• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Resident Evil 6 DEMO VER. Thread: Capcom's final chance for redemption

I am replaying RE5 right now, man it does look so much better graphically than RE6. I love this game, I never understood the hate. There is more variety in gameplay scenarios in the first two chapters than all of Gears 2, which I played for the first time recently.
 

Haliela

Member
The more well thought out responses to this thread, and the video show much more depth than I grasped from my initial playthrough. Perhaps there is hope for this title yet?
 
Note that the very act of playing something more and more is obviously going to make you more accustomed to it. It doesn't necessarily mean it's good.

The level design is still balls.
 

Astral

Member
So the game has two 9s so far? I'm not sure I can trust those reviews. Hopefully we see some more before next week. I really want to like this game but the demo is so mediocre. I still replay Leon and Jake's segments even though I don't particularly like them, but I'm extremely worried about Chris's campaign. I played it once and never touched it again. It disgusted me.
 

antitrop

Member
So the game has two 9s so far? I'm not sure I can trust those reviews. Hopefully we see some more before next week. I really want to like this game but the demo is so mediocre. I still replay Leon and Jake's segments even though I don't particularly like them, but I'm extremely worried about Chris's campaign. I played it once and never touched it again. It disgusted me.
Basing too much of your opinion off a demo can be dangerous.
Look at Spec Ops: The Line.

You can say it's a shitty demo, that's fine, but making the logical leap to "shitty game" is too far.
 
Note that the very act of playing something more and more is obviously going to make you more accustomed to it. It doesn't necessarily mean it's good.

The level design is still balls.

The Jake level yeah. Those saying that Chris level had bad level design I cannot agree with. That area had many routes to take, it provided a nice flow to the combat, a nice mix of tactics to use. Best of all it had plenty of sniping spots perfect for Piers while Chris goes in for close up action, perfect for co-op. We have not seen anything yet really, this game will be monstrous in size and knowing Capcom there is going to be constant variety.
 
Some of the developer interviews actually cite how they split much of the dev team into smaller, compartmentalized teams that didn't interact with each other very much, probably in an effort to manage the outrageous 600 man headcount.

Which starts to make sense when you look at the demo. The functionality of the characters has definitely added a few things, the dodges and rolls for example. But the input and camera presentation are fucking bonkers. The design and layout of the environments has branched significantly from the rest of the series and feels like there was very little knowledge of the input scheme and mechanics when the levels were built, especially Leon's campaign. First zombie encounter is in an elevator with no chance to think or apply mechanics, etc.

It feels like 9 different teams built their own individual aspect of the game and stitched it together a few months before alpha in the hope that it would just work.
 

Astral

Member
Basing too much of your opinion off a demo can be dangerous.
Look at Spec Ops: The Line.

You can say it's a shitty demo, that's fine, but making the logical leap to "shitty game" is too far.

That's why I'm really anxious to see some more reviews. The demo was bad but each campaign is about 9 hours right? Surely there's some good shit in those 9 hours.
 

antitrop

Member
Surely there's some good shit in those 9 hours.
I would bet on it. I think it will be very much along the same lines as Resident Evil 5, not a great game overall, but plenty of cool shit along the way.

Also, I just feel like posting this, because I feel like it can never be posted enough.
tumblr_m7ogrl51bk1r9cjqxo1_500.gif
 
Basing too much of your opinion off a demo can be dangerous.
Look at Spec Ops: The Line.

You can say it's a shitty demo, that's fine, but making the logical leap to "shitty game" is too far.

The Spec Ops demo was an absolute accurate reflection on its gameplay. What surprised people about that game was the narrative delivery that couldn't properly be communicated in a 1 hour demo.

I can't imagine it's the same situation here.

I would bet on it. I think it will be very much along the same lines as Resident Evil 5, not a great game overall, but plenty of cool shit along the way.

Aside from the surface level complaints before the game was released (daylight, coop, etc) RE5 was a great game without anything too tremendously wrong with it. Aside from a few missteps (the on rails car sequences), it was a pretty faithful follow up to RE4. Retained all that was good and tried to do its own thing within reason.
 

antitrop

Member
The Spec Ops demo was an absolute accurate reflection on its gameplay. What surprised people about that game was the narrative delivery that couldn't properly be communicated in a 1 hour demo.

