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The War Z AKA "28 Scandals Later" AKA "bury the ones we love and plagiarize the rest"

demolitio

Member
Are you on my DayZ gaf mumble I made for some of the old timers(MOB,Wedge,Slope,Nix)?

No, the one before that one I think. It's been a long time since I played anything online I guess. Hell, I need to see how DayZ is now too compared to the early days.

demolitio2 is my Steam.
 
I'm not saying it is; just that I think that it's been judged unfairly.

DayZ was an alpha mod of a completely finished game; all of the leaning, crawling, bullet physics, maps, etc were already in the base game. It shouldn't really be credited to DayZ as much as ArmaII.

Absolutely. I think you and I are prett much on the same page. Arma II's core mechanics is what made DayZ so good. DayZ was a roguelike skin put on top of Arma II and it was great for it. Though isn't WarZ based on a previous game from the Devs? I think what it is, is that I miss free look and leaning more than anything.
 
No, the one before that one I think. It's been a long time since I played anything online I guess. Hell, I need to see how DayZ is now too compared to the early days.

demolitio2 is my Steam.

Did a search I found Demoltio but no Demolitio2. Dunno if there are more than one of you out there, but my Steam is Krappadizzle so go ahead and hit me up there and I'll give you the mumble info. I made a private GAF mumble, as we were constantly being ghosted by randoms as the info is public knowledge.
 

gutabo

Member
Absolutely. I think you and I are prett much on the same page. Arma II's core mechanics is what made DayZ so good. DayZ was a roguelike skin put on top of Arma II and it was great for it. Though isn't WarZ based on a previous game from the Devs? I think what it is, is that I miss free look and leaning more than anything.

Yup, it can be said that WarZ is a WarInc mod and it wouldn't be a lie. lots of evidence already posted here. Even one of the creators said so in the DayZ forums months ago when he also stated that they had everything ready for another zombie game "a couple years back".

That's what I don't understand: they had the time**, the assets and the team ready to modify an already existing game into something better than what they were trying to copy(DayZ). Rocket was just one man working on his mod in his spare time when the first DayZ alpha came to be.

** Either you believe it's a cash in, in which case they had more than 6 months to "mod the game", or you believe what they said(that they had the game almost ready a couple years ago) and they had way more time to mod it.

Hopefully the game ends up being good enough to be an adversary for the upcoming DayZ standalone and they both get better because of that. Time's running up.
 

Kirbychwan

Neo Member
Yeah, it's basically a WarInc total conversion. I guess the main difference is that ArmaII, while janky as hell, has some genuinely good sim/shooter mechanics; and WarInc was more arcadey and well, couldn't exactly be described as a good game.

It's pretty obviously a cash-in (nothing wrong with that, though). I think they said they had the 'idea' for the zombie game a few years back, anything more than that would have to be stretching the truth on their part. Still, like gutabo says, having both DayZ and WarZ compete directly would be great for everyone involved.

WarZ kind of has the time advantage since the ArmaIII Bohemia guys are still indefinitely stuck in Greek prison, which has probably been the main stumbling block for the standalone.
 
But that's the point. Also, it has not been almost a year. At all. But, the point being, for a game that is looking to try and scoop up the DayZ audience, it needs to at a minimum be able to compete with some of the most basic features.

I don't know when you played DayZ but I played it almost 2 weeks after it was released and it was a mess for sure, but, it was still quite a bit more fully fledged out. The updates only served to help enforce the original design decisions.

WarZ? Needs an animation overhaul, and it needs some very basic movement updates, leaning, crawling, free look need to be implemented, it seems that they are not.

And it'll take more than a month for them to implement the main features, which should have been there from day one, even if it's in a rough form, if it's to be considered a "main" feature.

I wouldn't release a game about boats, only to alpha it, and have no water saying i'll add it later. Granted that's a rough analogy, but you get my point.

I think WarZ is fun, not great, but fun, it has potential and I look forward to seeing it develop further. But lets not pretend that it's better than it is.

If warz needs an animation overhaul (which I believe needs in terms of "how it looks" visually in third person), then DayZ needs a scrap-everything-and-redo. Basicly it played like a point and click bound to action keys. Everything felt wrong, slow, clunky, and 60s robotics.

I'll say it again. If WarZ surpasses DayZ at some point, only BIS and rocket himself are to blame. The prior for not trusting the decision that it should have gone standalone since the numbers begun to skyrocket. The latter for leaving the mod on stasis (when it's clearly not feasible to be updated, and it wont be either when the standalone alpha launches and people crave for new features).

