• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wii U: a 2 TB HDD is a waste.

I don't plan on buying any storage device. There's no games installs and buying DD games from Nintendo is stupid anyway, so I'd be fine even with 8GB, since I'd only have save files and the occasional demo.

And part of the charm originally was to be able to take any old HDD and have it work on the Wii U. But now that the system formats the whole drive, and you can't even partition it. And SD cards aren't allowed for shit, which might have been nice.
 
It will bite them in the ass. WiiU was looking great all along but the lack of USB3.0 is by far the biggest dissapointment since the speculation threads.

yes, historically the use of cheaper established technology has always been Nintendo's downfall.

Not at all. A drive at USB2 will function way quicker than the Wii' Us internal optical hardware meaning it's fine for playing games from. You also easily have the bandwith to stream HD video - supporting a USB3 drive and transfer speeds would be overkill and just add to cost.

They can't use NTFS, HFS+, FAT32, or EXFAT without paying a license, so yeah, it's going to be proprietary.

I don't think so - they could use ext, resier or even ZFS up to build 28 or so without any licensing issues whatsoever. All three of these would provide hurdles to reading the disk in a "standard PC". From the way it's worded though, I'd bet money that Nintendo are going to use an exotic FS that does something funny with the partition tables. This would be enough to make it appear as an "empty" drive in Windows - I gave an external drive to someone that I had been using in Solaris 11, and it wasn't even visible to Windows due to the way it had been written.
 

foogles

Member
I seriously doubt the Wii U will have the option to partition the drive into smaller chunks; likely, it'll just ask you if it's OK to wipe the whole drive, and if you say no, then it will go back to the previous screen until you're ready to wipe the whole drive. I doubt that partitioning the drive first and leaving free space will work.

Maybe a third-party utility can get made, though, that formats the drive with a smaller Wii U partition and you won't have to use the Wii U to format the drive at all. As long as the Wii U doesn't freak out at that, it should be fine.
 
Has this been posted:

Basic 8GB Wii U has just 3GB space after system installs

http://www.eurogamer.net/articles/2012-11-15-basic-8gb-wii-u-has-just-3gb-space-after-system-installs

"The Basic 8GB Wii U offering has just 3GB space after installing system software and creating a user profile, Nintendo has revealed. System software gobbles up 4.2GB of memory. Those with a 32GB Premium Wii U will get 25GB of usable space."

yeah we had a Nintendo Direct on it so no one missed those
 

sakipon

Member
Has this been posted:

Basic 8GB Wii U has just 3GB space after system installs

Not a big deal. People buying the Basic set were already either going all for physical copies or getting a HDD.

I can only hope eShop doesn't turn PSN-like with 2GB demos that clog my Vita memory card.
 

DeMeester

Member
2Tb will probably be a bit much, but I also don't want to wear out the blu-ray drive even though it can read up to 22,5mb/s and hold it's own. So I'm still going to get either a 500gb or 1tb drive. My 320gb 360 drive has less than 120gb available because I like to store all my beloved titles on it's hdd for faster loading :).
 

lherre

Accurate
Sure 500gb is enough. But 1tb is the lowest option on newer drives and the price difference between 1tb and 2tb is 10-20 usd.

Not here ... a 500 gb is like 50-60 euros and 1 TB is like 90 euros. I'm strictly speaking about 2.5 inches hdd's.
 

Ashler

Member
Is it 100% confirmed that there's no install option for disc copies? Faster loading times would make digital a viable option.

You will never be able to buy the game, install it completely to your HDD and not need the original disk to launch the game. At the most, you'd be able to just put the disk in and leave it idle in the drive (like in the xbox 360), for security and pirating reasons.

Also, that is not called a digital solution, it's called digital..download for a reason.
 