I can't imagine it's the same situation here.
Absolutely true. I wasn't drawing a 1:1 comparison, but just rather putting Spec Ops up as an example that you can't draw too many conclusions from a demo.

I'm merely saying that you should take the RE6 demo for what it is and take the full RE6 game in a few weeks for what that is.

I didn't love the RE6 demo, either, but I'm still looking forward to the finished product.
 
Based on RE5's demo you could tell it was a competently designed game; the cooler reception came after release when the scenarios and encounters in the game were much less inspired than those in RE4.

RE6 is a fucking trainwreck based on the demo.


Also Spec Ops isn't a 16 year old franchise with multiple megahits.
 

Christopher

Member
Resident evil 5 was fucking awesome gameplay wise the story is What made it suck a bit...resident evil as a whole could have ended there. Weaskers dead Jill and Chris unite Claire met Chris and Leon/Ada tied things up last game
 

Haliela

Member
Resident evil 5 was fucking awesome gameplay wise the story is What made it suck a bit...resident evil as a whole could have ended there. Weaskers dead Jill and Chris unite Claire met Chris and Leon/Ada tied things up last game

Then I assume you'll be fine with 6. The gameplay, I felt, was as solid as ever.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I finally figured out who RE6 Leon reminds me of...

9k6cf.jpg


A little bit.
 

antitrop

Member
Why not may I ask. I am not picking on you, I know many feel the same way you just so happen to be here.
Sure, I don't find it difficult to put my feelings on RE5 as a whole into words.

I loved the graphics, I loved the "polish", the shooting felt good, it felt weighty, it was fun. I played through the game in co-op so I got probably the best experience out of it possible, but I felt like I... didn't want to play the game in co-op. I would have preferred a solo experience, just no Shiva at all, just axe her from the game completely, she didn't need to exist. She wasn't an interesting character, she came out of nowhere as a 100% write-in to justify the existence of co-op as the primary feature of the game.

The narrative was ridiculous (as always). The story sucks straight up, which is more of a condemnation of the Resident Evil franchise as a whole, from 2 onwards. I absolutely hated the setting of RE5 (I didn't much care for 4 either in that aspect). The "infected villagers" as a primary enemy aren't interesting to me (same complaint can be leveled at 4, to me). I prefer zombies in the United States as a primary enemy and setting. I have no idea why 4 and 5 jumped the shark like that, but I'm glad that 6 has brought the franchise back. RE5's puzzles sucked, they broke the pacing and didn't fit since RE5 was primarily an action game, not survival horror. Also as an action game it didn't need to have the absurd inventory system. Also being ammo restricted was a frustrating throwback to the roots of the series in a game that was trying to be something completely different. RE5 wanted to be an action game, but trying to hold on to the gameplay systems of the franchise's past worked in opposition to what the game was trying to be. It's like CapCom wanted to make a thrill-a-minute straight up action game, and having to conserve ammo and fuck with your inventory and solve puzzles all worked to the detriment of that vision, to me.

I don't hate RE5, I thought it was decent, but not good.
 

Yagharek

Member
Based on RE5's demo you could tell it was a competently designed game; the cooler reception came after release when the scenarios and encounters in the game were much less inspired than those in RE4.

RE6 is a fucking trainwreck based on the demo.


Also Spec Ops isn't a 16 year old franchise with multiple megahits.

This is pretty much it. Its a series with a strong pedigree (albeit despite a few bad missteps along the way). The same deal as with Other M - it was a game in a series with ridiculously good games having come before.

RE6 (demo) really does not bear much in common with previous series, aside from characters. The gameplay itself feels like a compromise to the CoD/third person shooter crowd more than an evolution of what was started in RE4.


ONE OF US, ONE OF US

lol, I don't know if the game will be good, but it isn't the broken game some people think it is.

It might not be broken (time will tell how well the skills etc are balanced) but it certainly feels unlike any other RE game. The same could have been said of RE4 when it came out, but the first village for that game made it damn clear within a few minutes that it was a quality title. I get the impression you are going to have to do more than surface scratching to find a gem in RE6.
 

