Really? That explains a lot about the games visuals.Pikmin 3 is a Wii port with new textures (basically).
Really? That explains a lot about the games visuals.Pikmin 3 is a Wii port with new textures (basically).
Honestly in terms of exclusives thats what i got, and thats what i wanted most.
Please dont say "most people" I wont discuss generalizations. If you say you did. Then that means more to me
What part of me saying nintendo didnt you understand?
Only nintendo ones most of the time, but even then especially in the mario's touch screen stuff was minimal
Maybe it can, but I sure never saw better looking titles on it.While the DS didn't have the texture filtering of the N64 it could handle many more polygons at a solid 60fps though lower resolution (256x192 vs 320x240) and with free AA.
Here is what you said:
Do you think touch screen use on Phantom Hourglass and Spirit Tracks was minimal?
While the DS didn't have the texture filtering of the N64 it could handle many more polygons at a solid 60fps though lower resolution (256x192 vs 320x240) and with free AA.
Please re read what I said again. In the mario games it was minimal
Since when are zelda games, mario games?
Whatever, it isn't worth arguing the word "especially". The bigger point is that you were debating dishonestly PURPOSELY leaving out the Zelda games because they didn't fit in your flawed argument.
Rest assured, Nintendo will use first party games to shove their gimmicks down your throat and since first party games are the reason most people will buy the WiiU, I would say that makes the touch screen non optional for the most important games on the system.
"Only nintendo ones most of the time,"
That included zelda
I am well aware zelda games were touch only. I own both and beat them both twice.
I mean even the mario U game, when your playing by yourself, the touch screen is minimally used
Let's look at the Zelda and Mario games that forced you to use the gimmick of the machine. Probably won't remember them all.
NSMB DS - Had to use the touch screen to drop your power up
NSMB Wii/Galaxy/Galaxy 2 - had to waggle the Wiimote to spin jump
Twilight Princess - Waggle
Skyward Sword - Motion Plus
Zelda DS games - full stylus control
None of those games had optional control schemes and this gen will be exactly the same. They will force touch screen controls into games and they won't be optional. That's Nintendo for you.
alluding, and stating are 2 different things.
When he states " the wii u cpu is weaker" (not clock speed)
then maybe you have something
Minimal does not mean 0.
Minimal means minimal
You just proved my point.......
Minimal, is putting a picture on the bottom screen and leaving it alone.
0 would mean the bottom screen stays black, that never happens
maybe you want to move on? hmm
Minimal = used
So those who say that the touch screen is optional, it won't be for many first party games. That's the point.
when you quoted me. I said minimal. And then you attacked me. I demand an apology and flowers
anonymous cowards no doubt
Yes you did say minimal but minimal is NOT OPTIONAL.
I will offer an apology though because it seems you got pulled into this non optional debate when it started with someone else. No flowers, Steam and my wallet, well you understand.
Maybe so but it make sense for Nintendo to want full BC with Wii & Gamecube games & what did they do last time?
Wii used the Gamecube CPU with a higher clock speed one of these anonymous cowards as you call them said that the Wii U CPU is a CPU made with 3 Wii CPUs as cores but clocked higher.
the power of the CPU isn't that important to them because the GPU can help with the CPU work now.
think about it it's 7 Years later they could easily get a new model of a IBM CPU using cores like the PS3 PPU & the 360 CPU that would be head & shoulders above the PS3 & Xbox 360 CPU & use way less energy but they would rather have BC without having to have a power hungry CPU.
so the more I hear about the weaker CPU the more the Wii CPU cores make sense to me.
Impressive. Sadly a vast majority of games did not look like that.Amazing stuff! Never thought the DS could do that!
Found a slightly better video.
http://www.youtube.com/watch?v=P3n62Z4nxAQ&feature=related
So why was DS 3D so damn ugly?
Now we're playing with power!
?
Really? That explains a lot about the games visuals.
It wasn't all ugly. DS could do some nifty stuff with its quasi-cel shading that you never saw on the N64.
http://www.youtube.com/watch?v=i7LpsjDtdXU
Impressive. Sadly a vast majority of games did not look like that.
That was the wii, this isnt. And we dont know.
Your avatar is intimidating
I know & I'm not saying this will be like the GC to Wii jump because it's clear that this is a bigger jump but a triple core CPU using Wii like cores clocked higher with a better design is a pretty big jump from the Wii & it's using a much more powerful GPU that can run some CPU task.
it would be pretty hard for Nintendo to find a IBM CPU in 2012 that's weaker or around the same power as the Xbox 360 CPU that's not a mobile CPU so if their is questions about the CPU being weaker it has to be because Nintendo wanted it to be designed that way.
lol I can't jump through the internet & beat you up.
And we got them:Looks good and then there is this:
http://www.youtube.com/watch?v=OSpBYvUfrro
You would expect better graphics from SE.