Rootbeer

Banned
Has this been posted:

Basic 8GB Wii U has just 3GB space after system installs

http://www.eurogamer.net/articles/2012-11-15-basic-8gb-wii-u-has-just-3gb-space-after-system-installs

"The Basic 8GB Wii U offering has just 3GB space after installing system software and creating a user profile, Nintendo has revealed. System software gobbles up 4.2GB of memory. Those with a 32GB Premium Wii U will get 25GB of usable space."
Wow... that is so bloated for a console OS. They have limited options for expanding it if there's only 3GB to work with on the base model

I expect the 8GB to be discontinued in a year or so, it's simply too limiting for most users. even phones have 16GB standard as the base model.
 
Wow... that is so bloated for a console OS. They have limited options for expanding it if there's only 3GB to work with on the base model

Unless they are using the IOS method again, and have every spare IOS slot pre-filled with random/garbage data which is overwritten upon an IOS update. This would facilitate updates that didn't increase the base system size.
 

jimi_dini

Member
I don't think so - they could use ext, resier or even ZFS up to build 28 or so without any licensing issues whatsoever. All three of these would provide hurdles to reading the disk in a "standard PC".

"standard PC" means Windows XP/7/8 in 99% cases, not Linux. And ext/reiser/ZFS isn't supported by Windows out of the box. 99% of the users wouldn't have any benefits whatsoever. Most users don't even know what a partition is.

btw. ReiserFS for example is licensed under GPL. A company used ScummVM (which is also under GPL) for a Wii game. Which was a GPL violation. Results http://sev-notes.blogspot.de/2009/06/gpl-scummvm-and-violations.html

And in any case, they probably could create a partition, so that the "standard PC" user could create another partition as well. But then, most users will want to have it work without going through all sorts of crap. Wii U isn't an OS for "standard PCs". They will just tell you, that the drive needs to be formatted and all contents will be lost and that's it. Just like on PS3.

From the way it's worded though, I'd bet money that Nintendo are going to use an exotic FS that does something funny with the partition tables.

Their filesystem will be entirely encrypted, just like the filesystem used by PS3. I guess you won't be able to connect the HDD of one Wii U to another Wii U and use its contents. And I would assume that there is going to be a standard partition table written on the drive by Wii U. But it will be 1 partition only and fixed.
 

Kunan

Member
Would 5400RPM vs 7200RPM be something work worrying about, considering USB transfer speeds?

Thinking of just using my old massive drive and waiting for the update to move it to a small one at a later date when they are cheaper.
 

Fularu

Banned
There's a 10$ difference between a 1TB and a 2TB external USB2 drive.

Going for the 1TB one makes 0 sense (especially once full game installs are allowed)
 
"standard PC" means Windows XP/7/8 in 99% cases, not Linux. And ext/reiser/ZFS isn't supported by Windows out of the box. 99% of the users wouldn't have any benefits whatsoever.

I think you've missed the point there. I was demonstrating that there are multiple off-the-shelf filesystems available that Nintendo wouldn't need a license to use. I'd consider it very very very unlikely that Nintendo engineered their own filesystem for this - it's a massive undertaking that takes years of work. Much more likely they used an off-the-shelf OSS filesystem and made their own adaptations to it.

btw. ReiserFS for example is GPL. A company used ScummVM (which is also under GPL) for a Wii game. Which was a GPL violation. Results http://sev-notes.blogspot.de/2009/06/gpl-scummvm-and-violations.html

I think you misunderstand that GPL here. You are allowed to use GPL-licensed software in commercial products. Your only obligation is to release the source code for any specific modifications you make to GPL licensed code. The ScummVM violation occured becuase the company that used it did not release the parts of source code they used and modified back to the community.

And in any case, they probably could create a partition, so that the "standard PC" user could create another partition as well. But then, most users will want to have it work without going through all sorts of crap. Wii U isn't an OS for "standard PCs". They will just tell you, that the drive needs to be formatted and all contents will be lost and that's it. Just like on PS3.

I'm really not sure what you're trying to say here. My posts above were speculating about what filesystem Nintendo will use on their harddrives, not about whether you should be able to look at the contents on a PC. For what it's worth, I think it's beneficial for Nintendo that you cannot easily access the contents of a Wii U formatted hard drive on a PC.

