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Kotaku Rumor: Final Fantasy Versus XIII dead?

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Shamdeo

Member
Unlikely, since the games have been so different and appealed to different people. The series's diversity is also a weakness in that respect.

This.

They also risk making games that only meet and obey fans' expectations rather than exceeding them and bringing them something new with what they know and love -- risking stagnation.

See: Final Fantasy XIII-2.
 
I suspect that satisfied fans are quiet fans and that the most vocal reception of any Final Fantasy will be the dissatisfied portion.

Unless you're one of the rare people like myself who manages to find something to like in all of them.

I'm such a rare person.
 

Aeana

Member
I was pretty much like that until XII honestly. I think X is when the games started to be more divisive. Though I guess people hate VIII or something.
The series has always been divisive. There was a rift between people who liked and didn't like FF2. There was a rift between fans of FF3 and fans of FF4. This has gone on for the lifetime of the series.
 
The series has always been divisive. There was a rift between people who liked and didn't like FF2. There was a rift between fans of FF3 and fans of FF4. This has gone on for the lifetime of the series.

Yeah, but I feel like them experimenting with the battle systems more caused an even bigger split. I mean that was the one thing that stayed constant for a long time. ATB wasn't a far cry from traditional turn based and CTB was just a round-less turn-based. Then things got a little out there with XI-XIII.
 

Nirolak

Mrgrgr
Unlikely, since the games have been so different and appealed to different people. The series's diversity is also a weakness in that respect.

I think this is starting to become a significant problem for them, since the tastes of their former fanbase are diverging heavily and they aren't picking up many new fans given how slowly they release games (along with the general reception they are now getting).

Maybe charlequin can come by and share his stories about what modern day school children think of Final Fantasy.

At this point, like Shamdeo said, in order to grow they kind of have to exceed one audience's expectations, but that risks throwing another half out the window. Eventually they risk ending up with products that please almost no one if they simply try to satisfy nearly irreconcilable tastes without offending anyone.
 

Hindle

Banned
Anyone else thinking they will open a western studio to make FF games? It would make sense if they did, thier Eidios output is a lot more competent then thier JPN stuff.
 

Nirolak

Mrgrgr
Anyone else thinking they will open a western studio to make FF games? It would make sense if they did, thier Eidiod output is a lot more competent then thier JPN stuff.

At this point I think they feel the brand name is less useful than just working on rebooting the formerly popular Western IPs they already have.
 
If the first next-gen FF underperforms in the West, which is entirely possible, I can see SE doubling down on the Japanese market and abandoning their efforts to compete with Western devs in scope, production values, etc.

Not before then, though.
 

Kyoufu

Member
They just need to hire a good writer and avoid corridor linearity. Basically don't let Toriyama run wild with his own ideas.
 

Persona86

Banned
If the first next-gen FF underperforms in the West, which is entirely possible, I can see SE doubling down on the Japanese market and abandoning their efforts to compete with Western devs in scope, production values, etc.

Not before then, though.

I remembering translating reviews for FF13 on Amazon Japan, before it came out in the west, and I'm pretty sure most were dissapointed.

I think with Final Fantasy games the west and east have similar taste.
 

Nirolak

Mrgrgr
I remembering translating reviews for FF13 on Amazon Japan, before it came out in the west, and I'm pretty sure most were dissapointed.

I think with Final Fantasy games the west and east have similar taste.

I think his main argument was that they might switch to handhelds since they are the more popular platform there, even though that would destroy most of their sales potential in the West.
 
For the love of god Kagari why the hell is this thread alive?

Oh and:

noctiswhatever.gif
 
I remembering translating reviews for FF13 on Amazon Japan, before it came out in the west, and I'm pretty sure most were dissapointed.

I think with Final Fantasy games the west and east have similar taste.

There's some overlap in tastes, but there's still a lot where they're the complete opposite. Vaan for example was included because of focus testing. The west wouldn't eat up a character like that like Japan did.

I think in the case of XIII, both sides disliked it for different reasons and a few of the same reasons.
 
