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EA Announces Dragon Age III: Inquisition (Frostbite 2, Late 2013, DA Series = 8+ mil)

H3xum

Member
I really rather enjoyed the dying possibilities that were given to the player in Fable II, hopefully that's the route they go.

I got a tingle looking at those screen shots. I really don't want any series to come back more than DA. Origins remains one of my all time favorite RPGs ever...2 was...regrettable
 

Patryn

Member
This game will save CRPGs!












Oh wait, this isn't the Project Eternity thread...

Just because it isn't PE doesn't mean it can't be good.

Yes, I have more hope in PE and feel that it has the possibility of being more influential on the future of the genre, but I also still retain the (misguided?) hope that DA3 will turn out to be fun.

And that's all I really need from a game: Fun.
 

Dennis

Banned
My main concern is that they haven't/can't really take to heart that the fans wanted more old-schoold party RPG isometric gameplay and not what they attempted to make with the sequel.

I sense this immense opposition to let what happened sink in.
 

Patryn

Member
My main concern is that they haven't/can't really take to heart that the fans wanted more old-schoold party RPG isometric gameplay and not what they attempted to make with the sequel.

I sense this immense opposition to let what happened sink in.

As we haven't actually seen what form combat will take, I still have some hope that the large amount of people saying something like "MAKE IT LIKE ORIGINS" will have finally made an impact.

I can see Bioware getting a lot of questions about PE and what it means for DA3, though.
 

Mikeside

Member
Does anyone get an extremely "don't hate me - look at my hardcore RPG credentials! I PLAY DUNGEONS AND DRAGONS!!!!" vibe from this?
 

Dennis

Banned
As we haven't actually seen what form combat will take, I still have some hope that the large amount of people saying something like "MAKE IT LIKE ORIGINS" will have finally made an impact.

One of the ex-devs (I think) recently said that internally there was divergent opinions of what to do and that is not exactly encouraging to me. I think there is this opposition to the idea that what the majority of fans want is not this one-button to awesome endless waves of mindless combat.

Look, I really want to believe that this franchise can be rescued but if they can't even acknowledge that DA2 was pretty much entirely on the wrong track then....
 

Trigger

Member
As we haven't actually seen what form combat will take, I still have some hope that the large amount of people saying something like "MAKE IT LIKE ORIGINS" will have finally made an impact.

I was under the impression that they were doubling down on the DA2 approach from what I remember in previous threads and discussions. Despite the complaints we're headed for a slightly more polished DA2 with some new features sprinkled in.

Does anyone get an extremely "don't hate me - look at my hardcore RPG credentials! I PLAY DUNGEONS AND DRAGONS!!!!" vibe from this?

Oh lord yes.
 

Patryn

Member
One of the ex-devs (I think) recently said that internally there was divergent opinions of what to do and that is not exactly encouraging to me. I think there is this opposition to the idea that what the majority of fans want is not this one-button to awesome endless waves of mindless combat.

The impression that I've gotten from what they've said (and the way they've said it) is actually that I think quite a few Bioware people don't love waves, but see it as the only way to properly handle combat given the timeframe they have to develop the game.

I hate to defend Mike Laidlaw, since I'm not a huge fan, but I keep hearing an unspoken sigh when he talks about it and how he wants to improve it.

So, yeah, I am expecting wave combat. Hopefully just improved waves, where reinforcements come from logical locations and don't appear out of thin air.
 
My main concern is that they haven't/can't really take to heart that the fans wanted more old-schoold party RPG isometric gameplay and not what they attempted to make with the sequel.

I sense this immense opposition to let what happened sink in.

Right- I mean, I find it funny how Wasteland 2 and even more so Project Eternity are capitalizing on the very market that Dragon Age was supposed to cater to in the first place. They made such a big point in saying how Origins and Dragon Age overall were supposed to be spiritual successors to Baldur's Gate and yet they did whatever they did with Dragon Age 2.

And regardless of what the likes of Laidlaw say, its another thing to have them put it into action and be fun. Making the combat even more realtime like it was in DA2 was terrible I thought and the waves exacerbated that. Even Origins did not have the best encounter design and if you read from some of the BioWare devs, they seem to really think that they fixed the combat in the DA2 DLCs. I didn't think the combat was that much better there really- they still had waves but they just hid them a little better. But it didn't change the fact that the combat was just a spamming abilities once they cooled down.
 

