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Wii U Thread - Now in HD!

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Lachie007

Member
Announced Wii U eShop games are Trine 2, Toki Tori 2, Chasing Aurora , The Cave, 1001 Spikes, Bit.Trip Runner 2, Cloudberry Kingdom 2 , Little Inferno, Biker Bash, Jet Tailfin Racers, Pinball Arcade, Marvel Pinball, and Mighty Switch Force! HD.

Do u think we'll get more levels in mighty switch force or will it just be HD remake of the 3ds one. Like the game and will probably double dip if we get more content.
 

Daschysta

Member
I think Nintendo will have a N-Direct a week or so before TGS, announcing pricing and revealing some more attractive/ high profile Japanese software, that way they can ride the good-will (hopefully) of reasonable pricing and their announcements through TGS, where the Japanese public will have the opportunity to interact with the system and Demo the announce games, albeit set up by 3rd parties since Ninty doesn't really have a physical presence at the show these day.

Until we're into october, with the console launching in November i'm not buying that there isn't a sizable amount of Japanese stuff being held back fora prelaunch blitz. I think out west we know most of the stuff other than the stuff we do know about but hasn't really been showcased (COD etc...)

Iwata, if i'm not completely remembering incorrectly simply said that information of Japanese Launch/Software wouldn't be reveals via a conference, but some other way instead.

Knowing that Nintendo has dropped Megatons and tons of quality software via ND for the 3DS multiple times, even announcing new Hardware (3DSLL), should it really suprise anyone that they are comfortable dissemenating information in that manner, even information as large as some more upcoming Japanese software and the Launch Price and Date of their next home console?



Confirmation of DQX at TGS is promising, the game is tailor made for touchscreen play in relatively minute Japanese houses, where if the house has just 1 or 2 televisions the time investment of an MMO may make offscreen play a very attractive option, also I wouldn't put it past SE to announce release the Fabula Nova Chrystalis games prior to Lightnings Return setting the stage for the game to make its way to Wii-U, they've hinted at a willingness to put mainline final fantasy on the system, and lets be honest I very seriously doubt that SE won't throw Nintendo at least a port when they bother porting it to the 360, and given how much business they do together. Capcom is bound to have something, perhaps an announcement of the next iteration of Console monster hunter for the system, and the announcment of the gold edition of RE6 coming down the line at the very least.

I think we'll have a much clearer picture of the Japanese state of the Wii-U by the end of the month, perhaps by the end of TGS, and I think people that have been assuming that there is none, just because Nintendo has followed its MO by not releasing a ton of details until late will be made to look hasty.

If the price is attractive Wii-U should dominate Japan, Vita games will start being moved to Wii-U and dropped on the Vita, per industry rumblings, and the PS3 is a dying system over there too. The systems' philosophy, while perhaps seen as cool and innovative by some american consumers is really made for Japan. Where here it is convenient and comfortable to be able to play console quality games around the house, in Japan it solves a many problems plaguing gaming in 1 or 2 television houses and apartments, and appeals to the Japanese preferences regarding handheld games, which have been much, much more prominent than consoles for some time over there. E3 isn't the place where Japanese games are announced any more, there were hardly and 3rd party Japanese games present at the show, period. Nintendo hasn't really released any information about the J-Lineup whatsoever, makes no sense to Assume nintendo, who has been making big inroads with 3rd parties in Japan, evidenced by the 3DS, would make such a collosal mistake of having pretty much nothing for Japan, even if they don't make it out for launch there will be goodies announced. Now, if October roles around and still no peep, I'll start to worry, until then I think everyone can agree that until Japanese Launch details are announced in any form and TGS passes that anything could happen giving Nintendo's announcement preference.

Personally, i'm not really worried about Japan, the Wii-U is largely and unknown there right now, there isn't so much of a bad taste in their mouths on account of E3. I can buy Japanese Publishers hedging their bets on the PS3 in light of the performance of the PS2, but the Wii-U is coming off of too big a phenomenon for the same excuse to work. Sure every once and a while someone like Kojima will ignore it in favor of technical wankery, but to mid and small sized Japanese studios the Wii-U may literally be a lifeline, and Nintendo can form partnerships, as is their habit as of late to get some more exclusive, but still high quality software.

I'm not going to pretend Western Publishers will do anything more than give a decent amount of ports, provided the Wii-U is a sales hit, and likely less, except in certain cases such as games suited to the Pad, and Developers like Ubisoft, whom nintendo is very cozy with.

But I think they'll have a very diverse, and unique Japanese lineup, with a good amount of exclusive game from mid- mid high tier developers such as Atlas, Platinum games, Mistwalker and their ilk, along with enough of the big Capcom, SE, and eh, maybe not Konami to be the Japanese gaming enthusiasts go to console.
 

Daschysta

Member
Now, that is interesting. But I wonder if it's true. We see all this gamer attention on GPU, less on CPU. If you are right, then certainly Nintendo is screwed (and PS360 will be left to Madden/FIFA). Yet I think your future would be healthier for gaming, as it would change things considerably.



Ain't that the truth.

The games that truly make use of revolutionary physics massive, massive scale and CPU killing AI are so few and far between it is unlikely to matter beyond getting a couple of the biggest triple A games.

