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Halo |OT7| You may leave, Juices. And take Team Downer with you.

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My word the difference in quality going from monitor speakers to 5.1 surround sound is enormous. You have a deep base in your grenades and the like, and the difference in quality in the menu music is fantastic.
 

Fracas

#fuckonami
Haha, first match in MW3 after getting the Elite content from the giveaway thread, and I get a DLC map.

You hear me, 343 playlist management? Call of Duty is better at getting me in a match with DLC than a damn Halo game.
 
Haha, first match in MW3 after getting the Elite content from the giveaway thread, and I get a DLC map.

You hear me, 343 playlist management? Call of Duty is better at getting me in a match with DLC than a damn Halo game.

Better? Call of Duty is hand down the best at DLC implementation in the industry. There is no equal.
 

FyreWulff

Member
Haha, first match in MW3 after getting the Elite content from the giveaway thread, and I get a DLC map.

You hear me, 343 playlist management? Call of Duty is better at getting me in a match with DLC than a damn Halo game.

That and Call of Duty is actually giving out a token free map or two. Reach didn't even get one, Halo 3 at least had Cold Storage (despite the convoluted requirements for it to show up in matchmaking)


I'd imagine it is moreso the sheer volume of people with DLC in COD that means it's actually easier to find a DLC map.
I don't think that many people actually buy the Halo DLC, I kinda wish they had of offered some substantial discounts or made them free ala Halo 2, just to address this.

I know people would hold off buying until they were free, but I don't think those people would of bought them otherwise.

CoD's DLC matching algorithm is different. There are benefits and drawbacks to both Reach's and CoD's method.
 

EvB

Member
I'd imagine it is moreso the sheer volume of people with DLC in COD that means it's actually easier to find a DLC map.
I don't think that many people actually buy the Halo DLC, I kinda wish they had of offered some substantial discounts or made them free ala Halo 2, just to address this.

I know people would hold off buying until they were free, but I don't think those people would of bought them otherwise.
 
CoD map packs set the standard in price and quality.

Even if that quality is just half the pack being old maps with new lighting.

:(

Quality in CoD maps especially MW3 is dreadful. Price is also pretty steep.

Halo 3 had them beat on both the quality and price of the maps. Hell id say even reach did.
 

Howdy

Neo Member
Let's talk about Autosentry.

Do you guys think it will have a "construction time" like a TF2 turret, or be an instant deploy like equipment in Halo 3?

I'm hoping for a "construction time."

I also don't want it to be playlist restricted. I really think the rules/availability of all weapons, grenades, packages, and abilities should be universal in standard playlists.

Damage is gonna be really risky on it.

It can't be too powerful, because then its like having an extra player on your team focus firing. Camping next to a sentry would be too good.

If it's too weak it can be pointless, but that puts emphasis on its placement and use.

I think with sprint, hardlight shield, camo (which would make you invisible to turrets) and jet/thruster pack, the damage can afford to be higher.

A team running multiple sentries could then be pushed on with a team countering by using camo and hardlight.

I just hope we get a chance to see it soon.

They should do a UNSC Infinity "Training Program" inspired breakdown of the armor abilities. An Auntie Dot sounding voice that's all like

>Hardlight Shield
>Developed from blah blah blah technology
>Anti-small arms fire blah blah canon blah
>Be warned, vulnerable to blah blah and fully charged Plasma Pistol bolts
>Melees can penetrate the Hardlight Shield, but not Plasma Sword technolgy

Something like that.


I'm wondering about it's field of fire, can it engage any targets in a 360 degree radius, or can it only face in a certain direction once deployed?

How does it prioritize its targets? Let's say there are two targets in range when it is deployed, and one of them has your flag but he's a little farther away. Will it just fire on the closest enemy, or is it smart enough to fire on the flag carrier?
 

Ramirez

Member
Well I'm not buying Halo 4 anyway 'till the MLG playlist is added, so if they don't pick it up, I won't be buying the game.

Actually, I may buy it if there's a decent ranking system, plus a playlist that has none of the sprint/AA/Recoil/Bloom stuff.

Day 1.
 
As long as AA's aren't in MLG, I'm good.
You are saying it without even playing the game. Somehow I want that the game stays to its original gameplay. If it is not a shipwreack as Reach was.

I enjoy these, but they're not about the development of the game, which is what I and others have been asking for.
I want Making Of's too and I hope we will get some. But I can live to get BTS from Campaign and Spartan Ops after the release. Multiplayer has to happen still...

Ooh, that sounds pretty interesting.

I'm betting the ''greater evil'' is the ancient evil in Halo 4.
Do you think we will face it in Halo 4? For sure it will be mentioned in the game. But what we have seen, I am definitely expecting to not fight it.

The most interesting fact of the book description is it mentions a time which never got mentioned before. I am eagerly excited to find more about it.
 

FyreWulff

Member
Quality in CoD maps especially MW3 is dreadful. Price is also pretty steep.