Nirolak

Mrgrgr
Right- I mean, I find it funny how Wasteland 2 and even more so Project Eternity are capitalizing on the very market that Dragon Age was supposed to cater to in the first place.

I back both projects and am very excited for them, but let's be honest here, they currently have 61,290 and ~70K backers respectively.

Even if we assume zero people bought both games, that's a total audience of 132-140K people who were willing to buy in by the time Eternity is over.

They were certainly willing to spend a ton of money on average, but I don't feel a traditionally funded game has that kind of price discrimination ability.
 

DTKT

Member
I back both projects and am very excited for them, but let's be honest here, they currently have 61,290 and ~70K backers respectively.

Even if we assume zero people bought both games, that's a total audience of 132-140K people who were willing to buy in by the time Eternity is over.

They were certainly willing to spend a ton of money on average, but I don't feel a traditionally funded game has that kind of price discrimination ability.

At the same time, Kickstarter backers might not represent an estimate for the number of buyers. You take a huge risk when you back a project. You have no possibility of refund and you make your choice purely based on the trust you have for the developer. Most people I know straight up hated the idea of backing something like Eternity. Something that's nothing more than an idea and a render. With Kickstarter, you tap the core of the core. People who know you, played your games and have been gaming for a long time.

It's going to be interesting to see how many copies they are going to sell, that's for sure. I wonder if the FTL developer have mentioned how many copies they have sold.

As for DA3, I'll wait for Bioware to show the receipts before I start getting hopeful.
 

Mechazawa

Member
At the same time, Kickstarter backers might not represent an estimate for the number of buyers. You take a huge risk when you back a project. You have no possibility of refund and you make your choice purely based on the trust you have for the developer.

It's going to be interesting to see how many copies they are going to sell, that's for sure.

Yeah, I'd personally rather reap the benefits of what backers sow than put down any money and I'm sure that's a mentality a lot of people share.
 

Nirolak

Mrgrgr
At the same time, Kickstarter backers might not represent an estimate for the number of buyers. You take a huge risk when you back a project. You have no possibility of refund and you make your choice purely based on the trust you have for the developer.

It's going to be interesting to see how many copies they are going to sell, that's for sure.

I feel it's in the realm of possibility the Kickstarter games could eventually climb to the 1 million range once we get through the $5-$10 sale cycle that tends to come eventually.

That said, EA's bar for "worthy of retail AAA core game" is "franchise that can eventually become a 5+ million unit seller", which is a bar I have trouble envisioning for something like Wasteland 2 or Project Eternity.
 

Nirolak

Mrgrgr
An interesting omen that Bioware should keep in mind came across my Twitter feed today (in reference to a trip to Best Buy):

Between the 3 year dev cycle, Frostbite 2, and the addition of BioWare Montreal, I feel EA has went all in on the series.

If the game still sucks, it's solely a talent issue that falls right on BioWare's head.

They did make the first game though, and I felt their on paper ideas for Dragon Age 2 were fine (my issue being with the execution), so I'm willing to give them a chance and see what they show.
 

DTKT

Member
I feel it's in the realm of possibility the Kickstarter games could eventually climb to the 1 million range once we get through the $5-$10 sale cycle that tends to come eventually.

That said, EA's bar for "worthy of retail AAA core game" is "franchise that can eventually become a 5+ million unit seller", which is a bar I have trouble envisioning for something like Wasteland 2 or Project Eternity.

That kind of comparison always seemed a bit skewed to me. The Bioware we know today fits into a enormous machine that needs to use it's pieces to their fullest perceived potential. Their mandate is not just "Make good games and try to new things".

It's probably something like :"Use your IP's in cross-media promotion and try to always expand your audience by streamlining mechanics and creating friendlier experiences for all types of users". They can't just make RPG games for RPG players, they need to make them for almost every type of gamer. You like Gears? We'll try to fit that in. You like multiplayer? We'll fit that in too. You don't like conversations and text? We'll remove all that stuff.