Hell, very few of this generations games simply "could not have been done" in some capacity on X-Box/Wii level hardware, albeit, much uglier of course. There are some, granted, but it the Wii-U going to be much closer to its contemporaries than XBox/GC/PS2/WII was to PS360.

I believe, as far as on-screen graphics, I could be wrong, that significantly higher RAM and a Powerful GPU will do more for the eye candy factor, and noticeable graphical increases than CPU power would. Of course the others will have more RAM and better GPU's but I doubt we see many games which are doing something revolutionary with AI, Scale, or anything with the CPU that the WII-U wouldn't at least be able to approximate in a scaled down capacity.

Maybe i'm wrong, but for all the hype that CPU taxing processes, AI, Destructible environments, and scale that pops up every new generation the games themselves end up playing remarkably similar to their uglier forebears.
 
I'm not sure I get the rationale of announcing anything significant like the price and launch date of the Wii U through a Nintendo Direct - do people outside of GAF and the like actually follow Nintendo Direct.

Then again they did it for the XL, so who knows.
 
The games that truly make use of revolutionary physics massive, massive scale and CPU killing AIare so few and far between it is unlikely to matter beyond getting a couple of the biggest triple A games.

Hell, very few of this generations games simply "could not have been done" in some capacity on X-Box/Wii level hardware, albeit, much uglier of course. There are some, granted, but it the Wii-U going to be much closer to its contemporaries than XBox/GC/PS2/WII was to PS360.

I don't think Bethesda knows this. I just hope nothing like the whole Skyrim release or Dawngaurd happens. :( People will never let it go if it was on Nintendo hardware.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
The games that truly make use of revolutionary physics massive, massive scale and CPU killing AI are so few and far between it is unlikely to matter beyond getting a couple of the biggest triple A games.

But you can only say that from the perspective of someone who experienced this generation, not with the knowledge of what next generation computing can bring to the table. The whole idea of a new standard of hardware is that these few and far between design components, restricted by hardware, can become more commonplace.
 
Let's play a game of "Guess What Hobby of Miyamoto's Will Dictate His New IP!"

Its a known fact that Miyamoto bases most of his games on his hobbies. Exploring as a youth led to Zelda, gardening led to Pikmin, dog training led to Nintendogs, and apparently, Wii Fit and Measure Up (a tech demo for the Wii U) resulted from his obsession to weigh and measure himself and other things.

From what I've read, Miyamoto doesn't play games as often you'd expect the world's most famous game designer would, but when someone asked him what his favorite game was in 2011, Miyamoto, surprisingly, said "Angry Birds". I don't see Miyamoto taking any inspiration from Angry Birds, but his reason for liking it was that it reminded him of the early years of gaming when games were pretty simple and more "pick up and play". I'm guessing this is what caused him to want to make a new IP.

Miyamoto's hobbies are (jokingly) "classified", but we at least know he's super into the banjo and art (he was going to be a manga artist before a game designer iirc). Maybe his next game will be some action adventure with an art mechanic a la Okami where you draw on the game pad. Its simple and sounds super fun, but a bit obvious.

I guess two-three weeks ago, Miyamoto was talking about how he wants to create "something new maybe based on, or starting from, A Link to the Past". I didn't play the DS Zelda's, but I think they had some kind of drawing mechanic with the equipment, at least I remember drawing out the path of the boomerang.

Miyamoto also likes to swim a lot apparently and was distrustful of electricity before he became a game designer. He also likes to make games to impress his wife. . .

Since I have fun posting stuff like this, I guess I'll search through beta elements of some of Miyamoto's games. Mario, as most people know, was originally focused on shooting instead of platforming. The game was divided into two types of segments: ground levels and sky levels where Mario rode a rocket or cloud.

In the end, one thing is definitely confirmed: the protagonist, if there is one, will be left-handed.
 
Wasn't Miyamoto into swimming recently?

mhmm, I put that in there. Some segments of Wii Fit were inspired by his swimming I guess. Swimming video game. . . Makes me think of Endless Ocean. It probably wouldn't just be a swimming video game.

I'm gonna guess if Miyamoto made a game based on swimming, instead of controlling a swimmer, you control the water currents. . . Could have some pretty crazy puzzles imo. Miyamoto did say that Portal was an amazing game recently, which he, apparently, doesn't do very much.

Just looked up underwater hockey. Looks badass. Too bad I suck at swimming. I'd like to see another underwater fantasy sport in anything soon, Blitzball is so godlike. "Endless Ocean: Panorama edition" is likely imo.
 
Let's play a game of "Guess What Hobby of Miyamoto's Will Dictate His New IP!"

Its a known fact that Miyamoto bases most of his games on his hobbies. Exploring as a youth led to Zelda, gardening led to Pikmin, dog training led to Nintendogs, and apparently, Wii Fit and Measure Up (a tech demo for the Wii U) resulted from his obsession to weigh and measure himself and other things.

From what I've read, Miyamoto doesn't play games as often you'd expect the world's most famous game designer would, but when someone asked him what his favorite game was in 2011, Miyamoto, surprisingly, said "Angry Birds". I don't see Miyamoto taking any inspiration from Angry Birds, but his reason for liking it was that it reminded him of the early years of gaming when games were pretty simple and more "pick up and play". I'm guessing this is what caused him to want to make a new IP.

