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Killing is Harmless: A whole book of critical analysis on 1 game (Spec Ops The Line)

ErikB

Banned
Spec Ops directly addresses the appeal of such games.

But it does it by telling you you are a bad person for liking them, which is pretty... un-nuanced.

Soldiers have often said that killing people is fun, when it is going well. And for that matter, it is also true that all men think less of themselves for not having been a soldier.

And Robert E. Lee said

It is well that war is so terrible -- lest we should grow too fond of it.

when he saw his team repulse a Union attack, and his meaning was the he was enjoying himself far too much.

I dunno YOU ARE BAD!!!! just isn't an argument that will get much sympathy.
 

beastmode

Member
Well, for what it is worth, I don't think a game that has you unthinking do something that makes things worse and then tells you off for it works because most games don't have you do something that makes things worse. The games go to insane lengths to assure you that shooting these dudes will make the world better (at least for the character you are playing, if he is that kind of guy). So the message when Spec Ops tries to make you feel bad isn't that you should feel bad, it is that you should stop playing the game.
That's the point.
Wait Spec Ops: The Line was a good game ? This is the third person shooter that looked like every other popular third person shooter?
Intentionally so.
 
I've read the book and also find dubai's glamour "cold"; hence my description of it as the jeweled whore of the middle-east. hey, I've also read snow white but still found snow white and the huntsman a pretty entertaining way to kill 90 minutes on a transatlantic flight. I'm really not sure where you're going with this.

I thought you were trying to convince me that this story was taking me somewhere. I already made my point in the first that the scenario didn't look that interesting and don't have anything I'm working towards from there.
 
But it does it by telling you you are a bad person for liking them, which is pretty... un-nuanced.

You admitted you haven't played the game up to the point these themes really kick in, yet you're trying to berate the degree of subtlety by which they're discussed?
 
Yager only chose Dubai because the city looks exotic and can easily be very easily made into a no-man's land. Otherwise, they wouldn't have done such an incredibly poor job depicting the city, the UAE, or its neighboring Arab states.

and the fact that it's an example of the "western" values of ostentatious success being transplanted into another cultural context entirely, but I guess that's irrelevant.

And for that matter, it is also true that all men think less of themselves for not having been a soldier.

...

wow
 

beastmode

Member
But it does it by telling you you are a bad person for liking them, which is pretty... un-nuanced.
It's not telling you that you are a bad person. Walker is, though. It's saying that Call of Duty/Gears of War/Mass Effect/Uncharted/etc. are ridiculous and stupid.
 

ErikB

Banned
You admitted you haven't played the game up to the point these themes really kick in, yet you're trying to berate the degree of subtlety by which they're discussed?

Well, how subtle do you think it is? But I thought the opening with you shooting down a whole bunch of helicopters was dumb. Where the fuck did all these little birds come from? And then I'd swear I heard someone involved with making it say it was supposed to be dumb, which doesn't give me much hope for subtlety or respect for the player.
 

Parham

Banned
and the fact that it's an example of the "western" values of ostentatious success being transplanted into another cultural context entirely, but I guess that's irrelevant.

I'm not sure if I follow. Are you speaking to the real world Dubai, Yager's depiction of Dubai, Walker's behavior, or something entirely different?
 
Well, how subtle do you think it is. But I thought the opening with you shooting down a whole bunch of helicopters was dumb. Where the fuck did all these little birds come from? And then I'd swear I heard someone involved with making it say it was supposed to be dumb, which doesn't give me much hope for subtlety or respect for the player.

ErikB , if you really want to criticize the game, please, play it first. You don't even know what points are answered in their own game.
 

sonicmj1

Member
Well, how subtle do you think it is? But I thought the opening with you shooting down a whole bunch of helicopters was dumb. Where the fuck did all these little birds come from? And then I'd swear I heard someone involved with making it say it was supposed to be dumb, which doesn't give me much hope for subtlety or respect for the player.

Maybe you should experience the parts you're criticizing before you talk about their subtlety or message, instead of talking about them based on hearsay.

You already own the game, so I'm not asking you to spend money. If you want to have this discussion, you should have the basic decency of putting in the time to play what you're talking about.
 