Dance Inferno

Unconfirmed Member
I just downloaded and played the PS3 version to compare it to the 360 demo. I've played through the 360 demo three times, so I have a good feeling for the game and how it looks/feels. These are my thoughts about the differences between the two (and now that I re-read this post, it seems like I am damning the PS3 version, but honestly it feels and plays really well).

Menus are a little slower on the PS3: This is a weird nitpick to make, but the menus on the PS3 are a little slower than the 360. After you press a direction there is a slight lag before you see a result on the screen. Again not a big deal, but it's something I noticed when I went to change my aiming/HUD options at the beginning. The lag is extremely small, but it's definitely there.

The PS3 demo is a little darker: I can play the game on 360 on the default brightness setting of 20 and the game is still dark but it never feels oppressive. On the PS3 version everything is darker, and in order to properly see I have to bump up the brightness to 25 or 30.

There is more banding on the PS3: I especially noticed this in the intro video to the Leon campaign but there seems to be more compression in the PS3 graphics, specifically in the fog that's hanging out behind Leon in that cutscene. In both versions the gradient from dark to light has rough transitions, but they are much more visible and jarring on the PS3 version.

Shadows are slightly better on 360: I feel like shadows are a little less pixelated on the 360 version. Again in the Leon cutscene the self-shadowing on his face is slightly smoother on the 360 than the PS3, where it seems rougher.

There is some slight slowdown on the PS3: When I was in the outdoors area, I noticed the framerate took a slight hit on the PS3. It was nothing that ever hindered my ability to aim and fight (in fact I did much better in this run than I did on any of my 360 runs), but if you're looking for slowdown it does exist. It is very slight though. I didn't encounter any when I was indoors though.

No tearing in either version: Thank the gods.

Texture quality seems to be even between the two: I couldn't notice any difference in texture quality between the two version, which quite honestly is a little sub-par to begin with.

Both versions have a weird graphical glitch though. If you start the Leon demo and go upstairs to where there is a hallway with some windows. There are pillars between the windows. Find the pillar that has the red fire extinguisher on it, then look at the pillar to its right. If you put some bullets into that pillar and then move to either of its sides, the bullet holes disappear. Then go back in front of it and the bullet holes show up again. Shooting other pillars doesn't have this effect. Doesn't really affect gameplay at all, but I did notice it when I was testing for differences.

Also, I noticed that the Leon campaign is basically the campaign of luxurious hair. I wouldn't be surprised to see shampoo and conditioner product placement on either of Leon or Helena.
 
Sure, I don't find it difficult to put my feelings on RE5 as a whole into words.

I loved the graphics, I loved the "polish", the shooting felt good, it felt weighty, it was fun. I played through the game in co-op so I got probably the best experience out of it possible, but I felt like I... didn't want to play the game in co-op. I would have preferred a solo experience, just no Shiva at all, just axe her from the game completely, she didn't need to exist. She wasn't an interesting character, she came out of nowhere as a 100% write-in to justify the existence of co-op as the primary feature of the game.

The narrative was ridiculous (as always). The story sucks straight up, which is more of a condemnation of the Resident Evil franchise as a whole, from 2 onwards. I absolutely hated the setting of RE5 (I didn't much care for 4 either in that aspect). The "infected villagers" as a primary enemy aren't interesting to me (same complaint can be leveled at 4, to me). I prefer zombies in the United States as a primary enemy and setting. I have no idea why 4 and 5 jumped the shark like that, but I'm glad that 6 has brought the franchise back. RE5's puzzles sucked, they broke the pacing and didn't fit since RE5 was primarily an action game, not survival horror. Also as an action game it didn't need to have the absurd inventory system. Also being ammo restricted was a frustrating throwback to the roots of the series in a game that was trying to be something completely different. RE5 wanted to be an action game, but trying to hold on to the gameplay systems of the franchise's past worked in opposition to what the game was trying to be. It's like CapCom wanted to make a thrill-a-minute straight up action game, and having to conserve ammo and fuck with your inventory and solve puzzles all worked to the detriment of that vision, to me.

I don't hate RE5, I thought it was decent, but not good.

