all this power is nothing if they can't set themselves apart from the others in a way that make people feel like it's something new that they can't get anywhere else.
The best way to set yourself apart is with exclusive software.
all this power is nothing if they can't set themselves apart from the others in a way that make people feel like it's something new that they can't get anywhere else.
If there's no GPU, I'm pretty much sitting out 'next-gen'.
That would be sex of a system. That is 2.56 teraflops if it's untouched. However, I find it hard to believe they could fit that into a "set top box".
I think it was planning to have BC on old system plan (that crazy 16 cores). I suspect now they have to drop off because they change to AMD.Agreed on all counts. That's why I don't care which is more powerful, I just want one of them to give a good bang for my buck.
Cool and I agree the lead up is great. Makes me kinda jealous of people who can run wild with their imagination =p
IIRC reading an article from one of the engineers who worked on the 360 BC, emulating the CPU is relatively easy compared to rendering the GPU (for obvious reasons). So it may still be possible, I just don't see it being high on MS' list of priorities.
Sounds dissapointing. Really hope they meant GB and not Gb.
Its GB.
3D and 1080P are going to be supported by Over The Air in the US in 2013. Till that point only blu-ray supported 1080P@24hz 3-D. Some cable and satellite boxes supported a half mode 3-D and games supported a 720P 3-D. The point is that 3-D will have more support going forward so it's premature to call it. Sony and others released 1080P and 3-D in advance of it becoming a standard and are releasing Smart TVs that can support OTA 3-D and 1080P as well as XTV in advance of standards that will be in place in 2013.Strange to put 3D in there. Didn't Sony recently say that there is "no interest" in 3D from the consumer market?
I imagine that they have to keep it in there since they sell 3D TV's and all, but that particular comment in Enslaved was pretty apt. So I would imagine it not to have any particular focus, unless they want to do something different with it.
all this power is nothing if they can't set themselves apart from the others in a way that make people feel like it's something new that they can't get anywhere else.
$1,600 isn't viable.
And there is the rub.
Move is complete shit. A copycat wii remote that is worse in some ways. People will look at it and laugh if it is a feature of the console.
Nintendo will have had at least a year on the market with japan in their pocket, a reputation as market leaders and significantly increased first party resources (whereas sony seem to have less and third parties have abandoned them).
Microsoft will pursue tech vigorously. Have been doing a lot of first party expansion as well and are the current holders of the motion control throne.
Sony need to set themselves apart, even if it's by having a "traditional" controller. They also need much better launch software than the shitty ps3 stuff they had.
Things will get crazy and sony has to step up.
How does this compare to Durango or Wii u? If Durango is significantly more powerful than ps4 and it shows in multiplatform titles, Sony is finished IMO. The only thing that could redeem them is a controller more gimmicky than the upad or kinect 2.0.(and I doubt that will happen.) They can't get the dudebro/core because their console isn't strong enough and they can't get the casuals because their controller isn't gimmicky enough. Not to mention besides gran tourismo their first party titles aren't known system sellers. Launching the "middle" console would be the worst thing to do IMO. They could have the most powerful console and not cost 599.
How does this compare to Durango or Wii u? If Durango is significantly more powerful than ps4 and it shows in multiplatform titles, Sony is finished IMO. The only thing that could redeem them is a controller more gimmicky than the upad or kinect 2.0.(and I doubt that will happen.) They can't get the dudebro/core because their console isn't strong enough and they can't get the casuals because their controller isn't gimmicky enough. Not to mention besides gran tourismo their first party titles aren't known system sellers. Launching the "middle" console would be the worst thing to do IMO. They could have the most powerful console and not cost 599.
256GB of storage is actually normal regarding SDD harddrives. Some quick examples:How do you know? The source might have written it that way to make it sound beefier than it is..and 256GB storage is wierd, but 32GB isn't.
Though if a devkit comes with 8Gb/1GB of RAM that isn't even an improvement over PS3 devkits.