Their filesystem will be entirely encrypted, just like the filesystem used by PS3. I guess you won't be able to connect the HDD of one Wii U to another Wii U and use its contents. And I would assume that there is going to be a standard partition table written on the drive by Wii U. But it will be 1 partition only and fixed.

I'm betting the partition table will be completely non standard. If it were standard, you'd be able to split partition the drive and the Wii U wouldn't require the complete disk.
 
I think you misunderstand that GPL here. You are allowed to use GPL-licensed software in commercial products. Your only obligation is to release the source code for any specific modifications you make to GPL licensed code. The ScummVM violation occured becuase the company that used it did not release the parts of source code they used and modified back to the

Erm. That's not true at all. Anything that's linked to a GPL library must also be released under the GPL license. LGPL allows you to link to libraries without releasing source code. Let it be know most companies avoid GPL as it is an infectious license. For many reasons, it's better to stick to propietary code, mit licensed code, and bsd licensed code.
 

jimi_dini

Member
I think you've missed the point there. I was demonstrating that there are multiple off-the-shelf filesystems available that Nintendo wouldn't need a license to use. I'd consider it very very very unlikely that Nintendo engineered their own filesystem for this - it's a massive undertaking that takes years of work. Much more likely they used an off-the-shelf OSS filesystem and made their own adaptations to it.

If you had read the blog post, that I linked to, you should know that Nintendo DOES NOT WANT GPL software anywhere. They blocked the developer for doing so. Nintendos rules are: do not use GPL software. Which means if the developer would have included the GPL license (and/or told Nintendo that they included GPL-licensed software), Nintendo wouldn't have allowed the game to be released.

Which means even if they changed the game release to be GPL compliant (and that was the goal for the ScummVM team), Nintendo wouldn't have allowed it anyway.
see
ScummVM blog said:
And it was really nice at first, but pretty soon the lawyers found that Nintendo explicitely prohibits use of open source software together with their Wii SDK, and as such it was a big fault from Atari side.

Which then resulted into this
ScummVM blog said:
Any copies beyond this period or any reprints get fined with quite high fine for each new/remaining copy. The remaining stock has to be destoryed.

btw. Wii had its own proprietary filesystem as well. Game consoles don't need all sorts of features. A pretty basic FAT-like filesystem is totally fine, which is trivial to do. Wii had something like that.

I'm betting the partition table will be completely non standard. If it were standard, you'd be able to split partition the drive and the Wii U wouldn't require the complete disk.

If the partition table wouldn't be standard, connecting such a harddrive to any PC would result in a "this drive seems to be unformatted/unpartitioned" / "this drive appears to be corrupted" error message. I doubt Nintendo would want that. Instead they will use another partition type for their partition. Which will result in any OS reporting it as "unknown/unsupported partition", which is perfectly fine.

You wouldn't be able to split the partition then, because partitioning software would notice that the partition type is unknown. It can't reduce the Wii U partition because of that.
 

Danj

Member
If the partition table wouldn't be standard, connecting such a harddrive to any PC would result in a "this drive seems to be unformatted/unpartitioned" / "this drive appears to be corrupted" error message. I doubt Nintendo would want that. Instead they will use another partition type for their partition. Which will result in any OS reporting it as "unknown/unsupported partition", which is perfectly fine.

You wouldn't be able to split the partition then, because partitioning software would notice that the partition type is unknown. It can't reduce the Wii U partition because of that.

Oh, I was just about to ask why you couldn't just shrink the partition, but I guess that makes sense.
 

Wiz

Member
Going to swap out my current laptop HDD (250 GB) for a SSD and use the HDD for Wii U. That should be more than enough space for whatever. I mostly buy physical games anyways.

But yeah, 2TB is a bit too much, but whatever helps you guys sleep at night. :p
 

Ydahs

Member
Just opened my drawer to find two HDDs lying there from my old laptops. Kinda regret buying that portable 500GB HDD now when I could've just bought an enclosure for $25.