Ok, you dont like it for reasons I have not seen much of. Single player with AI is a universal complaint. I dont know about ammo restricted, I felt I had plenty and I like having some moments where I feel I may have to conserve if I ever ran out. I enjoyed the few puzzles in the tomb, hell I wish there were more.

For me its just a lesser version of RE4 but a lesser version of RE4 is still better than most action games Thanks for answering.
 

antitrop

Member
For me its just a lesser version of RE4 but a lesser version of RE4 is still better than most action games Thanks for answering.
I won't necessarily disagree with that, Resident Evil 4 was my favorite game of the PS2/Xbox/GC console generation.

Even though I like zombies infinitely better than "Las Plagas" or whatever the f they are called.
 

antitrop

Member
You can farm levels for ammo and healing items in 5.

I actually rather liked that.
The fast paced nature of playing through the entire game with another person eliminated that as an option.

I think right off the bat you can say that RE5 being intended as a co-op game, primarily, was the worst game design decision of the whole game.
 

Risette

A Good Citizen
I need to give RE5 a replay, but I remember not liking the beginning chapters much. It got more enjoyable/utilized the setting better when you went to the tribal areas. underground things, and such.

I also disliked the segmented feel of the chapter progression.

There is more banding on the PS3: I especially noticed this in the intro video to the Leon campaign but there seems to be more compression in the PS3 graphics, specifically in the fog that's hanging out behind Leon in that cutscene. In both versions the gradient from dark to light has rough transitions, but they are much more visible and jarring on the PS3 version.
Interesting. I have Dragon's Dogma on PS3 and the skybox has horrid banding. Is it the same on the 360? I wonder if banding is the new shortcoming of the PS3 MT Framework. :/
 

News Bot

Banned
Played CODE:Veronica HD for a bit, up to Chris now. The atmosphere here feels a lot like the atmosphere in Leon's segment. Probably due to the lighting.
 

Dusk Golem

A 21st Century Rockefeller
I need to give RE5 a replay, but I remember not liking the beginning chapters much. It got more enjoyable/utilized the setting better when you went to the tribal areas. underground things, and such.

I also disliked the segmented feel of the chapter progression.


Interesting. I have Dragon's Dogma on PS3 and the skybox has horrid banding. Is it the same on the 360? I wonder if banding is the new shortcoming of the PS3 MT Framework. :/

I'm going to take this chance to mention something I find really weird about RE6. Its chapter structure. There are chapters in RE6, each character's campaign has 5 chapters... But how they're done is really different from RE4 or RE5.

Essentially, the chapters are fucking huge. Without exaggeration, the chapters are one and a half to two and a half hours long each from what I've seen/heard. There's spots where in Resident Evil 5 would likely be a sub-chapter, like 3-1, 3-2, etc, but those don't exist in RE6.

Let me give you an example of what I mean with Leon's first chapter.

You start off in Tall Oaks University, this whole segment is essentially the DD demo and the public demo (comic-con demo) combined into one. This whole area probably would of been chapter 1-1 in RE4 or RE5, but here in RE6 it is only the beginning of chapter 1. After that segment you go through some sewers, go through a suburban neighborhood going to hell, take to the subway tunnels, come back out and enter the big city, in RE2 fashion you go through alleyways, through higher pathways on buildings, and ultimately you end up in a gunshop and have a battle here with some AI people you discover. You go with them after the place goes to hell through more of the city, get to a bus and try to make your escape...

Anyway, the whole thing lasts for about two hours and in RE4 and RE5 you would expect it to be split into sub-chapters as there's some spots that seem like they could of been used for sub-chapters, but those don't exist in RE6. I found it a bit of an odd design decision, especially since the variety of locations in these chapters are pretty varied themselves and not everyone has that time to get through a chapter (even if the game has saved checkpoints regularly you can come back and continue from), but just how it is I guess.
 

Malvingt2

Member
Based on RE5's demo you could tell it was a competently designed game; the cooler reception came after release when the scenarios and encounters in the game were much less inspired than those in RE4.

RE6 is a fucking trainwreck based on the demo.


Also Spec Ops isn't a 16 year old franchise with multiple megahits.
One of the worst demo I have ever play...
 
