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Wii U Community Thread

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big_erk

Member
I don't quite get this. How exactly is it not possible to play CoD with the tablet controller ? Did I miss something there, is the controller missing some buttons ?

Yeah, I was going to write up a lengthy essay on this subject but it was forever lost in the ether. Anyway, how is it not possible to play any traditionally controlled game at all on the gamepad? Do these guys know what the pad is or do they think it's an iPad like device with no buttons. If anything, games like COD could be more interesting on WiiU because of the gamepad.
 

big_erk

Member
"man I'm sick of these dudebro shooters being all grey and brown. That's why I like Nintendo games, they use colorful art styles."

"NintendoLand is too colorful".

Smh......lol
trine2.jpg


You want color. Trine 2 has your color right here. This game is going to look great on WiiU. (I captured that screen from the PC version BTW.)
 

shtkn

Member
Yeah, I was going to write up a lengthy essay on this subject but it was forever lost in the ether. Anyway, how is it not possible to play any traditionally controlled game at all on the gamepad? Do these guys know what the pad is or do they think it's an iPad like device with no buttons. If anything, games like COD could be more interesting on WiiU because of the gamepad.


maybe it's too heavy for "long game session"? secondary screen would be too distracting?

i dunno, i think it's bs on their part.
 

big_erk

Member
maybe it's too heavy for "long game session"? secondary screen would be too distracting?

i dunno, i think it's bs on their part.

More distracting than having some 12 year old screaming racial slurs in your ear. Not that any of this matters, these quotes didn't come from any developers. This is just more Pachter talking out his butt.
 
"man I'm sick of these dudebro shooters being all grey and brown. That's why I like Nintendo games, they use colorful art styles."

"NintendoLand is too colorful".

Smh......lol

I don't have a problem with color, but there is a point where it is too much.

Trine 2, New Super Mario Bros. U, and Project P-100 look wonderful.

6fuhV.jpg


Frankly, this just looks messy. You can't throw colors on something and expect it to look good simply because it's colorful.
 

big_erk

Member
I don't have a problem with color, but there is a point where it is too much.

Trine 2, New Super Mario Bros. U, and Project P-100 look wonderful.

6fuhV.jpg


Frankly, this just looks messy. You can't throw colors on something and expect it to look good simply because it's colorful.

I think that is intentional. They are going for an amusement park vibe. Every amusement park I've ever been too has had that kind of colorful, messy look to it.
 

Glass Joe

Member
Achievements/Brag system

Think about all of the myriad accomplishments on Nintendo games that only you know about. Did you ever:

Beat Zelda or Metroid for NES in under 2 hours and get everything?

Beat either of them without dying once?

TKO Mike Tyson or Kid Dream on Punchout!?

Beat that one asshole at the end of Strider for NES?

Smack the snot out of Dr. Wiley's pet on Megaman without pausing the game?

Beat Solomon's Key without continuing?

Beat Gyruss by Konami on NES without continuing?

My point is, that these are real achievements that are probably burned into your memories but nobody else knows about them. They are probably a hell of a lot more significant and noteworthy accomplishments than say... getting 10/10 achievement points just for getting fifty melee kills in whatever FPS shooter of the month people are playing right now.

What If you re-did all of your accomplishments from older games and got reedemable points for them to put towards the purchase of whatever Nintendo merchandise you wanted? I think it would it would drives sales of e-shop games and drive awareness of all Nintendo products on a macro level also.

Just something to chew on.

I would absolutely love something like that. Nintendo really needs to work on Virtual Console in general.

EMULATOR UPGRADES

+ As it stands, I have to switch my TV mode just so the games aren't stretched. Should be an easy enough fix. Just have it assume widescreen or give a toggle option on the U menu itself.

+ Presentation. I'd love to see the original box cover along with release information by year and the original back-of-the-box text displayed. Perhaps an option to see the original instruction manual scan on the touch screen?

+ GamePad compatibility. Should be a given, but VC will hopefully include a gamepad only option.

