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Dark Souls internal rendering resolution fix (DSfix)

Perkel

Banned
60 FPS Damn Dark Souls looks just better with it.
I have 3.3 Ghz 4core and it rarely goes to 60FPS. But when it do it's amazing.

I wish they didn't tie FPS to animation.
 

zkylon

zkylewd
Just watched the 60 FPS video... hmm.... As a rule, I like to think the more FPS the better, but maybe I've grown used to the locked 30 FPS because it looks a little too smooth for my taste.

Gotta try it myself, but my i5 2500k probably won't be enough to handle it.
 
Ok, let's see if my i7 Ivy Bridge is ready for this.

At 1080p I get highter fps numbers when disabling SSAO, but overall far from stable 60fps, more around 40-50. Also the main menu and some other parts are extremely blurry now.

Durante fix 1.4 runs and looks so perfect for me at the moment, will not switch unless this is a bit more stable.
 

IoCaster

Member
Yes! This is really working. I just killed the Taurus Demon, Hellkite Drake, Gargoyles and cleared various sections of Burg&Parish all at a pretty consistent 60FPS. It's a beautiful thing. If this can get integrated into the latest version of DSFix it'll be perfect.

EDIT: System Specs
i7 2600K @4.5
16GB RAM
GTX 580
1920x1080 DOF 810
2xMSAA/2xSGSSAA Forced with NI
 
You'd need a 6 GHz CPU for that.

I'm not exaggerating.


Maybe someone will figure out how to offload that CPU requirement onto the GPU when it comes to increasing framerates? Guess that's not going to happen any time soon though. Oh well, 60fps is a huge improvement nonetheless.
 

TheD

The Detective
Here's a very short video I made super quick for those who want to see Dark Souls at 60fps. It's in low quality, but the framerate is locked at 60.


http://www.mediafire.com/?vhnhwz3lhq8p9aw
(60fps videos can be too demanding for weak cpus. Restart the video if you see framerate drops)

Careful with that site, if you use a plugin to block social networking site integration that site will try and DDOS you by re sending the integration you block indefinitely at such a rate it will jam your browser!
 
Just watched the 60 FPS video... hmm.... As a rule, I like to think the more FPS the better, but maybe I've grown used to the locked 30 FPS because it looks a little too smooth for my taste.

Gotta try it myself, but my i5 2500k probably won't be enough to handle it.
I've thought the same thing myself. Looks so weird.

Be sure to report back about your performance with that cpu. I'm running the same one at stock clocks - never put the time in to try to make it stable when OC'd.
 

scitek

Member
With the 60fps patch I was able to keep 60fps pretty much the entire time with the res at 2560x1440 if I turned of SSAO. With SSAO on I was getting a decently steady 60 with drops to 40 while running around and into the 20s with tons of particles on the screen, like at a bonfire. My CPU's an i5 2500k OC'd to 4.5GHz.
 

ImRight

Member
Have i missed something is there a way to make this work with online features without possible ban? or is everyone doing it in offline mode?

Also 2600k @ 4.2 enough to handle this at 3840X2560 + 1080 Dof, SMAA ect ect, like I've had it?(Running 7970)
 

mr_nothin

Banned
I've thought the same thing myself. Looks so weird.

Be sure to report back about your performance with that cpu. I'm running the same one at stock clocks - never put the time in to try to make it stable when OC'd.

It doesnt look weird once you're in game though. That video looked weird but in-game its pretty nice. I've gotten used to the 30fps and I just cant sacrifice SSAO for 60fps. 3840X2160, 2X AA, SSAO, Nice DoF, 30fps for me. If they can get 60 fps running with all of those on then yay but it's nice to have options when it comes to graphics :)

Have i missed something is there a way to make this work with online features without possible ban? or is everyone doing it in offline mode?

Also 2600k @ 4.2 enough to handle this at 3840X2560 + 1080 Dof, SMAA ect ect, like I've had it?(Running 7970)
Not at 60fps. I have the same CPU @ 4.2ghz w/ gtx670 and it just locks at 30 but with a few spots hitting at 45 and a few rare spots hitting 60fps.
But then again I have 2x MSAA going on w/ SSAO. Actually, let me test it out right quick and I'll report back in a second.

EDIT: Ok, the answer is a definite no. You can run it at 60fps with 3840x2160 + 1080 DoF w/ no SMAA, no SSAO, and no AA at a pretty solid 60fps. With SMAA it starts to fluctuate a lot.
 

ImRight

Member
It doesnt look weird once you're in game though. That video looked weird but in-game its pretty nice. I've gotten used to the 30fps and I just cant sacrifice SSAO for 60fps. 3840X2160, 2X AA, SSAO, Nice DoF, 30fps for me. If they can get 60 fps running with all of those on then yay but it's nice to have options when it comes to graphics :)


Not at 60fps. I have the same CPU @ 4.2ghz w/ gtx670 and it just locks at 30 but with a few spots hitting at 45 and a few rare spots hitting 60fps.
But then again I have 2x MSAA going on w/ SSAO. Actually, let me test it out right quick and I'll report back in a second.