Miyamoto's hobbies are (jokingly) "classified", but we at least know he's super into the banjo and art (he was going to be a manga artist before a game designer iirc). Maybe his next game will be some action adventure with an art mechanic a la Okami where you draw on the game pad. Its simple and sounds super fun, but a bit obvious.

I guess two-three weeks ago, Miyamoto was talking about how he wants to create "something new maybe based on, or starting from, A Link to the Past". I didn't play the DS Zelda's, but I think they had some kind of drawing mechanic with the equipment, at least I remember drawing out the path of the boomerang.

Miyamoto also likes to swim a lot apparently and was distrustful of electricity before he became a game designer. He also likes to make games to impress his wife. . .

Since I have fun posting stuff like this, I guess I'll search through beta elements of some of Miyamoto's games. Mario, as most people know, was originally focused on shooting instead of platforming. The game was divided into two types of segments: ground levels and sky levels where Mario rode a rocket or cloud.

In the end, one thing is definitely confirmed: the protagonist, if there is one, will be left-handed.
Link and Mario are left handed. :)
 

marc^o^

Nintendo's Pro Bono PR Firm
I'm a Wii owner. It was my primary console in this gen, but I don't see the excellence you're talking about. It's poor tech demos and Ninja Gaiden 3 (LOL) from Nintendo and ports that I could get anywhere else if I would be interested. Wii Fit is an add-on to some uninteresting non-game from last gen, but I should be happy about it because it sold well? If they succeed with this crap among soccer moms, it's still a mess for the audience they promised to ,,get back'' and actual Nintendo fans like me. Usually there has been a good amount of gems beyond these unbearable Mii franchises, but right now it's the opposite on WiiU. I mean, I'm a fan but even I can't lower my standards THAT much. Especially when 300€+ are involved.
And I don't get how the lack of knowledge of titles beyond launch window is NOT a problem. It's a new console ffs. Launch buyers should know what the future brings, especially if the launch is just slightly better than your usual crap launch, while Pikmin is the only Nintendogame with some kind of effort behind it for at least 6 months. ,,B-b-but we know Retro surely must be doing somethin..!!!'' is not a valid excuse. As long as they show nothing, I expect nothing. I know Nintendos BS too well. A somehow bearable launch lineup also can only bring you so far. Look where the Vita is right now, after it actually had a superior launch to the WiiU. (It's dying for crying out loud)
"poor tech demo", "LOL" "ports", "add-on", "non-game", "crap", "soccer moms", "mess", "unbearable Mii", "lower my standards", "Nintendo BS", etc.

There are two things that you are mixing up in the midst of your passion: lack of games suiting your tastes, and commercial success potential. It's easy to get why you are wrong, as you achieve to dismiss WiiFit sales, and lament about Vita sales in the same post.

Wii U launch lineup is not targeted to the few millions core Sony fans, nor to the 25 millions Xbox Live gold users. Among them, multi console owners may be interested in Wii U exclusives. But the other part that either never bought a Nintendo, can't stand current gen graphics anymore, or are offended by Mii or Nintendo sequels, are a lost cause. Nintendo can't please everyone.

Wii U launch lineup was built for the tens of millions Wii owners who bought Mario, WiiFit, WiiSports and/or Just Dance.

Lego and Scribblenauts will target kids. Fifa, Zombi U, CoD and Assassin's Creed will sell to the older wii demographics. As a bonus, P-100 and Rayman Legends will sell to GAF.

So coming back to my point: was Vita's launch lineup superior to Wii U's one for the Wii audience? Let me use one of your expressions: LOL. Games you prefer (Wipeout, Uncharted?) are not games that sell the most. And Nintendo needs to sell consoles.

Now, you are a Nintendo fan, and Mario or Pikmin aren't enough to please you. And I'm with you on that. I expect more from Nintendo in the future, I want my FZero, Wave Race, Excite Trucks, Star Fox, etcs. arcade games.

Launch lineup is what it is, safe and made for commercial success ; not filled with Nintendo games to allow 3rd parties to be successful. Nintendo's "masterplan" as you write is also to secure 3rd party support, and break the "Nintendo box" image as early as they can. Had they gone full guns with their best games covering all genres at launch, would have they given up with this strategic objective in the long run.
 

Terrell

Member
Finally finished getting up to date with this thread.

This is somewhat interesting.

On the one hand people say that publishers "left money on the table" by not developing "core" traditional titles for the Wii.

When they did though these weren't generally met with a lot of success*. There wasn't a large audience for their games, despite the large installed base. So in actuality did they leave money on the table? (*Although, I'm guessing COD will get brought up as some sort of example, but I don't think one of the world's biggest franchises doing OK really disputes this)

They did meet success when they developed titles geared towards the "casual" expanded audience market that Nintendo actively cultivated on the system; Ubisoft's Just Dance series being a stand-out for example.

At which point, the argument becomes that third parties should have developed an audience on the Wii, presumably by releasing titles regardless of commercial return/opportunity cost? But then the question is: Why - why sink money and resources into developing title after title to develop an audience; when the audience is already available on other platforms that are easier to work with.

And why is there no onus on the platform holder to do so?

