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Rumor: Wii U final specs

Per nintendo's docs the GPU's API "GX2" Supports some features greater than SM 4. SM4 is just given as a point of reference. Ill post the detail later when I have the time.

and on a side note:
Wow vgleaks.com didnt even change a single word or my formatting... That part is kind of sad. I should have made something up just to make them(and who ever "shared" my discussion) look bad :p
Any insight you can give would be appreciated. Being one of the people that didn't hate you outright in the WiiU spec threads.

Nintendo fans do tend toward the reactionary. Being one of them I see it more than I like. Persecution Complexes up in this biatch!

Not hating on any of you. Just stuff that I've noticed.
 

JordanN

Banned
Ok, so what specifically were you referring to when you commented on the aesthetics? It sounds like you're directing your opinion about the art, which has nothing to do with what is and isn't possible on the ps360.
It's not just art, it's re-creating the exact same scene in real time. PS3/360 lack that power to bring about that very same approach in visuals.

KageMaru said:
No, his agenda takes away from what's being said. His job is to sell the Wii-U. I don't hold this against him and I wish him luck on this goal, but any comment like this should be approached with skepticism. It's not like he's going to tell people the Zelda demo is pushing effects already seen in current gen games...
He could, but then it just wouldn't be a truthful statement.


Edit: Ugh, what a time waster. This is why I don't like delving into these things. -_-
 

Instro

Member
Per nintendo's docs the GPU's API "GX2" Supports some features greater than SM 4. SM4 is just given as a point of reference. Ill post the detail later when I have the time.

and on a side note:
Wow vgleaks.com didnt even change a single word or my formatting... That part is kind of sad. I should have made something up just to make them(and who ever "shared" my discussion) look bad :p

Watch out for the ninjas. Doesn't surprise me that this ended up coming from one of the WiiU thread's info guys.
 

TheD

The Detective
I was wondering this too. It was conspicuous in its absence.


What about OpenGL extensions?


Extensions do not matter to what we are talking about, no one has said that it supports OpenGL.
It does not matter how you get to SM5, if you can support it you would say so.
 

Arkam

Member
Have (some of) your impressions "lightened up" since January? :p


Some yes. But the same problems are still present if you are porting a game over from the Xbox360. So if companies dont want to invest retooling games, you will get crappy(downgraded) ports.


That said,I am nothing but excited for the console and cant't wait to see the first round of games made from the ground up on the WiiU. That is when we will see what this little beast can do!
 

RedSwirl

Junior Member
All the under-the-hood functionality of the Wii U OS seems to be pretty nuts, all things considered. It has MiiVerse running all the time, you can open up a web browser, and engage in live video chat, all while a game is suspended. Honestly, that's probably the most impressive thing about the system as far as tech is concerned; it's really slick, especially coming from a company not exactly known for slickness.

We know that it will have video chat of some kind, but do we actually know you'll be able to do that while a game is suspended? That would be basically the next logical step up from Xbox Live's party chat.
 
Kameo a 360 launch title from 6 years ago looks better than that:

kameo_28683.jpg

is that labworrier/theseeker lmao.

if it is, this guy says he can't tell the difference between 720p and 1080p
 
Some yes. But the same problems are still present if you are porting a game over from the Xbox360. So if companies dont want to invest retooling games, you will get crappy(downgraded) ports.


That said,I am nothing but excited for the console and cant't wait to see the first round of games made from the ground up on the WiiU. That is when we will see what this little beast can do!

You're a good man Arkam.

edit: You are a man right?

Awkward.
 

magash

Member
Some yes. But the same problems are still present if you are porting a game over from the Xbox360. So if companies dont want to invest retooling games, you will get crappy(downgraded) ports.


That said,I am nothing but excited for the console and cant't wait to see the first round of games made from the ground up on the WiiU. That is when we will see what this little beast can do!

Thanks for the insight. My question to you is what does it mean when the spec summary mentions "Enhanced Broadway" because according to IBM's twitter the Wii U's CPU is a variant of Power 7.
 
