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GameInformer Oct WiiU Info (NSMBU/NintendoLand) [Don't Post Scans, Even Digital Ones]

Wasn't the overworld confirmed when it was unveiled?

Any word on online multiplayer?

Still, it looks pretty at least. If the system is $250 or less, I might buy it.
 

DECK'ARD

The Amiga Brotherhood
Wasn't the overworld confirmed when it was unveiled?

Any word on online multiplayer?

Still, it looks pretty at least. If the system is $250 or less, I might buy it.

Yeah, it looked to be going down the SMW route with the map from the first screenshots. But it's nice to be confirmed, especially multiple paths and hopefully all the hidden levels that entails.
 

zroid

Banned
Yeah, it looked to be going down the SMW route with the map from the first screenshots. But it's nice to be confirmed, especially multiple paths and hopefully all the hidden levels that entails.

JUST PLEASE DENOTE THE LEVELS WITH SECRET EXITS THIS TIME, OH GOD
 

clemenx

Banned
Wasn't red dots on SMW ones with secret exits and yellow normal?

It's been a while.

Yes it was, but in NSMB2 there isn't any marker. And the position of where the secret levels are can lead to confusion. I spent quite a bit of time on a couple of levels that didn't had secret exits looking for them, lol.
 

BD1

Banned
Honestly, I think they should have called it New Super Mario World.

It's semantics, its purely marketing, but it would have differentiated it from NSMB 2 and maybe combated some of the NSMB backlash.

Also, it sounds AWESOME.
 

Penguin

Member
Honestly, I think they should have called it New Super Mario World.

It's semantics, its purely marketing, but it would have differentiated it from NSMB 2 and maybe combated some of the NSMB backlash.

Also, it sounds AWESOME.

I think it would have made sense as well.. but then also think would need to return to Dinosaur Island, which I don't think they are doing.. and we don't know if classic enemies return.. like Charging Chuck!
 

DECK'ARD

The Amiga Brotherhood
Yes it was, but in NSMB2 there isn't any marker. And the position of where the secret levels are can lead to confusion. I spent quite a bit of time on a couple of levels that didn't had secret exits looking for them, lol.

Yeah, they didn't do that in the previous NSMBs. It got really frustrating at times :(

Ugh.

Hopefully they have learnt. I want a nice SMW map with vines appearing off bridges, islands and ghost ships surfacing. Or else Nintendo!
 
Honestly, I think they should have called it New Super Mario World.

It's semantics, its purely marketing, but it would have differentiated it from NSMB 2 and maybe combated some of the NSMB backlash.

Also, it sounds AWESOME.

They should have changed the art style and made the music inspired by SMW in that case. As it is now, I'm not seeing anything similar about this game compared to SMW other than the world map. Otherwise it looks and sounds just like any other NSMB game.

Hell, do we know if this game will have even a fraction of the secrets SMW had?
 

DECK'ARD

The Amiga Brotherhood
They should have changed the art style and made the music inspired by SMW in that case. As it is now, I'm not seeing anything similar about this game compared to SMW other than the world map. Otherwise it looks and sounds just like any other NSMB game.

Hell, do we know if this game will have even a fraction of the secrets SMW had?

SMW music makes me happy just thinking about it.
 

Smellycat

Member
Don't see one where my favorite stage from trailers fits in yet...

http://youtu.be/K4pJnV5OxPI?hd=1&t=43s


large.jpg



I wonder if it is an unrevealed world, a haunted house, or maybe in the Forest of Illusion area...

Hopefully there are a couple of more worlds that they aren't showing off that are really original.


Edit: If you haven't seen this stage before, it looks better in motion, which is why the link is there.

Maybe it is a section in a forest of illusion inspired level?
 

DECK'ARD

The Amiga Brotherhood
Actually, thinking about it they might use Miiverse to naturally propagate where the secret levels are as you move through the game. As it's linked to how far you get.

Using other players to reveal where they are, rather than red and yellow dots. The messages that pop up on the map will tell you just from another player. Maybe just in the form of have you found the secret level here, rather than specific details.

That would be quite cool actually, incentive to share and reward for being the one to find them as well.
 

D-e-f-

Banned
Metroïd requiring Montion+ is great. I assume the Zelda game requires it too.

That means M+ is the default wiimote controller on Wii U, it will either be packed in in the console, or bundled with Nintendo Land.

Bodes well for future motion+ support :)

Also, the miiverse competitive feature in Balloon Fight got me. Applied like this, this social feature is awesome, just what I wanted to see.