One problem exists that, should any hardware maker fall like Sega did (and at least one of them is on shaky enough ground to make talk of that a possibility), you have a situation where you end up with all of your eggs in a single basket. That's why you see so much activity in mobile devices from publishers... they're worried about giving themselves over to Nintendo without anything to fall back on (and the Vita? Well... as I said, see above, I think many developers aren't seeing it as a viable long-term fallback solution). You diversify your offering so that, if you are FORCED to default to a platform, you're not hindered in the type of content you can present to a user base that's been cultivated with content diversity.

ESPECIALLY in the next generation, where the monetary stakes are even higher, no one wants to be the one left holding the bag. But they're all betting that next generation will be business as usual per the previous generation, and many of these companies will be totally foolish to think so. Sony and Microsoft will push themselves so hard to differentiate themselves visually, to put a wedge between them so that the exclusive has reason to exist again, to bring us back to the "6th generation" again. Sony has the most to gain by doing this and the most to lose if they do it wrong.... but you KNOW that they're both going to try and squeeze out the other. And that's something 3rd-parties don't appear to be conscious of yet. But not to worry, they will be soon.

There is an onus on a platform holder, but what more can Nintendo be expected to DO at this point that wouldn't result in them bleeding out all their money and ending up in as precarious a situation as Sony? All expectations should be tempered with reason.

I'm not sure I get the rationale of announcing anything significant like the price and launch date of the Wii U through a Nintendo Direct - do people outside of GAF and the like actually follow Nintendo Direct.

Then again they did it for the XL, so who knows.

Well, anyone who owns a 3DS knows about them, as they were previously advertised in country-wide SwapNote messages. The information in them is well-publicized, so anyone who knew about, say, the 3DS XL ahead of launch knows about them, even if they didn't watch them at that time.

The pre-E3 video, for instance, was viewed by over 85,000 people live in Japan alone when it aired at 7AM Japan time, plus several more afterwards, I'm sure.
 

Coolwhip

Banned
You know what would make me get a Wii U? If they release close to all NES, SNES, N64 and handheld games in the Eshop. Not the half assed efforts they did before. I missed so many great games of the past, but I don't want to find old games on ebay etc.

What are the chances of Nintendo really going crazy with the Eshop?
 

The_Lump

Banned
None of these games are specifically made for PC though. They're designed and built fully with intention of working on current generation platforms. In most cases they're up-ported to PC equivalent next-generation hardware.

Again, we haven't really seen games built specifically around this hardware yet.



The GPU's architecture, yes. The rest of the hardware, not so much. Well, we don't know. Rumours point towards a divide between the GPU and CPU: GPU more modern and quite capable, CPU a little dated and troublesome. But again, it will depend on what, exactly, these games are doing and what the engines require that will dictate scalability to the Wii's architecture. More than just texture resolution and tessellation gimmicks, but scale of design and complexity of world dynamics.

These are hypotheticals though. These games may not exist at all, for whatever reasons.


I actually thought the troublesome CPU was more due to it being far newer technology than what games are currently being designed around (HD Twins), not being dated. OoOE & SMT will make it troublesome in that respect. Not saying this is a positive, just a running theory based on what we've heard (1 dev actually saying it has this 'really nice CPU', confirmed OoOE & SMT).
 
One problem exists that, should any hardware maker fall like Sega did (and at least one of them is on shaky enough ground to make talk of that a possibility), you have a situation where you end up with all of your eggs in a single basket. That's why you see so much activity in mobile devices from publishers... they're worried about giving themselves over to Nintendo without anything to fall back on (and the Vita? Well... as I said, see above, I think many developers aren't seeing it as a viable long-term fallback solution). You diversify your offering so that, if you are FORCED to default to a platform, you're not hindered in the type of content you can present to a user base that's been cultivated with content diversity.

ESPECIALLY in the next generation, where the monetary stakes are even higher, no one wants to be the one left holding the bag. But they're all betting that next generation will be business as usual per the previous generation, and many of these companies will be totally foolish to think so.

There is an onus on a platform holder, but what more can Nintendo be expected to DO at this point that wouldn't result in them bleeding out all their money and ending up in as precarious a situation as Sony? All expectations should be tempered with reason.
Considering one of the console makers is now Microsoft, holding $59B in cash with the intent of controlling the living room, I don't think publishers have much concern about lacking a platform for their content a la SEGA's demise. Even more so now that Microsoft has also actively cultivated an expanded audience market on their system.

I don't think it's a matter of simply bleeding out one's money in terms of helping to create an environment with a receptive audience. The entire philosophy and presentation of the Wii was essentially aimed at an expanded audience. They essentially acknowledged this in the announcement of the Wii U. They've also been protective of their family-friendly and child-friendly platform branding throughout the years - and that makes sense, that's a valuable brand to maintain.

Microsoft cultivated a gaming brand around the likes of Halo, Gears of War and Call of Duty and then also created an environment where they're the home of Kinectimals and Sesame Street. And Sony in the PlayStation heyday didn't seem to have issue with being both SingStar and God of War in terms of image.

(Pertaining more to the Wii than the Wii U) If publishers don't see success in attempts to diversify their content on a platform, can they reasonably be expected to continue to do so at their own opportunity-cost in terms of money and human resources.

-----
Regarding Nintendo Direct - I guess relying on relay through secondary channels works well enough.
 
As far as I'm aware, it's just a thread for anyone to discuss the Wii U. Any and all aspects.

