Whoa, the gameplay actually looks really awesome and RE4/RE5-esque in this video.
Jesus, that was awesome. Do we have a release date for the pc version?
Whoa, the gameplay actually looks really awesome and RE4/RE5-esque in this video.
Has this preview for Mercs been posted yet? Someone giving a quick rundown of mercs from a preview build.
http://www.youtube.com/watch?v=HxasrkamZ74&feature=related
Huh, so tearing is present in that video. What's going on with the 360 version? The latest demo doesn't have any tearing at all.
The more well thought out responses to this thread, and the video show much more depth than I grasped from my initial playthrough. Perhaps there is hope for this title yet?
Basing too much of your opinion off a demo can be dangerous.So the game has two 9s so far? I'm not sure I can trust those reviews. Hopefully we see some more before next week. I really want to like this game but the demo is so mediocre. I still replay Leon and Jake's segments even though I don't particularly like them, but I'm extremely worried about Chris's campaign. I played it once and never touched it again. It disgusted me.
Note that the very act of playing something more and more is obviously going to make you more accustomed to it. It doesn't necessarily mean it's good.
The level design is still balls.
Basing too much of your opinion off a demo can be dangerous.
Look at Spec Ops: The Line.
You can say it's a shitty demo, that's fine, but making the logical leap to "shitty game" is too far.
I would bet on it. I think it will be very much along the same lines as Resident Evil 5, not a great game overall, but plenty of cool shit along the way.Surely there's some good shit in those 9 hours.
Basing too much of your opinion off a demo can be dangerous.
Look at Spec Ops: The Line.
You can say it's a shitty demo, that's fine, but making the logical leap to "shitty game" is too far.
I would bet on it. I think it will be very much along the same lines as Resident Evil 5, not a great game overall, but plenty of cool shit along the way.
Absolutely true. I wasn't drawing a 1:1 comparison, but just rather putting Spec Ops up as an example that you can't draw too many conclusions from a demo.The Spec Ops demo was an absolute accurate reflection on its gameplay. What surprised people about that game was the narrative delivery that couldn't properly be communicated in a 1 hour demo.
I can't imagine it's the same situation here.
I would bet on it. I think it will be very much along the same lines as Resident Evil 5, not a great game overall, but plenty of cool shit along the way.
Resident evil 5 was fucking awesome gameplay wise the story is What made it suck a bit...resident evil as a whole could have ended there. Weaskers dead Jill and Chris unite Claire met Chris and Leon/Ada tied things up last game
Sure, I don't find it difficult to put my feelings on RE5 as a whole into words.Why not may I ask. I am not picking on you, I know many feel the same way you just so happen to be here.
Evolved1 said:I finally figured out who RE6 Leon reminds me of...
Based on RE5's demo you could tell it was a competently designed game; the cooler reception came after release when the scenarios and encounters in the game were much less inspired than those in RE4.
RE6 is a fucking trainwreck based on the demo.
Also Spec Ops isn't a 16 year old franchise with multiple megahits.
ONE OF US, ONE OF US
lol, I don't know if the game will be good, but it isn't the broken game some people think it is.
Sure, I don't find it difficult to put my feelings on RE5 as a whole into words.
I loved the graphics, I loved the "polish", the shooting felt good, it felt weighty, it was fun. I played through the game in co-op so I got probably the best experience out of it possible, but I felt like I... didn't want to play the game in co-op. I would have preferred a solo experience, just no Shiva at all, just axe her from the game completely, she didn't need to exist. She wasn't an interesting character, she came out of nowhere as a 100% write-in to justify the existence of co-op as the primary feature of the game.