+ Filters and custom borders for games (or at least game consoles) would be nice too. I'd like to see my NES games have some old school CRT border surrounding them as an option. Or Mario 1 to be surrounded with appropriate artwork.

ACHIEVEMENTS

+ Sounds like Nintendo's not doing achievements with the traditional gamer score. But perhaps each game can be updated to have a MiiVerse page?

+ I think a fun idea would be to have each achievement and purchase to be worth coins that you can use to upgrade your Mii or something similar. The MiiVerse IS by the Animal Crossing guy, so I'm actually surprised to not see this sort of set up. Visit your friends' virtual house. See that he has a Double Dragon II poster on the wall, which he got for purchasing the game. He beat it on hard mode so you see a figurine on his book case. Rummage through his games and even "borrow" via a timed demo.

+ At the very least, if there's no gamer score, I do hope there's an easy way to view accomplishments of some sort (both VC and U) without having to boot up the game. Example: Even Wii Sports Resort and Excite Truck had an achievement system. Let me scroll through my game list to see my progress, and also through my friends to see where they're at.

+ I do realize in many circumstances, VC games being updated would require a bit of work, or possibly even reprogramming. Especially for the cool ideas you presented. But as silly as it sounds, if I do beat a hard old school game like Punch-Out, I'd like the system to give me some kind of reward, even if it's a mild pat on the back. Or just something to prove to myself that I did it, or remind myself that I am 90% there and need to finish that particular game up.

Just as it is, everything seems like "here's your ROM dump!" with little to none of the Nintendo "touch" I expect from the company. With the VC prices being as high as they are, a little effort would be nice. Nintendo could update their VC stuff and hope / demand 3rd parties follow suit. It wouldn't take a huge team or have to be done all at once. Just have an "optimized for Wii U" logo in the shop for the titles that are ready.
 

ArynCrinn

Banned
http://i1050.photobucket.com/albums/s419/big_erk/trine2.jpg

You want color. Trine 2 has your color right here. This game is going to look great on WiiU. (I captured that screen from the PC version BTW.)

One of my favorite games visually over this generation, dark fantasy yet purely colorful and non-generic.

And I think Nintendoland might actually turn out a very good game, way better than Wii Sports anyway. There's a lot of ideas that could make it fun and hopefully it fully utilizes whatever online ideas Nintendo has.
 

Glass Joe

Member
I don't have a problem with color, but there is a point where it is too much.

Trine 2, New Super Mario Bros. U, and Project P-100 look wonderful.

*NintendoLand shot*

Frankly, this just looks messy. You can't throw colors on something and expect it to look good simply because it's colorful.

I agree completely. I don't mind colorful games, but Nintendo Land DOES look messy. It's actually hard on my eyes because it's so busy.
 

ArynCrinn

Banned
I would absolutely love something like that. Nintendo really needs to work on Virtual Console in general.

ACHIEVEMENTS

+ Sounds like Nintendo's not doing achievements with the traditional gamer score. But perhaps each game can be updated to have a MiiVerse page?

+ I think a fun idea would be to have each achievement worth coins that you can buy to upgrade your Mii or something similar. The MiiVerse IS by the Animal Crossing guy, so I'm actually surprised to not see this sort of set up. Visit your friends' virtual house. See that he has a Double Dragon II poster on the wall, which he got for beating the game. Rummage through his games and even "borrow" via a timed demo.

+ At the very least, if there's no gamer score, I do hope there's an easy way to view accomplishments of some sort (both VC and U) without having to boot up the game. Example: Even Wii Sports Resort and Excite Truck had an achievement system. Let me scroll through my game list to see my progress, and also through my friends to see where they're at.

+ I do realize in many circumstances, VC games being updated would require a bit of work, or possibly even reprogramming. Especially for the cool ideas you presented. But as silly as it sounds, if I do beat a hard old school game like Punch-Out, I'd like the system to give me some kind of reward, even if it's a mild pat on the back. Or just something to prove to myself that I did it, or remind myself that I am 90% there and need to finish that particular game up.