If Nintenthings wanted it to be a fantasyland playground to gush over Iwata's visionary groundbreaking awesomeness then it should have stayed in Community.

It may be a thread for anyone and anything, but i fail severely to see the point of people continually dragging any positive news into the toilet without facts to back them up. I also fail to see what is gained in an endless tech debate about specs that are completely unknown and will continue to be until the system is finally opened up etc. If the inevitable answer is that the Wii U is weaker than the next xbox or playstation, then why does that topic need to go on and on and on? Seems like common knowledge that it is weaker than the next two, but more powerful in an undetermined as of yet amount than current gen xbox and playstation. It also seems like common knowledge that despite being less powerful that there will be some games that come to Wii U via downporting and others that may not, for reasons spec related or not. All of these things seem very common knowledge and yet there will be hundreds of posts repeating the same thing over and over. If someone is coming here to discuss the console, do you personally think they want a faceful of shit every single time about how the Wii U sucks, when there is NOTHING we can do to change it at this point? Do you think that if enough bitching goes on here in this thread that it will change the specs before its out? Theres nothing we can do, its out of our hands. We must either buy the ticket and take the ride or not. For those who are into it then great, for those who think its shit then great, theres a ton of other stuff out there that will appeal to your tastes.

And you say that this thread isnt supposed to be about Nintendo fans talking about how perfect nintendo is, i dont know any nintendo fan that doesnt have some complaints here and there about the company. I have never seen any thread or IRC or anything where all nintendo fans agreed and had no complaints about nintendo. Why cant the thread be about games? How does the thread go for 40 pages without any talk of gameplay or games themselves? Theres a ton of things that could be being talked about that arent blind praise for nintendo. But it never gets to that point because all it ever amounts to is the same old crap every time about how nintendo effed up by not making the console more powerful. It gets old. Really old.

All i ask you is this, what do you get out of coming into a thread for a system you dont like, for a company you dont seem to care much for, who makes consoles that dont get the games you want, and whose consoles arent targeted at your demographic, to perpetually remind everyone how bad it is? I hope im not stepping out of line by asking this, but seriously what do you get out of it?

You are being a bit ridiculous saying that gushing is all that went on in community, it was never like that ever, not since the original thread which i have followed since day 1 when it wasnt even in community yet.

Another point id like to make, it is nice to have back and forth. But i feel there comes a point where its not back and forth, its pointless life-sucking that drags everything to a slow crawl. For example, i think _________ game sucks. I got a whole laundry list of things i hate about it. Ive got a whole list of things it "needs" to be better. And even if all those things got fixed id still hate it because i just dont like those kinds of games. What good would i be doing the people in the thread for ________ game if i went in there constantly saying how bad it was? Even if im right about it sucking, it doesnt do those people any good. Im prepared just to let them have their fun and enjoy themselves. I bring nothing to their discussion. Even if im right, they dont care anyways. Just like how i personally dont care how "upset" everyone is that the Wii U isnt super powerful. All i care is that its going to have some great games on it here and there. Thats good enough for me, and i think thats a healthy outlook as opposed to hundreds of pages of "omg Wii U failed to meet my personal expectations so its a failure to everyone else too". No amount of being upset will change what it is. If its not what you wanted, dont buy it.
 

AzaK

Member
Console launching in the next 3 months at the latest and we have no price, no lauch date , no hardware specs and no full launch line-up.
Someone edit the NeoGAF GIF and put "Nintendo".

As frustrating as it is, this is how they handled the Wii launch.
 
As frustrating as it is, this is how they handled the Wii launch.
People keep saying this. Does that justify this style of hardware launch or does it mean that complaining about it is ignorant? I don't get people's intentions whenever they bring up the Wii launch. Secrecy was not some sort of hidden recipe that led to success. It was the act of getting the Wii-mote in people's hands coupled with smart software. The secrecy doesn't mean squat after the system is released.
 
It may be a thread for anyone and anything, but i fail severely to see the point of people continually dragging any positive news into the toilet without facts to back them up. I also fail to see what is gained in an endless tech debate about specs that are completely unknown and will continue to be until the system is finally opened up etc. If the inevitable answer is that the Wii U is weaker than the next xbox or playstation, then why does that topic need to go on and on and on? Seems like common knowledge that it is weaker than the next two, but more powerful in an undetermined as of yet amount than current gen xbox and playstation. It also seems like common knowledge that despite being less powerful that there will be some games that come to Wii U via downporting and others that may not, for reasons spec related or not. All of these things seem very common knowledge and yet there will be hundreds of posts repeating the same thing over and over. If someone is coming here to discuss the console, do you personally think they want a faceful of shit every single time about how the Wii U sucks, when there is NOTHING we can do to change it at this point? Do you think that if enough bitching goes on here in this thread that it will change the specs before its out? Theres nothing we can do, its out of our hands. We must either buy the ticket and take the ride or not. For those who are into it then great, for those who think its shit then great, theres a ton of other stuff out there that will appeal to your tastes.

And you say that this thread isnt supposed to be about Nintendo fans talking about how perfect nintendo is, i dont know any nintendo fan that doesnt have some complaints here and there about the company. I have never seen any thread or IRC or anything where all nintendo fans agreed and had no complaints about nintendo. Why cant the thread be about games? How does the thread go for 40 pages without any talk of gameplay or games themselves? Theres a ton of things that could be being talked about that arent blind praise for nintendo. But it never gets to that point because all it ever amounts to is the same old crap every time about how nintendo effed up by not making the console more powerful. It gets old. Really old.