Still, I agree that this basically looks like War Inc with the reasonable workflow from May, and that everything they say is a premise that may not even happen. Then again, rocket also got caught in his own hype sometimes, made mistakes and so on.

Let's see how it pans out.
 

gutabo

Member
It's pretty obviously a cash-in (nothing wrong with that, though). I think they said they had the 'idea' for the zombie game a few years back, anything more than that would have to be stretching the truth on their part. Still, like gutabo says, having both DayZ and WarZ compete directly would be great for everyone involved.
There's nothing wrong with being a cash-in, the "bad part" has more to do with the devs blatantly lying about it.

WarZ kind of has the time advantage since the ArmaIII Bohemia guys are still indefinitely stuck in Greek prison, which has probably been the main stumbling block for the standalone.
DayZ standalone is based in a more recent ArmA2 version so no biggie there. The standalone took lots of time to even begin because of Rocket negotiating a good deal with Bohemia and getting together a good team(starting with some original ArmA2 devs). Anyway, I hope that those devs get out of jail soon, that's no joke.

EDIT: I might be wrong, I've had some alcohol.

EDIT 2:
I'll say it again. If WarZ surpasses DayZ at some point, only BIS and rocket himself are to blame. The prior for not trusting the decision that it should have gone standalone since the numbers begun to skyrocket. The latter for leaving the mod on stasis (when it's clearly not feasible to be updated, and it wont be either when the standalone alpha launches and people crave for new features).

I don't know, BIS, yeah, they had a very slow reaction, but rocket... I really don't see the point of updating the (free) alpha if it's going to take time away from the standalone and most of the bugs/glitches require getting dirty with the source code(which they didn't have). I can see them doing changes to the alpha again after the beta standalone is done, but not right now.
 

J-Rock

Banned
Honestly, Rocket should ignore the DayZ mod at this point and put 100% into the standalone. Fine tune as much as possible with that version. Dont waste time on the mod at this point.

And yeah, WarZ is a mess but they may work it out. Rocket is the original guy with the vision for this type of game so I'd bet more money on him doing something a bit more interesting. We'll see.

Nice that you guys started a WarZ Mumble within the DayZ mumble. I might pop in and bug some of you for impressions. I'll also be trying this out with a free beta key after the 31st.
 

ZenVolta

Member
Awwww, I would join you guys but the GF is staying over and I dont wanna rage and wake her up.

But ill pop in from time to time.
 
If warz needs an animation overhaul (which I believe needs in terms of "how it looks" visually in third person), then DayZ needs a scrap-everything-and-redo. Basicly it played like a point and click bound to action keys. Everything felt wrong, slow, clunky, and 60s robotics.

I'll say it again. If WarZ surpasses DayZ at some point, only BIS and rocket himself are to blame. The prior for not trusting the decision that it should have gone standalone since the numbers begun to skyrocket. The latter for leaving the mod on stasis (when it's clearly not feasible to be updated, and it wont be either when the standalone alpha launches and people crave for new features).

Still, I agree that this basically looks like War Inc with the reasonable workflow from May, and that everything they say is a premise that may not even happen. Then again, rocket also got caught in his own hype sometimes, made mistakes and so on.

Let's see how it pans out.
I won't be the the one to say that Arma II has great animations as they are clunky as hell, but they ARE better than WarZ's it seems. And it is going standalone, so I don't really know where you going with that. Rocket is usually the first one to point out his own fuck ups(basing that on 3-4 months ago, I don't know if he's let things go to his head since)

Honestly, Rocket should ignore the DayZ mod at this point and put 100% into the standalone. Fine tune as much as possible with that version. Dont waste time on the mod at this point.

And yeah, WarZ is a mess but they may work it out. Rocket is the original guy with the vision for this type of game so I'd bet more money on him doing something a bit more interesting. We'll see.

Nice that you guys started a WarZ Mumble within the DayZ mumble. I might pop in and bug some of you for impressions. I'll also be trying this out with a free beta key after the 31st.
Yeah, I figured that the mumble will be used for WarZ and DayZ alike, I might as well add the channel.
 

Woo-Fu

Banned
Yeah because DayZ invented the crashed helicopter. -.-

Using it as a high value weapon spawn, though, can't recall any other game doing it. It isn't a matter of invention, it is a matter of doing something exactly the same way when there are nigh-infinite possibilities you could choose instead.