Metroid Blast doesn't require WM+, NintendoLand as a whole requires it. Also, the article specifically mentions that regular Wiimotes work with the Wii U as well.
 
Metroid Blast doesn't require WM+, NintendoLand as a whole requires it. Also, the article specifically mentions that regular Wiimotes work with the Wii U as well.
All Wii accessories work with Wii U. That said, it wouldn't surprise me in the least if Nintendo standardized Motion+ for U software, leaving regular Wiimotes for just backwards compatibility.
 

BY2K

Membero Americo
That means M+ is the default wiimote controller on Wii U, it will either be packed in in the console, or bundled with Nintendo Land.

Uuhh, no. The GamePad is the default controller. The one that comes with the console. The WHOLE REASON this console even exist.
 
Don't see one where my favorite stage from trailers fits in yet...

http://youtu.be/K4pJnV5OxPI?hd=1&t=43s


large.jpg



I wonder if it is an unrevealed world, a haunted house, or maybe in the Forest of Illusion area...

Hopefully there are a couple of more worlds that they aren't showing off that are really original.


Edit: If you haven't seen this stage before, it looks better in motion, which is why the link is there.
Never noticed the Bowser face in the background until now
 

marc^o^

Nintendo's Pro Bono PR Firm
Uuhh, no. The GamePad is the default controller. The one that comes with the console. The WHOLE REASON this console even exist.
Key word was "wiimote" default controller. Obviously I agree with what you said.
 

zroid

Banned
I'm probably alone in this, but I waaaaayyyy prefer gyro pointing to IR. I get really annoyed at having to always keep the remote pointed at the TV, and it's more frustrating when it veers slightly offtarget and everything goes haywire.

Gyro lets you calibrate to your own preference, it's a lot better to me at least.
 
I'm probably alone in this, but I waaaaayyyy prefer gyro pointing to IR. I get really annoyed at having to always keep the remote pointed at the TV, and it's more frustrating when it veers slightly offtarget and everything goes haywire.

Gyro lets you calibrate to your own preference, it's a lot better to me at least.

You're not alone on this, for reasons you listed.
 

Shiggy

Member
I'm probably alone in this, but I waaaaayyyy prefer gyro pointing to IR. I get really annoyed at having to always keep the remote pointed at the TV, and it's more frustrating when it veers slightly offtarget and everything goes haywire.

Gyro lets you calibrate to your own preference, it's a lot better to me at least.

Those problems aren't solved by Motion+ as it still uses the sensor bar for recentering. Thus if you point at another light source, the pointer still recenters to this light source and all is off-target. Also, you need much larger movements and it's not as precise as direct pointing.
 
Well, it'd be nice if EAD gave us the option to go IR or gyro (or hybrid) so we could each just choose our preference. As is I fould the pointer controls in Twilight Princess to be appreciably more accurate and responsive than Skyward Sword, and they didn't require intermittent recalibration. The Pikmin 3 news definitely makes me worried it'll be a similar downgrade... maybe I'll give pad play a try then after all...
 

zroid

Banned
Those problems aren't solved by Motion+ as it still uses the sensor bar for recentering. Thus if you point at another light source, the pointer still recenters to this light source and all is off-target. Also, you need much larger movements and it's not as precise as direct pointing.

I never noticed any of that... also I don't think I used the sensor bar to calibrate, I just pointed the wiimote wherever it was comfortable and bam. Either I'm very lucky, or something is amiss!
 

Shiggy

Member
I never noticed any of that... also I don't think I used the sensor bar to calibrate, I just pointed the wiimote wherever it was comfortable and bam. Either I'm very lucky, or something is amiss!

It happened automatically (i.e. everytime the remote faced the sensor bar, it recentered automatically) as the Motion+ technology is not that good and suffers from severe motion drift. I actually did some testing as our Christmas tree and its lights had some not so nice effects on the game... that was really annoying. With Pikmin 3 it would not be that much of a problem as you only need to point towards the TV; still when comparing the IR controls in Pikmin 2 to the pointer controls in Skyward Sword, it's a huge downgrade for me as it's just not as precise and much slower.
 

Triton55

Member
I was re-watching the video of the Nintendo Land hub and I think I noticed a pattern with the logos for each series' game. The ones with many big spikes around them are the multi-player games while the ones without the big spikes are all single player. Based on this, Pikmin and Mario (almost definitely an update of the 2011 demo) will be multi-player while Yoshi and Game&Watch will be single-player. The only caveat here is that I think I read that there can be a second player for the F-Zero game using the GamePad for obstacle placement but I'd guess that's just an extra option.