Just as it is, everything seems like "here's your ROM dump!" with little to none of the Nintendo "touch" I expect from the company. With the VC prices being as high as they are, a little effort would be nice. Nintendo could update their VC stuff and hope / demand 3rd parties follow suit. It wouldn't take a huge team or have to be done all at once. Just have an "optimized for Wii U" logo in the shop for the titles that are ready.

Achievements for all games, new and old, every single game on the VC needs to have achievement support. I'd be in favor of a channel which lets users vote on what kinds of extra achievements that could be injected into titles. If that was supported across the board it would be really great.

They also for once need to tie Club Nintendo rewards and incentives directly to the console account, making achievements and helping others actually useful for something.
 

10k

Banned
There is such a thing called balance. There's no need to go in either extreme. Furthermore, GAF does not have one opinion. I, for one, really do like Killzone's look, even if I am not a fan of the series myself.
Wasn't making fun, I was making a joke.
trine2.jpg


You want color. Trine 2 has your color right here. This game is going to look great on WiiU. (I captured that screen from the PC version BTW.)
Fucken gorgeous.
I don't have a problem with color, but there is a point where it is too much.

Trine 2, New Super Mario Bros. U, and Project P-100 look wonderful.

6fuhV.jpg


Frankly, this just looks messy. You can't throw colors on something and expect it to look good simply because it's colorful.
It looks messy cause of all the clutter in the middle, not because of color.

It looks like a real life amusement park to me when comparing colors.
 
I get the feeling Nintendoland is going to be something people hate on principle and less so because it's a bad game.

It might actually be fun, but everyone is going to start the game under the mindset of "This is the game that ruined E3 for me."
 

Majine

Banned
I get the feeling Nintendoland is going to be something people hate on principle and less so because it's a bad game.

It might actually be fun, but everyone is going to start the game under the mindset of "This is the game that ruined E3 for me."

I think they were relatively ballsy by not going straight for a Wii Sports and decided to do something new. I look forward to play it in some way or another because the rest of the Wii U lineup doesn't look too good as of now.
 

Earendil

Member
I get the feeling Nintendoland is going to be something people hate on principle and less so because it's a bad game.

It might actually be fun, but everyone is going to start the game under the mindset of "This is the game that ruined E3 for me."

It looks rather interesting to me, but I've already figured out that my tastes don't always align with the typical forum going gamer.
 
I'm sure I'd enjoy Nintendoland. That said, I'm not going to spend money on it if it's not a pack-in... unless my wife decides she really wants it...
 
All the varied lighting on nintendo land really makes the game come to life in my view. The aesthetic is starti g to grow on me now that i have seen more than just the e3 presentation video.
 
I've just read an article that managed to transform Iwata's quote: "Nintendo won't make games like CoD" into: "no fps on Wii U". Now that's impressive

I prefer to spin it as "We're not going to make hyper-linear action games with no local multiplayer component".

I just wish I could somehow get it to seem to mean "no handholding", too.
 
I get the feeling Nintendoland is going to be something people hate on principle and less so because it's a bad game.

It might actually be fun, but everyone is going to start the game under the mindset of "This is the game that ruined E3 for me."

I think some people will look at Nintendoland and feel it's not for them and won't be fun, just like any other video game.
 
Also some people might not be fans of what is essentially a mini-game collection. I'd certainly check it out if it's bundled, but I'm probably not going to pay 60€ for it.

More than that, a minigame collection where the majority of the games seem to be multiplayer focused (going by what they had at E3) but with no online. It's rare that I have the ability to play a multiplayer game in person, so the game just isn't for me.
 

godofearthx

Neo Member
Here's a username I never expected to see on GAF.



I think creative juices caused it. When you're making a game like that and Nintendo comes to you and says this is what we are planning to do with our new console, I believe they said we have to make thing game for Wii U. The game's concept is "too perfect" not to have it on Wii U.

I have joined the Sith.
 
I have no doubt that I'll enjoy Nintendo Land. However, it's presence at Nintendo's E3 Conference was exceptionally lackluster, and I feel this clearly gave us a bad first impression.