All i ask you is this, what do you get out of coming into a thread for a system you dont like, for a company you dont seem to care much for, who makes consoles that dont get the games you want, and whose consoles arent targeted at your demographic, to perpetually remind everyone how bad it is? I hope im not stepping out of line by asking this, but seriously what do you get out of it?

You are being a bit ridiculous saying that gushing is all that went on in community, it was never like that ever, not since the original thread which i have followed since day 1 when it wasnt even in community yet.

Another point id like to make, it is nice to have back and forth. But i feel there comes a point where its not back and forth, its pointless life-sucking that drags everything to a slow crawl. For example, i think _________ game sucks. I got a whole laundry list of things i hate about it. Ive got a whole list of things it "needs" to be better. And even if all those things got fixed id still hate it because i just dont like those kinds of games. What good would i be doing the people in the thread for ________ game if i went in there constantly saying how bad it was? Even if im right about it sucking, it doesnt do those people any good. Im prepared just to let them have their fun and enjoy themselves. I bring nothing to their discussion. Even if im right, they dont care anyways. Just like how i personally dont care how "upset" everyone is that the Wii U isnt super powerful. All i care is that its going to have some great games on it here and there. Thats good enough for me, and i think thats a healthy outlook as opposed to hundreds of pages of "omg Wii U failed to meet my personal expectations so its a failure to everyone else too". No amount of being upset will change what it is. If its not what you wanted, dont buy it.

Well said, squire.
 

EuroMIX

Member
Launch lineup is what it is, safe and made for commercial success ; not filled with Nintendo games to allow 3rd parties to be successful. Nintendo's "masterplan" as you write is also to secure 3rd party support, and break the "Nintendo box" image as early as they can. Had they gone full guns with their best games covering all genres at launch, would have they given up with this strategic objective in the long run.

They are probably also holding back on some of their unfinished HD efforts until next year, so when Sony and Microsoft try to steal the limelight with their new consoles Nintendo can say: "NEW SMASH BROS, NEW 3D MARIO, NEW ZELDA, NEW DONKEY KONG, NEW KIRBY, NEW STAR FOX, NEW F ZERO, etc" thus capturing people's attention.

Which would probably be a very good idea considering what they are probably going to be up against.
 

NickMitch

Member
Just watched some gamescom footage of ZombiU and while it looks like a really fun game, there is one thing that bothers me a bit.

Although i´m no complete graphics whore, I can´t escape the disappointment that the objects being exposed to the players flashlight, doesn´t cast shadows.
There are shadows on the zombies themselves, but it seems like the shadows comes from the interior global lightning and isn´t affected by the flashlight.

Anyone noticed and bothered about this?

Edit: The things you can interact with has shadows, but not the background, seems rather prerendered.

Edit: Anyone seen this clip. New enemy, a spitter. ca: 4:50 in. http://www.youtube.com/watch?v=2iap92EEe7Q
 
Just watched some gamescom footage of ZombiU and while it looks like a really fun game, there is one thing that bothers me a bit.

Although i´m no complete graphics whore, I can´t escape the disappointment that the objects being exposed to the players flashlight, doesn´t cast shadows.
There are shadows on the zombies themselves, but it seems like the shadows comes from the interior global lightning and isn´t affected by the flashlight.

Anyone noticed and bothered about this?

I've played it at Gamescom, and objects do cast shadows relatively to the Flashlights position and distance. The thing with directional lightning that is tied to your viewpoint is that the angle is almost allways too steep to actually see the effect all that well.
None of these words apply when they are just copying Nintendo :p

Seriously though, is there one single good thing to come out of Kinect or Move? I really hope MS and Sony will one day learn to just stick to what they are good at.

Move at least gave PS3 owners another option to avoid that dreadfull dual analog aiming. Everything that moves us away from that standard and towards something with more fidelity and accuracy is a good thing in my book.
Kinect on the other hand is a great tool when it comes to voice recognition and search. People with disabilities have another way of interacting with digital content and get access to a world of opportunities that would be blocked to them with traditional man-machine interfaces.

At Gamescom I've seen several handicapped people playing, and Move, the Wiimote and Kinect really are great and necessary ways to explore interfaces beyond the traditional button and stick interface.
In fact, Nintendos new Gamepad could tend to have a detrimental effect on this angle. It is a lot more complex than a wiimote and it's another barrier between the user and the content. There is nothing inherently natural about it, and that's why I maintain that in order for the WiiU to make any sort of impact, Nintendo Land will have to be bundled with the console. Wii Sports really translated the vision Nintendo had into something people could understand and immediately grasp. I think Nintendoland will be a harder sell, and it's message isn't as immediate as Wii Sport, but it's nonetheless designed as the starting point for Nintendos design philosophy for every aspect of the WiiU. From local asymetric MP, to Miiverse integration, to how the new Gamepad could be used in their franchises.
I think people don't give this game enough credit because "lol minigame collection trash lol". I think that's an incredibly shallow and cynical approach, but it was the same Wii Sports was treated before launch.


