO
AYANO FUKUMOTO
NAOKO IBUKI
HIROKI NAGASAKI
CHIGUSA KAWANO
YOSHINOBU FUKUDA
AMI MATSUMOTO
YUKI TANAKA
TOSHIHIRO KOMOTO
SATOSHI KINOSHITA
YURIE KAWAKAMI
HIROKI KANEKO
MAYUMI NISHIDA
CAPCOM ALL STAFF
XENT
AggresserGroup
WOW
AID-DCC
AVANT
bi-to
Soundelux DMG
WARNER BROS
Sound Design and Mixing by Soundelux Design Music Group
DynaFont is a registered Trademark of DynaComware Taiwan Inc.
DynaComware
FontWorks
Artbeats Digital Film Library
Getty Images
ASSISTANT PRODUCER
EIICHIRO SASAKI
YOSHIAKI HIRABAYASHI
HIROYUKI KOBAYASHI
TSUKASA TAKENAKA
Thank you for playing!
CAPCOM
Organizing it all right now, they aren't since a few lists are empty and I'm guessing they're a still work in progress. Whatever the case I have them organized now though.
http://textuploader.com/?p=6&id=Y8GwY
Alternative: http://www.scribd.com/doc/99103776/Untitled
Organizing it all right now, they aren't since a few lists are empty and I'm guessing they're a still work in progress. Whatever the case I have them organized now though.
http://textuploader.com/?p=6&id=Y8GwY
Alternative: http://www.scribd.com/doc/99103776/Untitled
EDIT: I just noticed the first document cut off a little, so here's the end (though nothing really interesting in my opinion after the cut-off point)
Finn Macauley was a member of the B.S.A.A. European Branch on Chris Redfield's squad in Edonia. He was killed at the age of 22 in an attack that wiped out most of the squad on December 24th, 2012. Although the death of Finn and others caused Chris to leave the B.S.A.A. and attempt to drink away his guilt, six months later Piers Nivans manages to use their deaths to convince Chris to come back to the B.S.A.A. and assist with the outbreak in Lanshiang.
The main flaw with RE 5 was having to babysit the AI character coupled with a poorly designed, real-time inventory system. That along with the lack of innovation and Mikami-caliber pacing are why RE 4 remains a far better game.
Organizing it all right now, they aren't since a few lists are empty and I'm guessing they're a still work in progress. Whatever the case I have them organized now though.
http://textuploader.com/?p=6&id=Y8GwY
Alternative: http://www.scribd.com/doc/99103776/Untitled
EDIT: I just noticed the first document cut off a little, so here's the end (though nothing really interesting in my opinion after the cut-off point)
Organizing it all right now, they aren't since a few lists are empty and I'm guessing they're a still work in progress. Whatever the case I have them organized now though.
http://textuploader.com/?p=6&id=Y8GwY
Alternative: http://www.scribd.com/doc/99103776/Untitled
EDIT: I just noticed the first document cut off a little, so here's the end (though nothing really interesting in my opinion after the cut-off point)
So neither Paul Mercier nor Sally Cahill returns. Sucks.
I wonder why did Capcom replace them.
With REUC Capcom's reason to replace the entire cast was that they wanted to hire non-union actors. But in later games, and even the movie, both Mercier and Cahill were voicing their characters. So why not in this game?
Damn...so...
no Jill or Claire.. confirmed
I don't get the chris demo: does he go from stumbling around drunk straight into battle with the zombie gunmen? Am I missing something here? I'm surprised he didn't fall off a ledge.
SuperÑ;39500539 said:I just played through the Leon part and god it is bad.
Bad controls and bad camera.
And i loved RE5.
Thank you to the guy who taught me the Jake running attack, OMG!! You can lock on from like half a room away then let go, Jake goes into full running animation where you can flip in any direction to dodge attacks, when he reaches the enemy he does his super palm attack. But from there you can continue to combo and he has like 5 other moves.
The best part though is how he manages crowd control. When you do that he automatically attacks all enemies around him. In the spot where the three enemies drop from the ceiling I charged at one, hit him, did a spin around in the air punch at the other guy, spun and uppercut the third guy, did a roundhouse sweep of the first guy on the floor and did a falling down punch on the second guy. AMAZING!!
Oh and one time I had an enemy run at me while I was charging up the palm attack but he got too close to soon so I let go of the charge before it was finished and so Jake instead did a small right hook but it took off the dudes head! So picture an enemy running at me and I quickly do a punch that blows up his head.
I am now doing melee exclusive runs with Jake, it turns the game into a sort of God Hand. The boss is so much fun to melee and dodge. You have to start paying attention to the fatigue bar as that goes down quick, I hope that is upgrade-able.
Please please please please take a video. :lol Sounds so ridiculous.
That's not official. There are still plenty of characters left to be announced apparently and the text file doesn't contain absolutely everything on the game.
So neither Paul Mercier nor Sally Cahill returns. Sucks.
I wonder why did Capcom replace them.
well, actually...The odds of a major character being in the final game and not have any mention in moves list, levels, cutscene cues and all the rest of the data there is slim to none.
That's not official. There are still plenty of characters left to be announced apparently and the text file doesn't contain absolutely everything on the game.
It's underwhelming that *MAJOR SPOILERS*Simmons is a final boss as he comes across as a pawn of something bigger himself. He's only the NSA director whose role in the story will be interesting, given that he's orchestrating so much terror around the world, somehow without the knowledge of the fucking government. Still, he just comes across as a nobody in RE terms.
I agree, Simmons is one of the most obvious villains really. However, I am sort of glad he's just one final boss and not the 'ultimate' final boss. It seems that Jake and Sherry face Simmons, Chris and Piers face... Something that's related to the J'Avos, like some mother J'Avo or something of the sort. And it seems that Leon and Helena's final boss will be Ustanak if the Chaser is Ustanak like I theorize it is, and seems very likely. And in the end, if the final boss with Simmons is cool and he's a likable enough villain in the game I may not mind to much in the end.
Regarding Leon and Helena, that would be even more underwhelming, haha. Especially given how there's no surprise there and that. I truly hope there's more to it.Ustanak's role in the game is to capture Jake
I actually wonder if there is afinal boss who everyone faces together via the crossover system. We know that Leon, Helena, Jake and Sherry take on Ustanak at some point but maybe the true final boss incorporates Chris and Piers too. That would be a suitable way to end the game I think.
I have a bad feeling about the camera that it might not get fix because this thing seems to come from the Director himself. I respect his gut to change almost everything regarding to the combat. But the camera? Why? This is not about taste, this is about bad implementation. Why fix something that is not broken?
The closer camera while aim will give you intense feeling, as you feel more threatening from the enemy. But that shit remove half of the screen visibility. Most of the time I don't know what the heck I just shoot at.