I'm going to take this chance to mention something I find really weird about RE6. Its chapter structure. There are chapters in RE6, each character's campaign has 5 chapters... But how they're done is really different from RE4 or RE5.

Essentially, the chapters are fucking huge. Without exaggeration, the chapters are one and a half to two and a half hours long each from what I've seen/heard. There's spots where in Resident Evil 5 would likely be a sub-chapter, like 3-1, 3-2, etc, but those don't exist in RE6.

Let me give you an example of what I mean with Leon's first chapter.

You start off in Tall Oaks University, this whole segment is essentially the DD demo and the public demo (comic-con demo) combined into one. This whole area probably would of been chapter 1-1 in RE4 or RE5, but here in RE6 it is only the beginning of chapter 1. After that segment you go through some sewers, go through a suburban neighborhood going to hell, take to the subway tunnels, come back out and enter the big city, in RE2 fashion you go through alleyways, through higher pathways on buildings, and ultimately you end up in a gunshop and have a battle here with some AI people you discover. You go with them after the place goes to hell through more of the city, get to a bus and try to make your escape...

Anyway, the whole thing lasts for about two hours and in RE4 and RE5 you would expect it to be split into sub-chapters as there's some spots that seem like they could of been used for sub-chapters, but those don't exist in RE6. I found it a bit of an odd design decision, especially since the variety of locations in these chapters are pretty varied themselves and not everyone has that time to get through a chapter (even if the game has saved checkpoints regularly you can come back and continue from), but just how it is I guess.

How will that work for co-op? RE5 had so many subchapters but that was perfect so that you can have many spots to stop and pick back up. If you cant save in the middle of those massive chapters co-op will be a mess.
 

Dance Inferno

Unconfirmed Member
How will that work for co-op? RE5 had so many subchapters but that was perfect so that you can have many spots to stop and pick back up. If you cant save in the middle of those massive chapters co-op will be a mess.

I imagine it might be drop-in/drop-out co-op in that case. I don't see how else you would do it.

Out of curiosity, are most people here going to play the game co-op or solo on their first time? I'm going with a solo run because I know I'm going to want to take my time and drink in the atmosphere, so I'd probably piss off anyone I'm playing with.

Also I wonder what is the best order to play the campaigns in. I'm thinking Chris -> Leon -> Jake -> Ada so that I split up the action campaigns (Chris and Jake) and slower, more atmospheric campaigns (Leon and Ada).
 

kunonabi

Member
I'm going to take this chance to mention something I find really weird about RE6. Its chapter structure. There are chapters in RE6, each character's campaign has 5 chapters... But how they're done is really different from RE4 or RE5.

Essentially, the chapters are fucking huge. Without exaggeration, the chapters are one and a half to two and a half hours long each from what I've seen/heard. There's spots where in Resident Evil 5 would likely be a sub-chapter, like 3-1, 3-2, etc, but those don't exist in RE6.

Let me give you an example of what I mean with Leon's first chapter.

You start off in Tall Oaks University, this whole segment is essentially the DD demo and the public demo (comic-con demo) combined into one. This whole area probably would of been chapter 1-1 in RE4 or RE5, but here in RE6 it is only the beginning of chapter 1. After that segment you go through some sewers, go through a suburban neighborhood going to hell, take to the subway tunnels, come back out and enter the big city, in RE2 fashion you go through alleyways, through higher pathways on buildings, and ultimately you end up in a gunshop and have a battle here with some AI people you discover. You go with them after the place goes to hell through more of the city, get to a bus and try to make your escape...

Anyway, the whole thing lasts for about two hours and in RE4 and RE5 you would expect it to be split into sub-chapters as there's some spots that seem like they could of been used for sub-chapters, but those don't exist in RE6. I found it a bit of an odd design decision, especially since the variety of locations in these chapters are pretty varied themselves and not everyone has that time to get through a chapter (even if the game has saved checkpoints regularly you can come back and continue from), but just how it is I guess.

I have to say that all sounds pretty good. Is the game still as wacky and over the top in terms of story as the later entries or have they dialed it back? Leon's game looks much closer to something like Outbreak which I would be all for.
 

News Bot

Banned
I imagine it might be drop-in/drop-out co-op in that case. I don't see how else you would do it.