It's also not as immediately understandable as Wii Sports and the Wii Remote. Additionally, with the Wii Remote, our imagination was unbound. We all thought about using it as a sword, a gun, or a shield. We could also enjoy the novelty of motion controls alone. With the way Nintendo is advocating asymmetrical gameplay, it is apparent that multiplayer will be a strong focus of the GamePad. In single player games, the developers will have to be creative to deliver intriguing experiences.

I'm fortunate enough to have family members who enjoy local multiplayer. We grew up playing Mario together, and this will be no different. However, not everyone is as lucky.
 
Keep hearing that ME1&2 don't matter lol

Which is worrying since I'm trying to finish the 2nd one

People were pretty pissed at ME3's ending, some even said that it made the whole series a waste of time to play because of the lack of choices at the end. It seems that with the Extended Cut they fixed a lot of that and maybe now the whole series will benefit.
 

Iceblade

Member
I doubt it, third-parties are aware of the precise launching date since a few months now, at least for Japan and North-America.

I call bollocks. The creative director of 5th Cell (Scribblenauts Unlimited) said this only a few days ago:

We're making a "launch window" title and I still don't know the WiiU launch date yet. I doubt anyone outside of Nintendo does. So take everything with a grain of salt if it isn't official.

I would assume it's before black friday, but that's just a logical guess.

Soo yeah. Who are we to believe?
 

nordique

Member
Keep hearing that ME1&2 don't matter lol

Which is worrying since I'm trying to finish the 2nd one

They do matter, if you want the fully story

Though I'm sure (as was discussed a few pages ago) that EA will include some sort of "comic" or backstory along with choices to make. There are important choices that carry over in the sequels, so it shouldn't be to rough for new comers.

The shooting controls and that aspect of the mechanics are the tightest in #3 anyway, plus there is some really fun multiplayer too, which is worth it for shooting fans since Nintendo will have free online services. Not sure what additional DLC will be added...there is an excellent character that one can add to their party via DLC on the other versions, I hope that this is included in the Wii U version since the character adds a lot to the story (imo).


That said, the only thing first timers are missing out on is playing through the first two games.

The first game, though rough compared to the sequels, is still the best overall in my opinion. There are certain things you can do in that game that make it seems more like a galaxy and less like going from mission to mission, plus the shooting mechanics in that were satisfying in a "makes you feel like an unstoppable badass" at the end sort of way; less Gears of War-ish.

And in the second, you're missing out on some awesome missions and side characters including one super awesome assassin.


Its a great trilogy though. Best experienced on 360 or PC for those that need to play through every game in a series. For those who don't, it will be a fine addition to the Wii U lineup. I feel there will be many Nintendo fans picking it up for the first time and good for them having it in the lineup. Even if its a late port, its better than nothing especially for gamers who haven't tried it yet.
 
People were pretty pissed at ME3's ending, some even said that it made the whole series a waste of time to play because of the lack of choices at the end. It seems that with the Extended Cut they fixed a lot of that and maybe now the whole series will benefit.

They put a band aid on everything, but there was no way to fix that shit ending. For what it's worth I think Bioware did the best they could without completely scrapping the ending.
 

jacksrb

Member
Random Nintendo thoughts of the day


Things Nintendo still hasn't mentioned about the Wii-U yet:

1. Will we get demo's - I'd say this is pretty much confirmed since the 3DS gets them, but I still wouldn't mind an official confirmation.
2. Will we get Beta's - I honestly don't see Nintendo doing beta's for any of their games, but I wonder if third parties can?
3. Headsets - will they be more open to allowing any headset that is USB or will they be restrictive again like they were with the Wii?
4. Mii's - will they get an update from the Wii/3DS? They're pretty plain, will they allow more customization of them like clothes, etc, unlockables, etc.

Excellent post. I have enjoyed the demo's on 3DS and am looking forward to the same on Wii U.

As for #3, I was more thinking that any headset would plug into the gamepad's microphone jack instead of through USB...

ACHIEVEMENTS

+ Sounds like Nintendo's not doing achievements with the traditional gamer score. But perhaps each game can be updated to have a MiiVerse page?