Solo: DK, Takamaru, F-Zero, Balloon Trip, [Yoshi, Game&Watch]

Multi: Zelda, Metroid, Luigi, Animal Crossing, [Mario, Pikmin]

Half and half. Putting their big names behind the multiplayer I guess.
 

EuroMIX

Member
All Wii accessories work with Wii U. That said, it wouldn't surprise me in the least if Nintendo standardized Motion+ for U software, leaving regular Wiimotes for just backwards compatibility.

I hope this is what they've done. Backwards compatibility with Wii games, but all U games require MotionPlus. I don't know if such a requirement would be necessary, but seeing as the MotionPlus technology is a lot better it may help ensure that developers who want to make motion-controlled games will include it to make them play better.
 
Does anyone know if the Flying Squirrel suit can be used for actual flying, or should I just assume it's used for only gliding considering its name?
 

EuroMIX

Member
Does anyone know if the Flying Squirrel suit can be used for actual flying, or should I just assume it's used for only gliding considering its name?

Jut gliding and clinging I believe. IIRC there is also a kind of double jump is has, or something.

Wish they'd introduced it in 3D Land instead of altering how the Tanooki Suit worked.
 

zroid

Banned
Does anyone know if the Flying Squirrel suit can be used for actual flying, or should I just assume it's used for only gliding considering its name?

Not 100% sure, but from a video I saw back at E3 it looked VERY similar to the cape feather. It even appeared as though you had to press left and right in a rhythm to stay aloft.

EDIT: maybe that was just gliding though

EDIT2: yeah I guess I must've been imagining all that ;-;
 
Jut gliding and clinging I believe. IIRC there is also a kind of double jump is has, or something.

Wish they'd introduced it in 3D Land instead of altering how the Tanooki Suit worked.

That sucks. Finally being able to fly in NSMB2 for the first time in forever in a Mario game was a huge relief.
 

Floex

Member
Really does puzzle me why people are hyped for this Mario. I just can't get behind the art style, awful lifeless style. Would it kill Nintendo to add a new enemy type? There seems zero personality, zero innovation and takes far too much from yesteryear. COD gets crap from being the same game, so should this
 
Really does puzzle me why people are hyped for this Mario. I just can't get behind the art style, awful lifeless style. Would it kill Nintendo to add a new enemy type? There seems zero personality, zero innovation and takes far too much from yesteryear. COD gets crap from being the same game, so should this

Is this all you're gonna add? How about cool it with the pretentiousness and try to add something to the discussion and stop criticizing other people for wanting something that you don't want.

It's not all about art style anyways. Level design is the most important factor.
 
Really does puzzle me why people are hyped for this Mario. I just can't get behind the art style, awful lifeless style. Would it kill Nintendo to add a new enemy type? There seems zero personality, zero innovation and takes far too much from yesteryear. COD gets crap from being the same game, so should this

NSMBW was pretty awesome and had level design that wasn't really similar to previous 2D Marios.
 

RagnarokX

Member
Wait, so this is going to be playable online or what does this mean?

We don't know if there is online multiplayer or not, but there is some kind of achievement type feature shown in a video where it tells you that someone on miiverse beat a level in under 100 seconds.

sVp6k.jpg
 
We don't know if there is online multiplayer or not, but there is some kind of achievement type feature shown in a video where it tells you that someone on miiverse beat a level in under 100 seconds.

sVp6k.jpg

I hope you can turn this off the first time you play through it. It sounds like a really cool feature once you beat it, but the first time I play the game I really don't want this to ruin the immersion for me.
 

EuroMIX

Member
I hope you can turn this off the first time you play through it. It sounds like a really cool feature once you beat it, but the first time I play the game I really don't want this to ruin the immersion for me.

I'm hoping it'll be configurable, so you can limit how much or how little you see.
 

watershed

Banned
Really does puzzle me why people are hyped for this Mario. I just can't get behind the art style, awful lifeless style. Would it kill Nintendo to add a new enemy type? There seems zero personality, zero innovation and takes far too much from yesteryear. COD gets crap from being the same game, so should this
The NSMB series gets a ton of crap on gaf for being retreads. Just because a few people in this thread are excited for NSMBU doesn't mean the majority opinion has changed. In fact I'm pretty sure the overwhelming opinion on gaf is that the NSMB series has gotten stale especially once you factor in people who don't actually play the games and just criticize them based on the visuals and music.
 
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