ErikB

Banned
ErikB , if you really want to criticize the game, please, play it first.

Why would I want to be lectured about my choice of entertainment?

Still, would people say that the game shows much understanding of or sympathy for the attraction of these games?
 

Moobabe

Member
Why would I want to be lectured about my choice of entertainment?

Still, would people say that the game shows much understanding of or sympathy for the attraction of these games?

It's not a lecture. And yes it does - but in doing so it's asking WHY you have an attraction for it - and what that attraction might entail. "Critique" is not "lecture."
 

BigDes

Member
The fact that game is for 90% of the time a mechanically sound military themed shooter suggests that yes, it does understand why people like these games.
 
Maybe I'm just reading it wrong, and his posts are actually a brilliant metaphor comparing message board posting to Spec Ops. By the end, you question what you've done and realize the only choice you had was to stop posting.
 

ErikB

Banned
Maybe I'm just reading it wrong, and his posts are actually a brilliant metaphor comparing message board posting to Spec Ops. By the end, you question what you've done and realize the only choice you had was to stop posting.

I dunno. Think of a game where someone says 'This game is awesome. You have to be really pretentious to play it, but every time you show how pretentious you are it calls you a pretentious twat!'
 
I dunno. Think of a game where someone says 'This game is awesome. You have to be really pretentious to play it, but every time you show how pretentious you are it calls you a pretentious twat!'

So now we've gone from arguing about a game you've never played to arguing about a game that no one has played? Does it make it easier for you if everyone is on equal footing?
 
I hope that one day soon we start getting games that are both provocative from a story point of view and actually fun to play. Spec Ops has some pretty interesting writing in it (the very end aside, which I didn't particularly care for) but gameplay-wise it's fairly mediocre.

More power to anyone wanting to write long-form analysis, though. Lord knows, it's something I wish we saw more of.
 

BigDes

Member
Well, how subtle do you think it is? But I thought the opening with you shooting down a whole bunch of helicopters was dumb. Where the fuck did all these little birds come from? And then I'd swear I heard someone involved with making it say it was supposed to be dumb, which doesn't give me much hope for subtlety or respect for the player.

Ok I'm going to spoil this part with the helicopters for you

At a certain point in the game you have to play through this part again, which is not unusual in 'cinematic action games. Think back to start Uncharted 2 where you climb the train and then have to do it again about halfway through the game. However at this part the main character realises that "this isn't right we've done this before". So yes it is dumb, because at least one of these helicopter battles is a delusion
 

Moobabe

Member
Cause if it just gonna lecture me, I ain't gonna play it.

We've already established it's not lecturing you - but it's a ridiculous sentiment; the game respects the player as an intellectual and as someone who is willing to think about what they're doing. Not just shooting because you're following some arrow around a bunch of corridors.

Assuming he is, that has absolutely zero bearing on the game and doesn't excuse how poorly Yager handled Dubai.

I'm not sure the setting has "zero" bearing on the game - as he says Dubai is seen as a transplantation of western decadence in an arid setting. It's a juxtaposition; and one that reinforces the major juxtaposition at the heart of the game. How accurate their depiction is is another matter.
 

ErikB

Banned
How does Spec Ops lecture you?

Why do you feel it doesn't lecture the player?

Certainly, the developers seemed to WANT to lecture the player, and most of the cocks who are really pushing this seem to think that the players could deserve a good lecturing.
 

Moobabe

Member
Why do you feel it doesn't lecture the player?

Certainly, the developers seemed to WANT to lecture the player, and most of the cocks who are really pushing this seem to think that the players could deserve a good lecturing.

Can you link to this "We want to lecture players" interview?
 

The Crimson Kid

what are you waiting for
Wonderful game. While it certainly wasn't executed as well as it could've been, it was going for something extremely ambitious in a videogame format and I believe they executed on it quite well. They managed to evoke feelings that would be very difficult if not impossible to evoke in other mediums. I hope game designers all take a hard look at what Spec Ops did and can incorporate some of the innovations that the game made into future titles. Having a book dedicated to the game should only help this cause.

