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PS Vita general discussion thread, part 4 | "Summer 2012"

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Hanmik

Member
KGAa1.jpg


fake kaz should be getting a mention in next thread.. lol
 

dc89

Member
Right, just got to the end of Disk 1 on Final Fantasy IX on Vita and it's time to change to disk 2.

I have held the touchscreen for nigh on a minute and that menu has not emerged. Tried rebooting the game and it's not come up either.

What can I do?! :S
 

Kickz

Member
PS Vita general discussion thread, part 5 | "Why won't you love me?"

PS Vita general discussion thread, part 5 | "FEED ME"

PS Vita general discussion thread, part 5 | "WINTER WONDERLAND"

PS Vita general discussion thread, part 5 | "SUPA GUNDAM STYLE"
 

mollipen

Member
Today at TGS, I played on the Vita: Technika Tune, Phantasy Star Online 2, and Ys Celcesta (or whatever the hell the name is). Tomorrow I'll be playing and talking about more Vita games.

Living in the US, it's easy to get into this "Vita is dead" mentality. TGS is showing me Vita sure as hell isn't dead.
 

dc89

Member
I'm backing my Vita up as we speak, that will back my PS1 saves up right?

Because I think the only solution may be to delete FFIX and reinstall. Pain in the ass though.
 

2+2=5

The Amiga Brotherhood
I hope that the remaining pages will not be filled only with titles lol

I want to see most wanted for vita :(
 

Sid

Member
Today at TGS, I played on the Vita: Technika Tune, Phantasy Star Online 2, and Ys Celcesta (or whatever the hell the name is). Tomorrow I'll be playing and talking about more Vita games.

Living in the US, it's easy to get into this "Vita is dead" mentality. TGS is showing me Vita sure as hell isn't dead.
How was Ys?will you be checking out Soul Sacrifice?
 

snap0212

Member
Today at TGS, I played on the Vita: Technika Tune, Phantasy Star Online 2, and Ys Celcesta (or whatever the hell the name is). Tomorrow I'll be playing and talking about more Vita games.

Living in the US, it's easy to get into this "Vita is dead" mentality. TGS is showing me Vita sure as hell isn't dead.
Hm. What worries me is that there are no titles where I can say "Yes, this will definitely move a bunch of units and prove that Vita is a viable platform for publishers". I'm not afraid that I won't get to play anything at all but that many of the publishers/devs I love will not be willing to take the risk.
 
Today at TGS, I played on the Vita: Technika Tune, Phantasy Star Online 2, and Ys Celcesta (or whatever the hell the name is). Tomorrow I'll be playing and talking about more Vita games.

Living in the US, it's easy to get into this "Vita is dead" mentality. TGS is showing me Vita sure as hell isn't dead.

Cool. Keep an eye out on the niche titles aswel. :)
 

wouwie

Member
I'm really enjoying Lumines on Vita a lot. Played a 1 hour Voyage yesterday. I own the ps3 version but never played it that much for some reason. But the Vita version is so addictive and fun.
 
I'm backing my Vita up as we speak, that will back my PS1 saves up right?

Because I think the only solution may be to delete FFIX and reinstall. Pain in the ass though.
You don't need to perform a backup to get PS1 saves. Vita to PC -> Apps -> Saved games or something, etc.
 
Today at TGS, I played on the Vita: Technika Tune, Phantasy Star Online 2, and Ys Celcesta (or whatever the hell the name is). Tomorrow I'll be playing and talking about more Vita games.

Living in the US, it's easy to get into this "Vita is dead" mentality. TGS is showing me Vita sure as hell isn't dead.

Comment on Technika Tune pls.
 

sajj316

Member
Today at TGS, I played on the Vita: Technika Tune, Phantasy Star Online 2, and Ys Celcesta (or whatever the hell the name is). Tomorrow I'll be playing and talking about more Vita games.

Living in the US, it's easy to get into this "Vita is dead" mentality. TGS is showing me Vita sure as hell isn't dead.

Can you take screenshots, post impressions, etc .. We can't be there, you are our eyes and voice of the voiceless!
 

sajj316

Member
Hm. What worries me is that there are no titles where I can say "Yes, this will definitely move a bunch of units and prove that Vita is a viable platform for publishers". I'm not afraid that I won't get to play anything at all but that many of the publishers/devs I love will not be willing to take the risk.

You don't think PSO2 and Soul Sacrifice won't push units in Japan?
 

krYlon

Member
Today at TGS, I played on the Vita: Technika Tune, Phantasy Star Online 2, and Ys Celcesta (or whatever the hell the name is). Tomorrow I'll be playing and talking about more Vita games.

Living in the US, it's easy to get into this "Vita is dead" mentality. TGS is showing me Vita sure as hell isn't dead.

Yeah, you're going to need to give us your impressions of those games. Please.
 

Shikoro

Member
NEW Paint Park (Tentative Name) Announced

http://www.youtube.com/watch?v=b0lQUMXxit8&list=PLF900F6EBE4E2AED0&index=5&feature=plpp_video

1. New drawning options
2. Twitter support
3. Skill Levels
4. Trends (?)
5. New minigames
6. Requests
7. DLC support
8. Stamps
9. Online communication

I love Paint Park, looking forward to online drawning competition.