I don't care about achievements for the most part, especially the gamer score.

Love the idea about each game having it's own Miiverse achievement page.

It would be really cool if the community could create their own achievements (there are always awesome threads about high level play for x game that the game itself doesn't demand) - but I don't know how that could ever be incorporated into the games.
 
I like this idea both in terms of adding some new challenges to VC titles and adding to real value/challenge to the idea of achievements, trophies, etc. I don't thinks we would be any worse of if there were no 10 point achievements or bronze trophies in PS360 games. Further, not every game needs or even benefits from achievements or trophies (esp if it is meant to be more experiential).

Right on. I mean who gets all of the achievements on a 360 game anyways? I have to question the point of the way they do it. I got 44/70 achievements on borderlands and that was after months of playing

I would absolutely love something like that. Nintendo really needs to work on Virtual Console in general.

EMULATOR UPGRADES

+ As it stands, I have to switch my TV mode just so the games aren't stretched. Should be an easy enough fix. Just have it assume widescreen or give a toggle option on the U menu itself.

+ Presentation. I'd love to see the original box cover along with release information by year and the original back-of-the-box text displayed. Perhaps an option to see the original instruction manual scan on the touch screen?

+ GamePad compatibility. Should be a given, but VC will hopefully include a gamepad only option.

+ Filters and custom borders for games (or at least game consoles) would be nice too. I'd like to see my NES games have some old school CRT border surrounding them as an option. Or Mario 1 to be surrounded with appropriate artwork.

ACHIEVEMENTS

+ Sounds like Nintendo's not doing achievements with the traditional gamer score. But perhaps each game can be updated to have a MiiVerse page?

+ I think a fun idea would be to have each achievement and purchase to be worth coins that you can use to upgrade your Mii or something similar. The MiiVerse IS by the Animal Crossing guy, so I'm actually surprised to not see this sort of set up. Visit your friends' virtual house. See that he has a Double Dragon II poster on the wall, which he got for purchasing the game. He beat it on hard mode so you see a figurine on his book case. Rummage through his games and even "borrow" via a timed demo.

+ At the very least, if there's no gamer score, I do hope there's an easy way to view accomplishments of some sort (both VC and U) without having to boot up the game. Example: Even Wii Sports Resort and Excite Truck had an achievement system. Let me scroll through my game list to see my progress, and also through my friends to see where they're at.

+ I do realize in many circumstances, VC games being updated would require a bit of work, or possibly even reprogramming. Especially for the cool ideas you presented. But as silly as it sounds, if I do beat a hard old school game like Punch-Out, I'd like the system to give me some kind of reward, even if it's a mild pat on the back. Or just something to prove to myself that I did it, or remind myself that I am 90% there and need to finish that particular game up.

Just as it is, everything seems like "here's your ROM dump!" with little to none of the Nintendo "touch" I expect from the company. With the VC prices being as high as they are, a little effort would be nice. Nintendo could update their VC stuff and hope / demand 3rd parties follow suit. It wouldn't take a huge team or have to be done all at once. Just have an "optimized for Wii U" logo in the shop for the titles that are ready.

Yeah they need to quit dropping the ball, presentation wise on the VC. I totally agree.

Achievements for all games, new and old, every single game on the VC needs to have achievement support. I'd be in favor of a channel which lets users vote on what kinds of extra achievements that could be injected into titles. If that was supported across the board it would be really great.

They also for once need to tie Club Nintendo rewards and incentives directly to the console account, making achievements and helping others actually useful for something.

They should just put us in charge of getting this done. We have a lot better ideas than they do
 

japtor

Member
I don't have a problem with color, but there is a point where it is too much.

Trine 2, New Super Mario Bros. U, and Project P-100 look wonderful.