I think his main argument was that they might switch to handhelds since they are the more popular platform there, even though that would destroy most of their sales potential in the West.

That, or stick to consoles but go with lower-end visuals, like almost every console JRPG without FF in the title.
 
I've been of the impression that overall FFXIII was better received in Japan, even if by a little bit. Moreover, that FFXII was much better received in the west.
 
Its such a waste that Sakaguchi and Umeatsu left Square.

Mistwalker has been making more notable games than SE has over this generation.

If they had the financial backing from SE they would had more sales than they do now.
 

Shamdeo

Member
Its such a waste that Sakaguchi and Umeatsu left Square.

Mistwalker has been making more notable games than SE has over this generation.

If they had the financial backing from SE they would had more sales than they do now.

I'd just like to point out that Nobuo Uematsu still composes for Square Enix (Final Fantasy XIV) as well as tour in Distant Worlds for them.
 

Derrick01

Banned
Anyone else thinking they will open a western studio to make FF games? It would make sense if they did, thier Eidios output is a lot more competent then thier JPN stuff.

I can't imagine their fans and the people over in japan would be happy about that, and there's no guarantee they would make something that the west would love. It feels like an unnecessary risk.
 

Y2Kev

TLG Fan Caretaker Est. 2009
XII already used next-gen techniques with the focus on texturing. It was Gears of War a month before Gears of War was gears of war :)
 

Kyoufu

Member
Its such a waste that Sakaguchi and Umeatsu left Square.

Mistwalker has been making more notable games than SE has over this generation.

If they had the financial backing from SE they would had more sales than they do now.

They had Microsoft's financial backing.
 
It makes no sense.

Why would they cancel it? Would they just scrap the multi-million dollar assets they've developed and say "Screw it! We're starting over!" Sure a rename would make more sense, but the fact they are hyping a FF13 announcement makes it seem like they don't really care.

If they do cancel Versus, there is nothing in SE's Japan studios that excites me what-so-ever.

Wada most often doesnt make sense. When it comes down to creative business decision hes been quite blind. Its first now he's looking for a Final Fantasy to "surpass the quality of FF7", which kind of indicates the man is/has been shortsighted from the start.

It doesnt make things any better that he has mostly applied Activision's business model to SE.

I wouldnt be surprised either way if its cancelled or not.

They could theoretically reuse the majority of the assests they've build in Vs. and put them into FFXV.


They had Microsoft's financial backing.

True. But I think a SE label means more than a MS label.

I still think it was a bad choice on Sakaguchi's behalf to leave Square/SE.
 
I can't imagine their fans and the people over in japan would be happy about that, and there's no guarantee they would make something that the west would love. It feels like an unnecessary risk.

Yeah, the last thing the series needs is for it to try and outwest, western games. It already feels like they threw fans under the bus as it is in favor of a more casual-friendly, handholding approach with FFXIII.
 

Snakeyes

Member
Four easy steps for Square to fix Final Fantasy;

1. Give Matsuno an apology on your knees, a max contract, and let him go HAM.
2. Hire Akihiko Yoshida for art and character design.
3. Let Ito work on the battle system.
4. Keep Nomura far away from the project.
 
Nomura used to be awesome back in the days of FF7.

His art style/design was great. I used to look up to the guy in terms of illustrating.

It boggles my mind he felt he needed to reinvent himself.
 

Nirolak

Mrgrgr
That, or stick to consoles but go with lower-end visuals, like almost every console JRPG without FF in the title.

Perhaps they could contract Gust to make it now that they're into outsourcing.

They're pretty productive these days!

:/

I guess every FF thread ends up turning into a "How to fix FF" thread, with random Nomura hate. I hope you're happy SE.
Well, all they need to do to stop this is announce projects people are excited about and then proceed to release them in a timely fashion.
 
If canned I would like to know why.


Maybe it couldn't have been finished in the next year or two so they canned it instead of retooling it for next gen or releasing it during the console transition and getting less attention as a result like IX and XII did.

Maybe it was just a mess and in danger of being restarted so they just canned the whole thing?