EDIT: Ok, the answer is a definite no. You can run it at 60fps with 3840x2160 + 1080 DoF w/ no SMAA, no SSAO, and no AA at a pretty solid 60fps. With SMAA it starts to fluctuate a lot.

Hmm ok Thx, i wonder if running at like 2560X1440 would make it achievable..... i don't notice much difference going down to that reso, but i just figures my setup handles it so may as well have it a little higher....lucky im setting up a custom water loop for cpu+gpu with a magicool triple 180 next week, hopefully an overclock will suffice (5ghz ? >.< hopefully)..... :D maybe dsfix will have 60fps integrated with online then also ^^ (crosses fingers)
 

Thrakier

Member
It doesnt look weird once you're in game though. That video looked weird but in-game its pretty nice. I've gotten used to the 30fps and I just cant sacrifice SSAO for 60fps. 3840X2160, 2X AA, SSAO, Nice DoF, 30fps for me. If they can get 60 fps running with all of those on then yay but it's nice to have options when it comes to graphics :)


Not at 60fps. I have the same CPU @ 4.2ghz w/ gtx670 and it just locks at 30 but with a few spots hitting at 45 and a few rare spots hitting 60fps.
But then again I have 2x MSAA going on w/ SSAO. Actually, let me test it out right quick and I'll report back in a second.

EDIT: Ok, the answer is a definite no. You can run it at 60fps with 3840x2160 + 1080 DoF w/ no SMAA, no SSAO, and no AA at a pretty solid 60fps. With SMAA it starts to fluctuate a lot.

Just play it at 1080p then. Where do I get the 60FPS fix and how do I combine it with DSFIX?
 

TheExodu5

Banned
Not sure if I want to go at 60fps or not...I would definitely miss the super clean IQ of 3840*2160 downsampled.

I'll give it a shot and see how it goes...
 
I'd just like to make a note here: The 30 FPS is intentional due to the use of object motion blur, as it is attempting to replicate the filmic look that uses a 1/24(th of a second) shutter speed to exaggerate the motion blur. On the other hand, it also has unfortunate consequences when it comes to input lag and the like, which is a pretty big one when it comes to perceptual smoothness of gameplay.

Oh... FYI, our eyes don't really work in terms of "FPS", but more like shutter speed like on a camera (hence why fast movements tend to blur in our eyes, and why I think it's kind of important that every game has object motion blur implemented on some level - it really is just unnatural for every single movement to have absolute clarity). I've seen it bandied about that our eyes are something around the lines of "1/50" shutter speed, which sounds about right to me. The reason we can notice the difference between 60Hz and 120Hz has to do with how monitors aren't actually doing any motion, but rather just changing the colors of pixels on a screen very, very rapidly. Plus there's the whole "input lag" thing, which does make a big difference in actual play.

Personally, I find 60 FPS TV and film to look wholly unnatural to my eyes. It's just too clear. I prefer having that motion blur as it just feels right. Unfortunately, when I became aware of this, I also became aware of the lack of motion blur in just about every 3D game ever, with only a few notable exceptions (Dark Souls included). It's become one of those things that I praise a developer for including alongside a proper FoV control.

And that's why I like the game's original 30 FPS look. Yeah, warts and all. It just works for me. (Even if I don't like the actual game... it's still very nice to look at!)
 

TheExodu5

Banned
No, our eyes don't work like shutters. You can take a 1/200s frame, flash it, and the human eye will detect it...that wouldn't be the case if the eye operated like a shutter. And FYI, we can perceive flashing up to around 72-75Hz (called the flicker-fusion threshold).

30fps is a technical limitation of Dark Souls. There's no artistic reason for locking the game at 30fps.

edit: can we not access our game saves with the 60fps fix?
 

Durante

Member
Imagine dark souls was as fluid as real life. That's 60fps.
No, that would need at least 140 FPS :p

edit: can we not access our game saves with the 60fps fix?
The issue is that the 60 FPS fix makes direct modifications to the address space of the DS executable. This would be detected by the GFWL cheat protection system (which promptly causes the game to crash), which is why a live dll from a crack is included that turns off live. This also turns off online (which is completely unacceptable to me in this game) and makes saves incompatible with those stored using your live account.
 
No, our eyes don't work like shutters. You can take a 1/200s frame, flash it, and the human eye will detect it...that wouldn't be the case if the eye operated like a shutter. And FYI, we can perceive flashing up to around 72-75Hz (called the flicker-fusion threshold).

30fps is a technical limitation of Dark Souls. There's no artistic reason for locking the game at 30fps.

edit: can we not access our game saves with the 60fps fix?
I think GFWL encrypts the save games so a version without GFWL won't have the same encryption and won't work.