They're not just copying, they're lazy about it, lol. Reminds me of the Donkey Kong knockoffs in the 80s.
 

ZenVolta

Member
Using it as a high value weapon spawn, though, can't recall any other game doing it. It isn't a matter of invention, it is a matter of doing something exactly the same way when there are nigh-infinite possibilities you could choose instead.

They're not just copying, they're lazy about it, lol. Reminds me of the Donkey Kong knockoffs in the 80s.

If it works, why fix it? I mean only 30% of the map is open maybe other high value spawns will be added.
 
Using it as a high value weapon spawn, though, can't recall any other game doing it. It isn't a matter of invention, it is a matter of doing something exactly the same way when there are nigh-infinite possibilities you could choose instead.

They're not just copying, they're lazy about it, lol. Reminds me of the Donkey Kong knockoffs in the 80s.

well, here you also have items inside cars. It makes sense that if a militar helicopter crashes, there's guns. They could also make them spawn on military ground vehicles or bases. My personal dislike about the helicopter thing is because it's static, so it's bound to be camped 24/7 by snipers.
 

gutabo

Member
They're not just copying, they're lazy about it, lol. Reminds me of the Donkey Kong knockoffs in the 80s.
lol, should I add one more "carbon copy "claim to the list?

If it works, why fix it?
Yup, this seems to be the philosophy behind the whole game.

Again, hopefully the game gets better soon for its own good. Rocket has posted more pics and some info about how they're doing. Also seems like private hives are the way to go to play "the other game" nowadays, no hackers at all.
 

HomShaBom

Banned
Been having fun playing with a group.
cdsFb.jpg

UMf25.jpg


I spawn and see some dude in town with a flashlight, my plan is to follow him, hoping I'd find a weapon to kill him with.
B8aMU.jpg


Aggro'd some zombie's while making my way to find this dude in town, jumped over a fence, hoping they'd leave me alone.
QWO1V.jpg


Nope.
W6LlE.jpg


Thought they stopped, turned around and bam, dead.
zbEYW.png
 

ZenVolta

Member
Zombies can be tricky. Sometimes theyll stop making noise if they follow you for long enough. Also it seems they dont just trace your path and try to follow it. Theyll pathfind around objects if you are closer on that side and box you in.

Also, is it cool to post ingame shots like that?
 

timkunedo

Member
Found a gun with ammo and shotgun with ammo. I immediately logged out because i was scared i would get sniped and lose it. haha...i know i'm a wuss.
 
I do enjoy playing the game, but some things really annoy me:

1 - Bandits. Everywhere, bandits. Any city I go to, no matter the server, BAM, sniper kills me.

2 - Not many weapons around so I die real easy to all the bandits. Even the ones not sniping.

3 - Pretty much nothing outside cities. They really should have added secret caves, single cabins in the middle of nowhere, secret stashes. etc

They can still fix this and when they open the map, the bandit thing will get better.

I just want them to add more stuff to it
 

FlyinJ

Douchebag. Yes, me.
I do enjoy playing the game, but some things really annoy me:

1 - Bandits. Everywhere, bandits. Any city I go to, no matter the server, BAM, sniper kills me.

2 - Not many weapons around so I die real easy to all the bandits. Even the ones not sniping.

3 - Pretty much nothing outside cities. They really should have added secret caves, single cabins in the middle of nowhere, secret stashes. etc

They can still fix this and when they open the map, the bandit thing will get better.

I just want them to add more stuff to it

Are bandits NPCs or other players?
 
Are bandits NPCs or other players?

Other players. No NPC in the game (right now anyway)

These guys server hop, collect snipers, then stand on hills overlooking the 2 busiest cities on the map and kill everything that moves.

They dont even collect loot. They leave it there for the next idiot to see it, start looking through it and they kill him too.
 

Jerrod

Member
I didn't look at every piece of media released on this game before playing it but I was so expecting more and larger cities and more guns. I've been pretty disappointed so far, the game feels exactly like DayZ.
 
I didn't look at every piece of media released on this game before playing it but I was so expecting more and larger cities and more guns. I've been pretty disappointed so far, the game feels exactly like DayZ.

The map will be bigger. We play on about 30% of the full map.

The developr says they will release another part this week.

As for the guns, I wish they were easier to find and appeared in bigger quantities. :p
 
I didn't look at every piece of media released on this game before playing it but I was so expecting more and larger cities and more guns. I've been pretty disappointed so far, the game feels exactly like DayZ.
That's too bad, as much as I respect making a true "desolate zombie apocalypse"-it's not really fun. I'd love huge cities with herds and big caches of weapons dotting the landscape.
 

