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Remedy : Next-Gen consoles are a quantum leap

Shion

Member
It's debatable which is more powerful PS1 or Saturn
As long as we're talking about 3D gaming, it's not debatable.
PS1 > Saturn

And that's coming from someone who used to be a huge SEGA-fanboy:p

Beyond 3d has some very insightful posts on the matter.
 

Sid

Member
Somewhere in the thread is a more detailed explanation of the context of the quote, apparently it was just the other two yeah.
As expected,the leap between uncharted 1-3 is pretty big and that's just on the ps3,wonder how much better uncharted 4 will look on the ps4
 
As long as we're talking about 3D gaming, it's not debatable.
PS1 > Saturn

And that's coming from a huge ex-SEGA fanboy:p

Beyond 3d has some very insightful posts on the matter.

Saturn was very hard to code, but I dont think PS1 > Saturn.

http://www.youtube.com/watch?v=9qgDpPju8JQ

shenmue.jpg
 

jett

D-Member
Oh wow what is going on in this thread

People arguing there wasn't much difference between N64 and DC?
People arguing 360/PS3 launch titles didn't show much improvement over last-gen?
People still believing the WiiU will be on the PS4/720's level?
I think I even read something about the Wii U's unknown, untapped power...haha


oh and btw 3D games on the saturn were extremely ugly.
 

XenodudeX

Junior Member
Oh wow what is going on in this thread

People arguing there wasn't much difference between N64 and DC?
People arguing 360/PS3 launch titles didn't show much improvement over last-gen?
People still believing the WiiU will be on the PS4/720's level?
I think I even read something about the Wii U's unknown, untapped power...haha


oh and btw 3D games on the saturn were extremely ugly.
Who said that?
 

StuBurns

Banned
As expected,the leap between uncharted 1-3 is pretty big and that's just on the ps3,wonder how much better uncharted 4 will look on the ps4
I wonder how far we are to not seeing improvements on the current three, if they've all peaked. UC3 doesn't really look any better to me than UC2 did, some areas are richer, but the image quality wasn't as good, and the performance was a little spotty by comparison, and neither of them look as good as GoW3, and that was a few years ago at this point.

Certainly can't wait to see what an injection of new hardware is going to do to all those IPs, something like Fable might actually be pretty now.
 

Sid

Member
Who said that?
Idk but many wiiu fanboys are stating that the graphical differences among the games of wii-u and ps4/nextbox will be so minute that only 'neogaf' members will be able to spot them which is a BS argument really when we have games on the same hardware which have vastly improved graphics over their predecessors and ofc first party will have custome made engines designed to use the hardware to it's fullest


I wonder how far we are to not seeing improvements on the current three, if they've all peaked. UC3 doesn't really look any better to me than UC2 did, some areas are richer, but the image quality wasn't as good, and the performance was a little spotty by comparison, and neither of them look as good as GoW3, and that was a few years ago at this point.

Certainly can't wait to see what an injection of new hardware is going to do to all those IPs, something like Fable might actually be pretty now.
Gow ascension looks better than uc3 to me,the leap isn't uncharted 1->2 big but it's definitely nice
 

marc^o^

Nintendo's Pro Bono PR Firm
Whatever the leap, I believe we'll run into another 3DS/Vita situation, where there's a generation difference between the consoles, Wii U graphics remaining perfectly acceptable.
 

BlackJace

Member
Idk but many wiiu fanboys are stating that the graphical differences among the games of wii-u and ps4/nextbox will be so minute that only 'neogaf' members will be able to spot them which is a BS argument really when we have games on the same hardware which have vastly improved graphics over their predecessors and ofc first party will have custome made engines designed to use the hardware to it's fullest



Gow ascension looks better than uc3 to me,the leap isn't uncharted 1->2 big but it's definitely nice

smh
 
Yeah, you guys got significantly better graphics than ps2 and xbox. Just not at launch. What is that, the 5th time I've said this?


I highly disagree with you.

Kameo was a texture monster. Even compared to newer current gen games, Kameo beasted on most of them.