Halo 3 had them beat on both the quality and price of the maps. Hell id say even reach did.

I think Ubisoft still holds the crown for worst DLC support with GRAW (or was it GRAW2?) where they just rebaked the lighting on their disc maps and released that as DLC.
 

JHall

Member
I don't know what it is but something feels "off" about Halo 3's aiming, not as bad as Reach but there is still something weird there.


Also if I have to play Construct one more fucking time! D:

The Aim Acceleration in Halo 3 is atrocious.

My friend who played at RTX said the aiming feels like H:CE and H2, which is a huge step in the right direction.
 

wwm0nkey

Member
The Aim Acceleration in Halo 3 is atrocious.

My friend who played at RTX said the aiming feels like H:CE and H2, which is a huge step in the right direction.

Well I mean even with screen delay at SDCC Halo 4 felt better than Halo 3 or Halo: Reach (the one TV without the screen delay felt AMAZING!) I just forgot how bad aim acceleration sucked.
 

JHall

Member
Well I mean even with screen delay at SDCC Halo 4 felt better than Halo 3 or Halo: Reach (the one TV without the screen delay felt AMAZING!) I just forgot how bad aim acceleration sucked.

Halo Reach is bearable for me. I still remember the first time I played Halo 3 I thought there was something wrong with my controller.
 

Tashi

343i Lead Esports Producer
Not my fault I don't want another game like Reach. My opinion. You've got yours, I have got mine.

Whose fault is it that you don't want another game like Reach then? 343's fault you don't like Reach? lol

You've just outright set your mind completely on a game you haven't played.

edit: And about Aim Acceleration. When I went back to Halo 3 is took me like 2 games to adjust but then it was fine. Then I played Reach against last night and it was totally fine. I'm convinced this aim acceleration doesn't exist hahahaha
 

daedalius

Member
Well I'm not buying Halo 4 anyway 'till the MLG playlist is added, so if they don't pick it up, I won't be buying the game.

Actually, I may buy it if there's a decent ranking system, plus a playlist that has none of the sprint/AA/Recoil/Bloom stuff.

What a joke of a post.
 

Jmte

Neo Member
Hi everyone! My Neogaf account just got approved, so I wanted to start by asking Frankie the answer to a most crucial question I happen to be discussing on Waypoint right now:

Will there ever be a vehicle in the Halo universe called the 'Moa'?

Such an awesome and fierce animal is rivaled by none and feared by all who know it's name. To inspire terror in the enemies of the UNSC and to ensure the everlasting success of the Halo franchise, I humbly ask you if a vehicle be name in the Moas' honour.



So uhhhh.. how's everyone doing?
 

Ramirez

Member
edit: And about Aim Acceleration. When I went back to Halo 3 is took me like 2 games to adjust but then it was fine. Then I played Reach against last night and it was totally fine. I'm convinced this aim acceleration doesn't exist hahahaha

Yea, I switched between the 2 the other day and didn't notice anything...

I also find it comical that some guy can say it feels like CE/2 aiming from playing it at a convention on huge TVs for maybe 10 minutes.

People say stuff like that with every new release, "OMG FEELS JUST LIKE CE!", grain of salt...

Hi everyone! My Neogaf account just got approved, so I wanted to start by asking Frankie the answer to a most crucial question I happen to be discussing on Waypoint right now:

Will there ever be a vehicle in the Halo universe called the 'Moa'?

Such an awesome and fierce animal is rivaled by none and feared by all who know it's name. To inspire terror in the enemies of the UNSC and to ensure the everlasting success of the Halo franchise, I humbly ask you if a vehicle be name in the Moas' honour.

So uhhhh.. how's everyone doing?

Take it back to WP.
 

a zoojoo

Banned
Hi everyone! My Neogaf account just got approved, so I wanted to start by asking Frankie the answer to a most crucial question I happen to be discussing on Waypoint right now:

Will there ever be a vehicle in the Halo universe called the 'Moa'?

Such an awesome and fierce animal is rivaled by none and feared by all who know it's name. To inspire terror in the enemies of the UNSC and to ensure the everlasting success of the Halo franchise, I humbly ask you if a vehicle be name in the Moas' honour.



So uhhhh.. how's everyone doing?

I like this kid. He may rise.
DESHI DESHI BASARA BASARA DESHI DESHI BASARA BASARA DESHI DESHI BASARA BASARA DESHI DESHI BASARA BASARA DESHI DESHI BASARA BASARA DESHI DESHI BASARA BASARA
 

Fuchsdh

Member

FUD's archives are now actually complete, go take a look and see if there's something you want to read. (Slightly and Ghaleon's op-eds are freaky to read almost two years later. They're pretty spot-on with regards to Forge, Firefight, and Reach's campaign.)

</shameless plug over>

Let's talk about Autosentry.

Do you guys think it will have a "construction time" like a TF2 turret, or be an instant deploy like equipment in Halo 3?

I'm hoping for a "construction time."

