EDGE posted an article yesterday in which DICE general manager Karl Magnus Troedsson tries to give some answers on the question whether the FPS genre is stagnating and what could be done about it.
His answer is basically: technology, spectacle, revolutionary or at least evolutionary steps of rendering with each new game (or people will start to lose interest).
I don't agree with this, but the article is somewhat unclear anyway.
Excerpts:
Experience. I hate that word.
His answer is basically: technology, spectacle, revolutionary or at least evolutionary steps of rendering with each new game (or people will start to lose interest).
I don't agree with this, but the article is somewhat unclear anyway.
Excerpts:
[...]DICE general manager Karl Magnus Troedsson has criticised the lack of innovation present in many firstperson shooters today, believing that too few studios take the need for technical evolution seriously.[...]
Perhaps the most "important" part:[...]"If they don't see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest.[...]"
[...]That propensity toward trends at the mainstream end of the market, rather than a greater diversity of themes, is, of course, what many critics of the genre would point to as its major problem. But it's hard to begrudge big-budget teams' need to minimise risk in the face of a cripplingly conservative buying public. And while Troedsson acknowledges that more needs to be done, spectacle remains high on his list of priorites.[...]"I think it's our responsibility as game developers to always push ourselves when it comes to the experience of games," [...]
Experience. I hate that word.