Jerrod

Member
That's too bad, as much as I respect making a true "desolate zombie apocalypse"-it's not really fun. I'd love huge cities with herds and big caches of weapons dotting the landscape.
I can't tell if you are agreeing or disagreeing with me.

The map will be bigger. We play on about 30% of the full map.

The developr says they will release another part this week.

As for the guns, I wish they were easier to find and appeared in bigger quantities. :p
Is this new section of the map going to be filled with buildings and guns? Or is it going to be many more miles of forest to endlessly roam around in?
 

Kirbychwan

Neo Member
I think right now there's an overabundance of guns, to be honest. At least of high-powered military guns.
When they rebalance all their loot piles, they need to focus on making all of the really shitty guns (revolvers, pistols, old hunting rifles) kind of abundant, and the military weapons (combat shotguns, sniper rifles, carbines) super rare.
We should be fighting mostly with civilian weapons, not military.

Is this new section of the map going to be filled with buildings and guns? Or is it going to be many more miles of forest to endlessly roam around in?

Who knows! I believe there's more cities, there should be another Safe settlement and also a bandit base in the other 70% of the map. I really don't mind the miles of forest and mountains though, as long as they provide the occasional small town/dam/point of interest.
 

gutabo

Member
LMAO, people are even calling players PKing "bandits"... which was the original name of the skin you got in DayZ when you had low humanity(that went down if you killed other players).

I didn't look at every piece of media released on this game before playing it but I was so expecting more and larger cities and more guns. I've been pretty disappointed so far, the game feels exactly like DayZ.

A couple friends that I played DayZ with have the exact same opinion. They also add bad animations and other stuff already mentioned in the thread.

These guys server hop, collect snipers, then stand on hills overlooking the 2 busiest cities on the map and kill everything that moves.

Yeah, I hate when they do that in Cherno and Electro... oh wait
 

Jerrod

Member
They are actually called bandits in WarZ also. There is a stat for how many bandits you have killed and you can look at the player list in a server and if somebody has killed a lot of civillians it will say "Bandit" next to their name otherwise they are "Neutral" (is there a friendly one also?).
 

Kirbychwan

Neo Member
You become a 'Hero' when your rep rises from killing people with a bandit reputation. Killing a hero will lower your reputation dramatically. Killing a neutral will lower your reputation moderately. Killing bandits will raise your reputation.
Otherwise, everyone is neutral. Idea being, if you meet a hero, chances are they're pretty friendly and cool to trade/travel with.

The Survivor safe zone NPCs will fire upon anybody designated as a bandit. Likewise, the NPCs at the bandit hideout will fire upon anyone who isn't a bandit. (Or so I understand, anyway)
 

gutabo

Member
They are actually called bandits in WarZ also.
Really? So much for the "if it works, don't fix it" motto...

(is there a friendly one also?).
I wouldn't be surprised if they name them "Heroes" and gave them more speed and a bullet resistant vest...

You become a 'Hero' when your rep rises from killing people with a bandit reputation. Killing a hero will lower your reputation dramatically. Killing a neutral will lower your reputation moderately. Killing bandits will raise your reputation.
Otherwise, everyone is neutral. Idea being, if you meet a hero, chances are they're pretty friendly and cool to trade/travel with.
I'm sorry, what game are you talking about?
 

demolitio

Member
Do they purposely fill every building with nothing but flashlights just to piss people off? It defeats the purpose of scavenging when every single building has nothing but flashlights and maybe some water. Literally 90% of the buildings had 3 or more flashlights in them with one of them having 6 we counted. I know that the bats suck for melee so flashlights are better in that regard, but that doesn't mean I only want flashlights.

For a survivalist world, flashlights are the things they left behind? lol
 

NH Apache

Banned
You become a 'Hero' when your rep rises from killing people with a bandit reputation. Killing a hero will lower your reputation dramatically. Killing a neutral will lower your reputation moderately. Killing bandits will raise your reputation.
Otherwise, everyone is neutral. Idea being, if you meet a hero, chances are they're pretty friendly and cool to trade/travel with.

The Survivor safe zone NPCs will fire upon anybody designated as a bandit. Likewise, the NPCs at the bandit hideout will fire upon anyone who isn't a bandit. (Or so I understand, anyway)

Wait, are the sz right now separate for bandits/heros?
 