Kameo had lots of high res parallax mapping textures, which make Arkham City´s textures look like an ios game.

scaled.php


kameo36zl61siwr.jpg


kameo4.jpg
 

Reiko

Banned
I highly disagree with you.

Kameo was a texture monster. Even compared to newer current gen games, Kameo beasted on most of them.

Kameo had lots of high res parallax mapping textures, which make Arkham City´s textures look like an ios game.

scaled.php


kameo36zl61siwr.jpg


kameo4.jpg

Kameo looked like RARE's Killer Instinct CG, only better.

How the mighty has fallen...
 

Jonm1010

Banned
I highly disagree with you.

Kameo was a texture monster. Even compared to newer current gen games, Kameo beasted on most of them.

Kameo had lots of high res parallax mapping textures, which make Arkham City´s textures look like an ios game.

scaled.php


kameo36zl61siwr.jpg


kameo4.jpg
It's surprised me how it seems so few games have matched the texture resolution of a launch title that was originally an Xbox game.
 

BlackJace

Member
The word fanboy is offensive?

It has nothing to do with this thread. Just because someone disagrees with your premise doesn't make them a "fanboy". That word coupled with "hardcore and casual" are the most annoying and misused terms on gaming forums. And what you said after that is false. Not once did I nor anyone else argue that the graphical difference b/t the 720/PS4 and Wii U will be minute.

This shitfest started over launch title assumptions and comparisons. That's it.
 

StuBurns

Banned
It's surprised me how it seems so few games have matched the texture resolution of a launch title that was originally an Xbox game.
There's a few strange things like that, like RR7 was 1080p/60fps at the PS3 launch, that's only matched by a few 2D games and maybe a tennis game or two.
 
I highly disagree with you.

Kameo was a texture monster. Even compared to newer current gen games, Kameo beasted on most of them.

Kameo had lots of high res parallax mapping textures, which make Arkham City´s textures look like an ios game.

scaled.php


kameo36zl61siwr.jpg


kameo4.jpg

Kameo was great at launch:

me00006296572xc6.jpg


And PDZ have great textures too:

12212007008rl7.jpg

perfectdscr.jpg


And what about PGR3?

1120056993.jpg

1120056994.jpg
 

Majmun

Member
I wonder how far we are to not seeing improvements on the current three, if they've all peaked. UC3 doesn't really look any better to me than UC2 did, some areas are richer, but the image quality wasn't as good, and the performance was a little spotty by comparison, and neither of them look as good as GoW3, and that was a few years ago at this point.

Certainly can't wait to see what an injection of new hardware is going to do to all those IPs, something like Fable might actually be pretty now.

I think that The Last of Us will give us a clear indication of how far a developer can stretch hardware. The difference between the original Uncharted and The Last of Us will be HUGE.

And I'm not only talking graphics, but also animation etc.

Mastering new hardware takes time, so I expect The Last of Us to look better than most 1stgen WiiU games, to be honest.
 

BlackJace

Member
I think that The Last of Us will give us a clear indication of how far a developer can stretch hardware. The difference between the original Uncharted and The Last of Us will be HUGE.

And I'm not only talking graphics, but also animation etc.

Mastering new hardware takes time, so I expect The Last of Us to look better than most 1stgen WiiU games, to be honest.

Holy shit, this is what I've been trying to say.
 

StuBurns

Banned
Holy shit, this is what I've been trying to say.
Not really, because the PS3 to the WiiU isn't going to be like the PS3 to the PS4. People were talking about the generational leap by comparison.

Of course TLoU looks better than any WiiU launch game, UC2 does too.
 

BlackJace

Member
Not really, because the PS3 to the WiiU isn't going to be like the PS3 to the PS4. People were talking about the generational leap by comparison.

Of course TLoU looks better than any WiiU launch game, UC2 does too.

I'm also referring to his point about how mastering hardware takes time. UC2 and TLoU didn't happen from the get go. Neither will high-end Wii U games.
 

Pociask

Member
Next gen systems to be capable of playing any game released in the player's lifetime, and features hilarious cross dressing hijinks. Sweet!
 