6fuhV.jpg


Frankly, this just looks messy. You can't throw colors on something and expect it to look good simply because it's colorful.
I thought that was Samba de Amigo at first, that's good for me. That said I think that's the first shot I've seen like that, most of the ones tend to have more dynamic lighting (which makes it less of a super strong color explosion).
Just as it is, everything seems like "here's your ROM dump!" with little to none of the Nintendo "touch" I expect from the company. With the VC prices being as high as they are, a little effort would be nice. Nintendo could update their VC stuff and hope / demand 3rd parties follow suit. It wouldn't take a huge team or have to be done all at once. Just have an "optimized for Wii U" logo in the shop for the titles that are ready.
I kind of like how they handled GB on the 3DS, if you start it in 1:1 mode (which is tiny on the 3DS screen) it uses the original GB as the screen border, complete with 3D effect, with the LCD sitting under the surface panel. And if you hit some button combo you can turn everything green like the original too.
Do people feel that way about Pac-Man Vs.?
I loved that game and have been hoping for a sequel for years. It's also why I'm more hyped than I should be for Luigi's NintendoLand game.
As for #3, I was more thinking that any headset would plug into the gamepad's microphone jack instead of through USB...
I vaguely remember hearing somewhere that that's how it is on the 3DS already, like you can use the usual cell phone headphone and mic headsets.
 

wsippel

Banned
The next stable release of FMOD will finally support DSP based decoding, effects and mixing on Wii U (the beta supports decoding since April, effects since June, and mixing was added two days ago). That should reduce CPU load quite a bit. Anyway, I'm surprised that Firelight seemingly prioritized the software pipeline for a year and didn't really make use of the DSP until now.
 

Effect

Member
Nintendoland by end up being good but in the end it's a damn mini game collection. It's game focused on local multiplayer to get any significant worth out of it. If it's a pack in I'll try out the single player mode but I doubt there will be much to it. There is no way I'd be willing to buy it as a separate game, budget or not.
 

RedSwirl

Junior Member
Random Nintendo thoughts of the day


Things Nintendo still hasn't mentioned about the Wii-U yet:

1. Will we get demo's - I'd say this is pretty much confirmed since the 3DS gets them, but I still wouldn't mind an official confirmation.
2. Will we get Beta's - I honestly don't see Nintendo doing beta's for any of their games, but I wonder if third parties can?
3. Headsets - will they be more open to allowing any headset that is USB or will they be restrictive again like they were with the Wii?
4. Mii's - will they get an update from the Wii/3DS? They're pretty plain, will they allow more customization of them like clothes, etc, unlockables, etc.

A Super Smash Bros. beta would be massive, even a semi-private one like DOTA2.
 

Terrell

Member
Right, when things change they change. But I don't live in the future, so I don't know how Japan's industry and market will shape up, nor am I entirely confident they have any intention of moving out of their current ditch. I'm not sure Japan is as eager for a new console market as you believe, not while portable devices reign supreme. Nor am I confident they'd be willing to give up 'North American' appeal for franchises that are costing more and more money to make and cannot survive with limited Japanese appeal.

So you don't know how things will be, so they'll stay exactly the same, despite that almost NEVER happening in this industry? Making future predictions without considering potential future variables and historic precedents is counter-intuitive. See the following:


There's also the puzzling idea that Japan would put all its faith into platforms that are talked of as "on the outs". If they don't situate themselves back on consoles, they're putting all their eggs into one basket. If the dedicated handheld market collapses, all they'd be left with is the over-saturated iOS market to compete in. As far as I'm concerned, returning to consoles is a survival necessity.

Yes, I know it is "scalable", but it only depends on what SE wants to show with FF (technically).

Let me start by saying that Agni's Philosophy wasn't there to show "this is what we want to do with our games" as much as it was about "look at how far we can push Luminous, this engine is built to last... now let's see who's willing to ask if we'll license it".

Since it's being brought up again. Handhelds are popular due to the pervasiveness of commuting. The Wii U is not a handheld.
Notwithstanding I don't think Final Fantasy will be exclusive, I can't conceivably see it going Wii U exclusive.

I can't see the Yakuza franchise jumping ship.

And as for Tales, one can point to the sales discrepancy between Vesperia/GracesF/Xillia and Graces/Symphonia on the Wii. Although considering how badly Namco handles the Tales franchise maybe it will go exclusive.