On another note, if in your view Sony and MS should only stick to what they're good at, then why should we expect Nintendo to deliver a cutting edge tech console and probably sell at loss? This industry is stagnant enough as it is. It is kind of ironic that many publishers and gamers have come to expect innovation from Indies and IOS plattforms instead of consoles. No matter how good MGS GZ looks, it's still the same old formula just remixed with a new (amazing looking might I add) coat of paint.
And I hope to be proven wrong, but I fear that Next Gen will be basically that: More sequels, more corridor design, and more overly scripted cinematic bullshit that pretends to be "mature entertainment".
 
All this squabbling over RAM reminds me about the Gamecube and how "weak" its specs were for the same reason, even when compared to the PS2.

Numbers and specs mean nothing without information about how it all comes together, and there's so many holes in our information that we aren't going to know that until after launch, the way it ALWAYS is.

Can I kiss you? Maybe a little slap on the arse will do.
 

TheD

The Detective
OoOE & SMT will make it troublesome in that respect.

If you don't know anything about a subject do not talk about it!

OoOE makes a CPU faster by making it stall less often, it has no performance drawbacks vs IOE and will run code optimized for IOE just fine.

Also kind of hard for SMT to be a problem when both Xenon and CELL both support it!
 

boiled goose

good with gravy
Im guessing NSMBU will not have online coop and no online leaderboards.
Such a missed opportunity and does not instill confidence in Nintendo's commitment to online.

I really hope a unified online system is announced soon with details including in game OS level chat available at launch.

Mario with leaderboards and some simple speed run and score based achievements would be sweet. Instantly and easily increases the replay value.

To me this is the future of mario. Return of a proper score system and online features. I would love to be able to see crazy top speed runs and score maximizing plays.
 

NickMitch

Member
I've played it at Gamescom, and objects do cast shadows relatively to the Flashlights position and distance. The thing with directional lightning that is tied to your viewpoint is that the angle is almost allways too steep to actually see the effect all that well.

Aight. That eases my mind. Thanks.

How does it play btw? Smooth like half-life or sluggish like resident evil?
 

canvee

Member
If you don't know anything about a subject do not talk about it!

OoOE makes a CPU faster by making it stall less often, it has no performance drawbacks vs IOE and will run code optimized for IOE just fine.

Also kind of hard for SMT to be a problem when both Xenon and CELL both support it!

Wow what's up with your reaction to The_Lump's post? He/she simply stated that the Wii u cpu is different from the PS3/360's and thus devs could be running into trouble trying to run unoptimzed code on Wii u...
 

AzaK

Member
People keep saying this. Does that justify this style of hardware launch or does it mean that complaining about it is ignorant? I don't get people's intentions whenever they bring up the Wii launch. Secrecy was not some sort of hidden recipe that led to success. It was the act of getting the Wii-mote in people's hands coupled with smart software. The secrecy doesn't mean squat after the system is released.

I guess to them they want to maximise their marketting impact. If they, for example, released the price and launch colours early then the mainstream press would write about that for a few days and then forget it. If they release everything at once (Maybe spread out over a week would be better) then it can gain maximum buzz. Remember, the 13th is the day after Apple's conference too so they will probably expect to benefit from the tech buzz that's going on at the time.

Basically, people do need to realise that Nintendo doesn't give two shits about enthusiast gamers like those who frequent NeoGAF and all the other gamers who might get a Wii U probably don't care that they get info two months prior to launch.
 

ozfunghi

Member
It may be a thread for anyone and anything, but i fail severely to see the point of people continually dragging any positive news into the toilet without facts to back them up. I also fail to see what is gained in an endless tech debate about specs that are completely unknown and will continue to be until the system is finally opened up etc. If the inevitable answer is that the Wii U is weaker than the next xbox or playstation, then why does that topic need to go on and on and on? Seems like common knowledge that it is weaker than the next two, but more powerful in an undetermined as of yet amount than current gen xbox and playstation. It also seems like common knowledge that despite being less powerful that there will be some games that come to Wii U via downporting and others that may not, for reasons spec related or not. All of these things seem very common knowledge and yet there will be hundreds of posts repeating the same thing over and over. If someone is coming here to discuss the console, do you personally think they want a faceful of shit every single time about how the Wii U sucks, when there is NOTHING we can do to change it at this point? Do you think that if enough bitching goes on here in this thread that it will change the specs before its out? Theres nothing we can do, its out of our hands. We must either buy the ticket and take the ride or not. For those who are into it then great, for those who think its shit then great, theres a ton of other stuff out there that will appeal to your tastes.

And you say that this thread isnt supposed to be about Nintendo fans talking about how perfect nintendo is, i dont know any nintendo fan that doesnt have some complaints here and there about the company. I have never seen any thread or IRC or anything where all nintendo fans agreed and had no complaints about nintendo. Why cant the thread be about games? How does the thread go for 40 pages without any talk of gameplay or games themselves? Theres a ton of things that could be being talked about that arent blind praise for nintendo. But it never gets to that point because all it ever amounts to is the same old crap every time about how nintendo effed up by not making the console more powerful. It gets old. Really old.

Your trolling arguments aside (and i mean, talk about people trolling or being onesided negative), i basically disagree with your entire post.

You want to talk about games? Fine, talk about games. Bitching about wanting to talk about games however, is more pointless and uninteresting than any and every point you are criticizing in your rant. If there are dozens of things to talk about, then why aren't you talking about those instead of boring me with a long-ass pointless rant?