StuBurns

Banned
I'm also referring to his point about how mastering hardware takes time. UC2 and TLoU didn't happen from the get go. Neither will high-end Wii U games.
Typically with the average console, it comes with the hurdle of new engines/tools that need to be built, pipelines that need to be refined etc. It's not just the hardware familiarity that leads to visual advances. I think that's a large influence on the Wii seeing probably the smallest growth of any console, and I expect the WiiU to be a similar situation.
 

Ryoku

Member
We don't know the Wii U specs yet, but UE4 need more than 1 Tflop GPU power, has the Wii U 1+Tflop?

I'll chime in here without staying too long, as this thread consists of two sides arguing, with neither side listening to each other.

Tim Sweeny said that UE4 requires a DX11-grade GPU, and gets interesting on 1+ TFLOP GPUs--not that it requires 1 TFLOP to run.

Mark Rein stated that UE4 can be ported to Wii U, but that they're not going to port the engine to Wii U themselves. This means that if third parties want to port to Wii U, they can do it themselves.

Alright, I'm out. Have fun.
 

hodgy100

Member
all they did was toss a Cell processor & the Xenos into a box and call it a day. Nintendo really shouldn't get a pass for that.

what no they didnt. The cell is very different to the processor in the WiiU

The Wii u is more like a more up to date tri core Power PC CPU with an AMD HD 4000 (4800 hopefully) gpu.

Its quite a bit more capable than current generation consoles, assuming the clock speeds aren't awful.
 

BlackJace

Member
Typically with the average console, it comes with the hurdle of new engines/tools that need to be built, pipelines that need to be refined etc. It's not just the hardware familiarity that leads to visual advances. I think that's a large influence on the Wii seeing probably the smallest growth of any console, and I expect the WiiU to be a similar situation.

Very fair.
 
I'll chime in here without staying too long, as this thread consists of two sides arguing, with neither side listening to each other.

Tim Sweeny said that UE4 requires a DX11-grade GPU, and gets interesting on 1+ TFLOP GPUs--not that it requires 1 TFLOP to run.

Mark Rein stated that UE4 can be ported to Wii U, but that they're not going to port the engine to Wii U themselves. This means that if third parties want to port to Wii U, they can do it themselves.

Alright, I'm out. Have fun.

But if I want a new engine it is because I want "interesting" things.

What UE4 is at <1 TFlop?
 

Reiko

Banned
I'll chime in here without staying too long, as this thread consists of two sides arguing, with neither side listening to each other.

Tim Sweeny said that UE4 requires a DX11-grade GPU, and gets interesting on 1+ TFLOP GPUs--not that it requires 1 TFLOP to run.

Mark Rein stated that UE4 can be ported to Wii U, but that they're not going to port the engine to Wii U themselves. This means that if third parties want to port to Wii U, they can do it themselves.

Alright, I'm out. Have fun.


So basically you mean

Wii U = Semi Perfect Cell

Durango/Orbis = Perfect Cell

PC Gaming 2 Years Later = Super Perfect Cell

PC Gaming 10 Years Later = Super Buuhan
 

AOC83

Banned
all they did was toss a Cell processor & the Xenos into a box and call it a day. Nintendo really shouldn't get a pass for that.

Do you really want to discuss the difference between a extremely powerful hardware stuffed with high end technology (360 in 2005) and something like the WiiU? Really?

As i said earlier, every semi decent developer can handle the WiiU hardware half asleep, the situation is in no way comparable to the early 360/PS3 times 6/7 years ago and therefore we won´t see a leap in graphics that even comes close to what we witnessed with the 360/PS3.
 

StuBurns

Banned
I guess for me, I don't understand why people expect the WiiU to be close to the competition. Nintendo won this generation, in installbase, they comfortably won, in profit they completely outclassed the other two. Nintendo shouldn't try and compete with the powerful consoles, they won this time exactly because they didn't.
 

Arkam

Member
The problem here is, the WiiU isn´t "new hardware".


Actually in every sense of the word it is. It may not be bleeding edge technology or have the most raw performance, but it is 100% new hardware that developers have to learn to use. So of course we will see improvement over its life cycle, just like any other new tech device. Now will it be a night/day difference... who knows maybe, maybe not.
 