Things can definitely change, userbases may shift. But I'd foresee multiplatform development becoming the norm more than Wii U exclusive Japanese development.

There's a lot to address here, but I'll start with this... Japan has been a commuter culture for the better part of... what, 20 years? So why is it only NOW that a dedicated gaming portable hits the numbers it has like the DS?

As I already said, Japan didn't wake up one day and collectively decide consoles were a waste of time. Japanese developers, having no ability to invest in Wii projects with all their money tied up in the PS3, sent ALL of their best work to handhelds, and the market responded as you would expect them to.

No more, no less.


Let's forget Pachter momentarily. I'd like to go on record saying Dean Takahashi is a fucking HACK.

Random Nintendo thoughts of the day


Things Nintendo still hasn't mentioned about the Wii-U yet:

1. Will we get demo's - I'd say this is pretty much confirmed since the 3DS gets them, but I still wouldn't mind an official confirmation.
2. Will we get Beta's - I honestly don't see Nintendo doing beta's for any of their games, but I wonder if third parties can?
3. Headsets - will they be more open to allowing any headset that is USB or will they be restrictive again like they were with the Wii?
4. Mii's - will they get an update from the Wii/3DS? They're pretty plain, will they allow more customization of them like clothes, etc, unlockables, etc.

1) It's a safe bet.

2) No.

3) GamePad has a mic, which could feature noise cancellation. Worst case scenario, the audio jack probably allows for headset functionality, since I don't think you can find one that doesn't anymore.

4) I've been asking for this for a long time. My hope is yes.

Even in HD, Miis are an abomination.

Care to explain?
 

HylianTom

Banned
There's also the puzzling idea that Japan would put all its faith into platforms that are talked of as "on the outs". If they don't situate themselves back on consoles, they're putting all their eggs into one basket. If the dedicated handheld market collapses, all they'd be left with is the over-saturated iOS market to compete in. As far as I'm concerned, returning to consoles is a survival necessity.

Let me start by saying that Agni's Philosophy wasn't there to show "this is what we want to do with our games" as much as it was about "look at how far we can push Luminous, this engine is built to last... now let's see who's willing to ask if we'll license it".

There's a lot to address here, but I'll start with this... Japan has been a commuter culture for the better part of... what, 20 years? So why is it only NOW that a dedicated gaming portable hits the numbers it has like the DS?

As I already said, Japan didn't wake up one day and collectively decide consoles were a waste of time. Japanese developers, having no ability to invest in Wii projects with all their money tied up in the PS3, sent ALL of their best work to handhelds, and the market responded as you would expect them to.
I tend to think that more and more Japanese developers are going to come to the realization that a healthy Nintendo home console environment is in their own best interests. To make one console the go-to console for Japanese games instead of scattering their products across all platforms would result in a strong, healthy ecosystem that many of their targeted gamers could not pass-up. Perhaps their days of sales domination are gone in North America, but the Japanese gaming population would respond forcefully, along with a not-small plurality of gamers over here in the West.

Struggling with my words tonight. I hope that that made a bit of sense. To distill my idea into one sentence:
what Microsoft has done for Western console gaming and Western developers on their consoles, Nintendo should aim to create a comparable ecosystem and active consumer userbase for Japanese developers on their consoles.
 

brainpann

Member
All this Nintendo land talk made me look it up again in youtube, and I have to say, the music here is actually pretty awesome, never really heard it at first due to my sheer disappointment but.. damn this is actually not bad: http://www.youtube.com/watch?v=gKGlHmEGql0


Nintendo has some of the best composers in the industry, imho. There have been so many times when I am playing a Nintendo game and I end up stopping just to listen.
 
Something that might interest some of you. This lighting demo from AMD has been posted a few times in these threads before. It's the Leo demo using the GPU for lighting.

http://www.youtube.com/watch?v=zYweEn6DFcU

While doing some random searching I came across this interesting little tidbit.