The narrative was ridiculous (as always). The story sucks straight up, which is more of a condemnation of the Resident Evil franchise as a whole, from 2 onwards. I absolutely hated the setting of RE5 (I didn't much care for 4 either in that aspect). The "infected villagers" as a primary enemy aren't interesting to me (same complaint can be leveled at 4, to me). I prefer zombies in the United States as a primary enemy and setting. I have no idea why 4 and 5 jumped the shark like that, but I'm glad that 6 has brought the franchise back. RE5's puzzles sucked, they broke the pacing and didn't fit since RE5 was primarily an action game, not survival horror. Also as an action game it didn't need to have the absurd inventory system. Also being ammo restricted was a frustrating throwback to the roots of the series in a game that was trying to be something completely different. RE5 wanted to be an action game, but trying to hold on to the gameplay systems of the franchise's past worked in opposition to what the game was trying to be. It's like CapCom wanted to make a thrill-a-minute straight up action game, and having to conserve ammo and fuck with your inventory and solve puzzles all worked to the detriment of that vision, to me.
I don't hate RE5, I thought it was decent, but not good.
I won't necessarily disagree with that, Resident Evil 4 was my favorite game of the PS2/Xbox/GC console generation.For me its just a lesser version of RE4 but a lesser version of RE4 is still better than most action games Thanks for answering.
The fast paced nature of playing through the entire game with another person eliminated that as an option.You can farm levels for ammo and healing items in 5.
I actually rather liked that.
Interesting. I have Dragon's Dogma on PS3 and the skybox has horrid banding. Is it the same on the 360? I wonder if banding is the new shortcoming of the PS3 MT Framework. :/There is more banding on the PS3: I especially noticed this in the intro video to the Leon campaign but there seems to be more compression in the PS3 graphics, specifically in the fog that's hanging out behind Leon in that cutscene. In both versions the gradient from dark to light has rough transitions, but they are much more visible and jarring on the PS3 version.
I need to give RE5 a replay, but I remember not liking the beginning chapters much. It got more enjoyable/utilized the setting better when you went to the tribal areas. underground things, and such.
I also disliked the segmented feel of the chapter progression.
Interesting. I have Dragon's Dogma on PS3 and the skybox has horrid banding. Is it the same on the 360? I wonder if banding is the new shortcoming of the PS3 MT Framework. :/
One of the worst demo I have ever play...Based on RE5's demo you could tell it was a competently designed game; the cooler reception came after release when the scenarios and encounters in the game were much less inspired than those in RE4.
RE6 is a fucking trainwreck based on the demo.
Also Spec Ops isn't a 16 year old franchise with multiple megahits.
I'm going to take this chance to mention something I find really weird about RE6. Its chapter structure. There are chapters in RE6, each character's campaign has 5 chapters... But how they're done is really different from RE4 or RE5.
Essentially, the chapters are fucking huge. Without exaggeration, the chapters are one and a half to two and a half hours long each from what I've seen/heard. There's spots where in Resident Evil 5 would likely be a sub-chapter, like 3-1, 3-2, etc, but those don't exist in RE6.
Let me give you an example of what I mean with Leon's first chapter.
You start off in Tall Oaks University, this whole segment is essentially the DD demo and the public demo (comic-con demo) combined into one. This whole area probably would of been chapter 1-1 in RE4 or RE5, but here in RE6 it is only the beginning of chapter 1. After that segment you go through some sewers, go through a suburban neighborhood going to hell, take to the subway tunnels, come back out and enter the big city, in RE2 fashion you go through alleyways, through higher pathways on buildings, and ultimately you end up in a gunshop and have a battle here with some AI people you discover. You go with them after the place goes to hell through more of the city, get to a bus and try to make your escape...
Anyway, the whole thing lasts for about two hours and in RE4 and RE5 you would expect it to be split into sub-chapters as there's some spots that seem like they could of been used for sub-chapters, but those don't exist in RE6. I found it a bit of an odd design decision, especially since the variety of locations in these chapters are pretty varied themselves and not everyone has that time to get through a chapter (even if the game has saved checkpoints regularly you can come back and continue from), but just how it is I guess.
How will that work for co-op? RE5 had so many subchapters but that was perfect so that you can have many spots to stop and pick back up. If you cant save in the middle of those massive chapters co-op will be a mess.
I'm going to take this chance to mention something I find really weird about RE6. Its chapter structure. There are chapters in RE6, each character's campaign has 5 chapters... But how they're done is really different from RE4 or RE5.