I was hoping this would have reemerged as FFXV (or some nonsensical sub title) and is Squares swan song for the current platforms. I still hope it does.

Hopefully SE release a tweet tomorrow just to shut people up. Just something simple like"Vrs XIII is still in development. More info soon"
 
:/

I guess every FF thread ends up turning into a "How to fix FF" thread, with random Nomura hate. I hope you're happy SE.

I hope the Nomura hate is for the guy's game dev cycles rather than his designs. I mean people still attribute everything bad about the series to him and it's annoying. He's one of the few major talents left at Square.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I hope the Nomura hate is for the guy's game dev cycles rather than his designs. I mean people still attribute everything bad about the series to him and it's annoying. He's one of the few major talents left at Square.
Big fish in a small pond...
 

Nirolak

Mrgrgr
I hope the Nomura hate is for the guy's game dev cycles rather than his designs. I mean people still attribute everything bad about the series to him and it's annoying. He's one of the few major talents left at Square.

Well, to be fair, they put Copyright Tetsuya Nomura on screenshots of as many products as possible.

I mean really, when you do this, who are people going to naturally assume is responsible for them?
 

7Th

Member
I hope the Nomura hate is for the guy's game dev cycles rather than his designs. I mean people still attribute everything bad about the series to him and it's annoying. He's one of the few major talents left at Square.

The director of Kingdom Hearts 358/2 Days and Re:Coded is a major talent? Seriously?
 

Grim1ock

Banned
This whole issue demonstrates two very important things alot of people seem to have missed. How square enix has fallen from the glory days of squaresoft and two the sheer incomptence of sony's dealings with third parties this generation.

At the start of this generation, Sony had the lion share of third parties and dealings due to the enormous co-peration built painstankingly over 10 years.

Look at Devil may cry, or Grand theft auto or final fantasy. Each of these scenarios show how pathetic and incompetent sony were in dealing and forging a strong base with the very developers who carried sony for two generations. Instead they decided to trust their highly ineffectual first part development who apart from polyphony do not command any sort of critical or commercial acclaim at all


Instead they decide to blow their load over heavenly sword and lair. Truly atrocious by sony. Has anyone recently heard anything from rockstar about agent? Did sony get fooled like LA NOIRE fiasco? Versus would have been released long ago had any fool from sony realised the potential of this game and decided to pump their 20 million into square rather than rockstar who in the end made a mockery of them
 

StuBurns

Banned
Sony can't, and never could, command third parties to complete games in a timely fashion. Twenty million to rush Versus out the door is a huge waste of money, that's how much it costs to build an Uncharted, which makes them more than a hundred million, the royalties of Versus might make them twenty million at most.

A moronic waste of cash.
 
The director of Kingdom Hearts 358/2 Days and Re:Coded is a major talent? Seriously?

Why would you even ask this while cherry-picking only two spin-offs? Just go and look at his rep-sheet. He consistently plays a major role in most of the best SE games, and would probably be capable of so much more if he wasn't stretched so thin over so many titles. He's one of SE's biggest assets if not the absolute biggest one left.
 
This whole issue demonstrates two very important things alot of people seem to have missed. How square enix has fallen from the glory days of squaresoft and two the sheer incomptence of sony's dealings with third parties this generation.

At the start of this generation, Sony had the lion share of third parties and dealings due to the enormous co-peration built painstankingly over 10 years.

Look at Devil may cry, or Grand theft auto or final fantasy. Each of these scenarios show how pathetic and incompetent sony were in dealing and forging a strong base with the very developers who carried sony for two generations. Instead they decided to trust their highly ineffectual first part development who apart from polyphony do not command any sort of critical or commercial acclaim at all


Instead they decide to blow their load over heavenly sword and lair. Truly atrocious by sony. Has anyone recently heard anything from rockstar about agent? Did sony get fooled like LA NOIRE fiasco? Versus would have been released long ago had any fool from sony realised the potential of this game and decided to pump their 20 million into square rather than rockstar who in the end made a mockery of them

I know I shouldn't be since I don't usually step into the "fanboy" type threads but I'm surprised people still talk like this in 2012.
 
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