We don't know about the specs, that's EXACTLY why it's interesting to talk about them. We have some clues, we are trying to fill in the blanks. Games and gameplay (concepts) have been talked about more so than specs, it just goes into cycles. In the past dozens of pages there has been plenty of bickering about games, 3rd party support etc, and very few actual posts about tech. The fact that you fail to see how great the importance is of the hardware, and the fact that it is tied to EVERYTHING else, going from price, to 3rd party support, shows your equally onesided view about the matter and closemindedness about what YOU want to see or talk about. But again, don't let the tech talk get in your way of ranting about wanting to talk about games.
 

Aostia

El Capitan Todd
People keep saying this. Does that justify this style of hardware launch or does it mean that complaining about it is ignorant? I don't get people's intentions whenever they bring up the Wii launch. Secrecy was not some sort of hidden recipe that led to success. It was the act of getting the Wii-mote in people's hands coupled with smart software. The secrecy doesn't mean squat after the system is released.

It simply means that this is Nintendo way of managing HW's launches, so we should know and wait.
 

D-e-f-

Banned
Do we know if hardware locked save files will transfer over to the Wii U? I really don't want to play Subspace in SSBB for the 5th time just to unlock characters. Nor do I want to start a new Animal Crossing town. :/

It's presumably a full on system transfer like with the DSi/XL and 3DS/XL. Everything will move over.

How does underwater hockey work?

slowly.

Edit: Anyone seen this clip. New enemy, a spitter. ca: 4:50 in. http://www.youtube.com/watch?v=2iap92EEe7Q

Spitter was in the E3 demo, I believe. What was new in one of the recent ZombiU videos from some event was the first sighting of the Jogger, the "fast" zombie. http://www.youtube.com/watch?v=wffRzrcrEUo (that was shot by one of our GAFers, wasn't it?)

Aight. That eases my mind. Thanks.

How does it play btw? Smooth like half-life or sluggish like resident evil?

Keep in mind that this is not a shooter. The characters get progressively better at things like shooting, reloading so it's natural that their aim is a little "weird" when you start a fresh character after dying. Remember that they're aiming for Dark Souls in first person with guns and you should know roughly what to expect.

Im guessing NSMBU will not have online coop and no online leaderboards.
Such a missed opportunity and does not instill confidence in Nintendo's commitment to online.

I really hope a unified online system is announced soon with details including in game OS level chat available at launch.

Mario with leaderboards and some simple speed run and score based achievements would be sweet. Instantly and easily increases the replay value.

To me this is the future of mario. Return of a proper score system and online features. I would love to be able to see crazy top speed runs and score maximizing plays.

Their design philosophy is focused on couch co-op. Especially with this series. There will not (ever, probably) be online co-op in a Mario platformer. You may not like it but that's what they're going for. We've had this discussion with the first game and their reasons for not doing it will be exactly the same this time: You're supposed to sit next to each other.

This doesn't say anything about their online commitment. Not every game should have or needs to have online multiplayer just because it could.

I take it you don't know anything about Miiverse going by this comment?

wii-u-miiverse-ingameroal9.jpg

This is basically what you're asking for--with a twist.

There is also a unified, account-based online system. Again, Miiverse, part of Nintendo Network. We've known all this for months. Most of the info is in the OP.

You'll have text messaging (typing and handwriting), a general activity feed (looks like a Twitter feed or a Facebook wall) and specific feeds attached to every game. There is also video chat which supposedly works even while you have the game suspended in the background. The only thing that's missing is info about voice chat.

you should probably closely watch this:
http://www.youtube.com/watch?v=9AkPdAWfFjI
 
Your trolling arguments aside (and i mean, talk about people trolling or being onesided negative), i basically disagree with your entire post.

You want to talk about games? Fine, talk about games. Bitching about wanting to talk about games however, is more pointless and uninteresting than any and every point you are criticizing in your rant. If there are dozens of things to talk about, then why aren't you talking about those instead of boring me with a long-ass pointless rant?

We don't know about the specs, that's EXACTLY why it's interesting to talk about them. We have some clues, we are trying to fill in the blanks. Games and gameplay (concepts) have been talked about more so than specs, it just goes into cycles. In the past dozens of pages there has been plenty of bickering about games, 3rd party support etc, and very few actual posts about tech. The fact that you fail to see how great the importance is of the hardware, and the fact that it is tied to EVERYTHING else, going from price, to 3rd party support, shows your equally onesided view about the matter and closemindedness about what YOU want to see or talk about. But again, don't let the tech talk get in your way of ranting about wanting to talk about games.

You do know you just went on a rant about a rant?

Mannnnn, this place.
 

Yagharek

Member
The best thing to do is, if you don't like people complaining about Wii U things, which inevitably happens with any product, is just bite your tongue. Talk about what you enjoy, and don't feel like everyone has to like what you like.
 

canvee

Member
You do know you just went on a rant about a rant?

Mannnnn, this place.

I was going to post something, but then I realized I'd be posting a rant, about ozfunghi's rant, about CaptNfantasy's rant. Concerning this thread in general, as RandomVince just said, sometimes it's best to bite your tongue, especially when so much crazy is being posted :p
 
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