No trophies, no buy (download). :p

Holy crap, is that Hikakin? I'm pretty sure it's him.
LOL, just watched the video until the end. Yep, it's him. XD
 

mollipen

Member
PSO2: Rad as hell. I could definitely see myself playing this version as my main version. Crazy as it may sound, I like the touch aspects. The main thing I saw was where you have a 10-item bar at the bottom - your typical MMORPG stuff - and you can touch them to use them. I felt having these elements be touch actually made the game easier to interact with, not worse. If games are going to have touch interfaces, that's what I want. Visually look pretty good on the smaller screen.

Technika Tune: Awesome. Dem Koreans know how to make pretty music/rhythm games, and that certainly is the case here. My first issue was figuring out how to hold the device, because you have to do a lot of front + back touching. I'm not sure I totally figured that answer out, but I got better at it. Front touch markers I saw were tap on the beat and tap + slide. Back where tap to the beat, and tap + hold (back hits can be anywhere, front hits have to be on the markers). Looks like it'll have some nice challenge, but not on the "OMG my brain is broken" level like DJ Max usually is. That doesn't mean the game might not get really crazy hard, though.

Ys Celceta: I had no real interest in this game before playing it, but now I do. Gameplay is fast - much faster than I was expecting. Run around, beat the crap out of monsters, pick up items, have fun. At the part I played, I had three party members, and I could switch out at any time. I don't know what it was, but there was just something about this that clicked me with. The only touch elements I ran into were touching the minimap to show a fullscreen map - which is exactly what I had hoped would happen.
 

dc89

Member
What a faff that was. To get it to work again I had to completely reset the system, but not format the memory card.

I tried all sorts, just deleting the game, deleting the game and save file, recovery all sorts. It's odd, even after doing all the above the system still remembered my desired display options (Original, full screen etc) and therefore I still couldn't access the option panel.

It was only when I did the factory reset it worked.
 

krYlon

Member
Ys Celceta: I had no real interest in this game before playing it, but now I do. Gameplay is fast - much faster than I was expecting. Run around, beat the crap out of monsters, pick up items, have fun. At the part I played, I had three party members, and I could switch out at any time. I don't know what it was, but there was just something about this that clicked me with. The only touch elements I ran into were touching the minimap to show a fullscreen map - which is exactly what I had hoped would happen.

I guess you've never played an Ys game before eh?

If by chance you have played Ys 7, how does it compare/differ?

Thanks for the impressions.
 

Mzo

Member
PSO2: Rad as hell. I could definitely see myself playing this version as my main version. Crazy as it may sound, I like the touch aspects. The main thing I saw was where you have a 10-item bar at the bottom - your typical MMORPG stuff - and you can touch them to use them. I felt having these elements be touch actually made the game easier to interact with, not worse. If games are going to have touch interfaces, that's what I want. Visually look pretty good on the smaller screen.

Technika Tune: Awesome. Dem Koreans know how to make pretty music/rhythm games, and that certainly is the case here. My first issue was figuring out how to hold the device, because you have to do a lot of front + back touching. I'm not sure I totally figured that answer out, but I got better at it. Front touch markers I saw were tap on the beat and tap + slide. Back where tap to the beat, and tap + hold (back hits can be anywhere, front hits have to be on the markers). Looks like it'll have some nice challenge, but not on the "OMG my brain is broken" level like DJ Max usually is. That doesn't mean the game might not get really crazy hard, though.

Ys Celceta: I had no real interest in this game before playing it, but now I do. Gameplay is fast - much faster than I was expecting. Run around, beat the crap out of monsters, pick up items, have fun. At the part I played, I had three party members, and I could switch out at any time. I don't know what it was, but there was just something about this that clicked me with. The only touch elements I ran into were touching the minimap to show a fullscreen map - which is exactly what I had hoped would happen.
yesjacknicholson.gif
 

Vitacat

Member
PSO2: Rad as hell. I could definitely see myself playing this version as my main version. Crazy as it may sound, I like the touch aspects. The main thing I saw was where you have a 10-item bar at the bottom - your typical MMORPG stuff - and you can touch them to use them. I felt having these elements be touch actually made the game easier to interact with, not worse. If games are going to have touch interfaces, that's what I want. Visually look pretty good on the smaller screen.

Technika Tune: Awesome. Dem Koreans know how to make pretty music/rhythm games, and that certainly is the case here. My first issue was figuring out how to hold the device, because you have to do a lot of front + back touching. I'm not sure I totally figured that answer out, but I got better at it. Front touch markers I saw were tap on the beat and tap + slide. Back where tap to the beat, and tap + hold (back hits can be anywhere, front hits have to be on the markers). Looks like it'll have some nice challenge, but not on the "OMG my brain is broken" level like DJ Max usually is. That doesn't mean the game might not get really crazy hard, though.

Ys Celceta: I had no real interest in this game before playing it, but now I do. Gameplay is fast - much faster than I was expecting. Run around, beat the crap out of monsters, pick up items, have fun. At the part I played, I had three party members, and I could switch out at any time. I don't know what it was, but there was just something about this that clicked me with. The only touch elements I ran into were touching the minimap to show a fullscreen map - which is exactly what I had hoped would happen.

All 3 sound good for what they are.
 
Gonna deactivate my PSN account since my older bro had the nerve to take my Vita without my permission and is en route to living in California

I'll have a new account in a few weeks when I get another handheld
 
Gonna deactivate my PSN account since my older bro had the nerve to take my Vita without my permission and is en route to living in California

I'll have a new account in a few weeks when I get another handheld

Why not just deactivate it on his (your) Vita and use the same account on your new Vita?
 
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