But in the end, it doesn't really matter. Bioware isn't something anymore, it's just a name for EA to use by attaching unrelated franchises. EA Victory with Command and Conquer is just one of those things. Once the shine and the glossiness has worn off, they'll discard the name and find a new one.

That's why the Kickstarter model is such a refreshing breath a fresh air. Let talented and willing studios make the game they want to make. No business suits, no aggressive marketing department that really wants that COD audience. Make games because you think you can make something good.

Maybe I'm just really bitter and cynical and just plain jaded. It's hard to shake DAII mediocrity and the lows from ME3.
 

Jack_AG

Banned
Frostbite 2 is good news.

So if I choose console... the sound will cut out roughly 5 minutes into playing and never come back for the session and deferred AA will add roughly 3 minutes of peripheral latency with every button press.

Good times.
 

DTKT

Member
So if I choose console... the sound will cut out roughly 5 minutes into playing and never come back for the session and deferred AA will add roughly 3 minutes of peripheral latency with every button press.

Good times.

Might not be this gen. Who know, the PS4 might be an amazing machine.
 

Patryn

Member
So if I choose console... the sound will cut out roughly 5 minutes into playing and never come back for the session and deferred AA will add roughly 3 minutes of peripheral latency with every button press.

Good times.

Given the timeframe, we may be looking at Durango and Orbis versions which should be able to handle it.
 

DTKT

Member
Definitely not this gen. No way would they build the game up from scratch and use new assets just to use it on 6-7 year old hardware.

I'd expect the first few titles to launch on both the new consoles and the old stuff. You can't just discard 80 millions consoles and gamble everything on the new users buying that new PS4 or Xbox 360.
 
We won't be getting a good proper sequel to DA:O? Shame, because, I love DA:O, it would usurp the Mass Effect series for me if we got an actual sequel. DAII just reeked of riding of the co tails of Mass Effect. Even the menu and UI was similar.
 

subversus

I've done nothing with my life except eat and fap
Between the 3 year dev cycle, Frostbite 2, and the addition of BioWare Montreal, I feel EA has went all in on the series.

If the game still sucks, it's solely a talent issue that falls right on BioWare's head.

They did make the first game though, and I felt their on paper ideas for Dragon Age 2 were fine (my issue being with the execution), so I'm willing to give them a chance and see what they show.

I don't think that we're witnessing a real 3-year cycle here. There were rumours that a lot of people were sweeped from the team to make them work on SWTOR. Bioware doesn't have problems with high design goals. It's execution (i.e. full production) that suffers.
 
I don't think that we're witnessing a real 3-year cycle here. There were rumours that a lot of people were sweeped from the team to make them work on SWTOR. Bioware doesn't have problems with high design goals. It's execution (i.e. full production) that suffers.

Yeah, as much as I'd like to think it's a longer dev cycle , exactly how much longer is nagging me.
 

Complistic

Member
There is not a snow ball's chance in hell I'll be buying this for anything more than $5 in a sale after I got burned with DA2.

And the first game is one of my favorites. Think I'll preorder Project Eternity instead whenever DA3 decides to start taking preorders.
 
There is not a snow ball's chance in hell I'll be buying this for anything more than $5 in a sale after I got burned with DA2.

And the first game is one of my favorites. Think I'll preorder Project Eternity instead whenever DA3 decides to start taking preorders.
But armor dyes!

Did they ever release a mod toolkit for DA2? I'm asking because the "customization" posted a few posts up reminded me that Origins had dye mods.
 

DTKT

Member
But armor dyes!

Did they ever release a mod toolkit for DA2?

The mod kit from DAO was simply there because the game was started in 2004. Back then, it was almost normal to have a mod kit. You'll never see a game with a toolkit from Bioware.

Times have changed.
 

Massa

Member
I don't think that we're witnessing a real 3-year cycle here. There were rumours that a lot of people were sweeped from the team to make them work on SWTOR. Bioware doesn't have problems with high design goals. It's execution (i.e. full production) that suffers.

Not rumors, I remember an interview with a lead writer on SWTOR and he was talking about how Bioware "wanted their writers back" or something. I doubt they used more than writers though.
 
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