How does this compare to Durango or Wii u? If Durango is significantly more powerful than ps4 and it shows in multiplatform titles, Sony is finished IMO. The only thing that could redeem them is a controller more gimmicky than the upad or kinect 2.0.(and I doubt that will happen.) They can't get the dudebro/core because their console isn't strong enough and they can't get the casuals because their controller isn't gimmicky enough. Not to mention besides gran tourismo their first party titles aren't known system sellers. Launching the "middle" console would be the worst thing to do IMO. They could have the most powerful console and not cost 599.
No, no, no, noooooooooo.......
An 8 core Ivy Bridge or Haswell based CPU would nearly as big as the Cell (was at 90nm), is less likely to get big die shrinks and it would also use too much power.
If there's no GPU, I'm pretty much sitting out 'next-gen'.
Because it'll mean that the Wii-U and no GPU PS4 are the new multi-platform baseline, while the 720 is a gimped no-upgrade PC.
It ... won't show in multiplatform titles. That's... the point. The publishers are telling the console makers to equalise.
umm, huh? What has no gpu? Did you read the op?
8-core intel CPU doesn't have to mean sandy bridge or haswell. Wasn't one of the rumours around an 8-core atom variant?
If Sony gets the best version of multiplatform titles they would be happy it does not have to be much better .
Only to get multi system owners to buy it on there system or use as another talking point for there system .
Showing off there hardware is what there first party is for , what devs want is easy hardware to work with more than anything else .
If the dev kits are 8GB and 16GB that means the PS4 will have 8GB. There are normally 2 types of dev kits, one which is the same as the regular console in specs, and one with double the RAM to allow for more intensive games development without being hindered by the dev kit software/tools. The PS4 couldn't be a 4GB console, because you would never, ever need triple RAM in a dev kit. RAM is dirt cheap anyway, so I don't see why it would be a surprise for Sony to go the 8GB route.
That's not true at all. Many PC games these days use full 4GB of RAM if available. The OS for consoles are getting bigger, and more feature-full, 4GB of RAM just wouldn't be enough. Add to that the fact that many developers are switching to 64bit, which allows the use of more than 4GB of RAM. Using a 64bit OS on the PS4, with 8GB of RAM, would allow developers to more easily create multiplatform games for the system without having to cut corners like they normally have to. It would result in a substantial cut in development time, and most importantly, much better games.
umm, huh? What has no gpu? Did you read the op?
yosp is awesome and knows the difference between a farmer with a shotgun and NappaFirst off, moment of silence to honor this awesome Twitter post, lol.
https://twitter.com/yosp/status/212393696979730432
So I was thinking, these machines WILL NOT, be sold at a profit, there is no conceivable way with the route they're going. If the Wii U isn't even making profit, throw Sony and Microsoft into that boat as well. So they will be looking to gain profit in the LONG term, meaning these consoles will have to be more productive than these consoles if they make it this far into their cycles.
The OP says:Dedicated GPU. I read the OP, no specific mention of a dedicated GPU, just a combined CPU+GPU (APU).
Half the idle speculation in this thread is about whether or not there is a dedicated GPU.
If there is a dedicated GPU, then it makes the use of an APU a pretty good choice for CPU+GPGPU duties (i.e. it'll have physics acceleration on top of normal graphics).
It the GPU on the APU is the only GPU in the console, then it's not going to be a very powerful machine.
So if 2 consoles this generation are going to be relatively low in power, it's not a huge stretch to think that developers will use the lower power platforms as the target platforms... then scale up (higher AA, higher resolution, etc) for the more powerful platforms.
Man no dedicated gpu would suck, this apu isn't that impressive.
I just hope Google helps them out in terms of OS. The last thing I want is Sony designing another OS.
I don't think sony will come up with a 'different' controller for the orbis plus their market mainly consists of core gamers.Assuming that it's going the good tech path (APU+GPU), that's going to mean we'll finally start seeing substantial physical simulation in games next gen.
Which is pretty goddamn awesome, when we've been shown stuff like hair + cloth + soft body deformation systems for the last 10 or so years in various tech demos.
But graphics can only be so much of a draw; bloody DS and Wii have trounced everything this gen.
What they need to start off with is a split dual shock motion controller and camera. Not just because it's obvious, and allows developers to mix motion and classic controllers from the get go...