Kirbychwan

Neo Member
I'm sorry, what game are you talking about?

Try reading the FAQs on upcoming features? Although this hero/bandit/neutral stuff is actually already implemented.
Edit: Unless that was a jab at the WarZ/DayZ similarity; in which case, I don't really care about them borrowing good ideas, especially since bandit skins were removed from DayZ.

Wait, are the sz right now separate for bandits/heros?

In the colorado map, there's 3 Safe Zones for Survivors and one for bandits. Both of the safe zones we have right now are going to be Survivor-type, I believe. Can't be sure though, gotta wait for them to actually open up the rest of the map and implement the NPCs.

For a survivalist world, flashlights are the things they left behind? lol

I think they're using flashlights as the 'junk' loot, which kind of sucks. DayZ had the right idea, although I wish they'd done more with it too. Empty cans and bottles, rotten food, empty boxes, random garbage would be more adequate as junk loot.
 

gutabo

Member
Try reading the FAQs on upcoming features? Although this hero/bandit/neutral stuff is actually already implemented.
Edit: Unless that was a jab at the WarZ/DayZ similarity; in which case, I don't really care about them borrowing good ideas, especially since it was essentially removed from DayZ for the time being.
I was talking about a DayZ system. You were describing something that is a part of DayZ(before your edit). Last time I played DayZ(couple months ago) bandit skin was still going strong and I had a glorious hero skin. They did remove the bandit skin for a while tho. Also it's nice that you don't care about them borrowing good ideas since that's what WarZ is about, it seems.

Waiting for the map to be expanded...
 

Kirbychwan

Neo Member
They did remove the bandit skin for a while tho.

It's still gone, I think. People attribute the removal of the skin and no more starting weapon as the beginning of the 'deathmatch' atmosphere in DayZ, which is probably a fair assumption, along with the growing popularity of the mod.
As a general rule, the more people, the more hackers/douchebags.

Starting with no weapon at all really did suck, though. I remember spawning and instantly getting swarmed by zombies that couldn't be shaken off after Rocket changed the zombie sight/sound alert radius from a little too low to retardedly high.
As an additional dick move, the zombies would run straight up hills.
 

Slair

Member
It's still gone, I think.

There is still a hero/bandit skin. The bandit skin is more of a head scarf thing though.

Edit: Also i think the deathmatch atmosphere mainly stems from a large amount of new spawners needing gear. You only spawn on the coast and only 2 cities, sometimes 3 (if you ever spawn near berezino) definitely have all the gear you could need. All the other towns and buildings are interiorless, so no loot. Everyone goes to get geared up, 2/3 die to someone else getting geared up, rinse, repeat. The map wasn't balanced around what dayz is so the coast is just crazy. Add all this to the fact that dickheads like killing unarmed or badly armed players with only 2 places to choose from for loot and shit is crazy.
 

gutabo

Member
It's still gone, I think. People attribute the removal of the skin and no more starting weapon as the beginning of the 'deathmatch' atmosphere in DayZ, which is probably a fair assumption, along with the growing popularity of the mod.
As a general rule, the more people, the more hackers/douchebags.

Starting with no weapon at all really did suck, though. I remember spawning and instantly getting swarmed by zombies that couldn't be shaken off after Rocket changed the zombie sight/sound alert radius from a little too low to retardedly high.
It's still there, but you don't get the full skin, only the towel around your head. And yes, the removal of the bandit skin did make the game more deathmatch-like. But the starting with no weapon did reduce the camping around the spawn points, and it did make people a bit more cooperative after spawning. And the zombies with super hearing did suck! LoS was an improvement tho.

EDIT:
There is still a hero/bandit skin. The bandit skin is more of a head scarf thing though.
Beaten like the DayZ standalone.

Edit: Also i think the deathmatch atmosphere mainly stems from a large amount of new spawners needing gear. You only spawn on the coast and only 2 cities, sometimes 3 (if you ever spawn near berezino) definitely have all the gear you could need. All the other towns and buildings are interiorless, so no loot. Everyone goes to get geared up, 2/3 die to someone else getting geared up, rinse, repeat. The map wasn't balanced around what dayz is so the coast is just crazy. Add all this to the fact that dickheads like killing unarmed or badly armed players with only 2 places to choose from for loot and shit is crazy.
I don't know, I used to love Kamenka and always went there to get the basic loot before trying to go somewhere with more/militar loot, like Balota. I avoided the cities a lot, mostly because the PC I had at the time couldn't handle cities in DayZ. Well, until I started to play with friends, then it's a completely different coop game.
 