BlackJace

Member
Yes, WiiU games will eventually look better than the games shown now.

However, I'm not sure why this is relevant. It's looking more and more likely that Wii U games will never look and run anywhere near as well as PS4/720 games.

It's very relevant. This whole thing started over complaining about why Wii U launch titles don't look better than the best of the best exclusives.

As for your second point, well, yeah that is looking likely. The Wii U will not be at the same graphical level as the other two. To this day I have not met anyone who says otherwise. Doesn't really put the console at as big of a negative as it seems. To me anyway.
 

Ryoku

Member
But if I want a new engine it is because I want "interesting" things.

What UE4 is at <1 TFlop?

Then that's your issue. Honestly, you're not getting what you saw in that UE4 tech-demo at E3 in either PS4 or Xbox3. That was done on a GTX680. Scaled down version? Sure, why not?
If you really want to see extraordinary graphics using UE4 to its potential, get yourself a PC and hope that Epic pays attention to it. Otherwise, stick to PS4/Xbox3, which won't look terrible, just down-scaled.

Regarding your question about <1 TFLOP: Who knows? We don't know the specs of the GPU in Wii U (though it hints to be 500-650 GFLOPs). Your guess is as good as mine. If you're looking for particles, then it probably can be done on there, considering that Epic said that the interactive particles can be done without any sort of performance hit.

It'll be a scaled down version of whatever you'll see on PS4/XBox3. That's all we know.

So basically you mean

Wii U = Semi Perfect Cell

Durango/Orbis = Perfect Cell

PC Gaming Last Year = Super Perfect Cell

PC Gaming 10 Years Later = Super Vegeto

Fixed for what I believe is more accurate :)
 

JordanN

Banned
I guess for me, I don't understand why people expect the WiiU to be close to the competition. Nintendo won this generation, in installbase, they comfortably won, in profit they completely outclassed the other two. Nintendo shouldn't try and compete with the powerful consoles, they won this time exactly because they didn't.
I would say that's coincidence.

Wii could of been this number crunching monster straight out of 2006 and still won just because there where so many factors that led to its victory that wasn't power based.
 

Reiko

Banned
The thing is I'm getting the PS4 or Xbox 720, and I'm not saying they are going to be weak or a Xbox 360/PS3 x 2 I'm just saying the launch games might not be what everyone's hyping about.

It will be. The difference with PC games adding DX11 features is plain to see. We should expect the same for consoles or nobody will make the jump. Sony and MS can't fool people with CGI trailers this time around.
 

Meelow

Banned
It will be. The difference with PC games adding DX11 features is plain to see. We should expect the same for consoles or nobody will make the jump. Sony and MS can't fool people with CGI trailers this time around.

I'm kinda afraid Sony might pull a Killzone 2 "real time"at E3 2013 for the PS4.
 

justjim89

Member
So... did anyone honestly expect Nintendo to just make a super powerful console with a normal controller? That would be stupid. The Gamecube generation wasn't exactly Nintendo's finest hour, and I sincerely doubt they'd ever take that approach again. And if they did, it would be awful. Instead of 2 consoles with 90% of the same games and a thin sliver of exclusives, there'd be three.

It's bad enough Nintendo is going with dual analogue sticks on their controller to accommodate ports. Dual analogue is a horribly archaic controller design and by the looks of it, it won't be changed anytime soon.

I'm just looking forward to being able to buy a new PC that'll easily surpass the "next gen" systems before they even come out.
 

StuBurns

Banned
I would say that's coincidence.

Wii could of been this number crunching monster straight out of 2006 and still won just because there where so many factors that led to their victory that wasn't power based.
The DS won too. Being cheaper than their competition is very attractive I think. It's true, there's a lot more to it than that, catching the 'casual' gamer was really what won, but I think the lower price point was a big element of that. Who knows, there was a lot of things, but my point is, if you know how to make Coke, you could risk it, change something, or you could just make more Coke.
I'm kinda afraid Sony might pull a Killzone 2 "real time"at E3 2013 for the PS4.
They won't. Sony don't even allow PC versions of games to be shown in their conferences after the backlash from their bullshitting.
 
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