Well, how subtle do you think it is? But I thought the opening with you shooting down a whole bunch of helicopters was dumb. Where the fuck did all these little birds come from? And then I'd swear I heard someone involved with making it say it was supposed to be dumb, which doesn't give me much hope for subtlety or respect for the player.

Let me get this straight: The guy who lectured RE6 detractors that they, among countless other issues, weren't paying enough attention to learning the unique subtleties of RE6 and were just taking their opinions from out-of-context impressions of others who disliked the game, is now taking his opinion from out-of-context impressions of others and admits to not giving the game much attention, yet continues to lecture others on why Spec Ops is bad and RE6 is not, despite being guilty of the exact thing he accused others of when RE6 was in the cross hairs. Imagine that...

Hate to break it to ya, but you lecture more directly, more misguidedly, and more often than the entirety of Spec Ops does.

It might be worth noting in this instance that no one who played Spec Ops was left confused about how to slide into cover. QED?
 

Parham

Banned
Why,? apart for not being a realistic depiction as the Giant sandstorm that Eats Skycrappers make statement in the first minutes

The game completely ignores modern geopolitics right from the get-go. The UAE explicitly denies any and all requests for foreign assistance following the sandstorm. Yet, The US army sends a battalion there against everyone's wishes. Why? Who knows. Also, strangely enough, not a single member of the Arab League offers a helping hand to one of its richest and most valuable members. If Yager elects to ignore the presence of the Saudi Arabia, much less the entire Arab League, and, at the same time play up the relations between the U.S. and other Arab countries as a motivating factor for the CIA's presence, then they have done a poor job of establishing the setting.

Additionally, one particular nitpick I have is related to the native language. In a country where the overwhelming majority of residents speaks and reads in Arabic, why does everyone in the game use Farsi (Persian)? While they share the same alphabet, and some loan words, the vocabulary and syntax are incredibly different. That in and of itself is not a huge issue, but it does seem to be indicative of how the writers didn't put very much effort into researching the city.

Before anyone asks, this post almost identical to the one I made a few months ago. :lol

I'm not sure the setting has "zero" bearing on the game - as he says Dubai is seen as a transplantation of western decadence in an arid setting. It's a juxtaposition; and one that reinforces the major juxtaposition at the heart of the game. How accurate their depiction is is another matter.
What is it juxtaposing exactly?
 
But it does it by telling you you are a bad person for liking them, which is pretty... un-nuanced.

Soldiers have often said that killing people is fun, when it is going well. And for that matter, it is also true that all men think less of themselves for not having been a soldier.

I... I wasn't aware of this...
 
Sorry to harp on about this, but although I quite enjoyed that video and roundly agreed with the sentiments it raises most of the larger issues it mentions should be self-evident to anyone with any sort of social conscience or understanding of history.

Militarism is not good. For anyone but the evil fucks who make vast profits from the sale of arms and spoils of war. Its an industry of death.

War-porn shooters are obviously operating in some deeply suspect moral areas especially when they deal with contemporary situations and locales. Its making light disposable entertainment out of inhuman atrocities, and whichever side of the political divide your conscience places you, you simply cannot discount the fact that its celebrating human sacrifice. Not to abuse the meme, but this really, really, is serious business.

Beyond that obvious socio-political dimension, what the game is doing is, as I mentioned in my previous post, pretty much exactly the same things that Nier did two years ago.

The framework that game worked in was the classical hero's journey mythology of the JRPG genre, whereas The Line works within the tropes of the military shooter. Cultural and presentational issues aside, the aspects of the human condition being addressed are the same.

What concerns me, and why this post is absolutely not about criticism of SO:TL as a work in itself, is that the way this title is being highlighted whereas Nier was roundly ignored, seems like yet another case of cultural imperialism at work.

You want to elevate discourse, you need to be able to look past superficial aspects of presentation to what these "texts" are actually saying.
I'll check out Nier, I've always wanted to because of the soundtrack and multiple playthrough business.

