Is this game really THAT important?
If you don't wanna be lectured at and disapproved of every time you boot up a game to shoot people, yes.
Christ! It is like my mum made a video game!
Is this game really THAT important?
Is this game really THAT important?
But I don't want to play the whole storyline, because I feel it will lecture me.
This is, in the end, why I think spec ops is a dead end in video game development.
I hate to be that guy - but Konrad is lecturing Walker. Yes the implication is that he's talking to player - and it's not the game's strongest moment. But how have we gone from "The game has one 5 minute sequence where one character spells out your actions for you in a hamfisted way" to "The game lectures you."
The game would have been stronger without the speech you've linked to and, outside of that sequence, can you find any others that you think are particularly overt in their lecturing, or preaching?
"Hey guys, how it was the new Batman movie?"
"I got bored after Bane killed the secret agents. So it sucked, socialist indoctrination BS"
"That was not the point, you see, Bane was onl..."
"It sucked, stop lecturing me"
I've not seen it, but how much does The Dark Knight rises go out of its way to tell people who like Superhero movies that they are terrible people?
But if you look at the game as a deconstruction of the modern shooter then doesn't this make sense somewhat? Ignore the real geo political landscape in order to facilitate the game and bring out the America Fuck Yeah? How did Russia manage to launch a full scale invasion of the US from the East coast in MW2 etc?
Suspension of disbelief doesn't work when plot holes compromise the underlying motivations of certain organizations in the game. There are a couple of inaccuracies in Argo, for example, that are intended to make particular events more intense or exciting. I am willing to suspend disbelief in those particular cases because they are largely incidental to the main story. Additionally, it was quite clear that Argo's writers did their homework and really tried their best to accurately portray 1980's Iran.It is called suspension of disbelief.
So now it's a poorly written game that also happens to be self-aware?
Wait Spec Ops: The Line was a good game ? This is the third person shooter that looked like every other popular third person shooter?
And that was, again, not my point at all ErikB.
Suspension of disbelief doesn't work when plot holes compromise the underlying motivations of certain organizations in the game.
I thought the mediocrity of the gameplay was part of the overall message.
While I appreciate that perhaps Dubai is not as accurate as some would like it to be, I don't really think in the overall context of the game it's all that important. What's important about Dubai and its inhabitants is that it's an 'other' for the established player-character/identity to be contrasted against. The only really important thing was that you should think the people in it were people.
I'm not clear on how this game is such a brilliant game worthy of critical analysis when it's just a retelling of Apocalypse Now, unless I'm missing something
Different people have different points of suspension of disbelief, and different works can function at different levels.
Specially when is pretty clear that game is in the scale of "weird and fucked up things happen" in the controversial spectrum.
It was, however, my point.
Which is largely that something that wants you to pay for it to tell you off is dumb.
you haven't finished the game. you aren't arguing your point from a position or intelligence. you should really stop typing.It was, however, my point.
Which is largely that something that wants you to pay for it to tell you off is dumb.
Erik, for someone that don't want to hear a lecture, you are pretty willing to gives is one.
edit2: slightly off topic but the video gave an example of Portal being a feminist deconstruction of shooting mechanics... wut?
That is indeed the way it normally works, yes.
If someone can make a game that lets the player lecture the game designer, we may be on to something...
Hmm, from what I heard the game pulls the "humanize the enemy" thing but still forces you to shoot enemies in order to advance in the story. It seems kind of cheap to do that. Like if a game forcing you to be a serial rapist tried pushing a "rape is wrong" message.
How accurate is that? I haven't played the game, but I've never heard really good things about it.
By that logic, no one should ever critique plot holes or narrative inconsistencies.
Using gameplay as metaphor and as a way to deliver narrative is extremely interesting from a game design perspective
Soldiers have often said that killing people is fun, when it is going well. And for that matter, it is also true that all men think less of themselves for not having been a soldier.
There have been arguments put forward that the Portal series is feminist though, including this on Gamesradar.
I'm certainly willing to hear that opinion from a critique, but I still think, if that's true, it's a silly way to get a message across in a game. If the joke/message/punchline of a game involves "ha ha it wasn't fun on purpose" then ultimately, I've still played a bad game and not had much fun. Doses of ironic or intentional not-fun can be done well (I think Work Time Fun is pretty brilliant at it, as is the button-bashing QTE at the end of MGS4) but it can't span the whole game. Through and through, Spec Ops isn't a very good shooter.
I think there are better ways to make something "not fun" while still being mechanically engaging. Fun doesn't have to mean pure bliss; horror games and movies wouldn't exist if that were the case. In a game like Spec Ops' case, I think developers would benefit from making sure that the core mechanics are still engaging.
I can definitely appreciate the suggestion or idea that Spec Ops wasn't supposed to be "fun", per se, but I'm not convinced how much water that argument holds. Either way, Spec Ops is an interesting baby step.
I'm getting more and more interested in playing this game, but the talk on the gameplay being so pedestrian makes it difficult. Games that skate by on themes alone (Bioshock) while leaving the rest fairly uninteresting haven't done much for me in the past; usually I feel like they'd be better off being in a different medium.
This comes down to opinion, I found the game fun to play. Aiming was responsive. The shooting mechanics were decent, getting headshots in slow-mo was satisfying and gave time to assess your surroundings. The combat arenas were well-paced and varied (the water tanker level comes to mind with its verticality). I was compelled to try other weapons because ammo isn't plentiful and so you weren't stuck to cover all the time. The enemies weren't bullet-sponges which is a flaw in other shooters especially in Uncharted where they wear less clothes. The cover system was more preferable than Gears of War where it's "sticky" and focused on too many actions for one button.
Don't you think the game thinking you are a terrible person for caring about that stuff kind of takes the fun out of it?
play it first. see how it makes you feel. then come back.
I don't want to be lectured at.
I understand the point of it being parody isn't a good excuse but Spec Ops isn't a bad playing game unlike Matt Hazard (parody was its only selling point).
This comes down to opinion, I found the game fun to play. Aiming was responsive. The shooting mechanics were decent, getting headshots in slow-mo was satisfying and gave time to assess your surroundings. The combat arenas were well-paced and varied (the water tanker level comes to mind with its verticality). I was compelled to try other weapons because ammo isn't plentiful and so you weren't stuck to cover all the time. The enemies weren't bullet-sponges which is a flaw in other shooters especially in Uncharted where they wear less clothes. The cover system was more preferable than Gears of War where it's "sticky" and focused on too many actions for one button.
I don't want to be lectured at.
And it will at least make your input into the thread more relevant.
YOu seriously havent played it? After calling the people that did a moron?
I would at least have said that suggesting that gamers will show resistance to getting the same Jack Thompson shit from the games themselves is at least tangentially relevant.
Oh my god play the game.
So if you don't want to inform yourself and want to keep arguing from a position of ignorance, all I can tell you is to STFU and keep your wrong assumptions to yourself.I don't want to be lectured at. :0)
I don't want to be lectured at. :0)
Don't you think the game thinking you are a terrible person for caring about that stuff kind of takes the fun out of it?
but if you think the entire point of the game is "shooters are 100% bad and evil you're bad haha we tricked you!" you're completely wrong.
Does your smiley's nose grow a size every time you tell yourself a lie? The game isn't a lecture. You'd know that if you played it, or would at least have a basis to argue that it did.