Slair

Member
I don't know, I used to love Kamenka and always went there to get the basic loot before trying to go somewhere with more/militar loot, like Balota. I avoided the cities a lot, mostly because the PC I had at the time couldn't handle cities in DayZ. Well, until I started to play with friends, then it's a completely different coop game.

I'll hit up some of the buildings along the way, but it's pretty frustrating to get a zombie train going into kamenka and komorovo only to find that the buildings are full of tin cans. I usually just head straight for the cities. I do like going to balota, but the zombies spawn under the deerstands and stay there which makes it's also frustrating to check them. Thats why it's just easier to zig zag through elektro and cherno grabbing as much shit as possible while the zombies get stuck walking through every building. I'm getting off topic now though, so back to warz
which you're not allowed to talk about anyway.
 

dubq

Member
LMAO, people are even calling players PKing "bandits"... which was the original name of the skin you got in DayZ when you had low humanity(that went down if you killed other players).

LMAO, apparently Day Z invented the term bandit to describe a person who will kill you and steal your things. owait..
 

ZenVolta

Member
LMAO, apparently Day Z invented the term bandit to describe a person who will kill you and steal your things. owait..

Dude, let it go. DayZ created all things or so he seems to think.

When are they going to open up more of the map? Gone back to playing DayZ with the old gaf crew(
feelsgood.jpg
) till they can get some updates behind them.

Edit: Yay I am now a member!
 

gutabo

Member
LMAO, apparently Day Z invented the term bandit to describe a person who will kill you and steal your things. owait..

Dude, let it go. DayZ created all things or so he seems to think.

Missing the point by a country mile. DayZ didn't "invent" many things. There are enough different words in the english vocabulary to describe those categories. The question is, are the WarZ guys trying to diferentiate from their competition or they're just trying to carbon copy them? Specially when their direct competition does the same(an did it first). Imitation can be an art form, lazy copypasta is not even flattery.

Also the "steal your things" part isn't even implied, or do you get negative humanity/reputation (see what I did there?) for that too? I think the important part is only the "player killing" part, right?
 

ZenVolta

Member
Gutabo, I honestly have no idea what youre talking about anymore. Its pretty cut and dry your view of WarZ. No matter how good the game was you would still hate(or not like) it. And thats fine.

From now on im going to ignore you though. I dont agree with a lot of things with the WarZ has done, mostly with the pricing, but If the game keeps updating and adding/fixing things I could see myself spending as much time playing it as I have DayZ.


Patience is a virtue. Zen is a state of mind. =)
 

gutabo

Member
Gutabo, I honestly have no idea what youre talking about anymore. Its pretty cut and dry your view of WarZ. No matter how good the game was you would still hate(or not like) it. And thats fine.

From now on im going to ignore you though. I dont agree with a lot of things with the WarZ has done, mostly with the pricing, but If the game keeps updating and adding/fixing things I could see myself spending as much time playing it as I have DayZ.


Patience is a virtue. Zen is a state of mind. =)

I tried to explain myself the best I could, sorry for letting you down, maybe I could've done better :(
 

dubq

Member
Gutabo, I honestly have no idea what youre talking about anymore.

It's easy to understand a gutabo post once you figure out the formula.

Add 1 part complaining about something taken from Day Z.

Add 2 to 3 parts (to taste) repeating eons old information about this using War Inc assets or the LoL TOS fuck up or using a weapon mod system like the one featured in Crysis.

Season with a back-peddling comment about how he hopes the game turns out great - because if everyone starts loving it, he will need to change his tune.

Add a final dash of "Streams anyone?"

Bake at 350F on your ignore list until the end of time. Enjoy!
 

mainframe

Neo Member
So in all honesty, Is this game really worth purchasing and trying?

I enjoyed the IDEA of Day Z, but i felt like the clunkyness of the Arma 2 UI held it back.
That E button was almost worn out of the would be attempts to pick something up.

Thank you,
 

N.A

Banned
So in all honesty, Is this game really worth purchasing and trying?

I enjoyed the IDEA of Day Z, but i felt like the clunkyness of the Arma 2 UI held it back.
That E button was almost worn out of the would be attempts to pick something up.

Thank you,

It will be great for me once I can get around PKers by either playing with friends or private servers/strongholds.

A lot of what is there is clunky atm but the base seems solid and the speed of updates is great.
 
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