At GDC this year, we asked AMD to explain the GPU compute functions in Leo, and as you can see, they did. Instead of globally computing illumination, Leo breaks the screen up into 32*32 pixel tiles, a bit over 2000 of them for a 1080p screen, an then uses compute functions to figure out which lights are visible in which tile. This obviously drops the lighting workload per tile by a massive amount and takes very little GPU time too.

Since we've seen a heavy emphasis on lighting from Nintendo with last year's demos I wonder if this will be how they accomplish this. Here are a couple of things you can read on it. The second link comes from the first link.

http://www.pjblewis.com/articles/tile-based-forward-rendering/

http://aras-p.info/blog/2012/03/02/2012-theory-for-forward-rendering/

Also if some of you have the computers to handle it, AMD has the Leo demo available.

http://developer.amd.com/samples/demos/pages/AMDRadeonHD7900SeriesGraphicsReal-TimeDemos.aspx


I've actually been wondering this for a while now. I'm in the process of writing up some thoughts on it if people can handle more tech talk. Seems we're now back on the "3rd Parties: Will They or Won't They Support" thread. Haha

I'd read it. :)

http://i1050.photobucket.com/albums/s419/big_erk/trine2.jpg

You want color. Trine 2 has your color right here. This game is going to look great on WiiU. (I captured that screen from the PC version BTW.)

Yes please!

Welcome to the Dark Side. We have cookies.

My bad. I already ate them.

The next stable release of FMOD will finally support DSP based decoding, effects and mixing on Wii U (the beta supports decoding since April, effects since June, and mixing was added two days ago). That should reduce CPU load quite a bit. Anyway, I'm surprised that Firelight seemingly prioritized the software pipeline for a year and didn't really make use of the DSP until now.

Why would they do that? Was the software pipeline like a placeholder while they got the everything together for actual usage of the DSP in place? I'd like to hear input after it gets used to see how dependent some were on the CPU.
 

DjRoomba

Banned
All this Nintendo land talk made me look it up again in youtube, and I have to say, the music here is actually pretty awesome, never really heard it at first due to my sheer disappointment but.. damn this is actually not bad: http://www.youtube.com/watch?v=gKGlHmEGql0

Music seems pretty well done. Luigis Mansion theme, redone Zelda themes and a cool mix of old school DK arcade music mixed with the bonus theme for Donkey Kong Country was to be heard in the minigames. I think it looks really nice too, which not too many seem to be noticing due to the presence of Miis. Really nice lighting and motion blur
 

Earendil

Member
The next stable release of FMOD will finally support DSP based decoding, effects and mixing on Wii U (the beta supports decoding since April, effects since June, and mixing was added two days ago). That should reduce CPU load quite a bit. Anyway, I'm surprised that Firelight seemingly prioritized the software pipeline for a year and didn't really make use of the DSP until now.

Good info. Hopefully this will stop some of whining about the CPU.

My bad. I already ate them.

You bastard! How are we supposed to coerce people to the Dark Side without cookies?!?!??
 
There's a lot to address here, but I'll start with this... Japan has been a commuter culture for the better part of... what, 20 years? So why is it only NOW that a dedicated gaming portable hits the numbers it has like the DS?

As I already said, Japan didn't wake up one day and collectively decide consoles were a waste of time. Japanese developers, having no ability to invest in Wii projects with all their money tied up in the PS3, sent ALL of their best work to handhelds, and the market responded as you would expect them to.

No more, no less.
I was responding to the notion that because the Wii U has a gamepad that looks like a portable it will magically sell like a portable - when it's not a portable, and therefore doesn't have the ability to be a commuter device, which is one of the major selling points of a handheld. I don't see how or why anyone would dispute the latter notion.

It's not only now. The Game Boy sold 32.5M in Japan; roughly the same as the NDS (33M).

EDIT: As for the Miis, it's self explanatory. They're an aesthetic abomination.
 

DjRoomba

Banned
What do you guys think the likelihood of HD'd N64, gamcube and Wii games coming to the Wii U eshop is? I think this could be a great thing for them to offer to really build up the library of games in a short amount of time. They dont have to offer a bunch of new content or any new content, just upres them. Sorta like the 3D classics on the 3DS, this could be the "HD Classics"
 
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