Looks good and then there is this:
http://www.youtube.com/watch?v=OSpBYvUfrro
You would expect better graphics from SE.
Just Wii games in HD (as seen in the dolphin thread) look good enough for me (with that level of image quality), so if they can do that on Wii U I would be happy.
This is true & Nintendo know this.
I don't know about anyone else here but Nintendo games with PS3/Xbox360 level graphics is good enough for me & I'm pretty sure it will be good enough for most of the world who are not graphic whores that can't play a game just because they know there is something on another console that looks better.
http://www.youtube.com/watch?v=WcAV-M5H2fU
Not sure if this has already been linked, but its high res footage of the same video. Looks much better. Shows off the amazing lighting
Not looking like 360 anymore in this new build
Just Wii games in HD (as seen in the dolphin thread) look good enough for me (with that level of image quality), so if they can do that on Wii U I would be happy.
The people talking about how Pikmin 3 is a Wii game upscaled into HD need to go read more interviews. Miyamoto specifically said they started work on the Wii U version in 2010 meaning they pretty much will have had a full 2 year dev cycle to work on the game. Before 2010 they basically had a very small team working on it. First of all I think Pikmin 3 looks really good, but even then the reason it looks like it does is because EAD 4 is likely stretched then between making it and New Super Mario Bros U and NSMB2.
The people talking about how Pikmin 3 is a Wii game upscaled into HD need to go read more interviews. Miyamoto specifically said they started work on the Wii U version in 2010 meaning they pretty much will have had a full 2 year dev cycle to work on the game. Before 2010 they basically had a very small team working on it. First of all I think Pikmin 3 looks really good, but even then the reason it looks like it does is because EAD 4 is likely stretched then between making it and New Super Mario Bros U and NSMB2.
Pikmin 3 is a Wii port with new textures (basically).
I'd say they need to actually look at Pikmin 2 again, or else they've clearly lost their minds. The assets and effects in Pikmin 3 are clearly a generational step up for the series, I'm still surprised how much casual observers continue downplaying it.The people talking about how Pikmin 3 is a Wii game upscaled into HD need to go read more interviews.
I'd say they need to actually look at Pikmin 2 again, or else they've clearly lost their minds. The assets and effects in Pikmin 3 are clearly a generational step up for the series, I'm still surprised how much casual observers continue downplaying it.
People are just comparing its graphics to what is available on other consoles. One could've expected some more effort.
Which is pretty unacceptable, honestly.
You're still wrong, look at the modeling, depth of field, water effects, lighting... this isn't simply a Wii game with new textures. Not anymore than Eternal Darkness or Star Fox Adventures were N64 games with new textures.People are just comparing its graphics to what is available on other consoles. One could've expected some more effort.
If developers are getting frustrated with the power talk in regard to the Wii U then that's a good thing. I believe they're concerned about how their games will sell in the end if people think the system is weak. Or maybe it's something else. Perhaps they'll continue to be frustrated and get frustrated enough that they'll voice their concerns with Nintendo who is dragging out information and refusing to show what the system can really do. Or stopping others from showing off games that show the power of the system. When no significant information or proof of the power of the system is shown negativity should be expected and I hope it continues until it forces Nintendo to respond in such a way that it puts those concerns to rest. Developers shouldn't be frustrated with those voicing negativity but Nintendo for allowing it to take place and even encouraging it.
It's a launch game like being worked on by a pretty small team. It's not like Pikmin is a AAA production. If the next big budget Nintendo game (3D Mario, Metroid, etc.) looks like a mid tier PS3/360 game I think there would be a problem.
You're still wrong, look at the modeling, depth of field, water effects, lighting... this isn't simply a Wii game with new textures. Not anymore than Eternal Darkness or Star Fox Adventures were N64 games with new textures.
I'd say it's easily EAD4's most visually impressive game to date too. Way nicer than NSMBU.
It's the graphically most impressive title Nintendo has shown for the Wii U. As the Wii U releases 7 years after the 360 release, one could've expected a bit more.
It's the graphically most impressive title Nintendo has shown for the Wii U. As the Wii U releases 7 years after the 360 release, one could've expected a bit more.
Level density/architecture looks doable on Wii sure, though you'd lose lots of detail and roundness since the modeling would take a giant hit. Same is true for ED and SFA though, it's literally almost the same situation. Hell, same can be said of most HD games, with redone assets most stuff could've been done on Xbox/Wii.And? It's still clearly evident that it originates from the Wii. As said above, one could've hoped that Nintendo put in some more effort into this title. And I am pretty sure that the level architecture would have been possible on Wii. Of course, it would've lacked lots of leaves and effects.
Comparing this to SFA-DP is absurd though, as SFA looks noticeably better when only considering the game's architecture/modelling.