I posted developer commentary that said it's not possible.
What does that mean?
I think I'm being specific enough when I say the aesthetics are better.
You're really not.
It's not just art, it's re-creating the exact same scene in real time. PS3/360 lack that power to bring about that very same approach in visuals.
You're just repeating the same thing over and over again, without actually specifying anything.

This isn't necessarily my forte, but if it's yours then elaborate what you're referring to. Are you talking about the resolution - because it's 720p - the framerate - because it's 30 fps - the antialiasing - because there is none - the polygon count of the models - because they don't look particularly beyond current gen - the textures - because they're not particularly impressive. What effects are you referring to - with specifics.

The only thing about that demo that was striking was the lighting/reflections, and even those aren't convincingly beyond current gen games.
 

Ridley327

Member
We know that it will have video chat of some kind, but do we actually know you'll be able to do that while a game is suspended? That would be basically the next logical step up from Xbox Live's party chat.

They actually demonstrated it as a part of the OS functionality reel from the pre-E3 Nintendo Direct. Granted, I doubt it's going to be as smooth in practice as it was there, but it's still quite impressive.
 
Some yes. But the same problems are still present if you are porting a game over from the Xbox360. So if companies dont want to invest retooling games, you will get crappy(downgraded) ports.


That said,I am nothing but excited for the console and cant't wait to see the first round of games made from the ground up on the WiiU. That is when we will see what this little beast can do!

As pretty much expected with the straight 360 ports.

With the latter this was the type of response I was expecting when I hoped you would wait a little while till your group got your hands on final hardware. :)
 

JordanN

Banned
What does that mean?You're really not.You're just repeating the same thing over and over again, without actually specifying anything.

This isn't necessarily my forte, but if it's yours then elaborate what you're referring to. Are you talking about the resolution - because it's 720p - the framerate - because it's 30 fps - the antialiasing - because there is none - the polygon count of the models - because they don't look particularly beyond current gen - the textures - because they're not particularly impressive. What effects are you referring to - with specifics.

The only thing about that demo that was striking was the lighting/reflections, and even those aren't convincingly beyond current gen games.
I don't think I need to address things like number of polygons, deferred lights, texture sizes, when the aesthetics shown so far are simply better than what the PS3/360 can handle. :)
 

KageMaru

Member
It's not just art, it's re-creating the exact same scene in real time. PS3/360 lack that power to bring about that very same approach in visuals.

You keep saying the ps360 lack the power, but you fail to explain how. Instead you talk about recreating the exact same scene, same as what?

What aspect of the visuals are impossible on the ps360? Everything shown in that demo is no different than the effects we're seeing in today's games.

JordanN said:
He could, but then it just wouldn't be a truthful statement.

And you know this how?

JordanN said:
Edit: Ugh, what a time waster. This is why I don't like delving into these things. -_-

A great discussion is never a waste of time, especially if you learn something. You, however, are just running around in circles beating around the bush to avoid any direct answers.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
I don't think I need to address things like number of polygons, deferred lights, texture sizes, when the aesthetics shown so far are simply better than what the PS3/360 can handle. :)

Actually, you do, how about backing up your position with something concrete?

Graphics are simply a combination of the art and the technology, if you are ruling out the art as the differentiator then what aspect of the technology do you think is beyond current gen?

Your vague non-responsive responses are not serving you well so far.
 

KageMaru

Member
The only thing about that demo that was striking was the lighting/reflections, and even those aren't convincingly beyond current gen games.

Judging by the amount of lights in the demo, they are probably using a deferred lighting model and the reflections is probably just a cube map. Both of which were featured in 360 launch titles =) Agree with the point you're making with this post though.
 

JordanN

Banned
Actually, you do, how about backing up your position with something concrete?

Graphics are simply a combination of the art and the technology, if you are ruling out the art as the differentiator then what aspect of the technology do you think is beyond current gen?

Your vague non-responsive responses are not serving you well so far.
If you want something concrete, go back and look at the developers asked about the demo.
 

onQ123

Member
Some yes. But the same problems are still present if you are porting a game over from the Xbox360. So if companies dont want to invest retooling games, you will get crappy(downgraded) ports.


That said,I am nothing but excited for the console and cant't wait to see the first round of games made from the ground up on the WiiU. That is when we will see what this little beast can do!