I don't agree on cultural imperialism, I just think the fact that it takes much longer to get the point (it's a long game, I presume) maybe that the word-of-mouth of why it's special wasn't as frequent when Spec Ops is just an 8 hour game. And it's not dealing with modern social issues. I never saw that many critical articles about Nier either and was mostly overshadowed by the transexual business and fishing memes.
 

Jintor

Member
I hope that one day soon we start getting games that are both provocative from a story point of view and actually fun to play. Spec Ops has some pretty interesting writing in it (the very end aside, which I didn't particularly care for) but gameplay-wise it's fairly mediocre.

I thought the mediocrity of the gameplay was part of the overall message.

While I appreciate that perhaps Dubai is not as accurate as some would like it to be, I don't really think in the overall context of the game it's all that important. What's important about Dubai and its inhabitants is that it's an 'other' for the established player-character/identity to be contrasted against. The only really important thing was that you should think the people in it were people.
 
Why do you feel it doesn't lecture the player?

Certainly, the developers seemed to WANT to lecture the player, and most of the cocks who are really pushing this seem to think that the players could deserve a good lecturing.

Some us want to tell you that you are critizising the game and making counter arguments without actually playing the whole storyline. Because of this, your criticism and arguments has many holes and flaws.
 

BigDes

Member
The game completely ignores modern geopolitics right from the get-go. The UAE explicitly denies any and all requests for foreign assistance following the sandstorm. Yet, The US army sends a battalion there against everyone's wishes. Why? Who knows. Also, strangely enough, not a single member of the Arab League offers a helping hand to one of its richest and most valuable members. If Yager elects to ignore the presence of the Saudi Arabia, much less the entire Arab League, and, at the same time play up the relations between the U.S. and other Arab countries as a motivating factor for the CIA's presence, then they have done a poor job of establishing the setting.

But if you look at the game as a deconstruction of the modern shooter then doesn't this make sense somewhat? Ignore the real geo political landscape in order to facilitate the game and bring out the America Fuck Yeah? How did Russia manage to launch a full scale invasion of the US from the East coast in MW2 etc?
 

ErikB

Banned
Some us want to tell you that you are critizising the game and making counter arguments without actually playing the whole storyline.

But I don't want to play the whole storyline, because I feel it will lecture me.

This is, in the end, why I think spec ops is a dead end in video game development.
 
The game completely ignores modern geopolitics right from the get-go. The UAE explicitly denies any and all requests for foreign assistance following the sandstorm. Yet, The US army sends a battalion there against everyone's wishes. Why? Who knows. Also, strangely enough, not a single member of the Arab League offers a helping hand to one of its richest and most valuable members. If Yager elects to ignore the presence of the Saudi Arabia, much less the entire Arab League, and, at the same time play up the relations between the U.S. and other Arab countries as a motivating factor for the CIA's presence, then they have done a poor job of establishing the setting.

Additionally, one particular nitpick I have is related to the native language. In a country where the overwhelming majority of residents speaks and reads in Arabic, why does everyone in the game use Farsi (Persian)? While they share the same alphabet, and some loan words, the vocabulary and syntax are incredibly different. That in and of itself is not a huge issue, but it does seem to be indicative of how the writers didn't put very much effort into researching the city.

It is called suspension of disbelief.
 

Jintor

Member
Look, if you played it, and said "Well, the game lectured me", then you'd at least have grounds for your stance. What you're essentially doing is trying to talk critically about something you haven't experienced for yourself, which is founded in nothing.

You haven't established anything, just been repeating "The game does not lecture you".

Which is false. The game does, in fact, lecture you.

Technically that's Konrad lecturing the player character. Whether or not you choose to accept that as applying to you is a different story.
 

Moobabe

Member
You haven't established anything, just been repeating "The game does not lecture you".

Which is false. The game does, in fact, lecture you.

I hate to be that guy - but Konrad is lecturing Walker. Yes the implication is that he's talking to player - and it's not the game's strongest moment. But how have we gone from "The game has one 5 minute sequence where one character spells out your actions for you in a hamfisted way" to "The game lectures you."

The game would have been stronger without the speech you've linked to and, outside of that sequence, can you find any others that you think are particularly overt in their lecturing, or preaching?
 
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