Essentially, the chapters are fucking huge. Without exaggeration, the chapters are one and a half to two and a half hours long each from what I've seen/heard. There's spots where in Resident Evil 5 would likely be a sub-chapter, like 3-1, 3-2, etc, but those don't exist in RE6.
Let me give you an example of what I mean with Leon's first chapter.
You start off in Tall Oaks University, this whole segment is essentially the DD demo and the public demo (comic-con demo) combined into one. This whole area probably would of been chapter 1-1 in RE4 or RE5, but here in RE6 it is only the beginning of chapter 1. After that segment you go through some sewers, go through a suburban neighborhood going to hell, take to the subway tunnels, come back out and enter the big city, in RE2 fashion you go through alleyways, through higher pathways on buildings, and ultimately you end up in a gunshop and have a battle here with some AI people you discover. You go with them after the place goes to hell through more of the city, get to a bus and try to make your escape...
Anyway, the whole thing lasts for about two hours and in RE4 and RE5 you would expect it to be split into sub-chapters as there's some spots that seem like they could of been used for sub-chapters, but those don't exist in RE6. I found it a bit of an odd design decision, especially since the variety of locations in these chapters are pretty varied themselves and not everyone has that time to get through a chapter (even if the game has saved checkpoints regularly you can come back and continue from), but just how it is I guess.
I imagine it might be drop-in/drop-out co-op in that case. I don't see how else you would do it.
Out of curiosity, are most people here going to play the game co-op or solo on their first time? I'm going with a solo run because I know I'm going to want to take my time and drink in the atmosphere, so I'd probably piss off anyone I'm playing with.
Also I wonder what is the best order to play the campaigns in. I'm thinking Chris -> Leon -> Jake -> Ada so that I split up the action campaigns (Chris and Jake) and slower, more atmospheric campaigns (Leon and Ada).
I imagine it might be drop-in/drop-out co-op in that case. I don't see how else you would do it.
Out of curiosity, are most people here going to play the game co-op or solo on their first time? I'm going with a solo run because I know I'm going to want to take my time and drink in the atmosphere, so I'd probably piss off anyone I'm playing with.
Also I wonder what is the best order to play the campaigns in. I'm thinking Chris -> Leon -> Jake -> Ada so that I split up the action campaigns (Chris and Jake) and slower, more atmospheric campaigns (Leon and Ada).
Yes. It's just not in the demo for some reason.Not followed this much but will there be offline co-op? The demo didn't have it if I remember correctly.
Ah good newsYes. It's just not in the demo for some reason.
There is more banding on the PS3: I especially noticed this in the intro video to the Leon campaign but there seems to be more compression in the PS3 graphics, specifically in the fog that's hanging out behind Leon in that cutscene. In both versions the gradient from dark to light has rough transitions, but they are much more visible and jarring on the PS3 version.
Interesting. I have Dragon's Dogma on PS3 and the skybox has horrid banding. Is it the same on the 360? I wonder if banding is the new shortcoming of the PS3 MT Framework. :/
Interesting.The banding is horrendous on DD 360.
Yeah, the sky's banding in DD was really bad. I stopped caring about it when I played the full version, though.
I didn't immediately notice any banding in the new RE6 PS3 demo. Going to look for it now, lol.
Interesting.
The skybox at night looks godawful on both platforms, then. :/
I tried the demo and I have been deceived. It either suck or I am done with survival horror games or something.
- Traditional setting - why the hell I am always in some dark and wretched place?
- Sleeping zombies you can only kill when they wake up on your wayback. HUGH.
- With perfect headshots zombies taking anywhere from 2 to 6 bullets for the head to explode. And this even if you're at 3 cm from them.
- Shaking the joysticks for many reasons for nothing.
- Forced coop. Playing with an NPC is something bad since the invention of videogames, yet they continue this shit.
Nah seriously, byebye Resident Evil. I'm truly done. I thought RE5 might have been a mistake you know, but apparently it was not. It's just Capcom not knowing what to do with its franchise and where the survival horror genre should go.