I'm waiting till this 60 fps fix works online and with my save games.
 

TheExodu5

Banned
Yeah I'm going to stick with 30fps. Not worth losing online for, and my system isn't good enough to maintain 60fps @ 3840*2160.

I also maaaaybe take back what I said about 30fps not being an artistic decision. This is the first game I've played where I definitely don't prefer the look of 60fps. Not sure why.
 
No, our eyes don't work like shutters. You can take a 1/200s frame, flash it, and the human eye will detect it...that wouldn't be the case if the eye operated like a shutter. And FYI, we can perceive flashing up to around 72-75Hz (called the flicker-fusion threshold).

30fps is a technical limitation of Dark Souls. There's no artistic reason for locking the game at 30fps.
Well, yes, our eyes indeed don't work like shutters in that we don't, well, "shutter" our eyes and so we can still detect changes well above what a camera at the same "speed" would detect. But when it comes to detecting motion and the clarity of that motion we're pretty darn close to a 1/50 shutter speed. Compare 1/50 video with what you see IRL and it'll be really close. 1/60 is just high enough that it starts to look unnaturally clear.

And there is definitely an artistic reason for locking the game at 30 FPS, it's really clearly evident just watching the 60 FPS video. The motion blur just isn't there anymore.

Edit: Also, even a camera will detect a 1/200s frame at 1/50 shutter speed. It'll just show up in one of the frames at 1/4 of its intensity.
 

Sethos

Banned
I also maaaaybe take back what I said about 30fps not being an artistic decision. This is the first game I've played where I definitely don't prefer the look of 60fps. Not sure why.

Weren't the animations tied to FPS? Looking at the footage posted it looks weird as hell and like some sort of TV 120hz effect, like sped up footage than actual smooth framerate. If it was done correctly, 60FPS would be superior.
 

Gvaz

Banned
I really don't see why it needs an xlive dll file in order to make this work. Cheatengine you can get around the cheat protection and still go online with a simple lua script :\

Also I hate motion blur, especially in this game. I beat the game (60+ hours) never having it on.
 

Durante

Member
Weren't the animations tied to FPS? Looking at the footage posted it looks weird as hell and like some sort of TV 120hz effect, like sped up footage than actual smooth framerate. If it was done correctly, 60FPS would be superior.
The animation speed is tied to the animation engine's frame rate setting (which is somewhat decoupled from the render engine's speed), which is correctly adjusted by the 60 FPS fix. The only reason I can think of why it looks weird to you is that you are so used to seeing the game at 30. Like people who feel that 48 FPS movies are "weird".
 

Sethos

Banned
The animation speed is tied to the animation engine's frame rate setting (which is somewhat decoupled from the render engine's speed), which is correctly adjusted by the 60 FPS fix. The only reason I can think of why it looks weird to you is that you are so used to seeing the game at 30. Like people who feel that 48 FPS movies are "weird".

Well, except I don't play the game at all - So I can't have gotten used to anything :p I play 60FPS games all day long and looking at the footage posted it looked completely wrong.
 

Gvaz

Banned
Speaking of which, This is the settings I prefer.

ioYlPDsZa9Gs.jpg

isT5moLwqlrUO.jpg

No motion blur at all, low dof blur.

I would prefer no dof at all, to be honest.

Clarity > Cinematics
 
I there anyway to get a 16:10 window running, tried your force window resolution but game still produces black bars in windowed. Why you no let me use 1920 1200 window DS?

E: I usually like clarity as well, but for Dark Souls the up-close blurring and far blurring kind of adds to the atmosphere and I really like it.
 

mr_nothin

Banned
Just play it at 1080p then. Where do I get the 60FPS fix and how do I combine it with DSFIX?

Bah, No. I'll stick with my 3840x2160 downsample with MSAA with SSAO, Motion Blur and very nice DoF all at 30fps thank you very much! Sharper textures, DoF, Great IQ and "contact shadows" ftw
 
Yeah I'm going to stick with 30fps. Not worth losing online for, and my system isn't good enough to maintain 60fps @ 3840*2160.

I also maaaaybe take back what I said about 30fps not being an artistic decision. This is the first game I've played where I definitely don't prefer the look of 60fps. Not sure why.

I'm with you actually. I think 60fps here just seems too artificial, if that makes sense. The game runs perfectly for me and looks amazing at 30.
 

scitek

Member
I'm with you actually. I think 60fps here just seems too artificial, if that makes sense. The game runs perfectly for me and looks amazing at 30.

Lol, I think it looks waaay better at 60fps, but to each his own. I just hope he keeps working on it if it can be further optimized.
 
I'm playing at 60fps without motion blur and it looks MUCH better.

Performance is also very good. No drops with an i5 3570k (4.5ghz) and a GTX 670 - using 2720x1536 and ultra SMAA.
 
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