Out of curiosity, are most people here going to play the game co-op or solo on their first time? I'm going with a solo run because I know I'm going to want to take my time and drink in the atmosphere, so I'd probably piss off anyone I'm playing with.

Also I wonder what is the best order to play the campaigns in. I'm thinking Chris -> Leon -> Jake -> Ada so that I split up the action campaigns (Chris and Jake) and slower, more atmospheric campaigns (Leon and Ada).

Solo my first time through to soak up the story like a sponge. And yeah, co-op is drop in/out at any time, anywhere.
 
I imagine it might be drop-in/drop-out co-op in that case. I don't see how else you would do it.

Out of curiosity, are most people here going to play the game co-op or solo on their first time? I'm going with a solo run because I know I'm going to want to take my time and drink in the atmosphere, so I'd probably piss off anyone I'm playing with.

Also I wonder what is the best order to play the campaigns in. I'm thinking Chris -> Leon -> Jake -> Ada so that I split up the action campaigns (Chris and Jake) and slower, more atmospheric campaigns (Leon and Ada).

Solo first for sure. Just cause I want to go at my own pace. Its really hard to time my play time with others and I wont be waiting for anyone.
 

Mr. Fix

Member
There is more banding on the PS3: I especially noticed this in the intro video to the Leon campaign but there seems to be more compression in the PS3 graphics, specifically in the fog that's hanging out behind Leon in that cutscene. In both versions the gradient from dark to light has rough transitions, but they are much more visible and jarring on the PS3 version.

I haven't seen too many complaints on this, but I hate it. It's like right up in my face.
 

alr1ght

bish gets all the credit :)
Interesting. I have Dragon's Dogma on PS3 and the skybox has horrid banding. Is it the same on the 360? I wonder if banding is the new shortcoming of the PS3 MT Framework. :/

The banding is horrendous on DD 360.

And I believe the PS3 outputs a more "correct" color gamut. The 360 will always be brighter.
 

branny

Member
Yeah, the sky's banding in DD was really bad. I stopped caring about it when I played the full version, though.

I didn't immediately notice any banding in the new RE6 PS3 demo. Going to look for it now, lol.

edit: oh, in a cutscene. i only watched those once
 
Yeah, the sky's banding in DD was really bad. I stopped caring about it when I played the full version, though.

I didn't immediately notice any banding in the new RE6 PS3 demo. Going to look for it now, lol.

I didn't notice any. If it is there it isn't a big deal.

There may have been the odd frame rate dip when lots was going on, but I think the camera automatically helps in this regard by zooming in on the ground and walls.
 

Ranger X

Member
I tried the demo and I have been deceived. It either suck or I am done with survival horror games or something.

- Traditional setting - why the hell I am always in some dark and wretched place?
- Sleeping zombies you can only kill when they wake up on your wayback. HUGH.
- With perfect headshots zombies taking anywhere from 2 to 6 bullets for the head to explode. And this even if you're at 3 cm from them.
- Shaking the joysticks for many reasons for nothing.
- Forced coop. Playing with an NPC is something bad since the invention of videogames, yet they continue this shit.

Nah seriously, byebye Resident Evil. I'm truly done. I thought RE5 might have been a mistake you know, but apparently it was not. It's just Capcom not knowing what to do with its franchise and where the survival horror genre should go.
 
I tried the demo and I have been deceived. It either suck or I am done with survival horror games or something.

- Traditional setting - why the hell I am always in some dark and wretched place?
- Sleeping zombies you can only kill when they wake up on your wayback. HUGH.
- With perfect headshots zombies taking anywhere from 2 to 6 bullets for the head to explode. And this even if you're at 3 cm from them.
- Shaking the joysticks for many reasons for nothing.
- Forced coop. Playing with an NPC is something bad since the invention of videogames, yet they continue this shit.

Nah seriously, byebye Resident Evil. I'm truly done. I thought RE5 might have been a mistake you know, but apparently it was not. It's just Capcom not knowing what to do with its franchise and where the survival horror genre should go.

At least Capcom still look after their fighting gam...their action franchises like devil m... Umm Megam....

Yeah RE6 could be worse.
 
Top Bottom