I also don't want it to be playlist restricted. I really think the rules/availability of all weapons, grenades, packages, and abilities should be universal in standard playlists.

Damage is gonna be really risky on it.

It can't be too powerful, because then its like having an extra player on your team focus firing. Camping next to a sentry would be too good.

If it's too weak it can be pointless, but that puts emphasis on its placement and use.

I think with sprint, hardlight shield, camo (which would make you invisible to turrets) and jet/thruster pack, the damage can afford to be higher.

A team running multiple sentries could then be pushed on with a team countering by using camo and hardlight.

I just hope we get a chance to see it soon.

They should do a UNSC Infinity "Training Program" inspired breakdown of the armor abilities. An Auntie Dot sounding voice that's all like

>Hardlight Shield
>Developed from blah blah blah technology
>Anti-small arms fire blah blah canon blah
>Be warned, vulnerable to blah blah and fully charged Plasma Pistol bolts
>Melees can penetrate the Hardlight Shield, but not Plasma Sword technolgy

Something like that.

I really hope you're right about some sort of "Training Program".

Ideally, the easily swappable loadouts and AAs means that your team can attempt to force the other team to adapt, or react quickly if they all go autosentry, all camo, etc. But if players don't know what each AA does, it's going to be a mess.

Also I definitely agree that AAs should be as consistent across all playlists as possible. If an AA breaks the game, then cut it or tweak it, don't just have it in TS but not in Multi or whatever.
 
K

kittens

Unconfirmed Member
My word the difference in quality going from monitor speakers to 5.1 surround sound is enormous. You have a deep base in your grenades and the like, and the difference in quality in the menu music is fantastic.
Ooh, I've been thinking about making the same upgrade lately. If anyone could recommend me some 5.1 systems, that'd be awesome. I know next to nothing about this stuff.
 
Quality in CoD maps especially MW3 is dreadful. Price is also pretty steep.

Halo 3 had them beat on both the quality and price of the maps. Hell id say even reach did.
Maps in COD always show in matchmaking, making whatever they cost a way better deal than whatever they cost in Halo. Not sure about the model for MW3 is, but MW2 and Blops packs were 5 maps for $15, which is a better deal per map than Halo's 3 maps for $10, and those maps always show in matchmaking.

The DLC model (both prices, quantity, and implementation) was very poor for both Halo 3 and Reach. (Keep in mind that Halo 3's DLC situation was only fixed because of the Mythic disc, DLC implementation prior to that disc was terrible).
The Aim Acceleration in Halo 3 is atrocious.

My friend who played at RTX said the aiming feels like H:CE and H2, which is a huge step in the right direction.

The aiming feeling way better than 3 and Reach is honestly the best news I've heard about H4 out of these recent events.
 

FyreWulff

Member
Designing your game around real life limitations is terrible, especially when your game involves purple aliens.

I thought Halo 1 was the pinnacle of game design, you know, where you had to actually lead shots with the pistol.

The Halo fanbase isn't very consistent on what they want though.
 

Tashi

343i Lead Esports Producer
I do that with every game. Why get your hopes up for something that may be total rubbish?

And no, it isn't 343's fault. It was Bungies.

So how do you know if you're going to buy a game if you say you're not going to buy it. Like, for Halo 4 you have the MLG playlist as your reason for buying. What about other games? lol

Actually don't answer that, I don't really care.

Just got a text to play some H3 tonight. Gonna stream. Suuuuper excited. Hoping to get a party of 4 and dominate MLG.
 
Turns out when guns act like guns and not laser tag, people dun get confused

Bullets travel really fucking fast. There would be no leading on most of the smaller maps neccesary. The guns in H3 are like paint brushes, you need to swipe all around to get a real hit. Its embarrasing, the whole game was embarassing, please everyone stop bringing up H3.
 
Ooh, I've been thinking about making the same upgrade lately. If anyone could recommend me some 5.1 systems, that'd be awesome. I know next to nothing about this stuff.
I got the Xbox-brand one a while back. Like 2008 or 2009. Can't really help you here. :/

Team BRs on Heretic then Team BRs on Citadel. Wondrous.
 

heckfu

Banned
It's interesting that I can go ahead and put people on ignore based on their first post and not miss anything months later. Think I'll keep pressing my luck.
 
I thought Halo 1 was the pinnacle of game design, you know, where you had to actually lead shots with the pistol.

The Halo fanbase isn't very consistent on what they want though.

I think we are aware of the design differences associated with a game designed for online play or not.

I don't see leading shots as a bad thing in theory, but for online play, nearly instant or instant bullet travel time simply makes for a much more consistent experience over a variety of connections.
 
So how do you know if you're going to buy a game if you say you're not going to buy it. Like, for Halo 4 you have the MLG playlist as your reason for buying. What about other games? lol

Actually don't answer that, I don't really care.

Tashi, careful here. The dude can be posting this to get a rise out of some people like he did when posting that one image.
 
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