Might still buy one and turn one of them into a network drive.
 

Theonik

Member
I don't get this thread. "I'll not fill up 1TB with digital content, so no one will."
1TB = 1000GB (for hard drive manufacturer standards)
1 WiiU game = 25GB max with maybe 50GB at one point though doubtful, and probably only for a couple of games. With this amount of space you can have 40-20 of the WiiU's largest games installed simultaneously. Now a certain percentage will probably be taken by the OS too but it doesn't matter much. It's pretty easy to see how you are very unlikely to use over 1TB on the WiiU. lol
Also don't forget that by the time you will need more space if you ever need it at that you could get at least twice the amount of space you would for that price. It's more cost effective to buy enough for short term and then upgrade. Not to mention reliability concerns.
 

prag16

Banned
It doesn't look to me like (contrary to what the OP claims) Nintendo has confirmed/denied ANYTHING with regard to partitioning.

It may not recognize partitions. If it doesn't, eventually somebody will cook up a PC app that allows you to create a Wii U file system partition. Hopefully this can be done without needing to "jailbreak" the system entirely. I would THINK it's possible, but might take time for somebody to figure out how to do it.
 
1TB = 1000GB (for hard drive manufacturer standards)
1 WiiU game = 25GB max with maybe 50GB at one point though doubtful, and probably only for a couple of games. With this amount of space you can have 40-20 of the WiiU's largest games installed simultaneously. Now a certain percentage will probably be taken by the OS too but it doesn't matter much. It's pretty easy to see how you are very unlikely to use over 1TB on the WiiU. lol
Also don't forget that by the time you will need more space if you ever need it at that you could get at least twice the amount of space you would for that price. It's more cost effective to buy enough for short term and then upgrade. Not to mention reliability concerns.

You have a point with reliability. Besides that read post #351. I have no doubt, that over the console lifespan it's going to be fairly easy to fill up 1TB when you buy a lot of games. And the amount of day one digital releases of retail titles will only increase next gen.
 

Protocol7

Member
Ok my bad... I forgot the Wii U will get all the games now (no troll really forgot that point)... well until real next gen comes out I guess...
Ok but still I mean are you guys really leaving your games on the HD once you're done with them? And not talking about Fighting/Sports/FPS games.
 

PerZona

Member
Guess I would upgrade it to 500GB max. I don't even think I will use half of it.

Btw do anyone know why Nintendo doesn't want to use Blu-ray discs for their games?
 

moozoom

Member
Guess I would upgrade it to 500GB max. I don't even think I will use half of it.

Btw do anyone know why Nintendo doesn't want to use Blu-ray discs for their games?

Cause it's a Sony Technology and they don't want to license it, and give them money ?...
Also a proprietary disc format is better for piracy protection I guess.
 

tuffy

Member
Cause it's a Sony Technology and they don't want to license it, and give them money ?...
Also a proprietary disc format is better for piracy protection I guess.

I wouldn't be surprised if they can be pressed like Blu Ray discs in order to have the same capacity and economics of scale, but not being actual Blu Ray discs (since Nintendo's not going to put movies on them) means saving a lot of licensing costs to the Blu Ray consortium.
 

denshuu

Member
I cannot possibly fathom filling a 2TB drive with Wii U games. Even 1TB is overkill. Even if you go all digital, you're not going to hit half a terabyte unless you somehow manage to find 70 or 80 8-gig games you want installed. I haven't even filled my 160 gig PS3, and I buy games from the PSN store pretty regularly. What am I going to download from the eShop? 800 copies of My Exotic Farm?
 

MisterHero

Super Member
Yikes it looks like I'm sticking to retail for awhile. At least HDs are getting better and cheaper (my 300GB has a power cord. ._.)
 

roddur

Member
question, suppose i used up 160gb for the wii u games. and i need a bigger hd. how i can transfer files from the 160gb to the other one? since as mentioned pc will not recognize wii u's file system.
 
Top Bottom