So on a scale from 1 to 20 with the

Wii CPU being 1

Vita CPU being 5


Xbox 360 CPU being 10


& PS3 CPU being 15



where would you say the Wii U CPU is on the scale?
 
I don't think I need to address things like number of polygons, deferred lights, texture sizes, when the aesthetics shown so far are simply better than what the PS3/360 can handle. :)
Except they don't look that way, so perhaps you do need to address these actual specifics... after being asked to, you know, elaborate on specifics.
If you want something concrete, go back and look at the developers asked about the demo.
You mean your link to Iwata's statement which didn't provide any concrete specifics whatsoever? Or is there some other story that delves into the tech demo - the only thing I can think of is Digital Foundry, who said it didn't look beyond current gen.

-----

[Regarding Uncharted 2] "I guarantee that this game couldn't be working on XBox 360. It would be impossible. I'm 100 percent sure of this." Christophe Balestra, co-president of Naughty Dog.

It's called PR.
 

Anth0ny

Member
BC with the DS was the reason quoted as why the 3DS used a restive touch-screen. They have forgone a more advanced, better tech to reduce cost and ensure hardware BC.

I'd imagine these are the same exact reasons why the Wii U's CPU is just an enhanced version of the GC and Wii's CPU.

I was listening to 8-4 Play's SNES retrospective over the weekend and Yamauchi actually wanted Famicom BC for the Super Famicom. There were two ways to pull it off:

1. Literally take the innards of a Famicom and put them in the Super Famicom. This would have tacked on another 7000 yen (~75 dollars) to the price.

2. At the expense of the desired graphical output for the Super Famicom.

In the end, they said fuck it and took BC out altogether. I kinda wish they had the same thought process today =/
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
If you want something concrete, go back and look at the developers asked about the demo.

So link me to those developer comments then?

Rather than a vague reference to them by Nintendos Iwata, which are far from concrete.
 
I don't think I need to address things like number of polygons, deferred lights, texture sizes, when the aesthetics shown so far are simply better than what the PS3/360 can handle. :)

Translation: "I don't need to support my argument using facts, it just looks better."
 

JordanN

Banned
Except they don't look that way, so perhaps you do need to address these actual specifics... after being asked to, you know, elaborate on specifics.You mean your link to Iwata's statement which didn't provide any concrete specifics whatsoever? Or is there some other story that delves into the tech demo - the only thing I can think of is Digital Foundry, who said it didn't look beyond current gen.

-----
When a dev says a game/demo can't run on other hardware, what underlying cause would there be to make it so? That's your answer and I think I'm done (for the hundredth time now).
 
So basically doesn't know what the fuck he is talking about and/or drinking the PR kool-aid.


Lets see what Nintendo can do with these specs (rumour or not) since they have done well enough with much worse shit.
 
Translation: "I don't need to support my argument using facts, it just looks better."

We don't need to be like that.

We've had devs say on this very forum, guys that we post with imply that there is nothing about the reflections that are particularly special, we can see with our own eyes that the lighting isn't impossible on current gen systems. Koji's MGS demo shows that.

It's just using them all well. And that can make all the difference between a beautiful game, and an ugly one.
 

Log4Girlz

Member
I heard a snippet somewhere that the CPU isn't even 1 ghz, this wouldn't surprise me. Anyway, as a whole package, this is basically well, the Wii all over again...its an Xbox 360 on steroids. This will disappoint graphics horses but it will be way more than enough for families and Nintendo fans. I just finished Mario Galaxy and started Galaxy 2. What they push out of the Wii is miraculous. I simply cannot imagine what the next game could look like. Though as always, I expect disappointment when it comes to anything Nintendo related. So when they exceed expectations its that much sweeter.
 
Unimpressive specs, but if that allows them to sell it at $250 or under ($250 bundle with Nintendo Land would be perfect), this'll probably sell like hot cakes this holiday season.

I'd also be more willing to bite like I did with the Wii, and use it as a secondary system to my main stuff.
 

JimFear

Banned
about those shit rumors who come from "sources who want to stay anonymous but who work closely to nintendo (or ms/sony)"
r4Ch9.gif


This is so easy to start false rumor about this...
 
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