But because that will allow the system to be forward compatible with VR (at least much more so). If they want this thing to last, then it'll need provision for potentially the biggest disruptive tech in gaming.
Even if VR doesn't become a world conquering champ in sales - the halo effect that it'll provide will be tremendous (assuming this is a competitive advantage, rather than just something all next gen consoles will do).
Like... when you're comparing a full field of vision, head tracking VR GT6, where it feels like you're in the car... versus Forza 5, where you're looking at nicer graphics, but still otherwise with a controller on a flatscreen... the difference will be night and day. The change in perspective will feel like a next-generation leap!
The OP says:
- 'is based on the AMDs A10 APU series.'
- 'PS4′s APU was described today as a derivative of existing A10 hardware. The hardware is based on A10 system and base platform.'
Which means that is a customized and not the normal available in the market. And if they customize it will be to make something new more powerful than the current family of hardware available in the market, as they did with Vita. They can overclock the CPU part of the APU and to put a fucking HD 7970 as GPU part inside of it if they want.
Doesn't make sense to consider that PS4 is going to be something equivalent to WiiU because PS3 is already close to it. So if they PS4 is at least a 4x or 5x PS3 ducktaped (the least of the options with normal A10 PC specs) will be way more powerful than WiiU.
Check what yosp thinks about the comparisions with farmers.
Can they really stick such a powerful (at this point) GPU inside of an APU?
I don't think sony will come up with a 'different' controller for the orbis plus their market mainly consists of core gamers.
I honestly see Orbis launching a few months later with an edge in performance. Sony's built a reputation with fantastic visuals, I don't expect them to skimp out on any thing.
IF they go with something 'special' as the orbis' primary control input they'll lose their current market whereas the casuals won't give a crap either way.Sony have built a reputation as the console maker primarily for core gamers,gimmicks like waggle etc. can be introduced later on the lifecycle.They have to first cater to the core gamer who is looking for that substantial leap over the ps3 and when the costs come down they can cater to the 'casuals'.That doesn't mean core gamers aren't willing to see extensions in how they interact with the console.
See DS and Vita. Plenty of core gamers on those machines that have innovated outside the existing control paradigm.
Whether they will or won't, I can't say. I'm just saying that it would definetly be a good idea for them to do so.
Can they really stick such a powerful (at this point) GPU inside of an APU?
They can afford to take a small hit even now,they sold the ps3 at a loss of $200+ if i recall correctly and going by the rumors that will simply not be the case for the orbis,the machine can come down in costs much earlier and software sales will help offset the early hit.I'm not so sure about that. Sony's situation is much worse now than when they were developing the PS3. I don't think they are planning to sell the PS4 at such a loss like they did with the PS3 and want to break even much faster than last generations. I'm expecting good but not great hardware, and that they want to make a difference with quality first party software and good services.
I don't really think anyonereally cares which is more powerful. We just want a big leap from the previous generation.apart from dumbass console warriors
I think they can, and might have.
There is no such thing as "enough of GPU resources". External GPU can have more transistors dedicated to graphics and it can have it's own memory controller and memory pool giving it more bandwidth with less stalls. Going with APU only makes sense if your primary target is cost of production. But you will get an underpowered system that way. The thing is it looks like all major console market players are going for cost of production this time around. I'll go upgrade my PC.
Yes, they can. For obvious reasons for the mass PC or mobile markets when designing chips they do small steps to get more profit from their manufacturing.Can they really stick such a powerful (at this point) GPU inside of an APU?
From an economic perspective, I guess that makes a lot of sense (if they can achieve it)... it'll make the PS4 scale with fabrication processes extremely well.
No they cant.
The A10's internal GPU will be used as a low power part for the consoles OS and fancy graphical user interface...because that's all it's really fit for.
I find it unbelievable that they wont have a dedicated GPU as well ready to kick in when playing games.
Performing poorly by your previously sky-high standards doesn't require you to cheapen the product out the box next time around. Sony built their brand on a "high end" appeal. Whether or not you like their products is a matter of opinion and you're welcome to disapprove of them.